Page 751 - Pheasant Remolt

14th May 2016, 6:00 AM
Pheasant Remolt
Average Rating: 5 (1 votes)
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Newbiespud 14th May 2016, 6:00 AM edit delete
Newbiespud
In case you missed it, two days ago saw the release of a special Friendship is Dragons video.

I'll be honest, Story Time is a hard video to do. Finding the stories, weeding them out, editing them, recording narration, figuring out panels, picking out screencaps from the full five and a half seasons and all the movies, exporting the comic images, editing each animation "stage," redoing the whole thing because Comic Life didn't quite export them the way I wanted and I found a bunch of typos, finally putting them in Adobe Premiere, picking out background music from the show that actually has all the sound effects and dialog properly taken out...

It's kind of insane. I don't know what I was thinking when I came up with this workflow, but I'll bet, as usual, it came about from a lack of sleep.

37 Comments:

ANW 14th May 2016, 6:04 AM edit delete reply
Story time
Name a time when you really wanted to punch the DM.
Ginger Grackle 14th May 2016, 6:32 AM edit delete reply
One time in a D&D game, our group was about to host an important dignitary for dinner. My character did a careful check of all the refreshments beforehand, getting a high result on his Perception check and adding a Detect Poison ritual on top of that. Found nothing.

Dignitary showed up. We exchanged formalities for a bit and discussed various matters. Then he took a sip from his goblet and promptly keeled over. Apparently he had a peanut allergy and someone had spiked his drink.

Me: Why didn't I notice anything was off while I was checking the food and drinks?
DM: It wasn't poison.
Me: Hrrrrnnnnggggg...
Paradox 14th May 2016, 8:15 AM edit delete reply
The DRINK was spiked with peanuts? Okay, doesn't matter if it's not poison, that's something you would notice, peanuts in a DRINK is abnormal

That's just bad GMing
Guest 14th May 2016, 12:57 PM edit delete reply
That's certainly a cheap trick, but it's not unjustifiable. If the dignitary has a serious allergy and was drinking something strongly flavored, it should absolutely be possible to kill him without putting in enough peanut that it could be tasted or smelled.

Of course, that's not saying that your DM should have done that.
IcyPheonix 14th May 2016, 1:46 PM edit delete reply
If they were crushed into a fine powder and mixed in it might be harder to notice. Especially if the drink in question is strong.
Digo Dragon 15th May 2016, 6:47 AM edit delete reply
Digo Dragon
Yeah, that's a jerk move. At least give the players a chance to know the allergy before it happens so they have a chance to prevent it.
Ice 14th May 2016, 2:46 PM edit delete reply
Something like this happened in a module I ran. The players collected some food & drink to serve at a party. Both had been dosed with additives that were harmless on their own. However, if they were both consumed in the same meal, the concoction became a mild poison.

Because it wasn't poison, Detect Poison and purification magic wouldn't work. It said this IN the module!
Xander 14th May 2016, 5:12 PM edit delete reply
That is brilliant and I will keep that idea in mind. ;)
aylatrigger 14th May 2016, 7:47 AM edit delete reply
I want to most of the time.

...I am usually GM.
emmerlaus 14th May 2016, 7:57 AM edit delete reply
emmerlaus
I had a GM that was cruel to his players. Told us to build anything we wanted and that the story will take part in a other world. HE also wanted to have our character sheets once they were done, to be sure we werent cheating with the numbers when we would start playing.

So I build a cleric with one level of fighter. It was a flying race and cheesed it to be able to wield a full plate while flying. Since it was a high level campaign, it took me very long buy the items, choosing my spells, writing his background and everything else.

Finally, the game start and we are indeed throw in a new realm...

... and the first thing the GM told us is that spells, ALL SPELLS, cannot be casted in this realm. And that we were trapped in this world forever. I let the GM a chance and asked him after the first game if this was a plot device that we could find a way around it, one way or another.

He said no. After poking some more, he told me it would be permanent and that even the gods in that realm wont change it for us and that there was no artefacts or anything to change it either.

I asked if I could make a other character, native to this realm, that could join the party right now OR if my character dies.

He said no. To be fair, he feared for good reasons that I would just commit suicide just to have a new character.

I came to the next game and before we start playing, and started telling to everyone else what he told me. I wanted him to realize how pitiful he was for doing such a thing... I started by being polite but we ended up fighting and at the end, I asked to take back my character sheet. Instead of doing that, he ended up shredding my character sheet in front of everybody else.

I wanted to punch him so badly for it. However, seeing that, a other of his players (a friend of mine) rose up and left the game in the same time as me. It was a big thing since where I lived, those who wanted to be Gamemasters were rare and he was addicted to roleplay just as much as me.

Even though my friend forgave him later on and continued to play with that guy, I never did myself.

Rhino_Man 14th May 2016, 10:10 AM edit delete reply
don't recall many of those but I did have a situation in which my players wanted to punch me if that qualifies.

I was being goofy and the players needed to get into this wizard's tower to collect a magical maguffin (killing the wizard was optional but I figured they wanted to do it anyways)

So I made this wizard and decided (in my infinite wisdom) to make him a follower of loki the trickster god and filled the campaign with stupid punnish awful jokes and really generally stupid things

The front door was what did it. It was guarded by a lvl 18 stone golem (they were level 4) and it was OBVIOUSLY willing to smash them to pieces. It didn't fight the players but it blocked the way and was obviously too tough to fight. All it ever said was "none shall pass" when spoken to.

after 15 minute of arguing, pleading and complaining the party fighter starts laughing and walks his character back to town. he buys a Nun's habit and walks right past the golem without being stopped.

the rest of the party was just giving me sour looks for the rest of the night.
TheFullCrumb 14th May 2016, 10:46 AM edit delete reply
TheFullCrumb
This was back a while ago when I played Pathfinder Society. Being the sort of person I am, I made my specialty, a Musket Master.

Keep in mind, my AC was 20, I could hit you for your touch AC, and do crazy amounts of damage on a critical.

The module was called Mists of Mwangi, a Blakros Museum adventure path. The name still brings terror to my mind for one specific reason.

The DM was kind to us, allowing my Musket Master, a Half-Elf wearing a skull mask, to succeed rather... efficiently.

Then we came across the REAL problem. The curator had been kidnapped, you see, and was sitting on an altar as a "sacrifice." Being a force for good, my Musket Master, Malaseth, stayed at a distance, though trying to creep closer.

This was when I learned the DM truly and fully HATED my character.

An enemy entered which still makes my blood boil to this day.

A Dire Ape. This thing was tough, and had ridiculous to-hit rolls, although the coup-de-grace rolls missed many times. The DM had put up his binder, and was hiding his rolls. He was making more 20's than I expected were possible (He had apparently been fudging rolls to kill poor Malaseth Viltaras II).

Malaseth died, getting rent in half by a gorilla, after having been the ONLY PERSON to bypass its AC.

It wasn't until two months later that I found out what that DM had done.

I nearly threw him out a window in rage.
Demonu 14th May 2016, 12:44 PM edit delete reply
Demonu
Current campaign I'm in: I made a character with a combat concept first, roleplay concept later. I decided to go with a grappler because I secretly wanted to wreck combat encounters.

Sigurd 'Pequeño' Stonebones, Giant trained wrestler and combat savant is now level 13. The amounts of combat encounters the party has faced that were played by the actual combat rules? I can count those on one hand and I wouldn't even need all fingers for that.

One of those was when the party had split up so that the goddamn bard and wizard got into a brawl, while I was stuck with clearing out spiders. And not even in a combat encounter. Because for some reason, my DM doesn't want to do combat. Or all combat is done by roleplaying which doesn't even involve rolling any dice. Which is fine but he could have said so before the campaign began or 2 or 3 sessions in so I could roll up a more roleplay/social orientated character.

But no, now I'm stuck playing a character who is good at all the things the DM doesn't want to do. So it's not really a moment but more like 2 months or so now that I want to punch my DM...
Zatch P 14th May 2016, 3:06 PM edit delete reply
Well, there was that one time it took us three hours to get past two pits. And the circumstances around it, actually.

We were in a mysterious cavern under an old amnesiac dwarf's house, and a cave-in trapped us. We decided to go through because it might lead somewhere, and found a big pit we had to cross with just a small, inches wide ledge to cross. I had climbing gear which gives +1 or 2. We had to roll several dozen times just for that, first to hammer in a piton, then to move forward, then a piton again, and so on. Eventually we finally crossed it, and found another pit.

That one just had platforms we could jump across on. I rolled a 1 on my first jump. The pit was 150 ft. deep by the way, and we were level 3. It would've killed me. I had a teleport power I used to save myself, and was told I should be grateful he allowed it. That's the point I most wanted to punch him. Then we spent another hour individually rolling for each jump to a new platform until we somehow survived, one idiot destroying all my rope so he could swing across in a 'cool' way for no reason.

Then we found a scroll on a little pedestal that was obviously trapped. Naturally someone grabbed it and set the trap off instantly. Water started filling the room and I rolled a crit to punch that guy in game out of frustration. Luckily I didn't need to breathe, and got us out alive. Then the scroll had nothing on it besides a bit of magic. Was not a good session.

We were going to that old dwarf's house after visiting a powerful temple, to try and figure out why all dwarves were disappearing. They didn't tell us to, but we told them we were and they said it was a good idea. Finding him without any memories was annoying, but not something to get upset at. When we returned to the town with him, the temple leader told us the dwarf was the leader of a cult, his amnesia meant he knew nothing, and bringing him here risked his amnesia ending so they were pissed at us for doing that. In turn, I was pissed that they knew this guy had no memories, couldn't help us, and they didn't want to risk his memories returning, but they still just let us go find him. Could've easily just said "Hey, that guy has amnesia, he probably can't help." We wasted several sessions of effort getting there and had to deal with the pit session as a result, I was very much not pleased.

Shortly afterwords we switched from 4e to Pathfinder because the DM wanted to, which was bad for me since I was a Shardmind Battlemind and neither of those things existed in Pathfinder. Then we played one session and the game ended. At that point I was only upset I put hours of effort into making the new version of my character in a system I'd never played before and didn't want to play, just to have it end so soon. I didn't miss the game itself.
Lalli-is-best 14th May 2016, 3:38 PM edit delete reply
We were in a cave and me and another character were jumped by lightening lizards who skittered all over us before vanishing into a hole. The DM said "you now feel lighter." It took us a bit to realize we felt lighter because the lizards had stolen our moneybags, which in my case included a couple thousand gold an a pouch of holding. I was not happy.
I plan to get my revenge the next time it's my turn to DM.
SilverShadow4 16th May 2016, 11:44 PM edit delete reply
www.roll20.com is awesome, there's a LFG message board. You should totally check it out.
Digo Dragon 15th May 2016, 6:45 AM edit delete reply
Digo Dragon
The party was traveling through bad weather and my character got his armor damaged from the trek. I comment that I'm going to be on the look out for a merchant with repair skills, and the GM mentions that one of the NPCs traveling with us can fix the armor.

We finally find a little trading fort we can stop at to rest. I ask the NPC with us to repair my armor (I even offer to pay) and the GM says the NPC can't do it.

Well then why even bring it up if it's not going to happen? I did find find a merchant at the fort who repaired my armor. Just think the GM sometimes needs a good kick. A good rule for GMing is not to dangle carrots in front of players unless you intend for them to actually have the carrot.
Kynrasian 16th May 2016, 9:16 AM edit delete reply
Kynrasian
Well, there was that time we had to chase some evidence, and needed to do a lot of skulking around, which I as some weird kind of sorcerer who could wear heavy armour and wield longswords, wasn't very good at.

In fact, considering that I had no training in Stealth, no Dex bonuses, and rolled at disadvantage as long as I was in my armour (and despite the mechanical benefit it seemed odd to just strip down to whatever I had under my armour in the name of easier stealth checks, not to mention putting the armour back on again wouldn't be possible in the middle of combat), saying I "wasn't very good" was a colossal understatement.

I was practically a noise beacon for anyone looking for us.

Naturally this meant that me getting involved in all this espionage was likely to the party's detriment, and I was still struggling to develop an understanding of player-to-character separation at the time, so I just did the sensible thing, if maybe a bit meta, and stayed put while the characters who were good at sneaking took care of it.

So, when one of them did nothing except sit outside and keep watch or something (granted she was a DMPC because we felt that with only three of us we'd have had an overly small party, but it still bugged me a little) and the other went inside and managed to get spotted in a manner that I felt was a little bit convenient, I was beginning to get really mad with the forced stringing out of the espionage segment that I would have only been a hindrance to, to the point that even when speaking in character it was obvious that my own anger was bleeding through into his behaviour.

In hindsight, I should've just rolled with it and barged in with my sword and my fireballs and caused as much havoc as I could. Things might've turned out for the better due to the confusion, although I do still think the DM could've at least given me something to do as well instead of just sit there and scream internally from the sidelines. I mean, the other player might've been a bit upset with me if I decided to ruin his sneaking attempt by setting everything on fire.

All that said, though, I used that opportunity to test my new mic at the time and as a result of what happened I caught a pretty good moment of in-character yelling on my part, and the DM and I are still friends, so I think it all worked out well enough.

Still felt like socking him in the face at the time though ;p
ANW 14th May 2016, 6:11 AM edit delete reply
By the way, I've been thinking, reading up and other things. And I think I'm ready to dive in.
Do you guys know where I can get a good starter board set?
aylatrigger 14th May 2016, 7:50 AM edit delete reply
Depends.

In person gaming: Online or at local board game/tabletop gaming store. There is generally some kind of starter set, and map starter set.

Online gaming: I suggest using Roll20 or Tabletop Simulator (on steam).
Guest 14th May 2016, 7:23 AM edit delete reply
Fluttershy: "So, we're fine?"

Have you looked in a mirror recently, Flutters?
AIRC, she _wasn't_ sick. It was just make-up applied in an attempt to get out of the tornado.
Newbiespud should have "painted out" those markings before using it in FiD.
Newbiespud 14th May 2016, 10:43 AM edit delete reply
Newbiespud
That's why the water bucket scene is here. The dots appearing last page is shorthand for the players' perception and fear of "Oh no, Fluttershy might've caught the contagion already," and the bucket washing them away is the visual representation of "No, you're fine, for now."

Besides, I don't edit screencaps before I use them. I know my Photoshop limits. If I did try "painting out" things, it would look ugly. I'm a writer, not an artist.
Anvildude 14th May 2016, 11:09 AM edit delete reply
I sorta read it as a 'this is what the players are imagining' dealy- especially with the 'no, you're probably not sick' bit coinciding with the dots washing off.
Digo Dragon 15th May 2016, 6:49 AM edit delete reply
Digo Dragon
Sort of like we're seeing player imagination at work.
L'Octovaporiste 14th May 2016, 9:36 AM edit delete reply
Nice video, I always love the Story Times! I always wanted to share roleplaying stories here, but being a french DM, a lot of them are hard to translate. Here's one, however: it's an old story told by my father, about the time when he roleplayed at the beginning of the 80's.

At the time it was hard to find good translations of tabletop role-playing games in France, so one of his friends had a book in english, and was trying his best to translate the rules (despite being terrible at it).

So one day, as my father's party was going through a maze of caverns to kill some badly-translated version of a necromancer, all of the players suddenly rolled amazing scores and swiped all of the villain's minions. The DM decided to take a drastic action, and added a random powerful creature in the caverns: in a pitch-dark room, the players were suddenly attacked by a massive living thing, described by the DM as “completely indistinguishable monster”, who completely wrecked them and forced them to go back.

Later on, when the players asked what was the thing that attacked them, the DM responded:
“I don't know, what the fuck is a whale?”
Digo Dragon 15th May 2016, 6:51 AM edit delete reply
Digo Dragon
LOL, that's a funny story.

I want a “completely indistinguishable monster” to be an official encounter now. The image is just eyes in a dark room.
Zeeth 16th May 2016, 4:09 PM edit delete reply
Shadows are negative-plane entities that can be summoned by necromancers... >:)
j-eagle12212012 14th May 2016, 10:03 AM edit delete reply
j-eagle12212012
So if RD and Fluttershy have contracted the feather flu does that mean they will both be incapacitated for the next arc in the story after the Hurricane?
Digo Dragon 15th May 2016, 6:53 AM edit delete reply
Digo Dragon
That will depend how much downtime passes between adventures. I usually don't have too much of it in a fantasy D&D kind of campaign unless the players ask, but if I'm running something like Shadowrun, then the players often get 2-3 weeks of downtime between jobs in order for the police to calm down after whatever crime was committed in the latest run.
Philadelphus 14th May 2016, 1:29 PM edit delete reply
Philadelphus
Heh, I love Pinkie's player's line in the last panel. Hilarious!
Dragonflight 14th May 2016, 2:23 PM edit delete reply
I just realized all of a sudden that the word bubbles aren't colored for the character speaking. The moment I saw that, the first thing that surprised me was how much I missed it. :P
Specter 15th May 2016, 7:41 PM edit delete reply
Specter
Fluttershy and Rainbow will probably not get sick (they are adventurers after all), but the other flyers are at risk. At this point I would probably come up with an unrealistic probability of their being enough flyers within [x] days until the tornado day thing... but I found a better metaphor instead.
Azureink 15th May 2016, 10:50 PM edit delete reply
Azureink
C'mon Rainbow, now is your time to show your power gaming skills!
Archone 16th May 2016, 12:50 AM edit delete reply
The last Mutants and Masterminds game I was in, I wouldn't say I wanted to PUNCH the GM, but I was certainly annoyed as hell over the incident that pretty much ended the whole campaign.

I actually just deleted many many paragraphs about it... let's just sum it up thusly: I was "not" told (as in, the GM wouldn't come out and say it, but would do everything to emphasize that this was the case) that my character's maxed out hacking skills wouldn't give him anything, not even the limited information Adam Jensen gets in the Deus Ex games with his relatively limited skill. So not only was one of my character's most useful abilities shown to be worthless, but the GM wouldn't even come out and be straight about it.

Worse yet, the whole situation became literally worse than railroading. Railroading is one thing - but in this case we were in a maze with invisible walls. We couldn't even be railroaded; first we had to figure out where the railroad tracks even were, THEN go along them.

That... that was the most unpleasant situation I've had with a GM, I'd have to say. I've had issues with other players, but this was the worst experience I've specifically had with a GM.

(Unless you count the time my older brother and his friend decided to GM a "quick D&D" game for his younger siblings that involved our characters being knocked out in the middle of a desert with no food or water. Which was less "GMing a game" and more "being a jerk.")
Dragonflight 16th May 2016, 7:09 PM edit delete reply
I've been there before. We started out playing a Star Trek game set in the Next Gen era, a bunch of recent Starfleet graduates who all had in common that they were orphans from a world which had undergone a terrifying tragic implosion a long time ago. The PC's, therefore, would periodically be given a sheet of paper by the GM which would inform them of who they were, and what they could do.

By luck of the cosmic draw, my character got the paper which said he was the child of a Q. A renegade who had decided to "study humanity" by pretending to be one, and had a child in order to "further the experiment." The net result was that my character had enhanced telepathic range, as well as some emotional ability similar to Betazoids, but could also teleport limited distances. It was very useful at times, but really not very game-breaking.

Over time, I spent a lot of XP to build up the power, yet somehow, by the end of the game, a power which used to allow me to communicate telepathically at planetary range (no more powerful than a pocket communicator, honestly,) and teleport to the surface, (transporter in a pocket. Again, not OP in a Star Trek game,) was nerfed to the point where after investing all that power, I couldn't teleport down a *hallway* or communicate more than about twenty feet in any direction.

Yet, the GM, when cornered, admitted that there was no practical reason for it. It wasn't a storyline move, or enemy action blocking my skills. It was just that he didn't want me to have them anymore, so he was going to make them useless. And a campaign's worth of XP spent on them? Too bad, so sad...

The game didn't last much longer, as I recall...
Caeulus Storm 17th May 2016, 12:44 AM edit delete reply
I am actually guilty of Dming something punch worthy...
I'm dming a loose, VERY loose story-roleplay in a space setting, with some magic-esque elements. and since I'm new to dming i ended up pushing the party a little too hard into a situation that i knew they werne't ready for. long story short, it ended with one of the characters taken by a sex and drug smuggling ring, and tow of the main fighters knocked out by chemical stun rounds. thankfully, after a lot of apologizing and a little help from friend, i managed to salvage the next session simply and satisfactorially (that's no way a word....) for everyone, but now I've sort of scared my players a bit, and gotten a reputation for making very hard scenarios.

but then again, i set up a thing where the rescue target was supposed to die. three solid rolls later, the party aquired a super-powered kid.
TheFullCrumb 17th May 2016, 12:54 AM edit delete reply
TheFullCrumb
Hey, if anyone's interested in doing a Pathfinder session, I'm doing a custom campaign across Skype sometime soon (Don't exactly have EVERYTHING set up yet. An australian friend of mine is joining, and he's going Witch/Spellslinger as soon as he hits lvl 2.