Page 397 - Without A Paddle

1st Feb 2014, 6:00 AM
Without A Paddle
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 1st Feb 2014, 6:00 AM edit delete
Newbiespud
This happens less often than you think. Usually, for me, it's the other way around: So much planning to the point of inaction.

Story time! Tell a story in the comments about going into danger without a plan.

85 Comments:

AlternateUniverse!Zuche 1st Feb 2014, 6:05 AM edit delete reply
I completely feel for Twilight in the last panel.

If you end up doing something great for the party, that is now all you will do. Forever. They'll chain you up, feed you on one grain of rice a day and berate you when they feel like you aren't doing the specific thing good enough.
banjo2E 1st Feb 2014, 6:33 AM edit delete reply
banjo2E
My cleric once became our go-to navigator and diplomat simply by virtue of owning a Rope of Climbing and speaking Draconic.

The Rope of Climbing was mainly used to cross rivers.
Specter 1st Feb 2014, 6:43 AM edit delete reply
and I'm to guess the Draconic part is because their were a number of dragon (like) beings that needed to be talked to?
banjo2E 1st Feb 2014, 8:11 AM edit delete reply
banjo2E
Lizardmen, yes. The campaign (at least, the portion I played; I moved out of state midway through) was 75% walking through jungles and 25% walking through dungeons within said jungles.
Specter 1st Feb 2014, 9:06 AM edit delete reply
Lucky, the only way I ever get to see lizardmen (Or any creature I want to meet) is if I play as them, Or if my friend decides to use them in his zombie campaign. Yeah, not really the same. Plus, meaning to say this for a while banjo2E, your picture is both adorable, and very realistic. I applaud you.
Digo 1st Feb 2014, 9:27 AM edit delete reply
I wish it was like that for my group. Bunch of ungrateful murder hobos. Last time I was the cleric two other PCs nearly died because everyone apparently forgot that I can heal gaping wounds.

We weren't even in combat at the time!
Cshoes 1st Feb 2014, 12:00 PM edit delete reply
In my current campaign, I'm the squishiest person in the party. I nearly die roughly every 10 minutes or so. Not because of combat, because the DM can't roll to hit me to save his life, but due to another member of my party and I getting into arguments and both of us being chaotic evil.
JenBurdo 1st Feb 2014, 6:11 AM edit delete reply
Well, they say no plan survives contact with the enemy (except perhaps for the first few moments of a surprise attack). So why bother having a plan in the first place?
Digo 1st Feb 2014, 9:28 AM edit delete reply
Pretty much how my group operates when I'm the DM. Their plan usually doesn't get more complex than "Get 'em!"
Disloyal Subject 1st Feb 2014, 9:44 PM edit delete reply
That's why plans have to be tweaked on the fly, though most of my second party's degenerated into 'don't let the barbarian get the rest of us killed.' Oh, and I learned the hard way to not shoot into melee... would've done less friendly fire damage if I was just unloading Burning Hands every round...
Draxynnic 2nd Feb 2014, 1:23 AM edit delete reply
Because it's good to at least know what your allies are SUPPOSED to be doing...

...and it's still easier to adapt on the fly from the basic framework of your tattered plan than to build from anarchy. Plus, if a plan even survives one round, that often puts you in a better place than if you'd just leeroyed in.
ANW 1st Feb 2014, 6:27 AM edit delete reply
Yesterday ended with a tie between Zecora and Discord 5-5
In the case of a tie, I will cast my personal vote.
Sorry Discord, but I vote for Zecora.
Round 3
The Bubbly Mailmare
Derpy/Ditzy Doo
Captain of the Guard
Shinning Armor
Flutter's Semi-Kind Bunny
Angel
Who will move on
FanOfMostEverything 1st Feb 2014, 6:58 AM edit delete reply
Good mailmare.
Best pony.
Ditzy Doo.
Digo 1st Feb 2014, 9:29 AM edit delete reply
Semi-kind? Dennis the Menace of bunnies more like.
Destrustor 1st Feb 2014, 9:44 AM edit delete reply
Destrustor
Derpy.

Sorry Shining and Angel, but neither of you is an adorable filly who melts my heart.
Dakkath 1st Feb 2014, 10:31 AM edit delete reply
Derpy, all the way. Even if she did drink straight from the chocolate fountain.
Classic Steve 1st Feb 2014, 10:50 AM edit delete reply
Shining Armor. He may not appear in any good episodes, but I love his dynamic with Twilight.
Tatsurou 1st Feb 2014, 1:00 PM edit delete reply
Tatsurou
Derpy. The underdog who was nearly erased, only to come back and actually play a major role in the episode. While her name wasn't mentioned, she is now a mane cast member, and first in our hearts.
Derpy, we stand up for you!
kriss1989 1st Feb 2014, 11:20 PM edit delete reply
kriss1989
As a fan of the Linaverse, I can't not pick Ditzy, the AU EoH of Kindness and best mother ever!
Thar 2nd Feb 2014, 11:36 AM edit delete reply
Gotta love that little scamp, so I say Angel.
aylatrigger 2nd Feb 2014, 11:11 PM edit delete reply
aylatrigger
Derpy, hooves down.

...and Shining Armor gets negative points because he went all LG paladin on a character I was playing in a pony larp at a brony con... He ended up brainwashing my LE too-scared-of-everypony-else-being-powerful-and-good-to-do-more-than-Poke-The-Poodle character, making her good and removing all memories of her sister. Which basically turned her into a sad shell of her former existence. ...I probably shouldn't take it out on Shining Armor for what happened in a game, but he's fictional in the first place so I will.
Specter 1st Feb 2014, 6:28 AM edit delete reply
... well, I suppose the time we had the bard become the meat shield for a few turns to take the hits would count, since the player decided to make an army of them. (Long time reader, first time poster, just because it's early, and I have nothing to do.)
Specter 1st Feb 2014, 6:31 AM edit delete reply
Also, out of curiosity, is today spring forward day or something?
Specter 1st Feb 2014, 6:31 AM edit delete reply
Never mind, I figured it out.
banjo2E 1st Feb 2014, 6:31 AM edit delete reply
banjo2E
...Your bard made an army of themselves?

Was this an abuse of illusion spells, or were they playing some sort of hive mind race?
Specter 1st Feb 2014, 6:34 AM edit delete reply
No, actually he made a really crumby bard with beginning stats, and actually had this plan to... well actually I don't know, we never got around to it, but he did mention some time after the campaign he wanted to have his bards make like the worlds first "Military sized band"
Specter 1st Feb 2014, 6:36 AM edit delete reply
As for how he had so many in the first place, his bard got cursed to asexually multiply by 1d20 times a day, because he and the DM thought it would be funny to watch everyone else figure out how do deal with it.
Specter 1st Feb 2014, 6:40 AM edit delete reply
... I just realized what my current self-other post chain currently is in a short amount of time by numbers, and this is only adding to it. I should probably check this again in an hour and... work on my script or something...
Solitary Performance 2nd Feb 2014, 10:07 AM edit delete reply
Make an army of bards... And then, suddenly, I have a flashback of watching The Gamers, because one of the players had a character so regularly killed that he just made like, a hundred copies of his character so that when the inevitable death happened, he had another to toss at the foes.
Specter 2nd Feb 2014, 1:27 PM edit delete reply
Believe it or not, we had that running in the background from another room, because the DM's brother wanted to try being the DM, and one of the other adventurers (jokingly) suggested it.
Mabbz 1st Feb 2014, 6:57 AM edit delete reply
Well, my first ever combat in my first ever RP probably counts. My character was a necromancer/illusionist with a massive grudge against daemons. Our first fight had us get ambushed by daemonic wolves.

After immediately butchering 6 wolves with a single spell, I was feeling pretty badass and decided to shroud myself in shadows and attack them with a staff and knife in melee.

I imagine the GM was being nice to me, as I didn't suffer any major injuries and I managed to retreat to my allies safely (killing more wolves on the way). Still, things looked bad for a while there.

Then I died in the next combat when our plan involved me going into melee again. Apparantly I don't learn.
MumaKirby 1st Feb 2014, 7:13 AM edit delete reply
MumaKirby
Running a game today for my brother's friends... probably. It was somewhat sprung on me, so I have no idea if anyone's even going to be here. Woo, no sleep!

Running in without a plan? Just about every game I've ever been in. "Hey, we're pretty sure that the proof they blew up the embassy is in their basement. Let's sneak in!"

"Okay, you made it in, there's the evidence. Security's been alerted to your presence. What now?"

"... We probably should've thought about this a little more."

"I take one of the guns used to frame the rebels so we can give it to the authorities later."

"I WIRE THE REST OF THE GUNS TO EXPLODE."

/may or may not have been the last person/
DeS_tructive 1st Feb 2014, 7:32 AM edit delete reply
A very recent example - happened two weeks ago.

My superpowered secret agents found out an important contact was captured in a high security prison, so they decided to let themselves be captured so they could talk to him.

Enter the Oubliette: A remote controlled base suspended over an active volcano. The prisoners have explosives around their neck, around their wrists and ankles, and over their heart. A timer counts down the time until they go boom. They have to fight deathmatches against other inmates, do chores around the prison or fulfill internet audience requests to gain minutes.

They try to remove the bands - BOOM! They use powers - BOOM! And if anything goes really bad, the whole prison is just dropped into the lava.

Oh, and the other inmates were the most dangerous psychopaths the world had to offer.

To quote the team leader "Maybe we should have done some research first."
DDDragoni 1st Feb 2014, 7:41 AM edit delete reply
In one of my campaigns, another player initiated combat by tackling a Balor off of a 90-story building, Note: Balors can fly. His Goliath couldn't.
Specter 1st Feb 2014, 8:00 AM edit delete reply
I might as well say this, since it was what got me up to go here this morning anyway (other than the absolutely freaking awesome comic). Is if I ask a question to Newbiespud? (I'll return to see if I can in an hour, if not by then, than after my ITT tech visit, at around 8, 9 P.M.
Specter 1st Feb 2014, 8:01 AM edit delete reply
Oh for the love of... I'll restate that, "Is it ok if I ask Newbiespud a question?
Thar 1st Feb 2014, 8:19 AM edit delete reply
I assume that sleep was playing some fun games with your mind?
Specter 1st Feb 2014, 8:39 AM edit delete reply
Actually I kind of just got up, but yeah. five hours and no way to sleep again kind of does that. Hurray for weekends.
Specter 1st Feb 2014, 9:13 AM edit delete reply
Ehh screw it, don't bother answering Newbiespud, or anypony who can answer for him, I'll just say it. I am currently working on what might be the best I can do as a MLP game that is (or won't) strictly be d20 (Or dice in general) based. I have been working on it for a few weeks now and have a dire need for comments, cause my siblings suck. I'll be posting where you can find it when I return, or you can go to deviantart and look my profile up manually. I'm Mark7shadow, just comment or something, and by the end of the day, I'll post twice more. See what ever anyone says in a few hours, bye.
Lyntermas 1st Feb 2014, 4:18 PM edit delete reply
Lyntermas
Have you heard of the Pony Tales system?
Specter 1st Feb 2014, 7:30 PM edit delete reply
Yes, read some of the adventures our four fearless ponies, and their beloved npc allie (the assistant of the pony who died) I tried to find the system, couldn't, gave up. Plus, this is more of a stradegy, not rpg game.
Specter 1st Feb 2014, 7:51 PM edit delete reply
Why? Have you heard of "Roleplaying is Magic"? (I have no freaking idea on how to get the "Instant access button click thing, help).
kriss1989 1st Feb 2014, 11:24 PM edit delete reply
kriss1989
I think RPiM is better if you don't want a combat oriented or focused game, but more slice of life stuff.
Specter 1st Feb 2014, 11:33 PM edit delete reply
That's pretty much what I like. Sure, most people I try to play it with are just flat out killers, which leads to my detective agency to track them down (Which is easy, since they can't outsmart my Sherlock-Moriarty mind). They always choose one of two locations. A) Canterlot castle if they aren't a brony cause they wanted to kill the ruler (They're already dead.) or B) (They're a brony) they're trying to get Pinkamina to join them, but they end up taking rainbow's place in "Cupcakes". P.S. I hate that abomination book so much, that I wish it would be destroyed by the power of a "Mole" of suns. points for whoever can post how much a "Mole" is.
kriss1989 2nd Feb 2014, 12:15 AM edit delete reply
kriss1989
A mole is the number of atoms/molecules it takes to weigh a gram. Not exactly a lot of sun power there.
Malroth 2nd Feb 2014, 1:05 AM edit delete reply
Incorrect, a mole is a collection of Arvragrado's nubmer of things which in the case of atoms or molecules just happens to have a mass equal to the atomic weight in grams.
Specter 2nd Feb 2014, 9:42 AM edit delete reply
Really guys? It's in chemistry. 6.08 times 10 to the power of 24.
Specter 2nd Feb 2014, 9:45 AM edit delete reply
You know, it's funny. How one question/word from an individual actually have multiple meanings, and yet, can be right/wrong every time.
Akouma 1st Feb 2014, 9:27 AM edit delete reply
Akouma
Aw, I can't possibly answer this. None of my groups do anything unless we have a plan of some nature regardless of quality. So here's a story about a CRAZY plan, instead.

In the Iron Kingdom RPG game I'm in, our mercenary contract was surrounded and outnumbered by creatures called dreggs. (They look like this: http://i13.photobucket.com/albums/a255/TimVanBoening/Dregg2.jpg) Our group usually avoids a bad fight when we can, so we ask them what they want. Their answer is that they want guns. We can't in good conscience arm the native band of raiders. So we pool together everything we know about dreggs to try and earn their respect/scare them into taking a worse deal. A couple knowledge checks later, we known they respect displays of pain tolerance...

So we light one of our party on fire after covering her in coal dust, then have her walk over and deliver a couple of pistols (we had someone go with her to deliver the shot and powder; we weren't STUPID) to the dregg chieftain. Having earned their respect, he accepts the otherwise pretty measly deal. It's also worth noting that said party member was immune to fire and the dreggs just didn't KNOW that. She actually had a pretty good roll to pretend like the fire really hurt.
Digo 1st Feb 2014, 9:35 AM edit delete reply
"Tell a story in the comments about going into danger without a plan" -Spud


This is the M.O. of my group. Soooo many examples. Dragons, liches, that room with the big smashy-chompy-crushing piston trap... they just don't care to plan. Therefore, I don't care to hold back on the damage rolls. :D

On the flip side, there was one time they did make a plan - The PCs were about to confront Orcus' avatar so they came up with an actual sound battle plan that worked with each member's strengths. The fighters flank and keep Orcus busy (they have the Fort saves to resist his death attack), the mages hang back and counterspell everything, the druid sneaks to his throne to grab Orcus' wand, and the bard Buffs/debuffs as needed and backs up the fighters by keeping the skeleton minions busy.

It was a good plan and it worked... until the 5th round of combat when the druid decided to use Orcus' wand instead of just breaking it like the plan called for.

Ended up killing himself, the bard, the "Batman" type wizard, and Orcus got away to fight another day. :p
Jgame 1st Feb 2014, 9:53 AM edit delete reply
Usually, my group just talks and talks about what to do and goes off the rails. At one point we had an ambush oppourtunity on two goblins, in which after five minutes of of discussion, I ended it with "I lift up my briefcase, utter a battlecry, and charge at them."

I ended up kocking down two of my own party members in the first round (I was in back and an overweight character) before knocking both goblins over in the second.

It got the action moving, but my party mates hated me for it.
Raxon 1st Feb 2014, 9:59 AM edit delete reply
Raxon
I know how Twilight feels, because my characters go into things without a plan, and they do it often.

Let's see... Danger without a plan. Hmmm... Hard to say. I could tell about the time Raxon fought an eldritch abomination that would be a class X-2, possibly an X-3 if it had been allowed to go on longer, eventually becoming a borderline class X-4 since it swallows solar systems whole.

Sure, it was dangerous, but it was still weak from its eternal slumber beyond the veil and all that stuff. Also, good lord teleport spam is needed for that kind of fight. We are talking about a super secret final boss right out of a Shin Megami Tensei game right here, except the game is hacked to be immune to everything but that one weapon that you can only use once per turn, that you never used because you like having an Earth to live on.

Teleport spam is not broken. It is the only way to win, and even then it took four freaking days to smash the thing's eye enough to stun it and seal it away again. He had the worst case of mana fever anyone had ever seen. See, when you cast too many spells, you get tired. Keep casting spells, and you become ill.

Continue casting spells, and you will heat up to the point where you no longer resemble a person, but look more like a hot dog left in the microwave for five minutes. Raxon cast more spells to counteract that, shunting all the heat into his feet, turning this into a race against time as his legs became essentially useless candles, slowly burning closer and closer to his vital organs. But he won and lived to tell the tale.

And that's the story of why Raxon doesn't have any kids. Oh, and why plans are good, I guess.
kriss1989 1st Feb 2014, 11:27 PM edit delete reply
kriss1989
Oh God, Matador level hard?
"I challenge you to a duel!"
Raxon 2nd Feb 2014, 12:43 PM edit delete reply
Raxon
It's time to d-d-d-d-d-d-duel!
you know that guy 2nd Feb 2014, 6:26 PM edit delete reply
I'm just glad Raxon doesn't have telefrag powers.
Raxon 3rd Feb 2014, 1:29 AM edit delete reply
Raxon
There are safeties built in to prevent teleporting into walls and things. The spell itself is designed that way from the ground up. He's not that crazy.

He might have been overpowered, but he didn't do much with that power. I mean, yeah, the elves and goblins got wiped out, but someone was eventually gonna get sick of their crap.

Raxon had incredible power, yeah, but let's be honest. He fought lovecraftian eldritch abominations. He was reasonably powerful to face things that want to eat the planet.

He can just teleport you five feet off the ground and horizontal, though. Just don't ask how he breathes in space. The explanation will make your head hurt.
Blues 1st Feb 2014, 10:32 AM edit delete reply
I am never, never ever without a plan. Even if I have to make one up as we're going along.

Like that one time there were a bunch of hostages in a barn, having been kidnapped by anarchist peasants. Our plan then consisted of "let's sneak slightly closer, kill those guards, and then see how it goes." So we snuck closer, killed one of the guards, and then the other one alerted the rest (sixteen in total, plus the monk and two sorcerer commanders) to our presence. It sort of devolved after that. Especially when the monk disarmed my swordsman. Twice. Somehow we won without anyone dying.
Cshoes 1st Feb 2014, 11:56 AM edit delete reply
My story is from the first session of my first campaign ever. I was a Drow Sorcerer who had nearly died about a minute and a half into the session, because the DM thought it'd be funny and 2 HP is OP. I found a big hole in the ground and decided to push someone in it. Our party's rogue, because why not. Needless to say, we all ended up in the whole, alive, which led to a small boss fight, everyone nearly drowning, and me acquiring my own weight in gold. No plans led to me becoming the richest character in the party and everyone else loving me for saving them at the last moment. It was beautiful.
Freelance 1st Feb 2014, 12:13 PM edit delete reply
During the campaign, we were tasked with helping a tyranical empire--mostly because we were brazen enough to actually set up trading relations with them. A faction was not happy with dealing with outsiders and called upon diabolic forces in order to engage in a war.
Our party had just delt with another problem and came across this huge battle. The party spent a good 15 or so minutes debating just whether or not to actually get involved. I, knowing that we eventually would, took the initiative and actually joined in on the Empire side and started slaughtering a whole bunch of those literal outsiders. It took the party another 10 minutes to come to the conclusion and to realize that the swashbuckler wasn't there with them and had already headed out.
Yeah, he read "The Art of War" by Leeroy Jenkins. He made it work, too.
Steeeeve 1st Feb 2014, 12:59 PM edit delete reply
back when Wow was good, I was buds with a fellow Paladin. I forget his name, but he called himself 'The Holy Bezerker, studnet of the Great LEEEROOY JEEEKIIINNSSSS!"

so much smashie. and pain. for both sides.
Disloyal Subject 1st Feb 2014, 9:40 PM edit delete reply
Leroy would have a studnet, wouldn't he?
...sorry. A little.
HappyMuffin 1st Feb 2014, 1:48 PM edit delete reply
In the games that my group played, running in without a plan was suicide. We were playing a Game of Thrones campain, and the DM had an "obvious" way for us to complete our task.(it wasnt very obvious)

Now I should mention that throughout the game, my charecter has been the source of wonderful plans that involve his:nearly being shot to death, Jumping from the very top of a gaurd tower, escaping through sewers while badly wounded, nearly being burned to death by a dragon, jumping off a giant cliff, enduring tourture, antagonising a larger dragon and the King of Westerose while having nowhere to run, getting mugged, having a dead mugger's friend turn me in to the gaurd of a city whose language I dont speak, nearly being shot to death again, and living on board the ship of an obvious assassin and his pet jungle cat for months at a time. Throughout all that I'd almost died once for every member of the party. I suck at planing.

So despite the first time I actualy had a good plan the entire campaign it doesn't work because we overlooked 1 detail. It ended with us needing to assassinate one of the strongest fighters on our side to cover our asses.

But then the time we went in without a plan it was a TPK so I'm not sure if my plans are bad or the world just hates me.
Mandolin 1st Feb 2014, 3:34 PM edit delete reply
Going into danger without a plan?

That describes 95% of my D&D group's encounters. (The other 5% of the time the plan is usually along the lines of, "Well, we know it's a trap, so let's just bless the party and walk into it anyway.")
Digo 1st Feb 2014, 5:30 PM edit delete reply
We share the same group it seems. :D
Curb 1st Feb 2014, 6:19 PM edit delete reply
Well, getting my hands on the Pathfinder core book soon, can somepony point me in the direction for the rules and stats for running ponies in it? some friends of mine are interested in trying it out.
Pathfinder 1st Feb 2014, 6:39 PM edit delete reply
Pathfinder
I have a good one from my PF campaign. The team was always good on planning. Sometimes of course their plans were cast away after 5 minute of action, but most of the time they were doing well. Most of them had strategic inclinations, but elven mage was the one that kept everything running. They were finnaly let in to the last Elven City in the region. Everything seemed fine - other members were treated as more of servants of Mage but they had nice rooms and good food so they didn't complain. And as I hoped the fact that Mage was a bit of celebrity in the city made him careless and he let happened something that he always prevented - he split from the party and scored a date with one of the elven priestess. Life is good. But soon after he left for it the team finally figured out something important. Cleric remembered that he didn't noticed her when he was checking his robes in the mirror. He then understood why - she didn't have reflection. She was a vampire and their mage was with her. And their there was. In the elven city. With hundreds of elven warriors, multiple temples with holy water and easy access to stakes, garlic and everything. But they just rushed after her and Mage without even alarming anybody. In the meantime priestess revealed herself to mage. I thought that here is were team will have to barge in to save him. Nope he managed to land her in the unbreakable sphere for 9 rounds and used dimension doors to get to the nearest temple. Then rest of the team came and found sphere which 12 sec latter vanished. Still feeling good about whole figthing a vampire without even silver weapons they attacked. After two rounds there were silence around the table - Main fighter just rolled 17 for attack and she missed. Then one word: run. 2/3 made it but a rogue was lost and vampire run away. Then came Elven Mage with holy symbols, stakes and backup from elves. One of this times when this witty character didn't even know how to comment on the situation.
Specter 1st Feb 2014, 7:33 PM edit delete reply
I'm back, and I'm overjoyess to see that my posts are being answered by the greats of this site. Next post is the link to my game that (hopefully) will become an awesome MLP Video game (I just need Hasbro's permission)
Guest 1st Feb 2014, 7:36 PM edit delete reply
As promised, title is "description Below"

http://mark7shadow.deviantart.com/journal/
Specter 1st Feb 2014, 7:47 PM edit delete reply
Sorry, forgot my name last time.

Warning: Possible word wall.

Individual entrees:
http://mark7shadow.deviantart.com/journal/See-discription-below-431056450

http://mark7shadow.deviantart.com/journal/Warning-OC-s-431203896

http://mark7shadow.deviantart.com/journal/End-of-intro-431204271

For anypony who wanted to know, I am using a combination of Hasbro and cannon/fan-fic material, if you want proof, you'll notice their is both Ditzy and Derpy. Let that be a lesson (and a harsh one at that) for the universe to confuse me with "Same character/Different names". Also, if you have any comment, criticisms, opinions, or if your a grammar-Nazi, for the love of (Random pony deity name here), let me know. Thank you.
Specter 1st Feb 2014, 7:55 PM edit delete reply
OH! before I forget, Newbiespud, I have shared this with everyone I know who is a brony, dnd player, or someone who can tolerate both (like people who don't care, but love to read, or like fan-fic's just because). I'm at about fifty or so people, and there are more at the college I plan on going to.
ArkenBrony 1st Feb 2014, 8:36 PM edit delete reply
ArkenBrony
Ooh, I've got a good one. we were playing the fire giant adventure, which you learn involves drow who are secretly in control. Our party consisted of 8 people, one of which was the sole surviving drow of her clan, so therefore the matron, an challenged the leader of the group for an opportunity for diplomacy. now we knew that diplomacy wouldn't work, we just wanted to get into the midst of their ranks, so there we were, in the center of about 40 drow, about 6 of which had pc classes, and a fight broke out. this was the point where we realized we didn't actually have any plan for being in the center of 40 drow, and just started casting spells and attacking, and half of us died, and the leader escaped.
EricStarstorm 1st Feb 2014, 9:03 PM edit delete reply
We were about to enter this undead-infested manor. All the players knew that we would probably be engaged the moment we stepped through the door.

Naturally, before we had time to make any preparations, I kicked the door in. It flew across the room and shattered against the back wall, because it was already falling apart.
Specter 1st Feb 2014, 10:17 PM edit delete reply
Oh *^%@, I just remembered another story when I was going through some previous notes.

I and like eight other adventurers were going through my older brother's campaign (It was complete bull, think of "Stay Alive" the movie) We were in a dining room with these zombie girls (twenty-nine, killed one earlier), and our rogue said "F- this" took the gold chandelier, busted through the nearby stained glass window, and ran. Our main goal at the time was to use the rogue to sense any death-traps, so our CN paladin, who had in a earlier campaign found a Deck of many things, said "Did the rogue steal my deck?" (No) "Then I start pulling cards" (How many?), to be fair he was new. "All of them". One second later, our plan was run from what would be ground-zero for the apocalypse. Danger: Zombie girls in sadistic campaign. Plan: Use the rogue for traps, and the paladin to smite. Result: A new campaign.
kriss1989 1st Feb 2014, 11:29 PM edit delete reply
kriss1989
I make and discard plans fast. Sometimes I run out of letters and numerals and wind upon symbols, like the time I defeated a machine deity single-handed with my human level super thanks to plan umlaut. It worked much better than plan semi-colon.
Specter 1st Feb 2014, 11:37 PM edit delete reply
Also, I'm serious about checking out my little game/story thing. Please? (It's not planned as a d20 game, I am planning on making a video game of it. But the handy d20 system works well enough for it.) Little unclick able links above. :(
Codeman 2nd Feb 2014, 2:08 AM edit delete reply
We pretty much always went in without plans for most of the groups I've played in. Planning was usually either very minimal or non existent, and every time we did plan, it usually took about a half hour to decide anything.
Vulpi 2nd Feb 2014, 4:00 PM edit delete reply
Okay, story time about plans? I have two.

The first one was in my first RP, We had a bard, sentinel, wizard, ranger and rogue that were asked to recover a stolen shield from a bandit clan. When arriving near the camp the bard, who to this point showed his abilities by fist-fighting goblins and threatening entire bandit patrols, offered a pretty good plan.

First, the wizard would go off a distance with whistle-grass and smoke sticks, setting signals up around the camp to draw out their guard. The rogue and ranger then snuck around to assassinate the remaining bandits, afterward the bard would buff the sentinel as they both charged in.

This was the 'plan,' but when the wizard was halfway done with his signals and the rogue/ranger pair had started sneak attacking people, the brad walks right up to the guards and starts speaking nonsense in abyssal. The plan was ruined and the group had to cheese it, just charging in at random from their positions without the wizard as backup.

It was fun being the bard.

In a later campaign, I was playing a cat-folk monk in the 3.5 system. We were running the Sunless Citadel campaign. My party was a human fighter, orc barbarian, Halfling paladin, elf cleric, and dwarvish bard.

Like my bard from the previous campaign, the monk had a tendency to run ahead. Unlike my bard, he swapped planning skills for fighting. He would constantly find himself in the middle of a large group of enemies, but the group would never help him out because they figured "he can take it."

At the point when they were confronting the gobbling chief, Meadow (the monk) charged right through the doors to the chiefs room without the party, up to the chief, and started punching him and the rest of his guards.

The goblins were terrified of him, and instead ran away to attack the rest of the party who had much more difficulty fighting than the cat-folk. they stopped letting me fight on my own after that.
Vulpi 2nd Feb 2014, 4:00 PM edit delete reply
Okay, story time about plans? I have two.

The first one was in my first RP, We had a bard, sentinel, wizard, ranger and rogue that were asked to recover a stolen shield from a bandit clan. When arriving near the camp the bard, who to this point showed his abilities by fist-fighting goblins and threatening entire bandit patrols, offered a pretty good plan.

First, the wizard would go off a distance with whistle-grass and smoke sticks, setting signals up around the camp to draw out their guard. The rogue and ranger then snuck around to assassinate the remaining bandits, afterward the bard would buff the sentinel as they both charged in.

This was the 'plan,' but when the wizard was halfway done with his signals and the rogue/ranger pair had started sneak attacking people, the brad walks right up to the guards and starts speaking nonsense in abyssal. The plan was ruined and the group had to cheese it, just charging in at random from their positions without the wizard as backup.

It was fun being the bard.

In a later campaign, I was playing a cat-folk monk in the 3.5 system. We were running the Sunless Citadel campaign. My party was a human fighter, orc barbarian, Halfling paladin, elf cleric, and dwarvish bard.

Like my bard from the previous campaign, the monk had a tendency to run ahead. Unlike my bard, he swapped planning skills for fighting. He would constantly find himself in the middle of a large group of enemies, but the group would never help him out because they figured "he can take it."

At the point when they were confronting the gobbling chief, Meadow (the monk) charged right through the doors to the chiefs room without the party, up to the chief, and started punching him and the rest of his guards.

The goblins were terrified of him, and instead ran away to attack the rest of the party who had much more difficulty fighting than the cat-folk. they stopped letting me fight on my own after that.
you know that guy 2nd Feb 2014, 6:28 PM edit delete reply
Whose bubble is the very last one? Pinkie Pie's, in character?
Jgame 2nd Feb 2014, 8:39 PM edit delete reply
Judging by the tiny text, likely Fluttershy trying to break up the argument without flaring it up.
aylatrigger 2nd Feb 2014, 11:36 PM edit delete reply
aylatrigger
We almost ALWAYS go into danger without a plan. There's only a handful of times any of my groups have had plans.

So, I will give heading into danger with a negative plan. Mostly this is not a plan shared with the party, and mostly this plan is not thought out yet. Otherwise it would be realized as such and stopped.

So... first story. I am the DM. The party comes across a prismatic wall. Everyone knows what it is. Their characters have enough knowledge to know too if they had made a roll. So of course the first reaction is for one of the characters to go, "Oooh! Shiny!" and run up and hug it. ...He was instantly incinerated. The sad thing was, he was STILL the most useful party member. He solved the only puzzle in the dungeon, and one of the wizard's more powerful spells required 'ashes of a recently deceased party member'.

Second story. This time, the whole party was to blame for this negative plan. Again, I'm running the game. The party is made mostly of students trying to get credit from their language teacher so he doesn't fail them. He sent them on a writing assignment to write about the various languages of the city. So they asked what the districts of the city, and after I listed them decided to go to the temple district. They asked what languages were spoken there, and I told them that probably all the temples will speak any languages related to the god worshiped there, as well as common. Well, all temples except the one to Bahgtru, the orc god of Stupidity. His priests cannot speak common. So OF COURSE the party decides to go there. And surprise, surprise! None of them speak orc. So my friend who was playing the language professor (who was not there currently) acted out the High Priest's angry rant in Orc, and they were chased out after he lobbed a tea kettle at them.

"I draw a card"-after getting a Deck of Many Things. One of my friends is addicted to them. He killed 2 of his characters and 1 of mine by drawing from the same deck. A similar tale: one of my other friends (the same one who hugged a prismatic wall, but different characters) asked me to make a shapeshifting version of the Deck of Many Things. So I made it, and his character eventually got it. He started drawing. After a while, I said, "Wow, you drew out all the good cards!"(and only good cards too-his luck was good that day) And so he continued to draw. "You DO know that there's only bad things left?" "Yes" *continues* ...I think drawing from a deck of many things in the first place is generally a negative plan. The more positive plan Would be what one player did after they found a deck of cards in a dungeon: instantly throw it into a pool of acid.

And this one gets honorable mention for being half-negative plan, half-positive: Party is on an airship. Airship is being attacked by a prismatic dragon. No one can handle the dragon themselves. So one brave party member decides to...get so wasted that by throwing himself in the dragon's mouth he makes it die by alcohol poison.
sjosten 3rd Feb 2014, 12:08 PM edit delete reply
Prismatic walls, prismatic dragons, and a deck of many things? I can't really imagine many ways those encounters could end well.
Letrune 3rd Feb 2014, 9:27 AM edit delete reply
Going without plan into danger? Every single time I start a more violent thread or game, I got no plan, just improvising.
Kira 3rd Feb 2014, 9:54 PM edit delete reply
I'm getting threats and virus warnings when i visit this page. no where else can you do anything about it?
Norakos 2nd Apr 2014, 12:31 PM edit delete reply
Fallout: Equestria PNP. Fillydelphia. Nuff said.