Page 7 - Spreading the Word

18th Aug 2011, 6:00 AM
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Spreading the Word
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 18th Aug 2011, 6:00 AM edit delete
Newbiespud
Even though Wizards' favorite piece of advice is Never Split The Party, players usually enjoy being singled out for small, significant events. Whether they come out of it richer or deader, single-player events become some of the most memorable.

Do you have a story of when your character was singled out for something important? Feel free to share it in the comments.

29 Comments:

Kino 18th Aug 2011, 6:35 AM edit delete reply
In a GURPs game I once put a single point into the Fishing skill as a joke, so also as a joke my GM sent my character on a short fishing quest. I rolled extremely well and caught a magical gun that shoots ninja stars. 0.o
Norwest 18th Aug 2011, 7:58 AM edit delete reply
I'm amazed at your ability to grab screencaps of Twilight looking so uncertain and akward. Keep up the great work!
Shaman 18th Aug 2011, 8:47 AM edit delete reply
Shaman
I love reading D&D comics so much, i can even stand looking at ponies playing it! Good job Newbiespud! I'm enthralled already :))
Sirrus 18th Aug 2011, 11:04 AM edit delete reply
A while ago in the 4th ed group I play with my halfling sorcerer was left alone in the library of a baron we had been sent to apprehend. He showed up all creepy like, made small-talk, next thing you know he's revealing that he's a far realm cultist and is offering me true power... Then he stepped out of his skin and turned into a giant Fel Taint. He brands me with the mark of Imix and thus began a subplot that lasted months of me flip-flopping on group loyalties and joining the cult of the primordial fire prince. But I got better!
Jugo the vampire 26th Nov 2012, 2:25 PM edit delete reply
I was playing vampire the masquerade and fay the dreaming combined campaign. I was a spider like fay...slu something... and from clan assamite who are basically the equivalent of any assassin group you care to name. I had crap auspex but it didn't matter because my fay nature let me see through illusions. We ran into a demonic vampire from clan Balli(might not be spelled right) Who I immedietly tried to kill. My clan and hers had some kind of natural rivalry and I wanted to play in character therfore killing her was the most logical choice to a chance meeting. I failed miseralby and got the party a minor curse. I told my friends why I had done it and they were ok with my explanation (evil witch must die). The Gm pulled me aside and told me that I handled it perfectly and that if we had been friendly to her we would have had major problems. also I was the only one who could have recognized her for what she was. Later on after several character upgrades I briefly became party leader when we ran into her again and together we slew her arrogant face.For just doing what I was supposed to it felt pretty good.one of the best games and deffenatly some of the best dice rolling I have ever done. nat 20 says DECAPITATION!!!
Jugo the vampire 26th Nov 2012, 2:38 PM edit delete reply
I still regret spending the point of willpower for extra successes best roll ever. I got all ten's on the first roll for my five dots in melee on the re roll I scored no lower than an 18 and the last dice was a 20 plus but the gm said to stop because her head was severed. Without adding the potence.I had to check to make sure I didn't swing so fast that I stabbed myself. Nailed it.
The Red Mage 18th Aug 2011, 1:22 PM edit delete reply
Well now, I don't have a story where MY character was the center of attention, but that's mostly because I've only played as a DM since... wow 12 years ago? So instead, you're going to have to settle for the times I thrust my players into the spotlight on our most recent (and currently on hiatus) campaign.

So, the paladin of the group grew up as an indentured servant on some far away city-state. After many an adventure, the party arrives at her old home and discover that her old master has passed away and his daughter has become matriarch of the city. Cue a series of complex assasination attemps, shady politics and a little trip into some zombie infested catacombs to discover that the paladin was actually the rightful owner of her master's fortune, and rightful heir to the throne. So, after an epic boss fight with the matriarch and her followers the party took over ruling the city in a just and kind manner... and then got kicked out when the rougue tried to rob the bank (again).

The wizard was adopted into a minor house of nobility early on in his life, but was cast out for his crazy and wierd approach toward magic. So, after being on the road for some time, his adopted brother sent him a letter asking him and the party to save their family's honor and kill a villain who had taken over some hallowed ground they were bound to protect. So yeah, save everyone and get cash and a nice title in the court (A title that holds absolutely no power asn they later found out).

The rogue's subplot was a little simpler and ran longer, but mostly centered on his identical good twin who constantly tails the group and tries to beat them up and drag them into jail for their percieved crimes against... well, pretty much everything.
McBehrer 18th Aug 2011, 1:37 PM edit delete reply
I haven't played a lot of D&D (a lot less than I would like. Like, a grand total of one campaign) but we had a fun subplot involving plushies being made of the members of our party. We ended up getting involved in contracts for fair use of our likenesses and getting royalties.

...Of course, when I say "we," I mean "everyone in the party except myself." I became the butt of a lot of jokes since I died like ALL the time and kept having to roll new characters, so none of my characters were ever relevant to the story. I got to stand outside while the rest negotiated and got free stuff.
Limey Lassen 18th Aug 2011, 9:19 PM edit delete reply
A cheeky familiar. Nice.
SparksTesla 21st Aug 2011, 1:31 AM edit delete reply
As a GM, I love to give characters personal moments to shine- without splitting the party. Examples include awesome magical items that need to be mastered by convincing them of your worth, challenges geared to be solved by one PC with support from others, etc. The great part about such moments is that the other characters get to see and share in the glory, and know they have a chance next.
Feere 24th Sep 2011, 12:20 AM edit delete reply
In one session I had my group split up to gather information at an evil count's manor for a resistance faction. One was supposed to sneak into the castle itself to interrogate an official in his office regarding troop movements in a nearby forest. Instead of sneaking he just walked right up to it and acted like he was supposed to be there. Next thing he knows the friendly doorman he'd been making small talk with in the hallway lead him straight into a cage in the dungeon.
Binary Toast 24th Sep 2011, 3:01 AM edit delete reply
Well, there was the time my cleric decided she wasn't on speaking terms with her god... There were reasons for that, but most of that attention was the minor panic from the party.
On an unrelated note, that was the level she took as ranger. :P
Lugbzurg 25th Sep 2011, 8:09 PM edit delete reply
You gotta love all this "Alternate Interpretation"!
Anvildude 14th Nov 2011, 6:44 PM edit delete reply
Playing a Spellslinger in a Pathfinder campaign (basically a magic gun-user). Also a Gnome, so rather small. Our group ran across a bunch of Orcs in a cave, and as I speak Orcish and have True Shot (basiclaly, never miss) I got an idea. I asked the party to stay back, and went up to go all Gandalf on the Orcs, getting them to fight amongst themselves. However, they realized it was someone else saying all those mean things. So I blew one's head off and pretended to be their God, commanding them to fight to the death. Rather hilarious thing is, it worked- mostly because none of them were Religios enough to realize I wasn't their god!
JRKlein 5th Dec 2011, 5:39 PM edit delete reply
I played a very tenacious Rogue in a D&D Encounters campaign. Basically everything I did was meant to cement him as clever, merciless, and unflinchingly determined to catch the traitor we were chasing. Fittingly enough, when we finally fought the traitor, my Rogue was the last man standing, and the DM even invoked Rule Zero to keep him conscious when he should have been knocked into negative HP - with the justification being "Everyone's seen how hell-bent you are on catching this guy." I landed a fatal blow and finished the fight. The DM and I agreed that my character would later die from the injuries he'd sustained in the fight, but what an awesome way to go.
Raxon 20th Jan 2012, 9:53 AM edit delete reply
My group has learned that if my character has a wisdom score of six or less, I am absolutely, under no circumstances, ever allowed to stay behind to guard the magical items. The most epic example was probably when my bard managed to accidentally amputate both arms with only a couple bags of holding. See, he put each bag halfway inside the other, then reached in and pulled them inside each other. The DM ruled that both bags were pulled out of existence, along with my arms. I also got blood all over the pile of magic items, and half of them were ruined. Any time my character says, "I just had a great idea!" It's leading up to something like this. Or a savage beating from the party.
guy 10th May 2014, 8:39 PM edit delete reply
Found it. Raxon's first post.
kriss1989 7th Oct 2014, 3:36 PM edit delete reply
kriss1989
Amazing, it's like a lost treasure of the ancient world.
Gideon Kalve Jarvis 4th Feb 2012, 9:16 PM edit delete reply
As a long-playing Dungeon Master, I have a lot of anecdotes about the players I have run stuff for, many of them quite a lot of fun. In the interest of brevity, however, I will confine myself to the most memorable incident that happened to one of my characters.

In a second edition Dungeons & Dragons game, I was playing a mongrelman thief/mage (out of The Complete Book of Humanoids), and I was one of the more normal members of that mismatched band. Fun campaign. At one point, as the party was almost out of a dungeon, all of us in the 5-7 range in levels, we stumbled across an empty room...empty, that is, except for piles of treasure. Before we could get into the looting, however, the party scouts discovered we were being tailed by a deepspawn. For those who don't know, information on deepspawn can be found here: http://www.vanhiel.com/daniel/creatures.php?monstername=Deepspawn - to sum up, it's pretty bad. The rest of the party decided to book it. I, however, decided I wanted that treasure, bad. So I started casting Web spells, and then loaded them up with sharp implements from my dagger collection and the treasure, for use as makeshift catapults. When the deepspawn arrived, I peppered it with all of my ranged weapons and spells until I had nothing left. I then leapt on it, and, in a stroke of incredible luck, it rolled a natural 1 in attacking me, and bit itself to death after all the rest of the pelting I'd given it. So...all that loot and all that experience was mine.

Fun times, though it did little to endear me to the rest of the party. Still, I never had to worry much about them, thankfully, since I was too young and dumb at the time to recognize that there was some rivalry going on, so just kept helping everybody else out as though nothing were wrong. I imagine it also helped that I was also the most powerful member of the party, at least in terms of levels and loot, and remained so for the rest of the campaign.
Chapline 16th Apr 2012, 10:31 AM edit delete reply
Playing as an elf cleric in a YAGs game I ended up walking down a passage in some catacombs, seperated from my party by a rockslide earlier, with an npc archeologist following me. As I walked along o found a platinum lever which I figured could lead to loot, bit didn't trust it. As I pulled it but also made a point of ducking down. It was fortunate that I did so as suddenly arrows an fire started flying out from the Walls. Unfortunately my archeologist didn't make a good reflex save so was somewhat dead. Furthermore, I turned out I had also set off an Indiana jones style boulder trap. So after some extremely high and lucky rolling I managed to run 50m and get away from the boulders while also dodging the Walls of death and horrid stuff. Meanwhile the rest of the group found only 2 spiders an still managed to get 3 archaeologists killed, proving that clerics own
Ganondox 23rd Jun 2012, 6:53 PM edit delete reply
Never Split the Party, pony style: http://www.youtube.com/watch?v=wWcCskvU3vE
Kobanya 8th Sep 2012, 10:06 AM edit delete reply
I played "Mage: The Awakening" once (iirc), and my Native American character (it was a western setting) had a specialty in bludgeoning weapons. We were trying to escape from our cell and I had already managed to seduce the guard with some skill I had. So once the guy was seduced, the other three members in my party tried to beat him up, but it wasn't going so well. Somehow they end up breaking a chair and I use the broken chair leg on the guy. I ended up rolling a high number, to the point where when my character hit the guard with the chair leg, his head immediately caved in. I was a bit upset though, since I only wanted to knock him out. xD Later on in that campaign, I was the only one to avoid getting cursed when we decided to take some weapons lying in a chest. I think I ended up getting three 10s on a two dice pool or something. The DM tried to call shenanigans, but my sis confirmed it. Besides, my character didn't even use guns. :P It was fun and I kinda wish I was still playing.
Valron 10th Oct 2012, 12:38 AM edit delete reply
I got singled out pretty recently in my Legend of the 5 Rings game. I was playing a male Utaku Battle Maiden (my backstory explains why I'm male, which is rare) I had gotten a special suit of demonhide armor made for myself, my horse, and one of the other players. When the other player and I went to get the armor, the armorer had been replaced by and evil body double and his 12-year-old apprentice girl was being held hostage. While the other player was there, the bad guys only had business with me. They wanted a sample of my and my horse's blood, in exchange for the girl, the armor, and other "gifts". I went along completely, as the girl's life was on the line, and the villain was quite civil and true to his word. I was given the girl, the armor(free of charge), some random cryptic "advice", and a sinister, black-bladed, magical sword named "Rancor". Later on that game, one of mages rolled CRAZY high on what amounts to a "detect magic" spell and learned all the swords evil secrets, to my GM's annoyance. The best part: the sword was made from the soul of my brother-in-law, who I was very close to and who was killed by the bad guys as the party was fleeing the bad guys HQ. They drove his soul insane until only is bloodlust remained, and the sword would increase the bloodlust of whoever wielded it. So now I have some badass armor, I got a corruptive, semi-sentient evil sword, and I've adopted an extremely gifted 12-year-old blacksmith. Oh yeah, and later that game? One of the other magic users, who was known for using powerful and uncontrolled magic, lost control of a spell and literally exploded in a ball of holy white fire, taking out the shadow ninjas that were attacking us, the inn we were in, and nearly killing the entire party. He later woke up in a cave, the next state over. We still haven't found him again.
Chris Borgars-Smith 9th Jan 2013, 5:39 AM edit delete reply
Well, not exactly, but I single out players a lot if the party is generally amenable to taking turns to scene. My most memorable instance was a Changeling (Darkling... gravewight? I think?) who was a real shit and basically marked for death after making too much noise and getting separated from the rest of the party. This was so long I started asking the other players to make decisions for NPCs to keep them involved (naturally this resulted in constant, eager suggestions on how to screw his character over.)

Put it this way: He started the session comatose in a hospital bed. The police, the MIB, a hob, and Ashwood fucking Abbey had it in for him. Part of his escape plan involved /deliberately summoning his own Keeper/. From the times I put things down to total dumb luck alone, he had a 5% chance of surviving.

Not only did he survive, he walked away with a Mage artefact, a Trophy freely given from his own Keeper, additional points of Mantle, a position in court, one hell of a story, an offer to join the Scarecrow Ministry and a manor full of dead Hunters. The dice just wouldn't give up on him. He got 6 successes against 0 trying to convince the better part of Ashwood Abbey that hunting his Keeper would be a fun night out. On LESS THAN SIX DICE.

that was a good session.
Norakos 7th Mar 2013, 1:50 AM edit delete reply
So we were playing a 3.5 game that went on for about 3 years, so all of the characters have their personality quirks and what not established. Our party was, on the whole, chaotic greedy. But that, I mean we had a bag of holding full of furniture; bookcases, tables, couches you name it, we had it. Anyway, we were on an airship overlooking a literal army of undead, the DM said something like tens of thousands, and three undead wyvren come flying up to meet us. So myself (a more or less half dragon ranger) and the warblade go into the bag and pull out matching sets of tables. The Orc Cloistered Cleric, who was NPC'D most of the time by our DM and as quiet as Fluttershy, steps up to the plate and rolls up his sleeves, says a small prayer and grabs the biggest thing in the bag. Yup, turns out our cleric was strength domain the whole time, just hated fighting. Anyway, we knock the wyvrens out of the sky with office furniture. Many facepalms were had by the DM that day.
The 11h Doctor 4th Jun 2013, 2:05 PM edit delete reply
Once while playing a Major House rule campaign our party was going to a huge city ran by mobsters.They were taking tax to get in.Our paladin and Rogue payed and the Wizard was about to but my Katana-totting Runepriest shoved the *Idiot* Wizard/Warlock and Said "No." the Mobsters then began combat with me and sapped me.I was pulled aside to talk to the mob boss.

Later on in the city I was hunting to guys as a bounty hunter and had gained the ability to throw and then teleport back to me my katana and walked into a Tavern and saw the guy i was hunting and hit him with my Sword.Then the other guy next to him said "That was my brother"
and i went and said "Then join him."
I through the katana through him and
gave the inkkeeper some gold and went Han Solo(Which was kinda who i was half based
on)and said"That's for the mess"
The 11h Doctor 4th Jun 2013, 2:10 PM edit delete reply
Threw*
Meepmeep 15th Apr 2015, 11:39 PM edit delete reply
Ok, i made a gnome barbarian that proved so hard to kill off that i took it, as a level one, into a level seven campaign, wherein i rolled so well that it was only after fastball specialling a manticore to death with nat 20's on ridiculous called shots that i managed to get him killed off... By the manticore's enraged mate. So, yeah... That was a thing that happened....
Smurfton 3rd May 2015, 12:54 PM edit delete reply
Not exactly important, but in a game of Paranoia, I volunteered myself to advertise "fire and forget picks" despite knowing nothing about them other than the name. After bullshitting my way through why it was so great to have an army of toothpicks stabbing your arm, I was pretty proud of myself.