Page 57 - Natural Turnabout

17th Dec 2011, 6:00 AM
<<First Latest>>
Natural Turnabout
Average Rating: 5 (1 votes)
<<First Latest>>

Author Notes:

Newbiespud 17th Dec 2011, 6:00 AM edit delete
Newbiespud
It's that time again.

In this page's comments section, feel free to tell a story about metagaming. It's usually frowned upon, but sometimes it drives players to take actions with entertaining consequences.

94 Comments:

Kaleopolitus 17th Dec 2011, 7:08 AM edit delete reply
Oh, I remember this one time- Wait... I never played a table top game... Shit.

I'll pass the torch of gloryfull awesomeness to you guys then.
Colin 13th Oct 2013, 12:34 PM edit delete reply
That was me, not too long ago. Roll20.net might help, if you want to play. :)
BadHorse 17th Dec 2011, 7:13 AM edit delete reply
One time I played an RPG where we were all RPG players. That was pretty meta.
Squeejee 17th Dec 2011, 10:30 AM edit delete reply
I'm in a game like this right now - it's pretty awesome. The best part was, when the Mind Flayers showed up, we were the only ones in universe who knew what they were and what they could do, so the GM turned our meta-knowledge into a PLOT POINT!
Josh Spicfer 17th Dec 2011, 7:31 AM edit delete reply
I once played a game where a guy rolled natural divine intervention and asked for "Shtuff."

He got a wooden sign with the words "Shtuff" on it.

The guy was then not allowed to talk for the entire day, less he get smited.
n080dy123 28th Oct 2015, 10:34 PM edit delete reply
I once tried to conjure a "light shield" and ended up conjuring a light wooden shield which promptly knocked out our party's mage...
Jordan 17th Dec 2011, 8:10 AM edit delete reply
I actually try very hard not to metagame, and usually it's not too difficult.

Except in 7th Sea where I've read every damn book printed. I know so much backstory for it, it's sometimes hard to forget that some of it isn't known to the population of Theah at large.

One too many background info reveals earned me the 'unstoppable meta machine' nickname.

And another time, when I was talking about various pirate factions, the GM asked me if I have the Sea Lore knack. When I admitted to not having it, he told me I had to buy it now for all that I said... Shortly after we picked up a small terrier dog that the rest of the party started to call "Sea Lore."
Anthonox 17th Dec 2011, 8:31 AM edit delete reply
In the previous game I was in, metagaming tended to work against us more than anything else. One player was particularly guilty of it, but his knowledge of the game kept leading him to the wrong conclusions and left us off worse than before.
Masterofgames 17th Dec 2011, 8:51 AM edit delete reply
Let me guess, Paranoia?
AshesOfSaturn 17th Dec 2011, 8:48 AM edit delete reply
Is saying, "Let's spread out so it can't go after us all at once," really metagaming? It seems a reasonably in-character tactic for monster fighters.
MirrorImage 17th Dec 2011, 8:54 AM edit delete reply
Depends on the context. If you're character is barking the order on his turn, then it's fine. If you're trying to draw out intricate battle strategies while it's no where near your turn, it is.

We actually got called out on that in a campaign I played in when I was younger. I was saying where I'd like Bad Guy #48 set up so I could utilize Sneak Attack, and the store owner promptly starts reenacting what we were effectively doing.

"Ok, Mr. Bad Guy, stay right there for a moment. Ok, here's what we're going to do. Frank, you move off to the left, Steve, start pushing him off. Ideally, he'll move right inbetween us so then..."

Yeah...
AshesOfSaturn 17th Dec 2011, 8:55 AM edit delete reply
Really? Planning your turn is metagaming?
al103 20th Dec 2011, 12:44 PM edit delete reply
Only it's bullshit. It's like requiring wizard to play his in 26 in full. Seasoned adventuring party near-instinctively know WHAT to do in situation by they experience... players - not so much. So deciding what they characters would do in such situation is NOT meta.
Kobrakin 17th Dec 2011, 9:00 AM edit delete reply
Ultimately, in cases like this, it's more of HOW you say it. Being in character and saying something like "Comrades! We must spread ourselves out, or the beast will be able to strike all of us at once!" is seen as your character giving sound tactical advice to your party. If you say something like "Guys, we seriously gotta spread out next action. If that thing has AoE we're screwed." that's you speaking out of character directly to the other players.

It's a pretty thin line at times and whether or not these sorts of hazy areas are frowned on or not depends a lot on the playgroup, the setting, and the DM.
AshesOfSaturn 17th Dec 2011, 9:03 AM edit delete reply
Yeah, I don't think I'd have fun as a player or as a DM in any group that said, "You can't use the game's language to play the game. Everything has to be in narrative or else."
AshesOfSaturn 17th Dec 2011, 9:15 AM edit delete reply
I'm being needlessly antagonistic and drawing other people's points to absurd conclusions. I recognize that, and I apologize.

Still, though, my points stands. There's playing the game, which, yes, is going to be couched int he game's language if the game is built with clear rules language. Then there's metagaming, trying to second guess the DM and play around him. I think planning falls under playing the game, not metagaming.
Dusk 18th Dec 2011, 10:29 PM edit delete reply
There's planning out your character's movement, and there's planing out everyone's movements. During your turn, it's fine to shout out some advice or order (as long as it's reasonably IC, a 3 Int barbarian shouldn't be doing much tactics), but huddling with your group and planning out a strategy is either to be done before the encounter starts, or it is metagaming.
Beard 17th Dec 2011, 9:18 AM edit delete reply
Plus there's always someone at the table who'll cry metagaming(like Pinkie passive aggressively does here.) even if the DM doesn't mind.
Super_Big_Mac 30th Jun 2013, 5:23 PM edit delete reply
Ironically, the second way of saying that is in-character for a Skype-based RP I'm doing, where I'm a Scientist/Pegasus. The others in our group are a Musician/Unicorn, Soldier/Earth Pony, and a Politician/Minotaur. We're all "present age" ponies who were sent back in time because, apparently, the past needs saving if the present is to be as it is. So, while somewhat meta, that's in-character for my character (His name is Glitch). We're not really playing by standard rules, though... since none of us actually have d20s or anything special. We just use a number generator set to the upper limit of 20, 6, 4... etc.
Oswald 17th Dec 2011, 2:12 PM edit delete reply
I think it's more because the characters would probably not expect area attacks from a Manticore, whereas players would expect one from a solo. That and the talk about having three PC turns to kill it is hard to say in-character ("we have 18 seconds where it's just going to stand there!"). That said, I agree that it's a bit much to expect someone to say everything in character during a fight.
Kiana 18th Dec 2011, 2:30 PM edit delete reply
I usually hit both points: I will give advice in character, then explain it out of character with game jargon. Even when I DM.

...Unless the game is dragging on, then I'll skip most of the in character banter, unless it's particularly important. Shouting 'FALL FIEND!' every time I try to smite an imp gets old.
Vorzakk 17th Dec 2011, 10:09 AM edit delete reply
I’m fortunate enough to have a gaming group composed of players who are more interested in character and story than in coming out on top in every situation. Usually when they metagame they actually chose the course of action which will make the storyline more fun and memorable; not the one which will make them more successful.
Chris 17th Dec 2011, 10:11 AM edit delete reply
Does metagaming in order to fail count?

I was in a group a while back with a DM who did not tolerate ANY variation from her plot. As in, our characters regularly got visits from deities and powerful sorcerers who brainwashed/geased us if we tried to do anything other than follow the railroad tracks. It wasn't long before we players started passive-aggressively looking for ways to subvert her. And eventually, we just started aggressively looking for ways to jump the tracks (which isn't technically how you're supposed to do D&D, but with the right group of friends for players it can be a lot of fun in its own right).

Anyway, our shining 'victory' was when we came to a tower guarded by two gnolls. We killed them and were informed that one of them had a key on his belt. And that it looked about the right size for the keyhole in the door. And that we should use the key to go in the door (yes, she actually said that).

We spent the next 45 minutes real-time trying to find some other way inside. The door turned out to be magically barred, indestructible, fire-resistant, and unteleportable, the tower (which had previously been described as 'just a normal keep') suddenly became a windowless cone carved from a single rock with a perfectly smooth domed roof to prevent anyone from landing atop it, and the ground was far too hard to dig, even though we had brought shovels and pickaxes (always be prepared!). After a while, the druid's dog started tugging at his pants, holding the key in his mouth and whining. We wisely ignored the dog--it clearly didn't know how to get into a tower. After a bit longer, the DM finally got so frustrated that she had the dog go unlock the door for us. Let me repeat that: she had the druid's animal companion unlock and opened the door for us.

We considered this to be our party's most glorious success. Needless to say, our DM didn't get to run any more campaigns after that one drew to its merciful conclusion.
Harashaw 17th Dec 2011, 11:47 AM edit delete reply
I laughed.

I love giving GMs stress disorders like that.
Dusk 18th Dec 2011, 10:34 PM edit delete reply
I wonder what his reaction would have been if someone had tried casting Passwall.
kriss1989 17th Dec 2011, 12:28 PM edit delete reply
You need to be suspicious now. Did the Druid ever teach the dog to open doors? If not, it's obviously a trap so you should find another way into the tower.
Luke 18th Dec 2011, 11:44 AM edit delete reply
I don't know if this will sound offensive or not, but I've seriously never heard of a worse DM than the one you have described.
Kiana 18th Dec 2011, 2:35 PM edit delete reply
I've heard of a few worse DMs, though most weren't in such great detail.

But, see, if I were the druid... I'd have immediately ignored the open door and started showering the dog with attention and praise. "Who learned a new trick? Good dog! Good dog!" But then, I can be passive-aggressive like that at times.

"Just go through the friggin' door!" "Not until I give Fido his treat."
EspyLacopa 19th Dec 2011, 7:13 AM edit delete reply
"Guys, we're all out of dog treats."

"Oh. To the village store!"
Colin 19th Dec 2011, 12:36 PM edit delete reply
And then the GM exploded.
Guest 19th Dec 2011, 8:51 PM edit delete reply
Village is being terrorized by wizard 5 continents away and won't give treats until wizard dies. All routes to other towns or anywhere but the wizard's tower are blocked with landslides / whirlpools / Chuck Norris...

Wizard can only be defeated with artifacts at edges of world.
Kaleopolitus 20th Dec 2011, 8:16 AM edit delete reply
Can't... Breathe.... Help me! *Suffocates*
gindranis 22nd Dec 2011, 4:59 AM edit delete reply
Greater teleport
Raxon 14th Jun 2012, 10:54 PM edit delete reply
"We're all out of treats! Ranger, would you be willing to go and hunt something, so my companion may have a reward?"

"Certainly, but these lands are sparse, and game is few and far between. It may be several hours, perhaps a day or two."

"Go, and take all the time you need. We shall wait here."
darkwulf23 11th Feb 2012, 7:24 AM edit delete reply
So you guys were trying to get into a door that she wanted you to go through in the first place but she wont let you go through because you didn't use a key? A very lawful anal DM you got there.
David 17th Dec 2011, 10:25 AM edit delete reply
My group is fairly casual/relaxed, but we do have a career troll in our party (whom all of us but the DM enjoy) who likes to get on our DM's nerves, usually by metagaming. He regularly gets struck by lightning as punishment, even if he's underground or indoors, to the point that one of our party members (who was unhappy with his character and wanted to change) literally went insane from trying to make sense of the lightning that seemed to follow the troll's character wherever he went.
kriss1989 17th Dec 2011, 12:29 PM edit delete reply
...yeah I'd go bonkers too if that happened to the guy I was always traveling with.
Super_Big_Mac 30th Jun 2013, 6:58 PM edit delete reply
xD That reminds me of a Comment Warriors thread I was in.
Pen Brush 31st May 2015, 8:17 AM edit delete reply
Did it involve my TARDIS?
Armony 17th Dec 2011, 11:37 AM edit delete reply
One time in my group, we came across a magical artifact, and none of our characters could figure out that it turned our thoughts into an attack, but all the players figured it out after someone managed to get themselves killed while holding it. So when the Paladin picks it up and the DM asks what his characters is thinking about, he responds with "I'm just thinking about how safe I am". The DM taking the metagaming in stride, the artifact ends up summoning a massive safe that falls from the sky and crushes the paladin to death.
kriss1989 17th Dec 2011, 12:31 PM edit delete reply
"I'm thinking about how this thing could be used to kill [insert main villain here]."
Crowmagnon 18th Dec 2011, 3:48 PM edit delete reply
Just don't think about the Staypuft Marshmallow Man! Or do. That could be awesome.
Oswald 17th Dec 2011, 2:09 PM edit delete reply
In our group, we rotate turns as DM (since noone wants to DM all the time, so we play one-shots). One of our players was DMing for the first time, and carefully read over a monster's stat block before moving up to the Warlord and attacking him, having to maneuver around a Fighter and a Slayer to get there. The Warlord asks why she would jump around like that just to get at him, and she goes "because I know you have a terrible Reflex". The Warlord goes "That's metagaming! ...Well played."
MirrorImage 17th Dec 2011, 6:22 PM edit delete reply
And on the opposite spectrum, MY GAME.

One of my players is secretly playing a vampire (who promptly gets himself killed by the rest of the party in the next encounter). This guy is fighting a jumping spider and eventually leaps into a treetop. The spider, obviously, jumps in after him. He jumps back out of the tree and manages to trip, so the spider abuses his ability to jump 10 squares to jump 10 squares.

Vertically.

Collateral fall damage does a nice bit of damage to the now-landed on vampire, but the Spider only had 1 INT, so it works out the Spider stupidly does this jump to its own death (it has 3hp).
Darkside 17th Dec 2011, 2:54 PM edit delete reply
It's not quite meta-gaming, but it was a funny moment nonetheless:

We were trying to get through a door into some mansion where a zealot was living, so we could ask him some questions. However, when our fighter pushed against the door, trying to open it, he only succeeded in pushing himself back.

So, out of character, I suggested he aim for the wall, instead.

Cracked up the whole table.
Ezra 17th Dec 2011, 7:02 PM edit delete reply
Remark 1: The transcript doesn't match what's said in the comic today.

Remark 2: I can't find the transcript on the site, only in the RSS feed.
leafia6 17th Dec 2011, 8:06 PM edit delete reply
I know Pinkie Pie is a bard here, but how is the GM going to reference "Giggle At the Ghostie" in this case?
Travis 17th Dec 2011, 8:49 PM edit delete reply
I'm no gamer (in this context), but I have to imagine it'll be something like Pinkie providing a buff against a psychic attack or somesuch that kills with fright.
McBehrer 18th Dec 2011, 1:50 AM edit delete reply
I was going to go with a combination of Dispel Illusions and Perform: Spontaneous Musical Number.
Draco 18th Dec 2011, 5:11 AM edit delete reply
maybe the group encounters an area with an aura of fear. would fear be an evil spell? Maybe she casts protection from evil. But in bard form
Phas 19th Dec 2011, 6:50 PM edit delete reply
And then Pinkie's player spontaneously begins singing at the table.
kriss1989 18th Dec 2011, 11:48 PM edit delete reply
Inspire Courage: Negates Fear effects.
terrycloth 17th Dec 2011, 10:30 PM edit delete reply
I recently got kind of bitten by metagaming. I thought the GM said that we were going to end the campaign soon, or at least fastforward a few years, so I had my character adopt some extremely annoying to deal with baby monsters that she'd been joking about wanting as pets for a few adventures. I figured either we'd fastforward to them being tame and useful, or fastforward to her having comically failed to train them.

...yeah, we didn't fastforward. And they're just as annoying to deal with as I expected.
Grrys 17th Dec 2011, 11:53 PM edit delete reply
The Pathfinder group I GM for is very lax on RPing (Half the people don't know what that it, half the people just don't care, and half the people intentionally not do it), so just about everything done is metagaming.

Really can be amusing sometimes, as I will sometimes try to RP as an NPC, only to have a party member drop a game term that would only be player knowledge, to which I only have one response: "What?"

It also doesn't really help when everyone chooses martial classes and continually talks about not having a spellcaster class, regardless of the spells being arcane or divine. Next time I start up a new campaign, I'm going to place a few restrictions on what classes they can use.
Azureink 18th Dec 2011, 1:19 AM edit delete reply
Azureink
Fluttershy, making Nature her bitch.

Also, Commander Hurricane wants to fight.
Dragonflight 18th Dec 2011, 4:31 AM edit delete reply
I've thankfully got a group of very mature players, so I haven't had to deal with metagaming for the most part. The closest we usually get is someone stopping mid-explanation and looking over at me before asking, "Ah... does my character know this stuff?" About half the time, the answer is no, and the player just shrugs and says, "ignore that, then!"

Metagaming however still shows up, even if people don't talk about it. The moment the GM says, "A Manticore leaps out of the forest at you and snarls," part of you is listing their strengths, weaknesses, and any ranged attacks they have. Which is why I'm fond of tripping them up by hauling out the 3rd Edition World of Warcraft RPG monster manual, which has totally different stats for their favorite monsters. :D
Nezumi 23rd Feb 2012, 6:22 PM edit delete reply
Spelljammer in Second Edition suggested an alternative -- use the same monsters, but drastically change their appearance, so that the players don't know the blue squids they're righting are really gnolls. It's both a cheap way to add variety, and means that since they won't recognize them, they won't know to use the exact same tactics.
Draco 18th Dec 2011, 5:14 AM edit delete reply
My group is pretty lax on Meta-Gaming to role-playing. We usually Role play all our verbal encounters but we are allowed to think as a group mostly because When I am the GM the monsters are buffed and way smarter so instead of having my PCs dying because of Role Play limits. I just let them Meta game their thoughts.
Medium_Dave 18th Dec 2011, 7:03 AM edit delete reply
I'm really not seeing AJ's suggestion as metagaming. There are certainly creatures in their world that have area attacks (Dragon's Breath, etc).

Here's a tale of how I metagamed to keep the game going and not murdering another PC:
Dark sun, using D&D 4ed. My character and another PC had died by staying to fight an enemy, while the other two PC fled. I don't hold this against them, as the battle really could have gone either way.

Anyway, we create new characters and work out how to rejoin the party. As it's Dark Sun, we have plenty of lee-way over characters, so I decide to play a bit of an ass-hole (not a total ass-hole, just a harsh person for a harsh world). He is a Dwarven Sentinel Druid (of Summer/High-Sun)

The surviving parties members are a cowardly monk and foolish warlord. Obviously, the foolish warlord goes recruiting and meets my character. I give my intro speech and things go off-track very quickly, as I mention fighting with my mighty staff and the warlord starts with 3 minutes of dick jokes and gay jokes.

The in-character response at this time is to refuse to join the party, trail the warlord and kill him. That way I can get rid of an idiot, get some new stuff and the fool's body can feed the desert, which seems more useful than what he was currently doing...
But that would have really interrupted play and caused bad feelings, so I metagamed and chose a different path.

My character refused to believe that the warlord actually was the member of an adventuring party, never mind the leader of one, and told him to go away unless he could actually prove it.
The following morning, the warlord turned up with the rest of the party, so my druid was forced to eat his words and join them.
Azureink 18th Dec 2011, 10:14 AM edit delete reply
Azureink
I don't think that is metagaming, that is retconing.
magewolf 18th Dec 2011, 12:12 PM edit delete reply
in mah group the rule is: if your talkin in your character's voice, it's in character.

'corse we tend 2 pull sum voices fer sum character's.
Akouma 18th Dec 2011, 12:27 PM edit delete reply
I have too many examples to think of one that best exemplifies the topic. Suffice it to say, my group takes about 30 minutes to run through a single initiative order. When they party is 6-8 people... This number only increases when it's a combat-only encounter so they start talking strategy.

However, a different game I'm in (that doesn't run as often) has a standing rule that everything you say is assumed to be in character unless otherwise stated. It gets REALLY frustrating because if you get flustered and say some mean thing without thinking, your character is now stuck with it.
Wayra Hyena 18th Dec 2011, 12:35 PM edit delete reply
My group is fully of very mature players, so if there has been any metagaming it has all been so slight that it didn't matter, or easy enough to see as in-character tactical knowledge. It also helps that my favorite method of GMing is not giving them a lot of information (just enough for them to follow the bait, not enough for them to know where they're going, but enough to know when they get there, etc. I like to not provide the specific information, but rather provide the ability to obtain the information if they know what they're doing).
I just have to say this now, I love my gaming party. They're seriously awesome. They make being a DM one of the best things in the world. They play my story and make their own at the same time, they do what their characters would genuinely do, but still play within my world, and we all have fun.
Jeez 18th Dec 2011, 1:47 PM edit delete reply
It's the end of an epic campaign spanning two settings. The characters are in the Citadel of Power (read: the source of all magic) facing down the archdemon of madness (one of the big bads of the cosmology).

We need to take out his world-breaking MacGuffin quickly before he can demolish the party. We might theoretically make it in a single turn - however, some quick thinking reveals that that would require the kind of meticulously-planned attack that takes several minutes of concentrated work to figure out. The party has two seconds.

The GM decides that in the name of awesomeness we are allowed to plan our attack, which ends up involving complex team acrobatics and mid-air melee attacks. You know, the kind of plan that makes total sense to role players and no sense at all to the characters who end up doing it. However, each of us needs to do an intuition check to see whether we actually gain the divine inspiration to perform these ludicrous feats.

Amusingly, the only character who fails (botches, in fact) the check is our demonologist, who has nothing useful to contribute in the first place. He instead decides to draw a useless magic circle on his hand and try to use a spell several sizes too small to banish the archdemon. Yeah, great plan.


Even better (although not metagaming related), after we're done performing our coordinated attack and have successfully destroyed the archdemon's MacGuffin, the demon uses a shockwave to toss us all through the room... except for the demonologist who has last initiative and actually managed to resist the shockwave. So the demonologist walks up to the cosmic horror, raises the cirle-bearing hand and shouts: "TALK TO THE HAND!"

Utterly useless but possibly the most badass moment of the entire campaign.
Kyronea 18th Dec 2011, 11:56 PM edit delete reply
Wow...that is decidedly one of the most awesome moments in tabletop roleplaying I've ever heard of. I am impressed.
Stratagemini 18th Dec 2011, 4:18 PM edit delete reply
So, I was playing Paranoia over IRC, and one of my party members was an Avid Red Sox fan. I of course being an avid Yankees fan decided to troll him by having my character named Sox-R-Sux (which properly adhered to the usual naming conventions of paranoia). This is important.

One of the fun things about paranoia is that you aren't just trying to complete the mission, your player characters are acting as secret police to expose traitors. One of the ways that you can be outed as a traitor is by using something colored above your clearance level, like going into a green hallway as a Red level character or eating a blue apple.

So we were running around and suddenly the GM states "Sox-R-Sux is turning purple." This was due to Sox choking on something poisonous. Now, Normally, as a Yankees fan I shun all things red sox, and since this was a one session game I hadn't really gotten used to my character's name. So, believing taht it was the Red Sox fan that was named Sox, and wanting to troll the red sox fan some more, I immediately cried out "Look! Sox is Turning Purple! Sox Is a Traitor! Kill Sox!" I looked at the chat window to make sure my comment got through and saw it in the window: <Sox-R-Sux> "Look! Sox is Turning Purple! Sox Is a Traitor! Kill Sox!"

It took a second for me to realize what happened, and for everyone else to make sense of why the I would shout that. About 5 seconds went by before I realized and stated "Oh, f*&k. I'm Sox, aren't I?" whereupon The red sox fan answered "Yes, yes you are." and I was promptly shot and killed.
Guest 18th Dec 2011, 8:05 PM edit delete reply
Wait, why is choking on something poisonous a sign of being a traitor?
Guest 18th Dec 2011, 10:48 PM edit delete reply
EVERYTHING is a sign of being a traitor in Paranoia. Including claiming to be a traitor (lies!), having documented evidence of not being a traitor (forged!), or trying reverse psychology (aha, you admit your treachery!).

EVERYTHING.
FRIEND COMPUTER 18th Dec 2011, 10:55 PM edit delete reply
CHOKING IS COUNTER-PRODUCTIVE AND WASTES VALUABLE RESOURCES THAT COULD OTHERWISE BE PUT TO PRODUCTIVE USE BY FRIEND COMPUTER. THEREFOR CHOKING IS PUNISHABLE BY IMMEDIATE TERMINATION.

THAT IS ALL.
Stratagemini 22nd Dec 2011, 12:07 AM edit delete reply
The actual Rational Given (by me) was "Sox-R-Sux is Turing a color above his clearance level! Sox is a Traitor! Kill Him!"
mistshika 18th Dec 2011, 11:19 PM edit delete reply
i don't know if metagaming, per-say, but in an MLP campaign that i'm currently in, me and a friend are OOC plotting against another character in the game. to that end, we help each other out with our personal goal and junk. because of this, we decided to create our own language that only the two of us knew. while the DM was debating whether or not that would fly, i miraculously rolled a nat 20, and now both me, a barbarian, and the rouge speak our own language that we use to trade player knowledge, and since the other characters "technically" do not understand us, our DM is ok with it.
kriss1989 18th Dec 2011, 11:56 PM edit delete reply
To separate OOC and IC statements, questions, comments, etc. we use crossed fingers. So if you want to comment on how ugly the vizier is, I hope you remembered to cross your fingers in plain view.
Guest 19th Dec 2011, 12:14 AM edit delete reply
Not sure if this counts as metagaming, but in one session I just decided I failed some rolls just so we wouldn't get slowed down with more rolls.
PageChaser 19th Dec 2011, 10:39 PM edit delete reply
I would file that under fudging a couple rolls to keep the game moving.
Masuhiro 19th Dec 2011, 8:48 AM edit delete reply
Hey there guys. I've never played any tabletop style RPGs, but I've been wanting to check out Paranoia. Does anypony know someplace I could learn to start playing online?
Masterofgames 19th Dec 2011, 11:53 AM edit delete reply
We're sorry, but the rules for the game are above the clearence level of new players.

And old players.

And veterans.

And some GMs.

Displayed knowledge of the rules is punishable by termination.

(I am not kidding, this is seriously a rule, and it cost me the lives of six characters to find out even that much.)
Masuhiro 19th Dec 2011, 12:12 PM edit delete reply
Well then, I'll make sure not to know the rules.
Nezumi 23rd Feb 2012, 6:39 PM edit delete reply
The expectation is that you will learn the rules, and try to use your knowledge to your advantage... without letting on that you actually have such knowledge. It's that kind of game.

On a related note, since nearly [everything] about the game is marked as for GMs only, they actually do basically say "we really mean it this time" for things like adventure write-ups that the players really shouldn't know, rather than things they're supposed to read anyway and pretend not to know.
clxxxiv 19th Dec 2011, 10:15 AM edit delete reply
You people need to be sterlized! stay the hell off memebase and stay in the closest where all pedos belong!
Colin 19th Dec 2011, 1:01 PM edit delete reply
0/10
Gaekub 19th Dec 2011, 1:09 PM edit delete reply
Meh, not bad. But you forgot to call us furries, and you spelled "sterilized" wrong.

Also, Memebase? Seriously? That's the bastion of sanctity you're trying to protect? I mean, not as bad as, say, 4chan, but not exactly holy.

However, I did like the use of sterilization, it gives it a very nice eugenics feel, so I'll give you 2/10. Sorry to disagree Colin.
Guest 19th Dec 2011, 3:24 PM edit delete reply
If we've attracted trolls, then we must be getting popular! My applause to this comic!!

Rating of troll: a median 1/10

Rating of comic: 9001/10
Dragonflight 19th Dec 2011, 5:57 PM edit delete reply
Cute. Just what the universe needs. Another person who feels that we are all made better by their spewing vitriol all over everything. In the off chance that person comes back, a reasoned, intelligent discourse with evidence grounded in factual reality has a much better chance of provoking a meaningful discussion than a puerile, infantile spray of childish babble.

<coughs>

Now that I've got that out of my system, I'm tempted to try to push their obvious hot button with an RPG a friend of mine suggested. The idea was to combine Rifts with furries. A United Nations operation in a secluded valley survives the Rifts, but is totally isolated. To survive, the soldiers undergo total bionic conversion, disguised as alien furries so as to avoid anti-human retaliation from all the new wildlife in the region.

Several hundred years later, most of the soldier faction has 'gone native', when the PC's are woken up as pre-full conversion cyborgs, and asked what furry race they want to be.

He called it the Furry United Nation. F.U.N.
kriss1989 19th Dec 2011, 10:20 PM edit delete reply
I missed the point where liking a well made cartoon makes you a pedo.
Sparky 19th Dec 2011, 11:07 PM edit delete reply
Oh, it's liking a well-made cartoon for *girls* that seems to be the problem. No one bats an eye if you like one for *boys.*
swenson 20th Dec 2011, 8:32 AM edit delete reply
Hmm, I think I'm going to have to go with 1/10 as well. I'd give you a point each for the use of "pedo" and "sterilized" and another point for Memebase, as I rather like the place, but unfortunately I've got to dock a point for misspelling sterilized and another for not capitalizing "stay".

Also, if a boy watching a girls' cartoon makes him a pedo, is it OK for me, as a girl, to watch a girls' cartoon? Would I be a pedo if I watched a boys' cartoon? My, my, my, so many questions this comment raises!
Nezumi 23rd Feb 2012, 6:41 PM edit delete reply
And, oddly enough, liking things marketed to a certain audience doesn't mean you're sexually attracted to that audience. Or else, every adult male who watches stuff intended for adult males is gay, and every adult female who watches things intended for adult females is a lesbian.
Shikome Kido Mi 20th Dec 2011, 2:26 AM edit delete reply
Is realizing you're all positioned where an area of effect attack can hit you metagaming when your characters live in a world where area of effect attacks aren't rare or secret? Isn't it just applying tactics that any inhabitant of that world who has studied combat at all should be aware of?

It feels a bit like your stretching to include the word "metagaming" because you want to talk about metagaming.
Shikome Kido Mi 20th Dec 2011, 2:32 AM edit delete reply
Now that bit about how many people's turns they have left before it acts again, on the other hand...
Anvildude 11th Jan 2012, 10:01 PM edit delete reply
One thing I've noticed when gaming is the issue between Player knowledge and Character knowledge- especially when the Player forgets to write something important down, but you figure the Character would have had the foresight to remember to do so.

Thus, in the system I'm creating, I included a Memory stat. Huzzah! Metagaming is part of the rules! Which means it's not Metagaming anymore...?
Guest 20th Feb 2012, 3:16 PM edit delete reply
I like to play characters with Medium Awareness, thus making metagaming actual rping. Of course, breaking the fourth wall and taking to beings that don't exist about things that don't exist makes me appear crazy to the other characters, but that's just part of the fun. Especially since I like to employ Obsfucating Insanity. The real challenge is balancing my actions to keep my ooc knowledge from breaking the game.
Vulpis 21st Jul 2012, 11:39 PM edit delete reply
So in other words, you played Pinkie Pie? ;-)
J-Kwez 8th Aug 2012, 8:14 PM edit delete reply
Even as a gamer Fluttershy is still adorable
Stulexington 6th Feb 2013, 3:40 PM edit delete reply
One time my group was going through a module a couple of us had already played. I wanted to play the rogue and wondered briefly how I was going to keep my knowledge of the secret doors from interfering and then I realized: I always play Elves anyway.

My favourite metagame conversation followed:
Me: I walk back behind the curtain to see how things are going with <other player>
GM: un-hun.
Me: I walk past <specific section of wall>
GM: Ooookay.
Me: I'm an elf.
GM right roll perception.

Elves, they're so awesome they even metagame better than everyone else.