Page 5 - Quest Text

11th Aug 2011, 6:00 AM
Quest Text
Average Rating: 5 (6 votes)
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Author Notes:

Newbiespud 11th Aug 2011, 6:00 AM edit delete
Newbiespud
Adventure hooks are probably the most difficult thing to design in a session. It's not enough to get the players motivated - you also need to plan the hook in such a way that the players will naturally pursue the course of action you planned for. Dungeons can be tightly controlled no matter the hook, but more freeform adventures set in populated areas offer almost hundreds of options. Miscalculating the hook might inspire your players to attack the problem in a way you didn't intend.

10 Comments:

MasterofWeirdness 11th Aug 2011, 6:17 AM edit delete reply
MasterofWeirdness
This is really good quality. The art. And I know you didn't do it.
BronieBrown 11th Aug 2011, 6:44 AM edit delete reply
I like your comics!
I've read all of Darths & Droids and I like to play Dungeons and Dragons!
But with ponies it's just awesome!

PS: Just a little request. Can you put the Author Notes into the RSS feeds?
Rockburgh 11th Aug 2011, 7:56 AM edit delete reply
The last two panels are amazing; just the way it all fits together works so well, and the punchline definitely got a laugh. (Not very common among webcomics, honestly.) You manage to blend humor with drama via the inclusion of the "Nightmare-in-the-hourglass" shot, and the exposition fits without seeming too dull; no easy feat.
SparksTesla 11th Aug 2011, 8:45 AM edit delete reply
Uh oh. Not at Nightmare Moon. At your ominous author's notes, and knowledge of how PC's tend to do things. I'm half expecting them to slaughter Ponyville as an offering to Nightmare Moon.
Jonathan 12th Aug 2011, 8:18 AM edit delete reply
@Tesla: That'd certainly be a concern with the Darths&Droids crowd, particularly Jim and Pete, but I don't get that sort of vibe from this set. Not that we've seen much of them so far, but what we have seen seems to be sticking reasonably close to their in-show personalities.
musicssound 12th Aug 2011, 10:26 AM edit delete reply
Well, this is interesting. I don't know how this is going to go, Darths and Droids was so good mainly because of the chaotic plot of the original movies, perfectly explained by chaotic PCs and no railroading. I haven't read DM of the Rings, so I don't know how it goes with so much railroading, but I suppose there are several ways you could go about doing this. No need to be too strict. Good luck!
Maklak 10th Nov 2011, 6:01 PM edit delete reply
DMoTR had frequent jokes about railroading, and players hating the campagin. It is even better than Draths & Droids. I'll paraphrase two sample jokes:
GM: You go South, to Minas Tirith.
Player: We want to explore, let's go North.
GM: Impassable forest.
Player: East?
GM: Impassable swam.
Player: West?
GM: Impassable mountains.
Player: Fine, we go south.
GM: Yes, you go south, to Minas Tirith.
Player: I hate this campagin.

GM: Your keen ranger senses let you see some tracks
Aragorn: Railroad tracks, I'm sure of it.
LimeyLassen 12th Aug 2011, 9:09 PM edit delete reply
Later you should have Pinkie multiclass in Cleric. I'd love you forever.
Lugbzurg 25th Sep 2011, 8:06 PM edit delete reply
Anypony else instantly think "FORESHADOWING", when you see panel 3?

I hope some of you know where THAT came from.
ButOfCourse 13th Apr 2013, 1:30 PM edit delete reply
It's funny, I like it.

But these are screenshots, MasterofWeirdness, not drawing. I find this amazingly amazing though.