Page 545 - Survivor Story

20th Jan 2015, 6:00 AM
<<First Latest>>
Survivor Story
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 20th Jan 2015, 6:00 AM edit delete
Newbiespud
When you need to manipulate someone, appealing to what gets their adrenaline pumping is never a bad way to go.

Yesterday was the one year anniversary of Fallout is Dragons, which kind of snuck up on us. As celebration, I spent about eight hours livestreaming Fallout: New Vegas, which wasn't all that great for my health but still pretty fun to do. Didn't quite finish the game, though. Got my underleveled butt handed to me by Legate Lanius.

26 Comments:

Raxon 20th Jan 2015, 6:03 AM edit delete reply
Raxon
Waaaitaminute... wasn't this kind of thing exactly what my- I mean Grampa Rax's story was about? Pulling out all the stops and really, actually scaring the hell out of the kids so they can brag about it at school tomorrow.

Tell a story about scaring or pretending to harm someone.
Digo 20th Jan 2015, 7:02 AM edit delete reply
My all time favorite scare moment--

Trixie: "Alright, you vermin. Time for Trixie's magical interrogation spell!"
Captured Mad Scientist: "Ha! Your magic tricks are just stage illusions. You'll not get anything out of me!"
Trixie: "Oh, but you misunderstand the Great and Powerful Trixie. Allow Trixie to explain the trick-- see, her interrogation doesn't involve cheap spells. It's just you, me, this desk drawer, and (opens drawer) your balls."

*The scientist proceeds to rat out his friends to Trixie*
Mykin 20th Jan 2015, 1:03 PM edit delete reply
Mykin
...and here I thought the Inquisition's interrogations were cruel. Remind me never to get on Trixie's bad side. Ever.
Disloyal Subject 21st Jan 2015, 11:03 PM edit delete reply
I like to think Trixie wouldn't come up with that particular trick until after exposure to humans. I love it, which illustrates my pending point that we can be pretty horrific at times.
That said, I'd rather suffer Trixie's worst than let the Imperial Inquisition get a hold of me. They have the resources and inclination to be more... creative.
Mabbz 20th Jan 2015, 7:37 AM edit delete reply
Well, I recently managed to persuade one of my players to betray the rest of the group and become a villian. She already had a strong dislike for one of the other PCs, and now she's actively trying to kill him. He was already pretty much a nervous wreck, so yeah, he's scared even though he hasn't personally seen the self-styled "Nightmare Sky, Princess of Storms" yet.

Honestly, you'd never think this campaign was meant to be in keeping with the tone of the show, considering how dark it's gotten.
Quin 20th Jan 2015, 7:54 AM edit delete reply
Fear of scaring someone... One Dnd game we were tasked with trying to interrogate a captain and none of us had the "basic interrogation" skill so we had to get creative.

So they stuffed the captain with my gnome as he was in charge since they placed points of my craziness to hopefully win while they thought up another plan.

So he started to build a what looked like a bomb right in front of his face. Not ask questions or make threats, but build a really makeshift hazards looking bomb that could blow up any minute.
So he starts demanding my gnome to talk and make threats only for him to ask one simple question...
"Was it the red wire that makes this blow up or the funny looking thing that above it?"

So my gnome wrapped the red wire around his foot and started tugging on "the funny looking thing" as my contraption started to shake. The smell of lighter fluid filled the room as the captain was now shouting for help.
He screams and my team comes to save him as he spills his guts.
After the conversation they ask what I was doing as I show them the craft toy skill and said "I said what looks like a bomb. Never said it was a real bomb."

Specter 20th Jan 2015, 10:57 AM edit delete reply
Specter
... Well, there was that one time my pony bungeed a couple of kids off a large building... but I have already spoken of that one.

...

Then there was that other time...
Disloyal Subject 20th Jan 2015, 12:19 PM edit delete reply
I don't recall the bungee incident. Mind retelling it?
Mykin 20th Jan 2015, 12:59 PM edit delete reply
Mykin
I remember that story. It was pretty creative and I think it was one of the ones that made me wish I actually had people around to run a pony rpg with.

I wouldn't mind hearing it again, honestly.
Specter 20th Jan 2015, 2:57 PM edit delete reply
Specter
(One montage of looking later)

I didn't feel like typing down the story again, so I went and looked for it.

Here you go. Just scroll down a little bit, it's actually pretty close to the top (Now it's time for me to actually pay attention to class before someone notices).
Super_Big_Mac 20th Jan 2015, 1:31 PM edit delete reply
Super_Big_Mac
Be a Human Bard with a Baby Dragon Familiar/Son/It's-complicated. Be trapped in a dungeon by a corrupt guard captain, being interrogated on the whereabouts of the rest of the Party. Decline being able to talk without my instrument, and then begin singing about my group while playing a Song of Summoning (had to have one to make sure my dragon could get to me at any time, dontcha know), and reverse-interrogated the guard captain (with a dragon backing me up) on the whereabouts of the recently AWOL magic-man of our group, who had turned himself into the BBEG of the game ('twas a good twist, if one we'd seen as likely).
Guest 20th Jan 2015, 3:46 PM edit delete reply
Oh lord, my Bard in the Pathfinder campaign I'm in right now. He's not actually a bad guy, but holy crap, he is terrifying. His entire thing is taking control over people's minds and bodies; he's the only one in the world we know who can actually possess people. Last time we ran into a bad guy-- a slaver in the city where he lives, and is a pretty powerful noble-- he paralyzed one of his lackeys while the rest of the party went after the other one, then handed the guy a knife and started puppet-ing him. The guy had the knife pressed to his own throat, and when he refused to cooperate and answer questions, he committed an assisted suicide as my character turned around and walked out.
Anon 20th Jan 2015, 5:44 PM edit delete reply
About the only time I've ever really succeeded in an intimidation check. Still remains one of my favorite gaming stories.

It was a demo game of Feng Shui, a game modeled after John Woo-style action. Our merry little band has just weathered a terrorist attack at a shopping mall, and we had one of the ringleaders trussed up, trying to find out who sent her (since he was our objective). The captive made it pretty clear she wasn't going to talk, and the other players were pretty uncomfortable with the idea of forcing out of here. So I let the captive's imagination do the work for us.

I was playing the token big guy (ex-mechanic who still packed a wrench about the size of a grown adult), and all I had to do was reach down and pick the captive up with one hand - by the top of her head. Once I had her at eye level with me, I just tightened my grip a bit to show she wasn't taking all my strength.

She promptly sang like a canary.
PrettyPrettyFlowers 21st Jan 2015, 9:47 AM edit delete reply
I don't normally play intimidating characters, but I did have one Half-Orc Barbarian/Sorcerer that was a lot of fun.

In one campaign, another member of the party ended up with magical armor made of metal that happened to be pink. He wasn't sure that he was going to take it, but we assured him that the bonuses far surpassed any embarrassment the hue might impart.

Fast-forward to a stop at an inn. One NPC customer was getting grabby with a serving girl and decided to throw some insults at the guy in pink armor. Cue my big guy...

"Pink? You got a problem with pink?"

He stood and began approaching the lout with a menacing gait.

"I like pink. Pink reminds me of the pretty, pretty, flowers I'm gonna scatter all over your shallow, unmarked grave if you don't let go of the broad right... fragging... now..."

I believe it was actually a successful enough attempt that we didn't even end up in a bar fight.
BrownDog77 20th Jan 2015, 10:55 PM edit delete reply
BrownDog77
In our Star Wars Campaign, we were on a passenger shuttle to a planet, and all of our weapons were stored underneath.
Tak, the Trandoshan (Lizard Man Alien) was seated in front of a Kid who was kicking his seat and being annoying. Tak was wearing a robe of a Sith he had killed earlier with only his Daggers,(He had also made a belt buckle out of the Sith's skull) so he turned around pulled down his hood and gave the kid a big toothy smile.
"Can you please stop kicking my seat?" he said.
The kid's face paled so Tak laughed at that then added
"See you in your nightmares."
The kid then passed out in fright, and a few other passengers saw this and shut up in fear as well. And then Tak was able to take a quick nap in peace.
Ponikon 22nd Jan 2015, 4:26 AM edit delete reply
A nap! Perfect opportunity for the aspiring assassin!
Kirby 21st Jan 2015, 5:22 PM edit delete reply
Dwarven cultists had unleashed a demon on a town. We killed the demon, and captured one of the dwarves.

My party was being less than successful in convincing him to do what we wanted, so I walked over to him and spoke simply.

"You will start answering our questions. If you don't, I will start ripping out your beard bit by bit. If you're still silent by the time I'm done shaving you, I'm going to take my ice blade and slowly start removing fingers and limbs... bit... by... bit...."

The Dwarf promptly started crying and telling us everything we could possibly want to know.
Mykin 21st Jan 2015, 10:34 PM edit delete reply
Mykin
My Wednesday D&D Encounters group managed to capture a group of cultists after someone started a bar fight. So we tied them down, dragged them to our room in the inn, interrogated them using zone of truth and whatever tactics we thought of using to get them to be as specific as possible in their answers. There was a death threat or two from our druid but I figured it was just a ploy to do a lame good cop, bad cop that, ironically, didn't work. Apparently, the cultists were trope savvy. So imagine my surprise (and the surprise of the cultists) when, after we finally finished up with them, our druid immediately got ready to kill them. See, our ranger's panther died during that bar fight and, while the ranger didn't care, our druid was crying out for blood.

Remembering that this was the druid that had ripped apart their friend and then ate the corpse a few moments ago was enough to scare the living daylights out of the cultists. Sadly, I was literally the only one against this (because my cleric has issues with killing defenseless people) and our back and forth on the issue didn't help calm them down. When one asked why anyone would listen to a pansy elf, my half-elf cleric threatened to let the druid have his way. I felt bad when he almost swore himself into a coma at that thought and the rest thankfully shut up after that.

Eventually I did managed to convince him out of whole sale slaughter and suggested that they deserved to be sent to one of the organisations that our different characters belonged to. He agreed and immediately demanded that they get sent to his group full of druids that were like him. The idea of facing an entire group of druids that can turn into murdering bears caused the burly tough cultist to faint and I immediately nixed that idea. So we eventually agreed to leave them in the room with a note saying that they were evil cultists and I stopped by the people I worked for before we left so they could deal with them.
Skorzah 20th Jan 2015, 12:39 PM edit delete reply
One time in a D&D campaign, my wizard and the other wizard effectively mad an immobilizing ice dress on a cultist, and began interrogating her. A bit before this, I had managed to domesticate a formerly hostile gutter rat, who I named Minnie. Our prisoner was refusing to talk, which resulted in my pulling out Minnie, and saying "you are paralyzed, and I have a rat to feed. Don't test me". It was too much for the poor girl, and she told us all she knew. We then reenforced the ice dress, and left her there to defrost. XD
Zuche 20th Jan 2015, 7:24 PM edit delete reply
Minnie mum deterrence? Well done.
Desparil 21st Jan 2015, 5:47 AM edit delete reply
And by "left her there to defrost" you mean "left her there to die of hypothermia."
Blueblade 21st Jan 2015, 3:28 PM edit delete reply
Defrost, die of hypothermia what is the difference?
Digo 21st Jan 2015, 6:32 AM edit delete reply
Yeah, that was brilliant. I love it!
Archone 20th Jan 2015, 1:05 PM edit delete reply
My last time GMing had me TRYING to scare the players in a Pathfinder game. I had the team entering a haunted house that was literally filled with a continuous Haunting Mist effect (So the map kept rebooting on them, and things might come up from behind at any moment), and individual characters were faced with scary hallucinations (the first one triggered was the Bogeyman from under the bed). And between the mists and the fact that they were there to rescue someone, they couldn't just burn down the house.

...Most of my attempts to scare them failed. I was later told that the haunting mists effect proved more annoying than scary (because they couldn't accurately map the place). The player hit by the Bogeyman effect had never actually had the fear of a monster under the bed as a child, so she wasn't frightened.

But... I did manage to scare them at one point. They had entered the basement. Which included the lower kitchens and... the pantry. They opened the door to the pantry.

The pantry appeared to be completely black and dark. But it was a shiny black... and then it began to move. And when the team realized that every square inch of surface of the pantry was covered in cockroaches...

...Cut to the team back on the first floor after their panicked flight, and the players recovering from one moment, just one moment, of real terror...
BobbyJoeLord 21st Jan 2015, 10:17 AM edit delete reply
I had a similar experience. I tried to run a "surreal happenings" campaign. And the players where never creeped-out or intrigued by anything. That is until I introduced a giant undead super computer lovingly stolen from:http://1d4chan.org/wiki/Deep_Rot first time they ever went. "Wow this is weird." It felt good to get the feeling right, even if it was just once.
Jehan 21st Jan 2015, 4:55 PM edit delete reply
Our party (Or at least most of it) had been drugged, stripped and chained up by slavers, on board their ship. Except that the Paladin, Weyland Inkheart, happened to be a Centaur. And they had only hobbled him, not actually chained him in the stall. Which had no front or bar. And Captain Rotgut stood in front of it to gloat.

He hadn't finished his speech when Weyland threw himself forward and landed on the bugger. Made it really easy to... negotiate, the release of the party. 2300lbs of Horseflesh on one's ribs makes a really good bargaining position.