Page 47 - Thirst for Adventure

24th Nov 2011, 6:00 AM
Thirst for Adventure
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 24th Nov 2011, 6:00 AM edit delete
Newbiespud
Happy Thanksgiving!

43 Comments:

8_days_a_week 24th Nov 2011, 6:48 AM edit delete reply
Finally, some action, as a certain barbarian would say... But first, a fall, helping a manticore instead of defeating it, and... Yeah, there isn't going to be much fighting for a bit, even now that they're in the forest itself.
DanielLC 24th Nov 2011, 12:21 PM edit delete reply
But they fought the manticore, even if they didn't defeat it. Besides, they got past it, so they'd get EXP, and that's what really matters.
Kiana 24th Nov 2011, 5:22 PM edit delete reply
Technically speaking, any method that lets the party overcome the challenge (in this case, getting past the manticore) counts as 'defeating' it. So yes, they'd get the XP.
Bronymous 1st Dec 2011, 10:48 AM edit delete reply
Someone tell that to my DM. So far the only ways we get XP is by killing enemies, or as a bulk package at the end of each session, and usually the latter.
Alpharius 24th Nov 2011, 6:58 AM edit delete reply
I have actually been tempted, on several occasions, to start singing "Giggle at the Ghosties" when I used Inspire Courage as a Bard.

I'm one of two bronies in my group though, so almost nobody would get it.
swenson 24th Nov 2011, 7:16 AM edit delete reply
That would be the perfect song for Inspire Courage, though!
Derpmind 24th Nov 2011, 10:14 AM edit delete reply
Oh comon, it doesn't matter that not everyone would recognize the reference. It's a great, funny song regardless of source. You totally have to do it!
Bronymous 1st Dec 2011, 10:51 AM edit delete reply
My group has roughly 5-8 players at any given time, but three of us are Bronies, including the DM. MLP jokes abound, and we even found ourselves with Mane 6 companions at one point, just as a single session distraction.

One of the Non-Bronies got Scootaloo, didn't get what we were doing, and decided to dissect her. He was punished.
Toiski 24th Nov 2011, 7:01 AM edit delete reply
Haha, a typical party. Danger? That means combat, which means expee and loot!
Zeeth 25th Nov 2011, 12:06 PM edit delete reply
"Deadly monster forest" aka XP farm!
Akouma 24th Nov 2011, 7:22 AM edit delete reply
Pinkie Pie looks even more deranged than usual in that 5th panel what with the cross eyes. She's staring INTO MY SOUL... and at a tree, but MY SOOOOOOOOUL. Nice screen grab on that one!

Also a happy Thanksgiving to all!
Colin 18th Dec 2011, 4:28 PM edit delete reply
...soooouuul.
Aegis Steadfast 24th Nov 2011, 7:42 AM edit delete reply
....Derpy Pie.
Rytel 24th Nov 2011, 8:02 AM edit delete reply
Prediction:

At the cliff, Applejack tells Twilight she should let go because the fall damage couldn't possibly be enough to kill her. Dash and Fluttershy swooping in to save her was just a happy coincidence.
Shining 24th Nov 2011, 8:18 AM edit delete reply
The one thing every player looks forward to in every campaign. Killing monsters, claiming loot and getting magic items.
Blaizokaran 24th Nov 2011, 1:55 PM edit delete reply
In short, time for some ass-kicking. Hell yes!
xuincherguixe 24th Nov 2011, 10:50 PM edit delete reply
Really? I thought it was making the DM cry. Huh.
Kuragari 26th Nov 2011, 6:38 AM edit delete reply
Nah, thats just a perk.

I still get a good chuckle whenever I watch Pinkie Pie Say WHEEE Lets go! at this part.

Although, I should say hear considering I have converted most of the episodes to MP3's so I can listen at work.

Which reminds me. I've actually sung Giggle at the Ghostlys out loud in the store I work at before. The looks I got were hilarious xD
Anon 24th Nov 2011, 8:21 AM edit delete reply
Panel 5: Dat derp!
banjo2E 24th Nov 2011, 8:31 AM edit delete reply
I'm beginning to suspect that the DM is deliberately trying to spite RD's player.

Which is awesome. Players need to be able to at least tolerate noncombat segments, even if they don't really like them.
Lyntermas 24th Nov 2011, 11:36 AM edit delete reply
Actually, the Everfree Forest continuously enforces that "brute force" doesn't solve anything.

Haunted trees? Laugh them away. Hostile manitcore? Animal empathy. A sea serpent who is creating an obstacle? Cut off a tail to replace its mustache.

I think when RD crosses the chasm and hears something, she's gonna be close to weeping that it's not actually a monster.
Kiana 26th Nov 2011, 7:46 AM edit delete reply
Though a lot of those situations would still be skill challenges. Trees? Fear save, maybe? Manticore would likely be a Nature skill challenge or a straight fight, except with Animal Empathy it would turn into a diplomacy check. Sea serpent? Diplomacy.

Mainly since then there's still dice rolling to grab the more action oriented players' attention and so the players have a chance of failure. (Otherwise, really? Cutting off a tail isn't much of a sacrifice, mechanically.)
Akouma 24th Nov 2011, 5:11 PM edit delete reply
Don't actively spite your players. If they're sick of noncombat sessions so they start acting out and doing awful things in-game instead of saying "Hey, DM, I'm getting a little bored of the no combat. Can we fight something soon?" then give their character some kind of punishment, then add in some filler combat sessions for next time. I have at least 3 or 4 players in my group who are absolute fiends for combat, but I've made it very clear that if they don't behave during the social and skill sessions that I'm not going to take it. Do I go out of my way to do mean things to them during the noncombat sessions? Of course not. I don't act, I react, as is my job as DM. Doing things specifically for the sake of making one player have less fun is a great way to lose a player, and comes off as cruel and unnecessary to the rest of the group. Spite makes players hate you and act out more, niceness makes them willing to slog through the sessions they don't like because they want to see the ones they do instead of getting their fix elsewhere.
Kyronea 24th Nov 2011, 8:46 AM edit delete reply
This comic has thus far been rather interesting...always fun to see someone else try their hand at a DM of the Rings style comic.

Mild query: Was the choice of 4th Edition D&D due to the fact that FIM is the 4th generation of My Little Pony shows?
Azureink 24th Nov 2011, 2:06 PM edit delete reply
Azureink
...

I didn't see that connection!

*Hands over his Brony card and walks forlorn into the sunset.*
Izandai 24th Nov 2011, 3:27 PM edit delete reply
There there, no need for that. That's only necessary if you're also an avid D&D fan.
Azureink 24th Nov 2011, 7:47 PM edit delete reply
Azureink
I wouldn't say "avid," but I love 4e.

*Facepalm.*
Alpharius 25th Nov 2011, 1:29 PM edit delete reply
Well, depending on who you ask, 4e is Dungeons and Dragons in name only.
Kiana 26th Nov 2011, 3:34 AM edit delete reply
It's still D&D. Look at how different 3e was from 2e. This whole "Rwar, it's not D&D!" thing is rather silly, since each edition had already changed significantly from the previous.

And I LIKE 2e, 3e (well, 3.5) and 4e. I just prefer 4e because it's easier to remember.
leafia6 24th Nov 2011, 8:55 PM edit delete reply
Wonder how these players would react when the DM tells them that the Everfree Forest basically functions like our world?
Alpharius 25th Nov 2011, 1:30 PM edit delete reply
But it doesn't. Our world doesn't have manticores, sea serpents, cockatrices, or malevolent trees.

And if they did, they wouldn't be nearly as friendly as the ones in the everfree forest.
TheDoomBug 25th Nov 2011, 1:36 PM edit delete reply
I wouldn't call those trees malevolent. Spooky, but not malevolent
Kyronea 25th Nov 2011, 6:58 AM edit delete reply
Oh, alrighty. I honestly only realized it myself just yesterday, so I wasn't sure if it was intentional or not.

Still funny when you realize it though.
leafia6 25th Nov 2011, 3:07 PM edit delete reply
I meant that the passing of the seasons is basically like our world. Things grow and animals take care of themselves. It's unnatural in the pony's world.
Dragonflight 26th Nov 2011, 12:27 AM edit delete reply
4e isn't really D&D. It's a paper version of an online MMO. A good example of a real 4th edition D&D is Pathfinder, which builds on what 3rd edition brought to the table.
Kiana 26th Nov 2011, 3:35 AM edit delete reply
See above about my comments on this type of attitude. Tell me, how do you feel about the change from THAC0 to the standard d20 to-hit rules? =D
Kiana 26th Nov 2011, 3:39 AM edit delete reply
Please, characters in 3e could ALREADY survive a fall from ORBIT! That's including fire damage from FRICTION! Do not propose to tell me 4e is such a huge change.

It's more about mighty heroes doing super-human things, yes, but it's nothing you couldn't already do in previous editions.
Krishnath 26th Nov 2011, 5:20 AM edit delete reply
3E (and by extension 3.5 and Pathfinder) is better than 4E. However, this does not mean that 4E is bad. The main difference between the two is that while 4E is easier to learn, 3E is more flexible. In 4E You have around three possible builds for a character of a particular class if you want them to be effective. In 3E however, there is infinite variety for each class, no two wizards (just to make an example) are exactly alike because there are so many possible choices to make. You want to make a wizard without spells that deals damage? In 4E you can't and still be effective in combat. In 3E however, you can (charm person, color spray, and sleep are all available at first level).
However, in 4E the player races are far more balanced individually.
Some of the other differences include: 3E has a better alignment system (if it is used correctly) while 4E has a better quest reward system. 3E has easy to use rules for spell and magic item creation, 4E has simple monster creation rules (seriously, it takes up one, yes one, page in the DMG).
There are many other differences between the two, to many to list here, but both have their merits. I personally prefer 3E, but I came to that conclusion after having tested 4E for several years. That said, I have co-opted some of the fluff from 4E to my campaign world (most notably the cosmology as I like it more than "the great wheel" of previous editions).
Kiana 26th Nov 2011, 7:22 AM edit delete reply
You state '3e is better' like it's a fact. It isn't. It's an opinion. One you're entitled to have, but still only an opinion.

Yes, builds in 4e are more standardized, but only three per class? Hardly. I've done some rather off-the-wall builds that were still effective.

One of the PERKS to 4e is that it doesn't all fall apart at higher levels. There's a point you reach where you have more potions and easy resurrections so death is meaningless. There's a point at which magic users will always outshine physical classes. There's a point at which every monster you're facing is immune to a wide variety of non-damaging spells.

Every experience I've had with 3e has had some jerk using a dozen different source books to create a game breaking character. A character that UTTERLY destroys anything resembling balance. 4e, I've only run across a few such characters, most of whom were Wardens.

Apparently I have never once seen 3e's alignment system 'used correctly', since every game has had one Lawful Anal character and one Chaotic jackass. And the same argument could be made in favor of 2e. 4e's alignment system is intentionally more vague to avoid all the problems of players or DMs grossly misinterpreting how it's supposed to work.

Though I personally just IGNORE the alignment system. 4e was at least wise enough to remove the alignment based spells. "Protection from Law/Chaos/Good/Evil" just BEGGED for arguments about what fell under their purview.

I've not found 3e to have easy spell and item creation, as getting proper balance can be a pain in the arse. 3e's monster creation was similarly a pain. 4e hasn't given me any troubles in terms of custom content.

Speaking of custom content, I'm running a My Little Pony campaign and I'm currently working on a Xenogears campaign, both using homebrew content that's compared against basic 4e for balance. I haven't had any problems yet.

So in closing: You are welcome to your opinion and I will respect that you have preferences that differ from my own. But please, do not state them as facts. They aren't facts.
Krishnath 26th Nov 2011, 7:47 AM edit delete reply
I apologize, it was not my intention to come across that way. What I meant to say is that I (personally) feel that 3E is better. Sadly, English is not my first language, and as such I occasionally make mistakes such as this.

As for game breaking characters in 3E, as a DM I hate those, and as such tend to limit which books are allowed to be used to create characters. I only allow 3rd party books on a case by case basis, and only after I have had a chance to look them through. And should a completely broken character manage to slip through, I have ways of dealing with that as well, but other than a few munchkiny attempts the first year or so, I haven't had any problems.

As for people who can't play their alignments properly, that is as much the DM's fault as the players. Some players think that Chaotic Neutral means they can do whatever they want, it is the DM's job to show them that this is not the case. If a character acts like his CE (i.e. running around burning down houses and killing the innocent just because he can), then he is Chaotic Evil, and as a rule CE characters end up either dead or as NPC's. The same if a character is supposed to be chaotic good and acts lawful evil, then his alignment will start to change to reflect his behavior. I have never had a problem with lawful characters however, even the most stoic of lawful characters I have encountered have been more of the I will follow the laws of where I am to the best of my ability if I find that they are just, and if not I will try to change them within the system. Heck, I once managed to have a LE evil wizard in the same party as a LG paladin of Bahamut, but since the wizard never actually broke the law, the paladin did nothing against him. There was some tension between the characters, which was a given, but there where never any "He is evil, therefor I will slay him" problems.

As for the item creation and spell creation aspects in 3E, I have personally never had a problem as the rules are quite extensive in their descriptions and samples. Spells are easy for example, once you have the effect you want, look for similar spells with similar effects, and put it around the same level as those, if it is more powerful increase the level, if it is weaker, lower it. Of course, some times you will have to wing it. For example, a conjuration spell that summons a (non-magic weapon) for 1 minute per caster level would be fine as a first level spell as it is far from game breaking. There are also tables (in the DMG) that shows the appropriate level for spells that deal damage depending on whether or not is is an arcane or divine spell.

But again, this is my personal experience, and as such should not be taken as fact.
Wynni 26th Nov 2011, 12:42 AM edit delete reply
I wouldn't know, never touched that stuff. Happily stuck back on the apex of first and second, with a little homebrew thrown in for spice.
SONIC FREAKING RAINBOOM 1st Mar 2014, 5:54 AM edit delete reply
DDDDDDDDDDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRPPPPPPPPPPPPPPPPPP
Stainless Steel Fox 21st May 2015, 5:54 PM edit delete reply
"Hey girls, the only thing stopping us is the deadly monster infested forest!"

"Ahm in!" "Let's go!" etc

AD&D party. That is all.