Page 646 - The Dream Job, Part 7

12th Sep 2015, 6:00 AM
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The Dream Job, Part 7
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 12th Sep 2015, 6:00 AM edit delete
Newbiespud
Any stories about playing both hero and villain at the same time? And not necessarily from the DM's point of view?

Also, there's finally a new session of Mawlers Take Manehattan! And it's almost the end of September, which means our last player will be back from vacation and we can resume Fallout is Dragons soon!
Session 9 - Crystal Tryouts: Libsyn YouTube

23 Comments:

Raxon 12th Sep 2015, 6:10 AM edit delete reply
Raxon
Does it count if they're both the same character?
Razomyure 12th Sep 2015, 8:15 AM edit delete reply
Razomyure
One of the other players in a campaign I was in a couple years back was playing as two dwarves. Except... not actually. I'm not really sure how he ever got the DM to agree to it, but his backstory was that the Dwarven twins - a Cleric and a Ranger, if I recall, of diametrically opposed alignments - had been team treasure hunters and had found a cursed ring which somehow ended up showing both of them into the same body, or something to that effect.

Basically, it wound up that whenever the DM told him to, he'd switch character sheets and start acting completely different. It... didn't go very well, and they ended up BOTH getting murdered horribly, but nevertheless, it was a thing that happened.

So... I'm guessing it would count, yeah.
Digo 12th Sep 2015, 12:16 PM edit delete reply
I remember one player had a character with a dual personality. He'd flip the character sheet over if his personality changed.
Raxon 12th Sep 2015, 3:00 PM edit delete reply
Raxon
I vaguely recall someone having a character who had something like six personalities, each with different classes and feats. There was a special die used to determine which personality he was, used at the start of each day in game.

I have no doubt there was at least one villain in there.
Kaze Koichi 13th Sep 2015, 2:23 AM edit delete reply
Dual personality character seems very interesting.
Specter 13th Sep 2015, 6:54 PM edit delete reply
Specter
I was a chaotic evil serial killer who was in a life debt to a good druid for saving my life (when I was chased by authorities who got a few good hits on me which caused me to start bleeding out when I lost them). Throughout that adventure I was the only one who was morally allowed to kill without provocation (or, who my "master" said to not kill, plus provocation for their demise made my desire for it that much greater, i.e. corrupt official, or a person who wanted my master's head, something like that).

In the end, the druid did have to kill me, sort of, when they found out how many people I killed, and who I was. It was fun, would do that again.
Digo 12th Sep 2015, 6:39 AM edit delete reply
The hero and villain together? ...no, can't think of any. I have an idea for playing a fairly evil character, but no campaign has come up yet to test the character concept. :3
Raxon 12th Sep 2015, 3:00 PM edit delete reply
Raxon
Is it something I inspired?
Digo 12th Sep 2015, 8:52 PM edit delete reply
No, the inspiration is a bit more mundane. From the Transformers universe.
DracoS 12th Sep 2015, 6:44 AM edit delete reply
In a few instances, I've seen the GM hand over control of a few mooks to a player when there's a lot of them.
Digo 12th Sep 2015, 12:18 PM edit delete reply
Sometimes I'll have a sheet with pre-rolls if there are a lot of opponents to keep track of. In one particular D&D session there were a lot of really low rolls grouped together, including a bunch of 1s.

That made for a hilarious round of combat.
redwings1340 12th Sep 2015, 6:55 AM edit delete reply
redwings1340
I haven't done this in D+D yet, aside from DMing NPCs and villains at the same time, but I have played a lot of single player board games before where I play as everyone, most notably in games like Risk. Currently I'm in the middle of an roleplayed 8 person game of Civilization V between all of the Twitch Plays Pokemon hosts, where I control and roleplay out all of the players at the same time. I also have a 1 person foosball league where 16 different teams play 22 game schedules (left hand vs right hand), and each team has developed their own playstyle and ability over time. There's a huge difference between the good and bad teams, and home advantage plays another role for who wins, but there are always upsets, and I never know when one is going to happen.

It's pretty fun playing two teams or players against each other, playing each person as a separate entity. I don't know too many people who do it a lot other than me though. Maybe I'm just weird. But I find it awesome.
Winged Cat 12th Sep 2015, 6:32 PM edit delete reply
You're not that weird. I've done this sort of thing too. Sometimes it's for building a story or scenario I plan to share after it's done, sometimes it's to test out mechanics (basically "white room combat"), sometimes it's just for fun.

At one point, I had two versions of a PC I was generating fight it out, basically a psychic duel between two personalities (and near-identical builds) to see which one would survive and be played. The PC in question was a magical girl, in a system (Princess: the Hopeful) where emotions were a major part of her powers and weaknesses, so it fit quite well.
Luna 12th Sep 2015, 7:29 AM edit delete reply
Once played a game were the mage of the party turned out to be one of the antagonist of the campaign. Waited the right moment to turn on us, so made for a pretty complicated fight. I'm not always fond of players playing antagonist, but have to say that when it's well done, it really add to the dramatic tension.

j-eagle12212012 12th Sep 2015, 10:08 AM edit delete reply
j-eagle12212012
I have no tabletop experience but I would have to agree with Pinkie that sabatogeing one charecter over the other in that scenerio is exactly what I would do.

Also New episode today which means (per what I agreed to last time) my Spoiler Free reviews will return on this Thursdays update of the comic. I Look forward to it
Quin 12th Sep 2015, 5:53 PM edit delete reply
Hero and villain?

Sadly yes I have. One Mage the Awakening game combined with a Genius the Transgression.

The genius was the villain... mostly because in that campaign the rest were morally flexable... but my guy was dancing the line of evil and "the body bag guy" which in short meant I killed the people to take the morality roll.

Villain ended up with a moon base, rocket ship, and a nice evil set up.

Then when we did the mage game and the DM was short of a campaign... he used my old hero(ish) genius turned villain.

Let's just say getting past my old secret base was annoying. Even more so with necromantic minions and the DM's henchmen/second in command.

Also one of the few campaigns were we robbed a pet store to steal an orange dog... the defense had a weakness for not tracking people near orange dogs when the "Inspector Gadget" theme song played.

The DM did combat. I provided character tips, and personality... for how my old character would act and react.

I'll miss that old moon base.
Winged Cat 12th Sep 2015, 6:39 PM edit delete reply
In campaigns where the antagonist is a well-intentioned extremist, especially where the antagonist has a sizable population of supporters, the PCs tend to be both heroes and villains at the same time, based entirely upon which NPCs you hear from.
Lilystar 12th Sep 2015, 7:29 PM edit delete reply
It was a single encounter, but yes I have done this. Controlled both characters in combat too. And rolled a crit against my self. That hurt.

The scenario is as follows. Our adventuring party had gotten drafted into the service of a frost mage of extremly high level who couldn't leave her kingdom and was ... unaware that her kingdom was experiencing time dilation so that a year inside is 5 outside. She sends us out under magical compulsion to go give a magic box to someone to avenge something... can't remember exactly why. Anyway our orders where to give this box to the person wearing specific necklace, and then retrieve the necklace.

We go out adventuring to find the necklace in question. Along the way we rescue a princess who we fail to get along with. She's got an odd necklace. After getting her home safely we check the necklace hoping that it isn't the one we're looking for. It is.

We present the box to her, not knowing what it did and prepare for me under invisibility to snatch the necklace and run.

The party magus has by this point figured out that princess is the snow queen's niece. So when the box triggers; he uses some spell craft to turn the command system that the snow queen can use to issue commands telepathically to inform the snow queen about the mess and ask her how to fix things.

During this I'm busy using my potion slots as an alchemist(chirugen) to keep the girl alive. While still invisible. And the girl's overpowered guard is busy curbstomping the fighter.

We get an answer on how to fix the princess. Cut out the magical corruption that's embedded into her heart and then use a stasis spell so that the frost queen could preform the appropriate rituals later.

So I drop invisibility to make the heal check to remove source of the magic. This looks like an attack on the already injured girl to her guard.

The guard reveals another trick up his shield. The ability to once a fight create a duplicate of an opponent under his control. As I am the only visible opponent left alive I get copied.

My character in addition to being party healer is also a high damage output character with a ranged attack bonus higher than my ac.

As mentioned before when rolling to hit against myself I crit; putting my character down to 2hp from full. I would have been insta killed; but as I was in melee with the princess my duplicate couldn't use bombs for fear of killing the target she'd been created to protect.

I get shout again and left on negitive hp, one hp from dead. The magus finally casts the stasis spell and does some fast talking to stop me from getting attacked again.

My fast healing discovery means that I'm up in a few rounds and we're able to continue onwards with only one player having to roll up a new character.
Kaze Koichi 13th Sep 2015, 2:21 AM edit delete reply
I actually done it before. We were playing in Touhou Project setting, and if you don't know what is it, you are lucky. For some reason, DM thought it was a good idea to let everyone play two characters each, and I thought I wanted to play hero+villain pair.
My hero character was Reimu Hakurei, human shrine maiden. That wasn't a very good run because of two reasons. First, the spotlight was solidly stolen by GMPS (I hope I don't need to elaborate on it). Second, she wasn't very heroic character: I played her as Lawful Anal knight templar, her metods of solving problems was to attack everyone on her way, she didn't trust her teammates at all (they all was famous trouble-causers).
My villain character was Utsuho Reuji, nuclear hell-raven gunslinger, possessed by an evil spirit goddess. At first I wanted to play her as uneffective unsimpatetic villain, acting as she was epic and cool, but failing in anything she tries. However, she ended way more serious then I expected. I was also planing her to act like Kasanova wannabe without ever getting laid. This one didn't end this way too. Now when I think about it, she ended up to be a very good villain. In my oppinion, she was way better then actual campaign villain (a baby turned adult by ancient sleeping driad... in her sleep!)(GM of course didn't share my opinion).
There wasn't any problem of combat between my two characters. I made sure they never met in person. There was another problem: GM didn't want the game to become dark and edgy, so he put veto on killing. My good girl couldn't seal anyone but more impotantly my evil girl couldn't walk around nuking people in the face. And from roleplaying point of view, it was a pain in the ass. For example, if your greatest enemy go to your house and fall asleep on your bed, is't very hard to justify not putting her stupid ass out of her misery. By nuking her face. In the face! From the orbit (it's the only way to be sure).
Specter 13th Sep 2015, 7:00 PM edit delete reply
Specter
*Face hoof* Spike. Really, your heart is in the right place, and you have possibly every reason to fight the monsters, but you don't really seem to have a chance in this kind of fight. I mean, not like against Sombra. If anything, pull some of your greed out and then try. Sure, you might become a great beast with the potential to destroy everything, but at least you have had some experience with it.
NeoSilverThorn 13th Sep 2015, 10:27 PM edit delete reply
Playing a hero and a villain at the same time? Some games that's integrated as part of how the game works. Hunter: The Reckoning stands out as the premiere example in my mind, since your character can easily be a villain at the same time as being the hero. (He who hunts monsters as a play mechanic, essentially.) Well roleplayed characters in Ravenloft or Deadlands can also do that really easily.

Actually, thinking on it, the World of Darkness games all lent themselves to "Villain and Hero at the same time" thing really well...
Guestlike Pony 14th Sep 2015, 8:59 AM edit delete reply
Had an extended campaign where the DM ran two separate parties, one each good and evil, in the same campaign world. Never interacted directly until the final battle where they went head to head. Two parties of six and three of us were in both groups. The campaign had subtle interactions. A quest completed for one would piss off an important NPC in the other or other similar tweaks.
belmontzar 14th Sep 2015, 8:54 PM edit delete reply
how about a story line where the Villian was actually the greatest ally the heroes ever had.
"How the hell else was I going to make you all become stronger? I HAD to threaten you, harm people, kidnap others, cause untold amounts of destruction. ALL To make you fight, to make you grow.. because I knew THAT was coming. Thwart me later if ya want. But for now Shut up and get ready to probably join me in the after life."

that was a fun bit of dialog to throw at people when it happened. [as well as explaining Why the gods never killed him, how he was using light magic, and why the government never messed with his plans. They were ALL in on his idea.]