Page 718 - City of Villains, Part 3

27th Feb 2016, 6:00 AM
<<First Latest>>
City of Villains, Part 3
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 27th Feb 2016, 6:00 AM edit delete
Newbiespud
The deconstruction of the presumed "party of noble adventurers" and comparisons to petty thugs are as old as tabletop community itself. There are times when certain acts of heroism are unavoidably unsavory, but sometimes the group's morality is just really that twisted. Around here, and especially in the comments, the latter type of party has a lovely and colorful name: "Murder-hobos."

57 Comments:

ANW 27th Feb 2016, 6:05 AM edit delete reply
Most of the time, we're the heroes.
But has there been a time where you was the villain?
Someone 27th Feb 2016, 7:48 AM edit delete reply
It's relative. Ones villain is another's hero.
Space Jawa 27th Feb 2016, 8:31 AM edit delete reply
But then sometimes ones villain really is just a villain.
Specter 27th Feb 2016, 8:29 AM edit delete reply
Specter
Have I been a villain, yes. Was I a good villain, debatable.
Kale 27th Feb 2016, 8:31 AM edit delete reply
Well, there was the high level "supervillain" game I played in once. I was a mindflayer who went by the moniker The Therapist. I was the class where you gain abilities from the things you eat, Sylar essentially. Well, we all got forced together and given a mission to kill some high level heroes before they could properly form some sort of Justice League. My DM basically let me say I had eaten at least one of everything in the monster manual, so I was nigh untouchable, had an absurd suite of abilities, and even if you got past my DR I regenerated. I did not have a seat I just rolled a d20 the DM said whether or not I had succeeded and I just did things. Like fling dragons around.
Delicious Taffy 27th Feb 2016, 8:46 AM edit delete reply
Delicious Taffy
My group recently started rotating the DM role. Every few months, we'll switch out parties so nobody has to juggle a PC and DM duties. In the next rotation, I'll be playing a villainous type, which is a major contrast to my current character, who's definitely the heroic type.
Wanderer 27th Feb 2016, 11:13 AM edit delete reply
Actually, I've ended up in that classic trope of "hero converted to bad guy". Twice. At LARPs.

The first time, they ended up undoing it for plot related reasons...because I'd become literal nightmare fuel for a few of the players. Hey, you DID turn me into a skeletal sorcerer with a love for his ghoul pack and a penchant for removing body parts. I -did- let them generally crawl back alive after coming to "fix" me. Or unalive if they pushed it.

The second character ended up being possessed by a demon and systematically slaughtered a dozen people just walking around a tree, then was killed, reanimated, and chased the entire town off the field like something out of the Terminator, up to having weapons blasted out of his hands and just scavenging a line of adventurer corpses for whatever happened to be there to maim more. They'd "kill" me or break whatever weapon I had, the NPCs would prop me back up, I'd find the nearest sword or javelin or pocket knife and resume my Jason-like murder spree until I ran out of people to hack up and the necromancy ran it's course. All I really needed was a hockey mask, we weren't that far from Crystal Lake...and it did end up getting me "best death of the year".

And I've played a "bad guy" PC as well. The fun part is just realizing you've got different motivations and rolling with them, to the horror and dismay of the "goodie two-shoes". If your "moral code" says non-humans are abominations to be shunned and all "gods" are unworthy of worship save your own? Conflict happens, and it's fun!
aylatrigger 27th Feb 2016, 1:14 PM edit delete reply
Let's see...lots?

-LG Monk turned LE by forcing gauntlet of regalia of evil on me (party wanted to be evil and I thought it was against my alignment to want to). I got another cool gauntlet that healed 500% of anyone it touched...leaving them in severe agony, as they explode and reform five times.

-I GMed and had a character in a game where we were playing Darakhul (basically intelligent zombies). The game did not last too long, as we have ADD-like tendencies. But I was a tiny taninim (dragon) darakhul who was both greedy and 'just wanted to belong'. In any evil party trying to make a LE kingdom and take over the world.
aylatrigger 27th Feb 2016, 1:15 PM edit delete reply
-And my favorite: Chord. The players decided we were a good party of elves, but the GM did not give this as a restriction. So I was a LE albino drow, Szinafein (yes, I have that memorized). Now albino drow look like normal elves, and thus are great at surface infiltration. As such, they are prized no matter what gender, and generally are treated as nobles no matter what. They are also trained as spies and infiltrators...but not in the general murder-everyone way. They talk their way into people's hearts, and convince them to start wars amongst themselves. I played a Schooled Bard (Mesmerizer) with a dip into Songfilch. I based my personality off my oldest brother. "Hey bro, I am basing a character off you." "What, a backstabbing bastard?" "...I was going to put it nicer, but yeah." Anyway, I also made myself a cohort: Chord. Chord was my muscle. She was a Noble Monitor Lizard, of the Noble Wild, who could take feats to grow in size. She was also a Eldritch Godling, and used Strength as her casting stat. I introduced Szin and Chord as LG (and Szin with a different, elvish, name). The rest of my group decided Chord was too awesome, so they made me make Chord my character and Szinafein my cohort. With the Charisma for leadership coming from Szinafein. Besides Chord, the entire group was casters. Well, including Chord, but Chord was a titanium cannon. Chord had everything based off strength: casting, AC, some skills (bluff, diplomacy, intimidate, stealth), all saves... and her strength at level 8 was 34. She was beautiful. (levels: Noble Monitor Lizard 2/Eldritch Godling 3/Dragon Disciple 1/Mighty Godling 2...to get: War Hulk)
...Szinafein died in the first battle, and Chord raged over his death and killed the enemies. We switched games before anything else could happen.
aylatrigger 27th Feb 2016, 1:16 PM edit delete reply
Anyway, we have decided to do a new game- where we play as the gods of our own little world. So I made Chord a goddess...and made her even more over powered. Chord specialized in ice magic originally, so Chord became the water element goddess. So...I have all my followers making Decanters of Endless Water, donating to make more, or spamming Create Water. Thus, the planet is mostly water. Our earth god is also the god of alcohol, and a drunken CE prismatic dragon. So no nourishment besides alcohol can really come from the land. Chord, being LE and far smarter than she was at 8th level, produces nourishment for the masses- in exchange for worshiping her a bit. Just enough to create a bit more water in the world and to count as worship by her godly powers. Also trade is completely dependent on her, as if you worship her, she will safely and swiftly bring your vessel to its target destination. ...Being overpowered, I have also made her the goddess of the Moon, Drow, Evil, Magic, Scalykind (reptiles + sea based dragons), Stealth, Strength, Time, Conversion, Artifice (Toil), Slavery, Ambushing, and Death. She is also the goddess of the undead, so I brought back Szin as my high priest and a Lich King. As our gods have artifacts and Legendary stuff instead of equipment, Szin has the Id Portrait...which lets him make a number of different-class based clones based on his charisma. A Bard Lich with that...basically has a big band. A Lich King Band.
...There is a bunch more stuff about Chord, but my group reads this, and we have yet to start this game...

-While I try to roleplay to my alignment, sometimes this just happens accidentally...
Cliff Snowpeak 27th Feb 2016, 1:27 PM edit delete reply
I once DM'ed a villainous campaign, with a party of experienced players, bent on conquering a city. However, they'd all read the Evil Overlord's List, and planned on using wit and guile rather than violence to conquer. This involved uniting the city's villainous factions under their villain personas, and uniting the heroic factions under their heroic personas, before setting both sides' leader up for failure and death.

Then, with the city's power structures in disarray, they emerged as saviors and convince the city's rulers to institute martial law, with themselves as the enforcers.

The plan was for the party's leader to marry the princess and assassinate the king, but unfortunately, the campaign fell apart before then. It was still one of the most enjoyable campaigns I'd ever run, mainly because the party did most of the planning for me.
HonorableInsanity 27th Feb 2016, 4:57 PM edit delete reply
Playing a villain? You mean like the time when I betrayed the entire party and joined up with the big bad's, murdering the captain of the guard in the process, all without their knowledge, both in character and out, only for it to be revealed when it turned out my character had also been tricked and wasn't getting what they expected, and was forced to transform into a fiend and become the final boss of the campaign? Good times.
Pumpkin Eater 27th Feb 2016, 4:56 PM edit delete reply
Why yes, I was the villain at one point. It was quite enjoyable, actually. It was in a gestalt Pathfinder game. I approached the DM with a character idea and he was all for it.

I have a third-party supplement allowing me to play as a Lich. So I rolled a "Wizard"/Rogue and joined the party, acting as the party's primary spellcaster and using my massive Bluff skills to remain undetected. My goal? Join a group of heroes and destroy the campaign's primary villain in a hostile takeover.

The plan went perfectly. We did the dungeons, righted the wrongs, rescued the princess, and defeated the poser-villain. So the party returned to the kingdom, and during the knighting ceremony... I revealed myself, my plans for the kingdom, and my new role as Villain - preparing myself for one final bout as the true final boss of the campaign!

...It didn't come. My party members - heroes, every one of them... sided with me. Even the paladin, who saw the potential to incorporate lasting beneficial change to the country's political climate. After spending all that time with me, they saw me as redeemable. So, touched by their camaraderie, I allowed them to join my forces as my trusted equals, and we ruled the kingdom with an Iron (Yet Gentle) Fist.
Borg 27th Feb 2016, 6:44 PM edit delete reply
It's unclear.

I'm in a game based on Persona. The party originally contracted with Morgause (the mother of Mordred, and by the way she hates being mixed up with Morgan le Fay), primarily because the alternative was dying in the collective unconscious. We ended up compelled to fight an older persona user who was contracted with Arthur, after which she broke our contracts and we kind of contracted with her.

You could take this as meaning that we were (unintentionally) bad for a while, and now we're good. However, it's not clear that "good" and "evil" can even be applied to entities like Morgause and Arthur. And as much as we trust this older persona user on the basis that she's the only one who has any idea what's going on, I can't say for sure that she's not secretly up to no good. We might have been good initially and be villains now. Or we might have simply gone from one amoral side to the other.
Pseudonym Sam 27th Feb 2016, 8:24 PM edit delete reply
Once I inadvertently became an "anti-party" member allied to the villains, because of the party acting like typical, irresponsible adventurers.

I joined a D&D 5E campaign late as the captain (noble battlemaster fighter) of a small mercenary company. The DM gave me a ship full of weapons and a small contingent of mercenary soldiers. I arrived in the kingdom of the particular setting, which was on the cusp of a succession crisis since the king had no clear heir.

An NPC approached me in the capital, and invited me to join the adventuring guild, which would lead to my joining the rest of the players in their party.

I refused, on grounds that I did not want to pay dues to a guild, and that I had better ways to make money than by crawling through dungeons. Having rejected the plot hook to join the party, I set off on my own. The fear pervading the capital gave me good business; I was able to sell most of the weapons I brought, and I got several offers for a contract.

Meanwhile, the actual PC party was involved in some typical adventurer shenanigans (about some devious political conspiracy), and bullied their way around the capital like they owned the place. They outright stole from an armorer, and one of them challenged me to single combat for leadership of my mercenary crew. I told him he could fight my army with his army, and he decided to make himself scarce.

Later that night, the party was at the castle to see the king, when he tragically and mysteriously died. Since the PCs were the last ones to see the king, they got the blame for his death and barely escaped the castle. They fled into town and hid themselves aboard my ship at the capital's docks, by tricking the guard I had posted (my hugely burly cook and accountant) that they were her family from another dimension.

I later discovered the stowaways aboard my ship. I demanded that they leave or else myself and my company would slaughter them all. Much to my dismay, my cook/accountant sided with the party, saying that she could not hurt her trans-dimensional family. They fled, not only stealing my cook/accountant, but also the feather from my hat! Enraged, I chucked a javelin that hit the culprit's leg.

Castle guards soon showed up, announcing the murder of the king, descriptions of the culprits, and that succession had passed to a council of top nobles.

"Those people were just stowing aboard my ship before I forced them off! They abducted one of my crew, and one of them is bleeding from his leg! They went THAT way!" I shouted and pointed helpfully.

Out of character, I knew that the capital's nobles had certainly murdered the king and pinned the blame on the (somewhat) innocent PC party, but my character bore a serious grudge against them and could make good business siding with the villains of the story. I offered my services to the newly-formed noble council, and from that point became a PC-antagonist who chased after the party and brutally suppressed dissent against the kingdom's new rulers.

The pay was good. ;)
Cris 27th Feb 2016, 10:12 PM edit delete reply
More often than not.
The problem with all the goody-two-shoes is that they somewhat seem to roleplay some sort of Int-penality, by which I mean they run headfirst into dragons and demons twice their CR, as required via BoED (you are allowed to prepare yourself, but cannot deny your help, according to that book. Then again, the book is messed up either way, so there's that).

The other reason I tend to play evil is because then I have an excuse to optimize, because if things go wrong, it will be me against the party, meaning 3 vs 1...
Zenaku 28th Feb 2016, 2:36 AM edit delete reply
Ah! I love playing villain campaigns! Unfortunately, you need a good dm, and players who aren't going to immediately jump on the rape/serial killer bandwagon in order to have a good one. And by serial killer, I'm not referring to your typical 'kill all the enemies', but rather 'I'ma gonna kill everthing! Cause I'm ebil!'

Hmm... I've played so many villains its hard to choose a favourite. But I'm leaning towards Arsenal, the assassin who could create weapons and simple items at will. Hard to track down a killer whose weapon and bullet dissappears when they don't need to be used anymore
Zaranthan 29th Feb 2016, 8:16 AM edit delete reply
I've played the antihero a few times. Once I actually managed to play through a heroic save-the-world campaign as an actual Lawful Evil Necromancer. Of course, I had to play it to puppy-kicking evil, not baby-eating evil, but I got to stab a few ornery merchants, convince the elven king to help us with an intimidate check rather than diplomacy, and I even got to become a lich in the epilogue without any of my party members able to come up with a reasonable excuse to have THEIR epilogue be hunting me down!

A raucous success, I'd say.
Mykin 29th Feb 2016, 1:05 PM edit delete reply
Mykin
The only time I ever got close to being a villain was with my only Shadowrun group. I was secretly working for Aztechnology and managed to score a job with them to take out the family member of a higher up that had fallen out of favor with the company. All things considered, she was a nice girl who had no clue what was going on. She was also oddly innocent when you consider the company she worked for as well as the type of setting this all was taking place in. But we needed nuyens, so she got the ax.

We weren't happy when we found out that she was a secret carrier to some kind of magical zombie plague and that it was spreading like wild fire, trapping us inside our hideout and forcing Mr.Johnson to cut ties with us before we could get paid. The other reason we weren't happy was because zombies tends to be a huge sign that our GM was running out of ideas with his campaign and that we would be abandoning yet another system to go to the new shiny of the month. Guess what happened the very next week?
Aeshdan 5th Mar 2016, 1:57 PM edit delete reply
Well, once I played Call of Cthulhu as a cultist. And I won, too. Ascended to godhood.
Super_Big_Mac 7th Jun 2016, 4:16 PM edit delete reply
Super_Big_Mac
I've told this story before.

I wasn't really part of the campaign. At most, I would confer with the DM on what my Big Bad Evil Vampire dude would do, and he'd work it into the game. My character was a "Natural Born Vampire" (because in this world, just because blood didn't course through a vamp's veins, didn't mean a Blood Knight couldn't get a Vampire Queen preggers), which meant he had certain resistances and abilities that Turned vampires didn't.

For one, he could walk in the light of day without fear, as long as he drank virgin blood willingly given. This sacred blood could also be used to mask the Evil of his aura/alignment, meaning that when he first met the party of adventurers, they believed him to be a Neutral Good (leaning towards Lawful) priest of a secluded religion to the Goddess of blood and wheat, Holo.

From there, I sent them on quests to retrieve the MacGuffins I was having my vampire use to destroy all Nature-aligned Druids. Why was he doing this, if he hadn't planned to be evil in his backstory? Because his girlfriend was a Necrodruid, or a Druid who did everything else a Druid did, but channeled Negative.


It was a fun villain, and his death was exceptionally interesting.
you know that guy 27th Feb 2016, 6:05 AM edit delete reply
Adventurers travel from place to place and get paid to kill things. Or simply kill things and take their stuff. Or both.

What really sets a murderhobo apart from a normal adventurer? Morality, ethics, mindset?
Digo Dragon 27th Feb 2016, 6:28 AM edit delete reply
Normally? Knowing when to stop before the moment of going 'too far' for a goal.
T.J. 27th Feb 2016, 6:29 AM edit delete reply
I'd say the overall mindset is probably at least part of what makes the difference. Murder-hobos start out by seeing a group, regardless of how evil/good them seem, and saying "hey, they might some goodys, lets kill them!" While a more moral party might have fought a group they at least thought was evil, and say "Whew, we survived that, hey they might have something useful they're not using anymore." A bit simplistic and it probably doesn't always work but that's how I generally see it
T.J. 27th Feb 2016, 6:29 AM edit delete reply
I'd say the overall mindset is probably at least part of what makes the difference. Murder-hobos start out by seeing a group, regardless of how evil/good them seem, and saying "hey, they might some goodys, lets kill them!" While a more moral party might have fought a group they at least thought was evil, and say "Whew, we survived that, hey they might have something useful they're not using anymore." A bit simplistic and it probably doesn't always work but that's how I generally see it
Winged Cat 27th Feb 2016, 10:50 AM edit delete reply
What is their attitude towards neutrals/innocents? Do they plan on killing all who oppose them, or do they accept - even, try for - peaceful solutions with lethal force only as a backup?
Bad Horse 27th Feb 2016, 6:32 AM edit delete reply
What's with the inconsistent coloring on speech bubbles on this side-quest?
Newbiespud 27th Feb 2016, 9:48 AM edit delete reply
Newbiespud
Because, with this method I'm using, making a speech balloon to cover up another speech balloon is reeeeeally finicky, so I'd rather do that as little as possible.
Inertial 27th Feb 2016, 10:46 AM edit delete reply
Would doing a color fill on the white of the existing speech balloon work?

It wouldn't have the colored balloon with colored border but it would be something.

Maybe use the color of the character in the comics instead of the usual pastel to better match the comic book style of the rest of the page.
Newbiespud 27th Feb 2016, 11:11 AM edit delete reply
Newbiespud
The creative decision's basically already been made: To use the special colored bubble as an "establishing" touch to help hint at who's playing who. The rest will be the normal bubbles.

Besides the DM's yellow bubbles and boxes, obviously, I don't like overusing the colored bubbles for the characters. Black text is most readable on white. The colored bubbles for me have always been a limited tool, for when I need a way to show who's speaking offscreen that's faster than making room for a sub-panel.

Also: Recoloring is relatively easy when it's white to yellow, but just about any other combination and ohhhh boy.
Whitestar60 27th Feb 2016, 7:20 AM edit delete reply
I'm confused in this storyline who's who?
Rarity's playing the Mane-iac but I'm not sure about anypony else
j-eagle12212012 27th Feb 2016, 7:49 AM edit delete reply
j-eagle12212012
I'm confused as well
Someone 27th Feb 2016, 7:53 AM edit delete reply
Rainbow Dash - Pharaoh Phetlock
Fluttershy - Long-Face
Twilight Sparkle - High Heel
Pinkie Pie - Smudge
Rarity - Mane-iac
Saiborgu 27th Feb 2016, 7:31 AM edit delete reply
Where's Aj's character?
Borg 27th Feb 2016, 11:26 AM edit delete reply
In the next scene.

Don't worry, she's arriving soon. The most dependable of ponies wouldn't leave you hanging, even as a villain.
Digo Dragon 27th Feb 2016, 8:10 AM edit delete reply
Digo Dragon
The Maneiac looks pretty cute with her mane tied up like that, those hair locks combed back...
Specter 27th Feb 2016, 3:41 PM edit delete reply
Specter
*Nods*

Yeah, I can't disagree with that.
Mykin 28th Feb 2016, 9:22 PM edit delete reply
Mykin
It's weird how we're thinking the same thing here, Digo.
Mace Direwolf 3rd Mar 2016, 1:46 PM edit delete reply
Mace Direwolf
No disagreement here, either.
Xaran Alamas 27th Feb 2016, 8:41 AM edit delete reply
Hah! I had a suspicion Rarity would be playing Mane-iac. I'm not sure who AJ will be playing, it's a while since I read the comic so I can't remember if there were other villains...
Guest 27th Feb 2016, 10:00 AM edit delete reply
AJ is probably playing Shadowmane
Wanderer 27th Feb 2016, 11:16 AM edit delete reply
Yeah, which also keys in nicely to her being away from the rest of the group at the moment.
Specter 27th Feb 2016, 8:50 AM edit delete reply
Specter
Mind set of a villain-
1) Visualize your goal.
2) ???
3) Take action.
4) Claim victory.

What most people think a villain is-
1) Find a target.
2) Kill.
3) Loot.
4) Repeat.
Digo Dragon 27th Feb 2016, 10:12 AM edit delete reply
Digo Dragon
Either method also describes PCs. :D
Blueblade 27th Feb 2016, 10:25 PM edit delete reply
And for both of those step 5 is ??? Followed by step 6 which is Profit!
McBehrer 27th Feb 2016, 11:57 AM edit delete reply
McBehrer
Ok, so Rainbow is Pharaoh Fetlock, Fluttershutter is the mime, Pinkie is the Smudge, Twilight is High Heel, and Rarity is Mane-iac. Given that I haven't read the comics, and don't want it spoiled for me, I have to wonder who AJ is playing as...

Rarity's reveal as the "big" villain seems like she should have been revealed last, unless AJ just isn't playing this session. So, either she's an even bigger villain they'll meet later, or she's DMing in the regular DM's absence.
Cliff Robotnik 27th Feb 2016, 5:50 PM edit delete reply
Wow, Hardcore-Roleplayer Rarity is the Genre-savvy, extremely-competent Mane-Iac.

I never saw this in the comics, but in the one Episode she was in, she made a REALLY good first impression.

And then lost to Flutterhulk.

But you can't really blame people for losing to -Hulks, they are just broken as hell.
Digo Dragon 27th Feb 2016, 7:24 PM edit delete reply
Digo Dragon
Years back I ran a super heroes campaign and I had nailed the party really good with what was normally an inept comic book villain from The Tick

The Idea Men. They kept the snazzy suits, masks, and the blimp, but the masks had radios so they can understand each other. They were also very competent with both their plans (usually involved with grand heists on the level of Ocean's 11) and in combat with a wide array of very modern firepower (most Idea Men were pretty wealthy).

They ended up having a long running story arc against the party. Nearly took the heroes down twice to boot! The Idea Men finally broke down as an organization once the PCs learned the location of the secret base and assaulted it. They managed to kill the leader, but most of the members got away. Oh, and the PCs accidentally burned down the secret lair, thus destroying all the evidence tat could have linked more members than what they captured.

It was worth it to see the faces on the PCs when they were getting beaten by a villain inspired from The Tick.
SpoonyViking 29th Feb 2016, 11:14 AM edit delete reply
...They KILLED the leader? But weren't they heroes?
Specter 27th Feb 2016, 9:26 PM edit delete reply
Specter
I get the feeling this place should be an obvious reference to some place, but I just can't put my hoof on it.

Oh well, at least we'll see a prison break though.
Steevee 28th Feb 2016, 12:38 AM edit delete reply
Looking to D&Dize one of my OC's, but all his skills and whatnot are built
MMORPG style.
are they any sites or guides out there to give me a hand, ive never played D&D before, don't understand the stats within stats.
(AGI is AGI, why separate sub ones for climb, jump, etc)
Duffman18 28th Feb 2016, 12:49 AM edit delete reply
The last time I was a true villain was in a Deathwatch game and he was my most successful villain ever. I basically started out as a Techmarine with the meta-goal of becoming a daemon prince. So I became more and more corrupt over time, subtly influencing the others and waiting to do anything evil until I had the proper corruption. Than I got myself declared Forge Master of our Watch Fortress and slowly began messing with my party.

I personally installed all their cybernetic limbs and bionics and created remote shut down commands and backdoors into them. They found them and I convinced them it was a precaution against Chaos. I built them artificer armor with hidden canisters of life eater virus in the extra oxygen tanks and where I had control over its functions.

I turned to worship of Malal and began executing prisoners as sacrafices. I killed a daemon prince of Nurgle in sacrifice and got the Mark. On the final mission with the party I tricked them into separating with fake sensor feedback and killed a freshly ascended daemon prince with a null rod to the heart. Just as they burst in from the fake shortcut I gave them I declared open worship to Malal and ascended.

They tried to attack and I just locked their armor and weapons and threatened them with deploying the life eater on them and absent party members if they fought me. Later attempts were made to hunt me down which resulted in a suicide by one party member and the deaths of the other two. Tantalus ruled his own warp realm and became the Champion of Malal feared and hated the galaxy over by the Inquisition and Mechanicus alike.
D 28th Feb 2016, 11:48 AM edit delete reply
Every time without fail the group I DM for ends up running contrary to the goal. They decide to be heroic adventurers two towns and all the inhabitants burned down and dead, when they try to be a villianous party of raiding marauders they finish the game with no kills and the gratitude of the entire populous. It is like DMing Spring Time for Hitler.
Tentreto 28th Feb 2016, 5:15 PM edit delete reply
I played once in a semi-evil apocalypse world campaign. We were a brainer, i.e psychic, angel, i.e medic and essentially a warlord with me as a techie.
My job was travelling information broker, and I decided to visit the warlords base to sell some time sensitive info that may come in use. I got in fine, but as the warlord stepped aside to break up knife fights in his gang (they were savages essentially, which became quite problematic) I got into an argument with a goon and decided to shut him up by a low blow.
To say I rolled poorly would be an understatement. The staged fights becamea massive brawl. What ensued afterwards was a gradual accumulation of events such as a prison break led by the brainer using my truck to the entire base descending into infighting with me and the brainer dead on the ground, and the warlord and angel heading off to find better subordinates who wouldn't either be crazy, betray them or be a butterfly of chaos. We never got out of the base...
The best part was that my techie caused every single butterfly effect to lead to the utter destruction of everything there. Another fact was that my techie and the brainer were only next to each other for about two minutes, after which we had both died. We didn't even introduce our characters to each other.
Tentreto 28th Feb 2016, 5:15 PM edit delete reply
I played once in a semi-evil apocalypse world campaign. We were a brainer, i.e psychic, angel, i.e medic and essentially a warlord with me as a techie.
My job was travelling information broker, and I decided to visit the warlords base to sell some time sensitive info that may come in use. I got in fine, but as the warlord stepped aside to break up knife fights in his gang (they were savages essentially, which became quite problematic) I got into an argument with a goon and decided to shut him up by a low blow.
To say I rolled poorly would be an understatement. The staged fights becamea massive brawl. What ensued afterwards was a gradual accumulation of events such as a prison break led by the brainer using my truck to the entire base descending into infighting with me and the brainer dead on the ground, and the warlord and angel heading off to find better subordinates who wouldn't either be crazy, betray them or be a butterfly of chaos. We never got out of the base...
The best part was that my techie caused every single butterfly effect to lead to the utter destruction of everything there. Another fact was that my techie and the brainer were only next to each other for about two minutes, after which we had both died. We didn't even introduce our characters to each other.
BrokenSpecs 28th Feb 2016, 8:26 PM edit delete reply
I have once played a Sabbat Ravnos in a party of Camarilla vampires. I eventually diablerized and almost killed the entire party. It was glorious. Fear the Ravnos that has Shared Nightmare. His darkest fantasies come to life.
Xanderman1201 28th Feb 2016, 9:45 PM edit delete reply
I accidentally ended up a villain once. Started out as just a comically bad sorcerer, then one book written by a demonic panda later, I was the main big bad of the whole campaign.