Page 393 - Ain't Gotta Explain It

23rd Jan 2014, 6:00 AM
Ain't Gotta Explain It
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 23rd Jan 2014, 6:00 AM edit delete
Newbiespud
Well, holy crap! Barely a week after I announced my intention to run a Pony Tales campaign in the Fallout: Equestria universe and publish it as a podcast, said podcast has its first episode!

You bronies work fast.

Alright, I'll stop spamming the Author's Notes with this now. I just wanted you guys to see it.

Story time! In this comments section, tell a story about a tabletop player superpower!

96 Comments:

Jennifer 23rd Jan 2014, 6:02 AM edit delete reply
By tacking on Twilight's smile at the end, you made this actually a little heartwarming. I can't wait to see what Twilight has in mind here.
Digo 23rd Jan 2014, 6:29 AM edit delete reply
I agree, that's a nice last panel touch that makes it end warm.
Zuche 23rd Jan 2014, 6:32 AM edit delete reply
Yes. Newbiespud has a talent for merging words with pictures. No, making that wielding words and pictures, since we're talking about a silent panel here.
redwings1340 23rd Jan 2014, 11:47 PM edit delete reply
redwings1340
Yeah, definitely. I'm frowning with Pinkie and smiling with Twilight. This is a nice rare moment of weakness for Pinkie, but as always, these moments are some of the most illuminating about her, as we can finally get some rationale behind the way she acts. Her reasoning here is kind of completely, well, logically just wrong, but still so adorable and makes sense from her point of view. Sometimes, how people perceive things is more important than the facts of the events themselves.
Freemage 24th Jan 2014, 8:37 AM edit delete reply
Calling my speculation now: Psionic Wild Talent.
Norakos 27th Jan 2014, 12:33 AM edit delete reply
Oooo, good call.
MayorOfBabbleburg 23rd Jan 2014, 6:12 AM edit delete reply
MayorOfBabbleburg
I'm not sure if it counts, but this happened when my group was playing Battletech. My character had an average Stealth skill, but everytime I'd roll it, I'd keep rolling 10's(Battletech was a system were you rolled 2 d10's for every check and natural 10's exploded, allowing you to roll that die again and add to the result.)

I'd roll on average in the area of mid-40's, which was high enough to practically vanish into thin air before the rest of the team's eyes. Eventually, everytime we needed a scout or a sneaky bastard, they'd say "Send in Jax, she can turn invisible..."
Summoned Singer 23rd Jan 2014, 10:08 AM edit delete reply
Summoned Singer
Win
Dragonflight 23rd Jan 2014, 9:30 PM edit delete reply
I recall a Battletech campaign we played over a summer, where we'd randomly take about four boxes worth of Mech icons, and randomly dump them on a ping pong table. Oh, and we'd spent hours beforehand using boxes, toilet paper rolls, old toys, and anything else we could find to simulate a city. 1cm was 1 hex, and we used rulers to measure movement.

Anyway, One of the players had an SRM/6 in a head slot as an afterthought. I mean, when your armament includes Auto/20's and LRM's, how much damage can a short range missile pack do?

Well, as it turned out, that player got a reputation for being scary dangerous in combat. Every time he used that SRM, he'd do a called shot on the enemy player's head. And despite the added difficulty of a called shot, he hit just about every single time. Since the head, no matter how you armored it, could have no more than 12 points of internal/external armor and structure, a single hit from the SRM pack would kill the mech. And since the pilot was in the head (stupid, stupid... :) ) that left all the rest of the machine as salvage.
FanOfMostEverything 23rd Jan 2014, 6:32 AM edit delete reply
During an Adeptus Evangelion campaign (pen & paper NGE using Dark Heresy rules,) one player had disgusting luck when it came to finishing blows.

For those of you unfamiliar with the system, most rolls come down to a d100 against one of your own stats. Damage is rolled in d5s or d10s, and if you roll a 10, you roll the attack again. If you hit, the damage "explodes," letting you roll again and add the new roll to the 10 (or 5) you already rolled. If you roll another 10, you don't need to keep rerolling the attack, you just keep rolling damage until you stop rolling 10s, then add up the total.

This guy. This guy[/christopherwalken]. More often than not, he would deal almost enough damage to one-shot an Angel at full health. The critical damage tables saw a lot of use. (Once you're out of HP in Dark Heresy, you're not dead. You just become susceptible to the horrible things that the critical damage table can do to you, ranging from shattered bones to amputation to... well, death.)

By the time the campaign sputtered and died because the Rei Ayanami-analogue's player couldn't show up regularly, the MAGI were devoting a not-insignificant portion of their runtime to figuring out how this baseline human could reduce eldritch abominations to Tang with a pallet rifle.
Digo 23rd Jan 2014, 6:39 AM edit delete reply
My tabletop super power is apprently like the GURPS "Daredevil" advantage. The more risk I take, the greater chance I succeed.

One crowning moment of achievement was when I played as The Great and Powerful Trixie in the human world. I'm trying to climb a starwell in an office building and two guards armed with SMGs attack me. The sensable thing would be to exit the stairwell and take cover to fight them.

Nope.

I charge up the stairs flinging spells and dodging burstfire like I'm Neo. I'm even rolling my skill checks in front of the GM and he can't believe how well I'm doing. Trixie ends up taking out both guards and recovering the weapons. And despite having no skill in guns, she still managed a few leg shots on her way out. :D

Another crowning moment with my daredevil power was in Shadowrun. Some crooks started a hostage situation in a house and the police haven't arrived yet. Now, normally us runners shouldn't care about it, but I decided to help these hostages pro-bono. My mage walks up th the front of the door and knocks. One of the crooks answers it, thinking I'd make a nice new hostage for them.

I managed to beat him on the fastdraw and blow his head away on a called shot with my shotgun. I proceed to walk into the room and shoot everyone there with a weapon. I have no cover, I'm only walking, and somehow I managed to kill all the criminals and not injure one hostage. I walk out with only a light wound to the chest.
Midnight Blaze 23rd Jan 2014, 6:47 AM edit delete reply
That reminds me, where's Raxon?
Digo 23rd Jan 2014, 7:29 AM edit delete reply
Dunno, but I've noticed he posts later in the day lately.
Raxon 23rd Jan 2014, 9:16 AM edit delete reply
Raxon
Not always. Mostly whenever I have spare time and comments worth posting.
Digo 23rd Jan 2014, 9:27 AM edit delete reply
Your comments are always worth posting. :3
Raxon 23rd Jan 2014, 10:30 AM edit delete reply
Raxon
You mean like if I fell to my knees sobbing, and said that a digo ate my baby?
Digo 23rd Jan 2014, 11:41 AM edit delete reply
If you baby was made out of chocolate, I cannot gaurantee it's longevity. >_>
DanielLC 23rd Jan 2014, 11:48 AM edit delete reply
That's because he only posts if he has a comment worth posting.
Midnight Blaze 23rd Jan 2014, 6:43 AM edit delete reply
Back in the homebrew RPG where I was playing a dwarf who was actually a short biker with a long beard, one of the guys wanted to play an elf. What he got was a pale, pointy-eared half-alien. Because he was half alien he had psychic powers, telekinesis and telepathy to be specific. Basically, he made a lot of concentration checks that campaign.
HappyMuffin 23rd Jan 2014, 1:18 PM edit delete reply
I'd say that was worth posting :)
Draxynnic 23rd Jan 2014, 6:51 AM edit delete reply
First few levels of my tien paladin with a nodachi in Pathfinder...

...I would call "power attack crit" as my action. And for most of those first few levels, I had better than even chances of GETTING it.

To be fair, it was an 18-20 crit weapon, but even so...

Unfortunately, I think karma is striking back now he's level 8. Next level is Improved Critical, though...
Digo 23rd Jan 2014, 7:32 AM edit delete reply
Cool. Reminds me of a former player who would declare "It all came down to THIS" when he needed a crit, and for some reason he's get it more often than not. On the flip side, if he kept trying to abuse it in a single session he'd end up rolling a 1. XD
ANW 23rd Jan 2014, 7:04 AM edit delete reply
Wow, the last two days was really close.
So close, I had to triple check to make sure I got it right.
Though the person who picked Tom...
Discord, Sweetie Belle, Luna, Fluttershy, Angel, Mane-ic, and now Zecora.
Second to last one,
They may not speak much, but they are just as impotent, the background ponies.
Only rule, is that their name is known.
Me: DJ-PON3
XanatosDrake 23rd Jan 2014, 7:52 AM edit delete reply
derpy
sjosten 23rd Jan 2014, 8:35 AM edit delete reply
I'm gonna go with Fleur de Lis.
sjosten 23rd Jan 2014, 8:35 AM edit delete reply
I'm gonna go with Fleur de Lis.
sjosten 23rd Jan 2014, 8:35 AM edit delete reply
Dangit,really didn't mean to do that.
Destrustor 23rd Jan 2014, 9:40 AM edit delete reply
Destrustor
Derpy.
A thousand times Derpy.
I vote for infinity Derpy.
Fractally recursive Derpy.
Summoned Singer 23rd Jan 2014, 10:37 AM edit delete reply
Summoned Singer
Mine is definitely the v-v-vinyl scr-scratch.
Also, as of the most recent episode, Derpy has had two individual major focus roles, and BonBon has had seven individual speaking roles and non-speaking or group roles each, on my review of the wiki. I don't think that they count at this point.
Tatsurou 23rd Jan 2014, 12:38 PM edit delete reply
Tatsurou
Derpy
Guest 23rd Jan 2014, 2:49 PM edit delete reply
Er... just as impotent?
Digo 24th Jan 2014, 5:48 AM edit delete reply
You caught that too, eh? XD
ANW 24th Jan 2014, 6:32 AM edit delete reply
If it wasn't for the background charters, what would Ponyville be like? A ghost town, that's what.
Guest 24th Jan 2014, 7:10 AM edit delete reply
Without background charters, I imagine the bus companies would be lacking in money.

I'll show myself out.
Disloyal Subject 30th Jan 2014, 8:30 PM edit delete reply
Assuming that Big Mac's considered a secondary character... hmm. Toss-up between Lyra, Vinyl, Octavia, and Minuette/Colgate. I also really like Sea Swirl's cutie mark (and, yes, mane), but wish to get to know her better before passing judgement. The Flower Trio (Roseluck, Lily, and whatshername) and the spa twins (Aloe and Lotus) deserve honorable mentions too.
Gonna cast my vote for DJ-PON3's glorious ham to give her a fighting chance against dear Derpy. :3
hariman 23rd Jan 2014, 8:21 AM edit delete reply
For several years of my gaming career, I had an uncanny ability to roll 10s on a d20 while playing a character that needed an 11.

If ever I improved the odds on the roll, I would still roll lower.

That might not be a super power. That might be horrible luck or a badly made set of d20s.
Grrys 23rd Jan 2014, 8:31 AM edit delete reply
A GM just recently ragequit running his campaign because one of the players (not me...) can one-round just about anything using his +3 greatsword. He's an inquisitor.
Kaze Koichi 25th Jan 2014, 2:44 AM edit delete reply
A creative GM would try something out of this char's zone of comfort. Like archers. Or color spray.
Rentok 25th Jan 2014, 5:45 AM edit delete reply
Rentok
It's possible the problem is the player of said character- the GM may need to limit the character's optimization.

It's also possible the GM should send stronger enemies. Or has given too much loot and should see about finding a way to get rid of the +3 Greatsword, if it is the problem.

Or any other number of things. If the player does this by simply rolling endless 20s, then you may need to suggest forcing him to use someone else's dice.
DracoUnis 23rd Jan 2014, 8:32 AM edit delete reply
Let me tell you about the Cthulhu Dice.

While playing a game of Cthulhutech, one of my buddies was using a set of NWOD Changeling dice. These green little bastards would roll horribly for anyone else, or in any other game, but in cthulhutech they suddenly decided to be awesome. My buddy would continuously roll multiple 7s, 8s, 9s and 10s, and once got a 1-10 strait. Cthulhutech's system is like playing poker with dice, so these rolls were really, really good.

Said player was piloting an artillery support mech in a North America campaign. He sumbjected many Mi-Go to a firey death by missile.
aylatrigger 23rd Jan 2014, 8:33 AM edit delete reply
aylatrigger
Back when I was gaming with my brothers and my oldest brother's friend, Jeff (I started when I was 8), it was pretty clear Jeff had gotten the favor of his character's luck goddess in real life. On top of his already skillful and tactical fighting, his dice were almost always lucky. The most notable time was when we were beset by an adult blue dragon. He attacked with his duel scimitars (and of course he won initiative...). He rolled double twenties. Then he rolled to confirm the crits....double twenties again. As this was second edition, one double twenty attack would have instantly killed it. Our DM ruled that it had turned into a random encounter, as the dragon didn't last long enough for us to know why it was there.

My friend AJ has the unwished for power to only roll crits...but crit failures and crit successes. No rolls in between.

I guess I have a method acting super power. I can play any alignment, and have taken the D&D alignment test for myself and gotten every extreme alignment at varying times. I've also had characters that were manipulative bastards that while playing I have started manipulating the other players, even though regularly I can't manipulate others, bastard-ly or otherwise. ...It would make a pretty weak power, though.

By the way, my favorite character that I had with superpowers was my GURPs superhero "The Janitor" with super-cleaning powers and slight super strength. She was able to clean up radiation, and actually clean and repair the area the other super heroes had fought in.
aylatrigger 23rd Jan 2014, 8:34 AM edit delete reply
aylatrigger
...I really want to play a oneshot or campaign of a cleanup crew for a city of superheroes and supervillains.
Brainstorm 23rd Jan 2014, 8:45 AM edit delete reply
Friend, that sounds *amazing*. Can I borrow that concept please?
Digo 23rd Jan 2014, 9:31 AM edit delete reply
There was a comic book series based on that premise. A group of mostly normals who cleaned up after big superhero fights. They'd often have to deal with any leftover doomsday weapons or mooks left behind from the battle.

I like the concept a lot myself.
DragonPrime 23rd Jan 2014, 10:12 PM edit delete reply
The comic was called "Damage Control" and it was written by Marvel Comics. They had on issue where a worker was exposed to some radioactive stuff and had himself an "origin"!!
Digo 24th Jan 2014, 5:50 AM edit delete reply
That's the name! ^_^
I remember one of the cleanup crew even met Doctor Doom to deliver something. I forget the details, but he wasn't fearful of Doom.
Disloyal Subject 30th Jan 2014, 8:44 PM edit delete reply
Heh. As an altaholic (I have binders full of unused characters, ranging from literally underwater-basket-weaving dwarf sorcerer to katana-chucking half-orc knight/warblade bodyguard, and everything else besides) I'd get bored pretty quick if I couldn't put multiple spins on every possible alignment, and play them believably. Good to know another enjoys omni-aligment roleplaying! One of the fraction I've played, the orsimer Favored Soul I keep talking about, was Neutral Good, and I felt his profound discomfort at the callousness of his supposedly-Good teammates. (And he's an Orc! Albeit one who found religion/Obad-Hai...) My default approaches to Lawful Evil and Chaotic <nonEvil>- Neutral or Good - are basically the same; "My way or the highway." A highway of pain, paved with kidneys. And my way mostly just involves being nice yet goal-oriented until my goal is changeed without my consent. (Granted, it only works for LE because I make sure any LE characters I play are beholden to no one's commands.)
sjosten 23rd Jan 2014, 8:34 AM edit delete reply
While I personally haven't seen any players with super powers, I have heard stories. Mostly, they relate to my mother.

See, my mom and dad played tabletop games all the time, and they and their friends would rotate DM. This proved to be a horrible thing, as my mother had the most ungodly lucky rolls possible. When the party went out to fight wolves, they would bring along premade backup characters, like Will E Live (he didn't) and Dead Man Walken. So now and forever, my father refers to a certain species of wolves as Heather Wolves.
Miss Guest 24th Jan 2014, 7:05 PM edit delete reply
I have an uncanny ability to either role 15-20, a 1, or a 4. It's weird, really.
Akouma 23rd Jan 2014, 8:46 AM edit delete reply
Akouma
This is almost too easy for me. My group has a long-running superhero game! I have a lot of players and a lot of powers to choose from. Let's see, in no particular order, there's...

Fade - Invisibility, can walk through walls, and turns into a nearly-indestructible engine of destruction when you actually knock her out.
Jason Jove - Master of electricity, and made of the stuff himself. Don't get him near magnets... or authority figures.
Zevy - Super-werewolf, can change between forms at any time.
Mirror - Can steal other people's powers and memories. Grade-A nutcase.
Al'Deck of Many Things - Another power leech, but only able to steal powers of the local gods, and only when said gods aren't themselves using those powers. (And yes, that name is a terrible pun. I regret nothing.)
Yasu - Can manipulate sand and earth, and turn into sand at any time. Also a real whiz at getting info out of people in ways that are 110% illegal. (The GM from that game had nightmares.)
Magical Hat - Chaos mage, pure and simple. Ever turned the roof of a bank into a dragon? Magical Hat did!
Download - Able to summon any creature from any video game, can physically inhabit digital space, and an insanely good hacker. Also, "I'm French dammit! NOT RUSSIAN!"
Loa - A shamanistic magic healer with an unhealthy obsession with the spirits of children.
Wormwood - A divine-empowered healer and protector.
Frank - A psychic so powerful, not even death could contain him. He currently wanders the Earth as a vengeful ghost.

Aaaaaaaand that's the end of my list. I've excluded for the sake of some semblance of brevity the people who were badass normals or whose powers were "SCIENCE!" as well as any characters who were villains/NPCs, and any characters who aren't Power Level 12 or higher. It would be about three times longer otherwise, and I'm sure this list is incomplete as is.
T 23rd Jan 2014, 10:53 AM edit delete reply
In a Vampire the Masquerade game where most people are into cool sword and gun fights I used the power of SCIENCE!!! to cause massive damage with explosions and fire. In a world where many magic creatures take aggravated damage from fire I started killing in sequence many enemies that I wasn't supposed to take on 1x1. After that the GM started making extra hard for me to get any material no matter what "I can't give you a toy car that you make a remote controlled bomb!" It is not my fault that 4 points on science is way more powerful than 8 points spread in combat skills...
you know that guy 23rd Jan 2014, 10:47 PM edit delete reply
Forgive me if I sound skeptical, but I seriously doubt your players had those names or those powers. PCs maybe, but not players.
Disloyal Subject 30th Jan 2014, 8:50 PM edit delete reply
He never said those were his players' names...
Freemage 23rd Jan 2014, 9:03 AM edit delete reply
You're making me enjoy this more than I did the original episode, which bugged me with its 'skepticism is bad' subtext.
redwings1340 23rd Jan 2014, 11:41 PM edit delete reply
redwings1340
Same. This specific comic is framing the debate in a much more human sense, as we're getting the players instead of the characters. Also, Twilight's smile at the end just makes me happy. I have no idea what Twilight is exactly thinking, but I like how neither Twilight or Pinkie is really portrayed as wrong here. Twilight is right on the scientific level, while Pinkie's emotions regarding the sense are understandable, and I can't help but feel sympathy for it.

It's interesting how Pinkie is arguably the most unique character on the show and in the comic, but she doesn't realize it. Awesome dialogue.
Raxon 23rd Jan 2014, 9:29 AM edit delete reply
Raxon
My superpower is character creation and character acting. It may not sound impressive, but when my level 1 commoner chef kills a T-Rex in one round with a kitchen knife, or an airhead drow bimbo suddenly backstab the bad guy and turn out to be a cold, calculating, extremely dangerous tactician and everyone is surprised, even though a group that knows me here or knows me period should know better, you would understand.

Probably not so unusual a power, but a good, fun one.
Summoned Singer 23rd Jan 2014, 2:36 PM edit delete reply
Summoned Singer
Moar!
Kira 24th Jan 2014, 12:23 PM edit delete reply
The T-Rex thing I get but how do they not suspect the drow.
Raxon 24th Jan 2014, 2:41 PM edit delete reply
Raxon
An airheaded bimbo who gets talked into sex by anything that moves, and is a constant damsel in distress? A nature child who considers casual nudity while tending a garden to be normal?

Not to mention the group picks her up from an envoy of wood elves, and that they seem to have pretty much turned her to their hippy ways.

She's chaotic neutral now. She's not really evil, but she is manipulating everyone around her. Not usually to malevolent ends, and in fact, the party succeeding is in her best interest. They genuinely are her allies, and she understands that it is in everybody's best interest that the group is looked after and protected, ergo, she is unfailingly loyal to them, because she needs them as much as they need her.

You can be a hero for the greater good while not, strictly speaking, being one of the good guys.

And of course, now that I've told you all about her, you can expect that I'll use her in any game I play with you guys.
Rentok 25th Jan 2014, 5:53 AM edit delete reply
Rentok
That's great. You sound like my kind of people. I think it'd be interesting to play alongside you in a more mystery/political type of game. Does anyone know if Arthur Conan Doyle is free to GM?
Indigo 23rd Jan 2014, 9:44 AM edit delete reply
Not exactly a superpower, but I have cursed eyes; among my tabletop group, whenever I look at someone rolling, even my own rolls, it more often than not winds up becoming a crappy roll. We've tested this and have statistical evidence that this is true. Unfortunately it doesn't seem to be quite as effective against the DM as it does other players..
Codeman 23rd Jan 2014, 10:33 AM edit delete reply
I used to do the same thing. I used to be among the most unlucky rollers in D&D, (especially when it came to save or die situations). My friends even thought of giving me their dice thinking mine were cursed, then theirs started rolling horribly.
We concluded that I cursed any dice I touched and was no longer aloud to borrow dice. One player wouldn't even let me look at his dice to long.
Euric 23rd Jan 2014, 9:45 AM edit delete reply
It's not exactly a superpower, but one time I threw a higher level monster at my party as a random encounter, and the elf-warrior tank proceeded to slice it in half before anyone else can get to it.

They're going to get some higher level enemies now >:)
Disloyal Subject 30th Jan 2014, 8:57 PM edit delete reply
An... Elf tank? A successful one? I like this guy!
We have a halfling ranger meatshield, but she's not built for it; it's just that no one likes the guy that plays her, and her CON's high enough that she can survive being monsterchow long enough for us to kill the monster. He might have a chance of stopping us literally throwing her to the wolves if not for all those grapple-inhibiting flaws to give her Wild Empathy bonuses.
GrayGriffin 23rd Jan 2014, 10:12 AM edit delete reply
My PTU character's superpower is apparently intimidating things. I have rolled ridiculously high to intimidate both an abstract concept invading my mind, as well as some trees that were exuding a psychic aura that was making the party split. In the second case, the DM even said that it was unlikely to work. But then I rolled one short of the highest possible number I could get. So it worked. It worked SO well.
StarshineDash 23rd Jan 2014, 10:34 AM edit delete reply
Apparently my super power in games is the ability to come up with entire characters, backstories, families, and worlds at the drop of the hat, but never for myself.

I also make characters that are meant to be non-combatants, but two or three levels in they've murdered scores of creatures and mastered five fighting techniques unintentionally.
Codeman 23rd Jan 2014, 10:44 AM edit delete reply
I guess a superpower that 2 of my old gaming group friends had was that they practically had the 3rd edition D&D core manuals memorized, at least when it came to page numbers. This was really useful when trying to look something up in the DMs or players guide. But this also made it exceptionally annoying with monsters, because I would describe something then they'd just tell everyone what it was and its weakness and what page its on in the monster manual. We had 2 copies of the monster manual too so it was a pain to stop them from look.

I eventually just started making up my own monsters using stat blocks from the book.

I'm not really sure if I have a player superpower... unless you count dying over and over again with my characters, but still decide to keep playing. (That and cursing dice when I don't really want to.)
TheFreshDM 23rd Jan 2014, 10:57 AM edit delete reply
When it comes to RPG's I'm not supernatural just a plain average joe....My dice on the other hand whew boy I have the luckiest D20 that no matter how hard I try to fail with the bloody thing I'd wind up with a range of either 14 at the (lowest) to 20's (highest) this isn't even adding bonuses on character sheet's everyone else when they use it get's basically the opposite. Immediately after I took upon DMing I made this a home rule to myself no one could use it. Ironically it's also a Die my friend gave me for free she said it never worked for her when rolling I suggested letting me try it for a night. That session there were 20's everywhere. It was after that when I went to give it back to her she said believe me you keep it you've had better luck with that thing in one session than I had the entire time I've owned it.
Boden King 23rd Jan 2014, 11:39 AM edit delete reply
In my group I have a unique power, I can play dumb really, really well. It started with my shaky memory and bad hearing, we would be talking about something and I would not remember it so I would be confused. Over the past year I've been refining it to the point where if I can keep a straight face while lying, my friends are convinced I don't know what's happening. I cannot WAIT to weaponize this for my up coming campaign.
Blues 23rd Jan 2014, 11:42 AM edit delete reply
My tabletop super power, I've come to realize, is my ability to talk. Right now I'm playing in a campaign set in fantasy Asia, where I'm a Ronin who happens to have a fancy magical sword with special fire powers. The goal, when I made him, was just to be a combat heavy character with a high DPS (if you'll forgive me borrowing the term). Over the course of the campaign, however, I have become the party's face, despite the fact that we have a wind mage dancer for that stuff. I do the most talking with NPCs, I have repeatedly performed Oratory, in the middle of battle, to make our foes cower and our allies encouraged... Heck, there was even a time where I slew two demons in two turns, then turned to the refugees in the camp they were attacking, and performed a beautiful speech about how we were going to wipe out all the demons just as easily as this, and that the people would soon be back in their homes after we wiped out the invasion of undead lead by the demons.

The only problem with this is that performing oratory, intimidation and persuasion are my character's statistically good skills... but not lying, bluffing or acting... so while I can talk a good talk, sometimes the dice don't roll as well as the words off my tongue.
Tatsurou 23rd Jan 2014, 12:41 PM edit delete reply
Tatsurou
My tabletop superpower is seduction. It earned me the nickname Dice Juan. Basically, any time - and I mean any time - I create a character with even average charisma, I will either succeed or critically succeed every single roll I throw for 'seduction'.

...I'm not allowed to play Bard's with max Charisma anymore. Not after that one time where I succeeded my seduction rolls so well that we made it to a multi-session campaign boss halfway through the first session 12 levels too low...and she - a high ranking demoness - wound up as my wife/follower.
Summoned Singer 23rd Jan 2014, 2:40 PM edit delete reply
Summoned Singer
Pull a Raxon for us, please sir?
Tatsurou 24th Jan 2014, 1:16 PM edit delete reply
Tatsurou
You want the actual story?

Well, basically, the campaign was called "Femme Fatale". The DM was, well, a pervert, and every villain we came across was a scantily clad villainess. ...yeah, a bunch of boys just hitting puberty with a world of their own creation, what do you expect? Especially since much of it was only loosely following the rules.

Anyway, my character was a bard, and I maxed his Charisma, Endurance, and put everything else into int. Basically, he was Charming, could make himself understood by anyone, and he could last.

At first we were taking the campaign seriously...until we came to the first boss type enemy, a drow. The DM spent 10 minutes describing her figure and how little her outfit covered. I lost all interest in being serious and proclaimed, "I seduce the drow!"

I rolled a 17. With my charisma modifier, I then rolled an endurance check. Nat 20. I fucked her senseless. The party immediately looted her and turned her over to the authorities.

Repeat this - seduction rolls being aced and Nat 20 ing endurance checks, followed by looting and handing over to the authorities - with the next 17 boss characters that were supposed to span several sessions. And then we came to the final boss of the planned campaign, a demoness who was the child of one of the rulers of the demon realm. We were all still level 1. She was level 15 or so. I don't remember exactly, but basically we were fucked. In fact, the DM made a point of saying we were fucked, and asking if we wanted to run or give up.

I proclaimed, "I seduce the demoness!"

DM: Umm...you do realize she's a Princess of Hell. Why would she want to do a common mortal?
Me: Surely she has heard of my prowess in conquering so many other powerful females and pleasing them beyond measure!
DM: ...even so, she has her pride. You'd need, like, three nat 20s in a row just to have her give you a chance.

I then rolled three d20s, half heartedly, since we were all sure I'd fail.

All three came up 20.

DM: ...alright. She's going to give you a chance to prove yourself worthy of her. She's going to fuck you while draining your life force. You either please her or die, followed by the rest of the world.

I then proceeded to roll 20 after 20 in a row. The DM even made me switch dice several times. In the end, it was determined I'd managed to give her so much pleasure and orgasms she was rendered unconscious for 3 minutes...although she clung to me so we couldn't loot and turn over as we had been. When she came to, she proclaimed that in defeating her challenge over and beyond her expectations, I was to be her husband, and she would take me back to hell with her.

Me: I convince her the mortal realm is more fun!
DM: And how are you going to-
Me: Natural 20 persuasion.
DM: ...still going to need-
Me: Three more!
DM: ...fine! One of the Princesses of Hell is now your dutiful housewife!

Good times. We never did return to those characters, though.
Norakos 27th Jan 2014, 12:50 AM edit delete reply
I applaude thee good sir. http://giphy.com/gifs/etmqZvzyywRRS
Kynrasian 23rd Jan 2014, 2:15 PM edit delete reply
Kynrasian
Super powers, eh?

First I'll tell you about our dwarven cleric's scooper power: In our D&D Next campaign, our dwarf cleric has an AC of 21, which due to one of the design goals of Next being to make nothing totally unhittable, by keeping ACs and attack bonuses largely unaffected by levelling up, means that 21 is a very high AC and makes him almost unhittable, provided the attack targets his AC instead of triggering a saving throw. He can usually trigger opportunity attacks with impunity and he is pretty much a wall to anything that can only target AC.

With one caveat...

Despite having a high-ish attack bonus, he almost never hits. So much so that "Free action: the dwarf yells/screams/shouts/[insert appropriate synonym here] fuck." is a running gag in our group and is also why we had him drop to his knees and shout with joy after he spent ten rounds trying to burst down a wooden door to get to some ale and meat.

Our other scooper power is my uncanny ability for finding traps. I don't have a high wisdom and none of my skills or feats give me bonuses to finding traps.

Nor do I actually roll to find them >_>

Sometimes I do roll AFTER finding them, though...
sidhe3141 23rd Jan 2014, 4:13 PM edit delete reply
Are anti-superpowers appropriate?

One person I used to play with showed up with some new dice.

An hour into the first combat, we realized that she was the only one who had rolled above a 10 on a d20.

I coded a dice roller. It came up above 5 (again on d20) about three times in a hundred.

She is no longer allowed to use those dice at that table.
Night Sage 23rd Jan 2014, 5:48 PM edit delete reply
By the sounds of it, we're talking about things that happen in real world that affects how special our characters in RPG world is.

If that's the case:

My dice rolls always lands high. I could hand my dice over to another person at the table for them to roll to make sure they weren't loaded, and he would get 2-4 more often than anything, but once they come back into my hand almost instant 6s on the rolls. I'm GMing a game of Shadowrun and thus only 6 sided dice are used. I almost always have t invoke my gamemaster powers just to give my players a fighting chance, or they are going to get shot up by low lives who shouldn't be able to hit worth shit. I could set target numbers way into the outrageous (once set it to 60) and I'll still get 5 successes minimum. I gave up, and whenever it came to a task any NPC should be bad at, I hand the dice over to a random player and tell them to roll. I don't tell them the target number they are trying to hit, or which NPC they are rolling for (unless there is only on NPC then that's sort of obvious), nor do I tell him what skill or attribute is being used.

After that, they quickly learned that when I hand dice over, the skill or attribute is bad, or it's low level NPC bad-guys. and when I roll, they know it's an NPC they don't really want to be messing with at the time. I am very glad they don't meta-game with that kind of knowledge.
Freelance 23rd Jan 2014, 8:36 PM edit delete reply
I wouldn't call it a "super" power, but more of a running gag. Early in the campaign, the CG Elf Rogue in the party (Because we also had a CN one) did something incredibly stupid that caused a fragment of an evil god to be released. This action caused my halfling to develop an ulcer at his boneheadedness. And then, every time the elf did something stupid, no matter how far away he was, my character would get another ulcer. .... The player may have been smart, but I tell you, my halfling had almost no stomach by the time that game ended. You can make your own joke about that.
celestdaer 23rd Jan 2014, 9:05 PM edit delete reply
Okay, during our AirGear games, the old guard (the PCs parents, for the most part) got beaten handily in what was supposed to be a massive beat down fight, to show that our enemy wasn't playing around. My character, a fragile speedster with a penchant for fire, during a trip to check on everyone in the hospital, the DM allowed me to try and wake people with dice rolls. My first two rolls for awakening the injured? Critical successes, the other four injured got minor success, but all awakened from my character's interjection, and thus, a character who was originally going to go straight destructive fire, hate the world, very emo, suddenly became the team healer, getting dubbed the Speed Queen of the Phoenix Road. All because of one series of random chance.
you know that guy 23rd Jan 2014, 10:51 PM edit delete reply
Airgear RPG sounds cool.
celestdaer 25th Jan 2014, 2:11 AM edit delete reply
I was the AeonClock's daughter... Ka...zushi? I think that was his name... the friend of the main character who isn't Oni-Giri ... and he apparently married Emily (the cheerleader...?) so, my character was built primarily for speed... as in, I raced cars on foot to train. At one point, I told the DM, "If I put any more SP into speed, I'm going to be breaking the speed of light" his response, "Can't have that until you inherit dad's title..." and then, I managed in a fight to get sucker punched before the battle even started... everyone at the table cried foul at that one...
Summoned Singer 24th Jan 2014, 10:15 AM edit delete reply
Summoned Singer
Link to the books?
celestdaer 25th Jan 2014, 2:08 AM edit delete reply
The DM used BESM, and colored the universe in the AirGear anime... that's all there was to it.
Euric 23rd Jan 2014, 9:52 PM edit delete reply
I just finished the podcast, and it was awesome! Floatsam (or however you spell it) was just hilarious.
Destrustor 24th Jan 2014, 10:42 AM edit delete reply
Destrustor
One of my old characters would have loved her.
His single goal in life was "explosions".
terrycloth 24th Jan 2014, 12:22 PM edit delete reply
There was a rogue in one of my games who would always crit. Not always, but waaaay too often to be believable. And he was playing over Skype (everyone else was in person), so no one could see his dice and we just sort of assumed he was cheating, but no one really cared.

But when it came to the final climactic battle vs. an elder dragon/demon chimera-thing with 3000 hp, and he had a vorpal sword, I told him that I was going to roll his attack rolls, since a natural 20 would be an instant kill.

First attack I rolled for him, natural 20. HOW DID HE DO THAT?
kriss1989 24th Jan 2014, 6:00 PM edit delete reply
kriss1989
Martin breaks any system he plays in, even while deliberately handy capping himself. Adriana always makes a scarily good combat monster, even when tats not her aim. I always have a plan, and they sometimes work. Tylor as great dice rolls as long as he doesn't play it safe. Joel dies every session of Rogue Trader, sometimes more than once. We all have our special talents, some are just more useful than others.
Siccarus 24th Jan 2014, 6:32 PM edit delete reply
I have the Power to fail every Important roll I make.
So my current character is a Black furred catfolk to represent this.
KalicoFox 24th Jan 2014, 6:50 PM edit delete reply
Any character made specifically to die, by anyone in our gaming group, NEVER DIES.
DeS_tructive 25th Jan 2014, 5:03 AM edit delete reply
One of my players rolls seven successes (under the NWoD System) extremely often, with five being a critical success. We've seen him do it with a dice pool of three, and with pools of nine or higher.
It's gotton to the point that I keep multiple plushies ready to fire at him whenever he calls "the forbidden number".
Von 25th Jan 2014, 6:00 AM edit delete reply
I was a rookiee dm with rookie players, so often we had no idea what we were doing. At least two of my players (both elves) had decided to min-max like crazy, including a an elvish duelist with a much wider than normal crit range.

His punishment for said min maximizing was that 1 in 10 rolls seemed to be a one.

This is not his story. This is the story of Sir Falran the Aasimar paladin and his magic smite. Sir Falran was not an optimal paladin. Too much charisma, poor feat selection, not enough str, etc, etc.

But he was the one I feared. A bastard sword in hand he would chant the words "PALADIN SMITE!" and full lung capacity and like that Sir Falran did his job...he smited. Every time he smited he rolled a 20..like clockwork. Evil dragon? PALADIN SMITE! Greater demon? PALADIN SMITE! Vizier? PALADIN apologizes for that unprovoked attack, but you are LE even if your on our side. he started taking feats to surport smites and man you know when that sword came down so did the pain.
Rentok 25th Jan 2014, 6:07 AM edit delete reply
Rentok
Well, I can't claim much in the way of dice power- my rolls tend to be about what you'd expect, 20s on occasion, with some very poorly times 1s and 2s. I get the "regular" spread of luck.

Though I am incredibly good at coming up with stories and such as I go- so long as I'm writing it down or typing it as I go. I'm also fairly good at predicting plot. It's something that ruins most movies for me, and about half the books I read, but it helps out a lot with tabletop games.

Oh, and I have a knack for acting.

So, with the ability to sometimes accurately predict complicated plot twists well ahead of time, a knack for coming up with solutions, stories, plans, and other scenarios on my own at the drop of a hat, and the ability to fool my fellow players, I have a set of minor skills that add up to a rather nifty tabletop gaming superpower.

I like to think of it as "The Player's Plot Twist".

I have a few examples. Including the time my character cross-dressed without the party's knowledge in order to crash a party. As well as the time where my spellthief died- only to reveal that he was, in fact, just a cohort, and that his sparrow familiar was in fact a wizard- my character- the entire time, which finally explained how I could manage such weird turns- casting a spell, moving, attacking AND using a miscellanious ability all in one turn, for example.
Norakos 27th Jan 2014, 12:46 AM edit delete reply
So, I'm in a Fallout Equestria game and I had no knowldege of the rules but it runs exactly like the fallout games. So, trying to build something fun, I made a pure support character. He could fix things, sneak and answer trivia questions (academics and lore). Not to shabby with a revolver either.

So, we were doing a little side mission as the game goes on. We ended up in a raider camp, and I was captured and I waited to either be killed or released. (I had a history with the leader, but thats a story for another time.) So, I see a Zebra and some kids practicing martial arts about 15 feet away from me. So I ask the GM, can I make a check to copy the moves, try and pick it up. He shrugged and said sure and had me roll Int followed by unarmed, as my unarmed skill was about a 12 out of 100 and its a percental system where you have to roll your skill or lower, meaning I had almost no chance in hell. Crit Int roll, passed the unarmed. Gm gawked and tipped his hat. That was the first of 3 martial arts this character has learned in game.

Moral of the story? Don't mess with mechanics.
Disloyal Subject 30th Jan 2014, 9:14 PM edit delete reply
Have I mentioned I love the comments section? Because I love the comments section.
CocoaNut 2nd Feb 2014, 5:33 PM edit delete reply
This went from silly and amusing to insightful and heartwarming incredibly fast. I tip my hat to you, sir.
Drhoz 7th Feb 2014, 7:02 AM edit delete reply
My players had uncannily good luck in my Cthulhu campaign. As one of them put it, they could stroll into a minefield, and come back with somebody's wallet.

And if they rolled a 01 on any skill, I'd rule they had a useful fact from that field. Thus, one character ended up with a working knowledge of Tuvan throat singing, heiroglyphics, forgery, and nipple dancing, because he. Kept. Rolling. 01s.

They must have had a really ODD prison library at Sing-Sing.

I once gave them a scathing look nd told them that I'd let them invent the Iron Machine suit in 1925, if they could all roll a 01, and discover nuclear fusion besides. They pointed out they already had an astrophysicist in the party, and started rolling. Thankfully, they didn't ALL roll 01s, but for a moment there my heart was in my mouth.