Page 618 - Meta-Meta-Meta Game

9th Jul 2015, 6:00 AM
Meta-Meta-Meta Game
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 9th Jul 2015, 6:00 AM edit delete
Newbiespud
I don't know how much you guys care about my other projects at the moment, other than Fallout is Dragons because that's directly pony- and RPG-related. But as far as stuff like my livestreaming and YouTube gaming hobby goes, there is one video I want some people to see if they find my complete exasperation funny. (This video's second half should be coming out later today as well!)

Also, I started an ask.fm account, where you can just send me random questions about me or whatever I'm working on. Should be interesting from a creator transparency point of view.

64 Comments:

Blyndir 9th Jul 2015, 6:03 AM edit delete reply
Dueling metagamers! Fun on par with Dueling Sherlock Scans! Prepare popcorn!
ANW 9th Jul 2015, 6:10 AM edit delete reply
Wow, a wish sending you to the villian's lair?
Someone just got his second prize.
One wish from the original blue guy himself.
Remember, no love or death going or coming.
ANW 9th Jul 2015, 6:17 AM edit delete reply
Time to put somepony on the hot seat.
She's the Princess of the Night.
Ruler of dreams.
Let's send some questions to Luna.
Someone 9th Jul 2015, 8:05 AM edit delete reply
And will they be answered?
ANW 9th Jul 2015, 8:59 AM edit delete reply
I sure hope so.
(Good chance to practice your role-playing.)
Disloyal Subject 10th Jul 2015, 10:25 AM edit delete reply
Disloyal Subject
As I recall, roleplaying in the comments is discouraged. There are other venues.
Toric 9th Jul 2015, 9:29 AM edit delete reply
I realize that magic makes such explanations an abstraction, but I'd love to know how exactly that "The stars will aid in her escape" thing worked. What exactly happened there, and why couldn't you escape before?
Ryhonn 9th Jul 2015, 9:46 AM edit delete reply
"Many celectial objects have magical powers beyond normal understanding, Secreteriat's comet and the Horsehead Nebula are prime examples. The same goes for the stars that aligned around the moon on that evening. This explanation is the easiest to understand if you lack the years of studying basic and advanced magic."
Winged Cat 9th Jul 2015, 9:57 AM edit delete reply
So how did you (re)grow up so fast between your younger appearance immediately after being freed by Twilight from the Nightmare, and your as-old-as-Celestia appearance on Nightmare Night (and from then on, not getting visibly much older)?
Luna 9th Jul 2015, 11:00 AM edit delete reply
As thou might already know, me and Tia are ageless.
Hence, why we don't seem to grow.
When Twilight Sparkle and her friends saved us, the Nightmare took away alot our magic.
It took a couple of months for us to get back our magic.
Luna Lovegood 9th Jul 2015, 10:33 AM edit delete reply
Dear Princess Luna...

Are you single?

If yes, would you like to get some coffee with me later on?

If no, does this rag smell like chloroform to you?
Luna 9th Jul 2015, 11:17 AM edit delete reply
To answer both of your questions, we are indeed single but not interested.
As for the last one, you're lucky you are not going under the castle and in the dungeon.
That trick was used by a bad pony, before the whole stoppo
Luna 9th Jul 2015, 11:19 AM edit delete reply
Before the whole stopping the sun from rising.
(Don't thou hate it when you tap on the button before finishing the post.
Someone 10th Jul 2015, 2:27 AM edit delete reply
So... How was it on the moon?
Freelance 9th Jul 2015, 3:54 PM edit delete reply
Dear Luna,

Do you know of any other alicorns besides you, your sister, Cadance, and Twilight? Are there any male alicorns, and if so, are they just too busy with their own duties that we haven't met them?
Yellow 13 10th Jul 2015, 10:17 AM edit delete reply
Dear Princess Luna

Would it be all right if I hugged you? I think you're the best pony around ^^
MuffinMark 9th Jul 2015, 6:18 AM edit delete reply
MuffinMark
Ah, the best way to mess with someone. Do nothing at all!
Digo 9th Jul 2015, 7:07 AM edit delete reply
Yup! I love letting the players' own paranoia do the work for me of ruining them. XD
Mykin 9th Jul 2015, 12:24 PM edit delete reply
Mykin
I agree with you only to a certain extent, Digo. I am currently in a group where, at one point, we almost disemboweled ourselves due to one player's paranoia. It was fun to a point and then the DM literally had to put his foot down when it actively started to hurt the game in a very bad way.

Paranoia is fun and all, but keep it reigned in. That said, it is fun to mess with someone by not doing anything, but doing it in a way that makes everyone thing you are doing something. I sometimes do this unintentionally and the results can be funny at times.
Digo 9th Jul 2015, 1:52 PM edit delete reply
Yeah, I understand there are limits to paranoia. Pretty sure it's reached way before the party disembowels themselves though... is that a story? Cause I'm curious to know how it nearly came to that.
Mykin 10th Jul 2015, 5:22 PM edit delete reply
Mykin
Eh, thinking back on it now, it's more that we nearly hung ourselves more than disembowel. But I'll let you guys be the judge of that. It's also not that good of a story, to be honest, but I'll tell it all the same.

In my oracle's game, our party...didn't like each other, IC wise. As I mentioned previously, my oracle found himself more or less playing peacemaker between our paladin, our cleric, and our hippie witch when she chimed in (usually about how the dragons, that are actively trying to murder us all, would stop being mean if we stopped being mean to them). There were other schisms at play, but all you need to know is that each character was at wit's end with at least two other member of the party. Bottom line, they were all constantly on edge because of each other.

So after investigating the disappearance of a group of sister enchanters along the way to our next stop, we discovered that their place was being used to torture people. While we never found out if it was them or someone who decided to move in after they disappeared, it was enough for our cleric to declare them evil. In my opinion, I think this is where the paranoia started to form.

When we got to the place, we had our barge filled up with supplies and we were allowed in to recuperate before heading back to the fort. When we inquired about how things were, we were basically offered a quest to check up on a few more people before going out to help kill off a ghoul invasion. This meant giving the task of getting the supplies back to the keep over to another group of green cloaks (the city militia that most of the characters belong in) though in order to keep things moving. As we worked things out and found out a bit more about the place, things weren't adding up for our cleric.

That's when her paranoia kicked into high gear, essentially making up a person in order to trip up the commander of the place and figure out if he was who he said he was. It also didn't help that our paladin remembered that we were suppose to meet the mother of the place and asked for her as well. Compound this with my own desire to talk to her (with a healthy sense motive check just in case) and most of the group questioning the wisdom of the plan in general and...well suffice to say, we got chewed out royally for it all.

We all chilled out after that and went along with the quest that was given us. Having actually went back and read through it all, I think I remembered it being a lot worse than it actually was. Probably because I was sleep addled for that part of the game and kept making posts that didn't make any sense. Oh well.
Evilbob 9th Jul 2015, 9:29 PM edit delete reply
Evilbob
Naaaahhhhh. As GM, it's always fun to have massive buttloads of paranoia going around. As you noted, the GM can always put his/her foot down and reign things in if it gets that out of hand.
Freelance 9th Jul 2015, 3:48 PM edit delete reply
There's a whole tabletop game revolving around playing with the players paranoia.

It's called... Paranoia. How apropos.
Albedoequals1 9th Jul 2015, 9:52 PM edit delete reply
Sometimes I just roll a pair of d10s and when they ask what that was for I say, "Nothing." They usually imagine an ambush behind every rock and stump for the next 20 minutes.
Jennifer 9th Jul 2015, 6:52 AM edit delete reply
I must remember that. My first fantasy campaign is going pretty well so far (knock plastic) two sessions in, but the players are fairly savvy and quickly guessed that the villain in the town they're passing through is a werewolf (sorta). Luckily another teen is playing the NPC orc archer who's been following them, and pretty aggressively. Maybe enough so to get them back on track to travel to the capital and warn the queen of the orc/wolf infestation on the border.
Jennifer 9th Jul 2015, 6:24 PM edit delete reply
Would you believe the campaign is already so popular that a *second* group is forming? o.O
Disloyal Subject 10th Jul 2015, 10:30 AM edit delete reply
Disloyal Subject
I would believe it, actually. When people enjoy tabletop, they tend to talk about it, so if their friends are like-minded people, they end up wanting a piece of the action.

Ah, now I remember that username! Sorry, if I thought you'd visit a live AGP thread I'd have given you a briefing on /tg/ etiquette in advance.
FanOfMostEverything 9th Jul 2015, 6:57 AM edit delete reply
Vizzini would be proud. I'm just not sure of whom.
Digo 9th Jul 2015, 7:32 AM edit delete reply
But it's so simple! All I have to do is divine from what I know of Vizzini. Is he the sort of man who would be proud of the troll or the metagamer? Now, a clever man would use Applejack's own paranoia against her, because he would know that only a great fool would go for a direct sign flip in a pvp race for the Gala ticket, so he would clearly choose to be proud of Rainbow Dash. But he must have known that Applejack was not a great fool, heu would have counted on it, so assuming Dash would change the sign shows genre savvy-ness, so he can clearly be proud of Applejack.

However, everyone knows that traffic signs bear their origins from the Romans, and the Roman Empire's downfall came about from their own roads and signage, having trusted their own works to be more beneficial to their own armies and not betray them by the likes of their enemies, so clearly Vizzini would be proud of Rainbow Dash for subverting that trust. And Applejack must have suspected that Rainbow Dash knew of the traffic sign's origin in order to switch it, thus going against the arrow's direction so Vizzini can clearly be proud of Applejack.
DracoUnis 9th Jul 2015, 7:35 AM edit delete reply
Truly you have a dizzying intellect.
Toric 9th Jul 2015, 7:51 AM edit delete reply
Wait 'til he gets going! Where was he...?
Digo 9th Jul 2015, 9:37 AM edit delete reply
Uh... Roman Empire, right. Now, Rainbow Dash had tripped Applejack despite the latter's abilities, which means Dash is exceptionally quick on the take, so Vizzini would be trusting on Dash's improvisation to save herself, so I can clearly see that Vizzini would not be proud of Applejack. But, Applejack has kept up with Rainbow Dash, a barbarian, which means Applejack must have studied, and in studying you must have learned, that you can best a high-strength/constitution character in race by using intellect, so Vizzini would have not put all his bets on simply the stronger character, so Vizzini can clearly not choose to be proud of Rainbow Dash. and you might think this is just a stalling tactic, but it's not, it's actually a carefully calculated comparison chart and IT HAS WORKED! I KNOW WHO VIZZINI IS PROUD OF! He is proud of -

What in the world can that be?

...Well, I- I could have sworn I saw something. No matter, let's first resolve who Vizzini is proud of, with Rainbow Dash taking the 'right' path.
The Old One 9th Jul 2015, 9:56 AM edit delete reply
All of my "+1"s. All of them. And a 2015 Ford truck to carry them all in.

(Ford truck not available until 2025)
Digo 9th Jul 2015, 10:54 AM edit delete reply
You only think that's all your "+1"s! That's what's so funny! I switched Vizzini's choice while you were posting! Ha ha! You fool! You fell victim to one of the classic blunders - The most famous of which is "never get involved in a land race in Ponyville" - but only slightly less well-known is this: "Never go in against a changeling when Gala tickets are on the line"!

Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha...

*Trips and loses the race*
Jennifer 9th Jul 2015, 11:30 AM edit delete reply
This whole sequence has my vote for NewbieSpud converting this to a spoken-word bonus comic...
Disloyal Subject 9th Jul 2015, 11:36 AM edit delete reply
Disloyal Subject
Huh. So it really IS on par with Quest for the Holy Grail in being quoted verbatim.
Jennifer 9th Jul 2015, 6:23 PM edit delete reply
> Huh. So it really IS on par with Quest for the Holy Grail in being quoted verbatim.

http://www.shamusyoung.com/twentysidedtale/?p=1023

Bonus: The immediately previous strip is "Equestrian Diving Event."
Pokota 9th Jul 2015, 3:03 PM edit delete reply
Why wait for NewbieSpud to record it?

Oh how I hope that works properly...
Digo 9th Jul 2015, 3:32 PM edit delete reply
That. Is. AWESOME! :D
JenBurdoo 9th Jul 2015, 6:18 PM edit delete reply
You are fraggin' awesome.
LegendofMoriad 9th Jul 2015, 7:00 PM edit delete reply
This comment chain, and the culminating audio, is an instant favorite. To say less would be...inconceivable.
The Hittite 9th Jul 2015, 1:13 PM edit delete reply
j-eagle12212012 9th Jul 2015, 5:29 PM edit delete reply
j-eagle12212012
I go away for one day and miss an epic comment thread... just my luck
Digo 9th Jul 2015, 7:15 AM edit delete reply
Potato-themed game? O.o
I'll have to check this out tonight!


On the subject of Ponies and Fallout, I'm working on a d20 Modern version for that (so far the hard part is changing the abstract Wealth System to an actual monetary system). I've played with d20 modern a few times and overall it felt decent. It's just too bad it didn't get much love from the coastal wizards.
Mykin 9th Jul 2015, 12:17 PM edit delete reply
Mykin
I know what you mean. The system did have that abandoned feel to it when I was looking over it all. Still looked like a lot of fun, though. A shame I never actually got around to playing it since I had to back out at the last minute the only time I had the chance to do so.

Anyway, personally I'd keep the wealth system and avoid the headache all together. But I'm really saying this only because Rogue Trader has a similar system that I loved and ended up missing when we went back to an rpg with a normal monetary system. I hate keeping track of my money. Especially since I never have the chance to actually spend it on anything. Ever.

Personal opinion aside, I'm curious, what makes that part hard? Assigning monetary value to all the items or changing around the things that affect (e.g. the wealth bonus in the occupational part of the system)?
Digo 9th Jul 2015, 1:55 PM edit delete reply
Mostly the editing the things that simply add to wealth bonus, such as the occupations. A certain job like "Doctor" would normally add +3 to your wealth bonus. If I convert this to a monetary system, what would a +3 translate to?

Well, I've decided to do the conversion last so I can at least get the rest done like Traits and feats.
Xander 10th Jul 2015, 3:50 PM edit delete reply
+150 caps? (or whatever)
+300?
daftdeafdave 9th Jul 2015, 7:35 AM edit delete reply
daftdeafdave
Well that game was fucking glorious. I think the racist orangutans, vixen and "Jerome" might put it a notch above superman N64 even.

In fact I think spud might merit a poll even. What's the worst game you've ever seen through to it's bitter conclusion. Mine was katawa shoujou: A disabled dating sim produced by the members of 4chan.
Disloyal Subject 9th Jul 2015, 9:33 AM edit delete reply
Disloyal Subject
Really? I've heard nothing but good about Katawa Shoujou, but dating sims... Yeah, not my speed.

Worst game I've ever seen through to the end... Hmm. I'm pretty picky about what I play. Probably a film adaptation, so no surprise that it was horrible. ChickenRun for PlayStation, probably.
Newbiespud 9th Jul 2015, 2:51 PM edit delete reply
Newbiespud
If you thought Part 1 was bad...
Boris Carlot 9th Jul 2015, 5:06 PM edit delete reply
Rugrats: Search for Reptar.

It was the only game the kid I was babysitting for owned.
Specter 9th Jul 2015, 8:44 AM edit delete reply
Specter
ha, potato games. Reminds me of a time Taco Bell had their own little game for floppy disk.

Also, Derp Dash in the last panel, ha ha ha.
TDR 9th Jul 2015, 9:29 AM edit delete reply
Ahhhh Player note passing it takes me back.

We had a point in the game where the whole party was trying to do their own thing and kept sending the DM notes. One guy in the group who wasn't really involved wrote one and passed it in that simply read

"Everyone else was giving you notes so i wanted to as well'

Took the DM a good 15 mins to stop laughing.
Winged Cat 9th Jul 2015, 10:35 AM edit delete reply
Just last night, we had note passing for the good. Technically it was PMs due to being online, but the two players involved were having a side discussion and one announced that he was taking it to PMs. The GM wondered why he wasn't copied on said PMs. (Aside from the fact that they are PMs, inherently communicated from one person to another, not automatically delivered to a third party.)

Reason: there was a combat that was taking a while (90ish minutes for one round), these two players were largely uninvolved, and one wanted to help the other plan emergency medical intervention once their turns finally came up. Planning it in the main chat would have made the combat take even longer, by giving the current active player yet one more thing to pay attention to other than their PC's immediate action.

(One of the fighting PCs had lost a forearm. Of the two noncombatants, one had a vital task keeping her out of the fight - most of the party was fighting off hordes so she could fix the ship's engines and the party could escape - but she was also what passed for a party medic. "Talking is a free action" aside, she had the stats to justify ICly guiding someone through emergency treatment while fixing engines.)

The GM did eventually learn what was planned - though, the plan being the PCs' actions when their turns finally came about, that would have happened anyway. (The plan: while facing the engine, pull out the medkit in her vest, push it into the other noncombatant with enough force and the right angle to throw him next to the wounded so his action can be "stand up and treat patient", and use that as the windup for a particularly powerful wrench hammering. The GM allowed it without even a die roll on her part; the engine finally restarted next turn. Got to love percussive maintenance.)
Philadelphus 9th Jul 2015, 10:43 AM edit delete reply
Philadelphus
I don't often comment on the comic, but today's strip was particularly fine.

I was going to complain about whoever set up the signs doing it in such a way that they could be easily flipped, when I realized that might actually be deliberate: that way you can just take a bunch of signs out with you to mark the way without having to worry about having the correct number of right- and left-pointing signs. It's actually brilliant.
Disloyal Subject 9th Jul 2015, 11:38 AM edit delete reply
Disloyal Subject
It might be worth including an extra nail with each for the installation workers to secure the signs, though.
Winged Cat 9th Jul 2015, 1:59 PM edit delete reply
Or at least a latch. Nails require hammers to secure and unsecure.
Jennifer 10th Jul 2015, 5:16 AM edit delete reply
It also enables you to distract or confuse invading monsters, which Equestria has a surfeit of. RL countries have done that in the past.
Raxon 9th Jul 2015, 12:42 PM edit delete reply
Raxon
Clever, Rainbow Dash. Clever. It is because of this kind of thing that I generally have two nails in signs.

That said, it didn't stop a particularly clever troll from pulling one sign post out of the ground, and mounting it upside down.
Winged Cat 9th Jul 2015, 2:00 PM edit delete reply
Rainbow Dash being Rainbow Dash, and Equestria being Equestria, would anypony be fooled if she pointed the sign up just before Pinkie's and Spike's balloon crossed overhead?
Evilbob 9th Jul 2015, 9:27 PM edit delete reply
Evilbob
Course. They'd just start trying to figure how to run on air. On climb on top of each other.
Someone 11th Jul 2015, 5:34 AM edit delete reply
Or, in case of pegasi, simply fly up.
Someone 11th Jul 2015, 5:34 AM edit delete reply
Or, in case of pegasi, simply fly up.
ANW 9th Jul 2015, 2:30 PM edit delete reply
Before I forget.
Final Derp.