Page 719 - City of Villains, Part 4

1st Mar 2016, 6:00 AM
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City of Villains, Part 4
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 1st Mar 2016, 6:00 AM edit delete
Newbiespud
It's easy to have a favorite type of character to play, or to rag on others for behaving certain ways. But over many, many campaigns, we are encouraged and driven to experiment and try new things, even stuff we'd made fun of before. And if anyone's going to joke about it, it's going to be the people who've been there with you the whole way.

27 Comments:

ANW 1st Mar 2016, 6:27 AM edit delete reply
Maybe you guys can expand on an idea of mine.

"Past these woods, the enemies are wrong (strong)
Even when you kill them, they don't stay down long
You must beat them in one fell swoop
Or defeat their souls, so they don't get you"

But how do we do that?

"To beat the soul, use your sprite with-in
And then, one on one, you must win
Do so, and they stay down
They won't rise up, to cause more frowns"

Okay, let's get going

"But head this warning, you do beware
While your sprite fights, your body is bare
You can not move, nor defend
A solid strike will be your end
Return to your body with-in time
And you won't be left in grime"

How did that sounds to you?
I was going for an old classic mystic like with it
Can you guys understand it?
Think I might need to make some changes?
Ted the saiyanwolf 1st Mar 2016, 6:50 AM edit delete reply
Ted the saiyanwolf
When you saying "sprite" do you mean "Spirit" ?
ANW 1st Mar 2016, 8:33 AM edit delete reply
That's what I meant, thanks.
Toric 1st Mar 2016, 7:07 AM edit delete reply
The meter is a bit off, but for a Zecora character it sounds more or less right. It sounds like the party must divide between those using astral projection to fight the (ghosts?) or attack enemies souls while others guard the bodies from physical enemies. Make sure the party is actually built to accommodate this kind of challenge.
ANW 1st Mar 2016, 8:32 AM edit delete reply
You got the idea
And it is attacking the soul, but other spirits would work just as well.
Mykin 1st Mar 2016, 8:19 AM edit delete reply
Mykin
I usually try to do something different with every new character, be it trying out a different class or race or personality or background or what have you. From the dark and mysterious spellthief Azriel Nightingale to the altruistic yet short tempered cleric Taiyth Akamiir, I find it helps keep my interest in a game when I'm not trying to play the same thing every time.

Of course, I seem to have hit a snag lately. I mentioned a little while ago that I was in the process of writing an FO:E fanfic. Well, around the same time I started writing that, I was invited to join the FO:E game I'm currently in. I wasn't really given anything, background wise, to go on when I was trying to build my character, so I just did my best to fill in the holes in the group and picked what I thought was fun for the rest. It wasn't until I got my GM and one other player from that game to read through my fanfic when I realized, to my horror, what I had done: The main character of my fanfic and the character I was playing were the same!

Well, not really the same. They were different enough to be their own pony, but they were similar enough that we would accidentally call my game character by my story character. Though, to be fair, I never though I would ever be in an FO:E game at all and so my story character was basically the character I would have played if I had the chance.

Still, this bugged me to no end and I made it a point to do everything I can to make the two as different as possible. After having our first session after a two month hiatus, I think I'm on the right track to doing just that. Time will tell if I succeed or not.
Digo Dragon 1st Mar 2016, 9:06 AM edit delete reply
Digo Dragon
I tend to play outgoing types with a sense of humor and a terrible love of bad puns. But you all probably knew that by now. If not... um... surprise? XD

I try to experiment, but it's not easy for me. I did manage a moody merc type once. Tended to be quiet and grumpy most of the time. There was the investigator I made that was pretty deadpan and sarcastic. Loved that one.
aylatrigger 1st Mar 2016, 12:01 PM edit delete reply
When I was just starting out, I tended to play clerics all the time. ...I started playing when I was 8 (my brothers wouldn't let me join until I knew what 'THAC0' was), and I was always 'the little sister tagging along and playing the nice help-everyone character'. I went through 13 clerics who were nice and were treated like shit. One cleric actually got thrown to an enemy as a distraction by the barbarian. The 14th Cleric I made was completely done with that. I made a tough vampire hunter who took care of herself first, everyone else later. I killed the mage's familiar because my brother was the type to annoyingly talk about the familiar ALL THE TIME. I worshiped the god of strength, and held my own in battle.

Since then, I have played any role, any alignment. I can play any class, so I usually just take what others don't want to play. I've played evil, good, crazy, the voice of reason, neutral. I've played talkative; I've played mute. I have played naive and I have played smart. I've played religious, superstitious, conspiracy theorists, agnostic, and skeptic. I have played characters who have been far more intelligent, charismatic, and wise than myself. I have played characters with better memory and worse memory. I have played multiple characters that plot against each other and don't know what each other are thinking. I've played GMPC's who act with absolutely no out of character knowledge or strengths.

But I have never been someone to walk over when I don't want to be walked over. The few times I have been walked over have been deliberate and not lessened my character.
aylatrigger 1st Mar 2016, 12:03 PM edit delete reply
...If I didn't get stage freight and have a horrible memory I probably would be really good at performing arts.
Winged Cat 1st Mar 2016, 12:06 PM edit delete reply
I've tried a range of classes, though I do often fall toward the inventive and/or energetic types, with classes and other options chosen to fit. I also lean away from the "all they do is fight" options, since I'm more interested in PCs who can implement permanent solutions to problems, which steers me away from classes with little to no out of combat utility.

(Which isn't to say I'll never do e.g. a fighter in D&D...just, that fighter will be as likely to surf on shield down a hillside or make use of swiss-army-type shield extensions as to use that shield to parry incoming blows. Or possibly a bow user with multiple ammo types, akin to Green Arrow. And more importantly, I'm less likely to do that if the party lacks a rogue, wizard, or cleric.)
Evilbob 2nd Mar 2016, 3:21 PM edit delete reply
Evilbob
Awwwwww. You didn't have to try to make them different! I, for one, really enjoyed the parallels of the two. I like to connect things, so it gives me a warm feeling inside to pretend they're the same even if they aren't, not really.
Digo Dragon 1st Mar 2016, 9:08 AM edit delete reply
Digo Dragon
That last panel perfectly shows my interpretation of earth pony magic-- the ability to use objects regardless of finger prerequisites.
Winged Cat 1st Mar 2016, 11:51 AM edit delete reply
That's all ponies, isn't it? Pegasi don't seem to have any problems using things, and unicorns have telekinesis.
Digo Dragon 1st Mar 2016, 12:48 PM edit delete reply
Digo Dragon
Possibly pegasi as well, but for sure I've seen Applejack and Pinkie manipulate things as if they had fingers.
SRP 2nd Mar 2016, 3:40 AM edit delete reply
But didn't Rarity build birdnests and festival hats with just her hooves as well?
Digo Dragon 2nd Mar 2016, 7:59 AM edit delete reply
Digo Dragon
Maybe? Probably right about the nest, but I thought she used her horn on the festival hats. It's been a while since I've seen the Crystal Empire episodes.
Winged Cat 1st Mar 2016, 12:07 PM edit delete reply
Fellow guest comicers, how goes progress on filling NS's buffer? I've got two strips in and an idea for a third. Is everyone else making good progress?
Digo Dragon 1st Mar 2016, 12:50 PM edit delete reply
Digo Dragon
Ooh, I look forward to your ideas. :D

I submitted one strip. Came outta nowhere... kind of like the idea the driver of that Jetta got to attempt merging into my lane while I was occupying it.
Ted the saiyanwolf 1st Mar 2016, 1:29 PM edit delete reply
Ted the saiyanwolf
I'm looking forward all of the guest comics :D
j-eagle12212012 1st Mar 2016, 1:58 PM edit delete reply
j-eagle12212012
Applejack would play the smartest villain and not get caught
Specter 1st Mar 2016, 8:19 PM edit delete reply
Specter
What? A villain hides from the heroes by doing nothing when they move in? Nonsense.

A villain of any note that has committed enough crimes (or one crime that was severe enough) against the people of a city would warrant an investigation by heroes. If anything, the plausible way to escape heroes (and still remain within the city) would either require a new identity, or "get killed" (that one being my favorite).

Out of curiosity, has anyone else faked their death in a game (without being revived/reincarnated)?
CrowMagnon 1st Mar 2016, 10:14 PM edit delete reply
Shadowmane wouldn't need to hide indefinitely. Just keep a low profile and not do anything to get the Power Ponies specifically targeting him/her (I haven't read the comic so I don't know) until it's time to free the others and seize the initiative. Even if they did want to search for Shadowmane during this time, as long as they don't have any leads to go on, it's a more worthwhile use of their time to go around fighting other crimes.
aerion111 2nd Mar 2016, 6:48 AM edit delete reply
aerion111
Yeah, it's less about staying off the list of 'criminals in the city', and more about staying off the top of it.
As long as they've got other people to capture, they won't try that hard to look for the one that seems to be waiting in the shadows.
It's logical for the heroes too; The ones who aren't staying in the shadows are a problem no matter what, while the ones that do will only be a problem if they get desperate or if you get killed.
So you can just mop up the rest and come for them later.
CrowMagnon 1st Mar 2016, 10:04 PM edit delete reply
I don't have a lot of actual tabletop experience, myself, but in RPG video games, I tend to favor either spellcasters or characters with lots of skill points.

By contrast, the character I've been building for the Hell's Rebels campaign one of my friends will be running once we're finished with Carrion Crown is a LG Constable (urban-themed Cavalier) with a focus on combat maneuvers to grapple and disarm enemy combatants. It'll be my first time really devoting myself to a melee character.
Ivy 2nd Mar 2016, 6:55 PM edit delete reply
So lemme get this straight:

High Heel = Twilight
Long-Face = Fluttershy
Pharaoh = Dash
Smudge = Pinkie
Mane-iac = Rarity
Shadowmane = Applejack
DesertSun 2nd Mar 2016, 8:31 PM edit delete reply
Ok, This looks interesting. While I've done Champions and played City of Heroes and Villains before the MMO closed out in 2012, this looks interesting. It's always interesting to do a villain campaign, you need to be careful how you do it, but done right, it can be really cool. I'm looking forward to see how this goes.
Apostate 3rd Mar 2016, 11:53 AM edit delete reply
It's me or Shadowmane is like the "Merchant" of Resident Evil 4?

Got things for sell STRANGER....