Page 767 - The Party's Long Face

21st Jun 2016, 6:00 AM
The Party's Long Face
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 21st Jun 2016, 6:00 AM edit delete
Newbiespud
I like the observation that, over time, Rainbow Dash has become one of Fluttershy's biggest advocates. I seem to recall her being dismissive of her and having little patience for her antics in the first season.

In other news, I think I'm experiencing empty nest syndrome or something because <sigh> we just ran the epilogue for Fallout is Dragons on Sunday, and I'm feeling something I've put a lot of blood, sweat, and tears into come to a conclusion. I'm going to try and rush out the epilogue session by Thursday so no one's waiting too long this week.

What's next? A short break from DMing, that's for sure, but after that... There's a whole bunch more worlds to explore. I guess we'll just pick one and see what happens.

44 Comments:

ANW 21st Jun 2016, 6:06 AM edit delete reply
Looking.... Nope.
Backup time.

Take your character.
Switch there best personality trait with there worst.
Ex:Brave but mean, becomes kind yet timid.
Digo Dragon 21st Jun 2016, 6:17 AM edit delete reply
Digo Dragon
Well let's see...

Doc goes from kind & kind to mean & mean (yes, his element of kindness can be his greatest asset and worst hindrance. Much like Fluttershy in that respect, except without the shyness).

Reuben goes from optimistic and a glutton to pessimistic and... what's the opposite of a glutton?
Crimson Doom 21st Jun 2016, 6:33 AM edit delete reply
Opposite of a glutton... anorexic?
ANW 21st Jun 2016, 6:51 AM edit delete reply
Is the second kind gullible?
Digo Dragon 21st Jun 2016, 7:22 AM edit delete reply
Digo Dragon
No, Reuben isn't notably gullible.
ANW 21st Jun 2016, 7:51 AM edit delete reply
The second kind for Doc.
Digo Dragon 21st Jun 2016, 8:33 AM edit delete reply
Digo Dragon
Oh for Doc? A bit yeah. Kind to the fault of getting taken advantage of. Like Fluttershy here in the breezie episode. He's learning though.
ANW 21st Jun 2016, 9:22 AM edit delete reply
So mean and based in reality.
MWS 21st Jun 2016, 11:01 AM edit delete reply
Mean and cynical?
Azaph 21st Jun 2016, 11:15 AM edit delete reply
For the record, the opposite of gluttony would be temperance. Anorexia isn't really a positive thing...
Digo Dragon 21st Jun 2016, 11:29 AM edit delete reply
Digo Dragon
Temperance! Thank you, I could not find the word.
aylatrigger 21st Jun 2016, 11:06 AM edit delete reply
Zuul goes from a Loyal to the 'Chosen One' (according to some random fortune teller) and having a nasty eating habit and eating anything (evil tastes good to Kvals) to... Being disloyal because of a random fortune teller/ being really picky about food, but neat and dainty with eating?
Specter 21st Jun 2016, 11:28 AM edit delete reply
Specter
Steadfast and bloodthirsty becomes... merciful and easily manipulated?
Someone 21st Jun 2016, 11:44 AM edit delete reply
Ermm.. Umm...
What would be the opposites of Snarky and Overly Theatrical?
ANW 21st Jun 2016, 1:23 PM edit delete reply
Don't know about the first one.
Serious, or can't act to save his soul.
ANW 21st Jun 2016, 1:25 PM edit delete reply
Found it.
Easy going.
Mykin 21st Jun 2016, 3:05 PM edit delete reply
Mykin
Alright, let's do this.

Intrepid Scholar goes from being the Wide-Eyed Idealist willing to help others without a second though to a Deadpan Snarker unwilling to help because he's afraid he'll just screw things up.... But then, he's already like that in my fic, so I guess the opposite would take affect here. Though he is making steps in going back to the way he was so would that mean that he would switch from a Deadpan Snarker willing to help others to a Wide-Eyed Idealist who nevertheless doesn't want to get involved in anything?

... Or maybe I'm just overthinking this. Let's try again.

Rusty Nails, my Big Mac expy of a door repair pony in an alt FO:E game I was in, goes from being a stallion of few words and possessing a heart of gold to a smooth-talking jerk who couldn't care less if the orphanage was on fire. There, done.
Venseyness 21st Jun 2016, 8:20 PM edit delete reply
So, Aluk'Nak goes from a good leader to a bad one, and goes from being easily submissive to power to sticking it to the man at every opportunity.
Alcandiaph goes from the happy-go-lucky always optimistic oblivious bard, to someone who's always gloomy yet has a sixth sense for danger.
Freemage 21st Jun 2016, 8:25 PM edit delete reply
Insatiably curious but short-sighted becomes thoughtfully restrained but disinterested.

Noble but naive becomes world-wise but cynical.

Little Jackie Papercut 21st Jun 2016, 8:42 PM edit delete reply
Hm... character is... hard to reduce to two traits. Er... I guess the way I play my current character could be described as caring, but not trusting. So to invert that... cold, but honest?

Next character in planning is dutiful, but depressive. An inversion of that would be lazy, yet cheerful... hm...
Rastaba 21st Jun 2016, 9:03 PM edit delete reply
Rastaba
Crazy and perverted and obsessed with puns becomes...
Boringly uptight, dreadfully prudish, and generally lacking in any form of humor.

So less personality than a stick.
Raxon 22nd Jun 2016, 1:15 AM edit delete reply
Raxon
Oh, my. Powerful and softspoken/cautious becomes weak and cocky.

Time to roll a new barbarian.
Digo Dragon 21st Jun 2016, 6:13 AM edit delete reply
Digo Dragon
I've only had about half my campaigns get a proper finish, but that feeling when it's done and wrapped up nicely with a little red bow just feels so gosh darn good. Even better is when months or years after closure you hear players *STILL* talk about their fav parts of those old campaigns. :D

My first Shadowrun campaign and both of my D&D 3.5 campaigns are ones I'm particularly proud of.
Winged Cat 21st Jun 2016, 12:28 PM edit delete reply
That is one objective of any good long-time campaign. And just in the past week, two players from a campaign I ran years ago were bringing up points from that campaign in different contexts.

I've now run two such campaigns and am setting up an attempt at a third. I now even have a formula I stick to, to try to make the campaigns last and be worthy: basing narrative off of something the PCs gain over time (levels for D&D-like systems, milestones for Fate-like).

This is how it might work in D&D: "While they are level 1 this subchapter happens (which I've measured to be roughly 1/20th of the total story plot, intending to get them to level 20 and have an epilogue to use that level in), so when it ends they will be level 2. If they finish up the subchapter's plot before getting enough XP to level, they get the rest immediately as plot XP. If they get enough XP to level before finishing up the subchapter's plot, wrap it up ASAP: no further combats or challenges, and if possible nothing that so much as requires a roll (but try not to just infodump/railroad)."

Or, for my Pokemon campaign (the aforementioned third): "Trainers get to max level 50 and the players will probably want to get there, while pokemon get to max level 100 but most players never take their pokemon all the way to level 100. Therefore use trainer level as the yardstick; pokemon should gain levels at 1.5 to 2 times the rate of trainers. The map has 18 cities - one for each pokemon type - so give each one 2 plots worth a level each (one of them involving getting the local gym badge, though that won't always be a straight-up gym battle), for a total of 36 levels. Distribute the remaining 14 levels among special locations, such as League HQ/Victory Road."
redwings1340 21st Jun 2016, 6:23 AM edit delete reply
redwings1340
In the actual show, Rainbow Dash definitely showed more confidence in Fluttershy as a result of dragonshy, to the point where she became Fluttershy's biggest ally/advocate later in the show. The same thing seems to be happening in this comic, its pretty nice to see it develop.
Dragonflight 21st Jun 2016, 6:25 AM edit delete reply
Newbiespud, you could do what I did in my old Battletech 4100AD game.

After it ended, I figured that was the end of it. Successful storyline, everything's wrapped up, and the human civilization's earned its victory. on to the next game.

Except... The players wanted more. So I wound up coming up with "Generation 2", and having the next game set in the same gamespace, but involving the PC's children, in a new adventure set a full generation later.

By the time the silliness ended, I'd gotten up to Generation 3, and I've actually run *three* Gen3 games set in that same timespace.
Digo Dragon 21st Jun 2016, 7:26 AM edit delete reply
Digo Dragon
After the conclusion of my first successful D&D 3.5 campaign, one player attempted to run a "Gen 2" based on my work. I allowed it, although since I was the DM of the original, I didn't have any characters to spring off of other than some NPCs (which none really fit the new narrative).

The Gen 2 campaign didn't get far. It ran into a number of plot holes, I think because the new GM tried to follow my old canon works a bit too closely. At least I got to be a player for a little while. I didn't have that often at all with that group. :3
Joe the Rat 21st Jun 2016, 8:06 AM edit delete reply
Old Canon can be a killer. What I've found helpful is to take each hole as it is brought forward by the players, make thoughtful noises, then spend the next week figuring out if the inconsistency is "error in historical record/retelling" or potential plot twist.
Digo Dragon 21st Jun 2016, 11:30 AM edit delete reply
Digo Dragon
That could work. :3
j-eagle12212012 22nd Jun 2016, 3:47 AM edit delete reply
j-eagle12212012
That sounds like an awesome idea, but because of the nature of the setting and the characters fates there would only be one or two descendents of the Mawlers. I'm sure Spud will come up with something, I just don't think it will be this
Digo Dragon 22nd Jun 2016, 5:10 AM edit delete reply
Digo Dragon
There's always the idea where you start a new campaign in a neighboring area to the last one. This way you only need to bring in previous stuff on a "as-needed" basis. Thus new characters and returning characters can cross paths without much difficulty.

A possible downside is some players may want to go back to the old area for whatever reason, but that's not hard to correct-- NPCs move on to other places and the current new villain doesn't sit around waiting for you to take that side trip.
emmerlaus 21st Jun 2016, 6:27 AM edit delete reply
emmerlaus
Its being a while since I saw Raxxon. Hope hes ok. :(

=========

Good luck with that Newbiespud, I know it isnt easy to deal with.

=========

Still love this comic! :-)
Kaze Koichi 21st Jun 2016, 6:47 AM edit delete reply
Some personal space, Rainbow. Don't give slashfic writers material.
Digo Dragon 21st Jun 2016, 11:30 AM edit delete reply
Digo Dragon
Celestia knows the writers could easily come up with their own ideas. ;)
Kaze Koichi 21st Jun 2016, 5:42 PM edit delete reply
Slashfic with own ideas is usually called "original."
Winged Cat 21st Jun 2016, 11:55 AM edit delete reply
The slashfic writers have all the ammunition they need, and by now are probably working on Breezies/Fluttershy.
Balrighty 21st Jun 2016, 9:50 AM edit delete reply
How surreal is it that Breezies are the next step UP from dragons?
Someone 21st Jun 2016, 11:46 AM edit delete reply
According to a throwaway gag in one fanfic, not at all.
Winged Cat 21st Jun 2016, 11:58 AM edit delete reply
Not all the level of danger is inherent in physical power. If you are surrounded by allies and neutrals (and anyone who makes a serious go at living alone, without this "weakness", winds up far weaker for it), those who can turn many of them to hostiles in an instant can be far more dreadful than single strong enemies.
Beaches 21st Jun 2016, 1:18 PM edit delete reply
Do you think the next game you do you could add Closed Captions? I missed out on your Fallout is Dragons because of that.
Newbiespud 21st Jun 2016, 2:47 PM edit delete reply
Newbiespud
For three-hour sessions, that's a grueling amount of work for transcription, let alone arranging it into a closed-captioning format.
End of time 21st Jun 2016, 4:50 PM edit delete reply
The end of a campaign can be a hard thing to deal with. Even if it wraps up nicely, there's always the feeling that there is more to do. Not that I'd know, as I don't think I've ever actually finished a campaign from a player's perspective. I've wrapped 3 interwoven campaigns, and a few independent ones as a GM. Inevitably, I go back to a setting, and show the aftermath of the last campaign to a new batch of characters, often including new players.

Good times...
Venseyness 21st Jun 2016, 8:18 PM edit delete reply
I'm still relatively new to DMing, but I'm about three quarters of the way through a D&D 5E game, and just starting a game in a world that I made with rules I made myself. I've told my players to expect a lot of rule changes, but they seem to be having a lot of fun so far which is good.
I can't wait for the day when I can get that feeling of completion.
albedoequals1 22nd Jun 2016, 5:10 AM edit delete reply
albedoequals1
Congratulations of Fallout is Dragons. I'll have to make time to listen to the rest of it.