Page 370 - First Responders

30th Nov 2013, 6:00 AM
First Responders
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 30th Nov 2013, 6:00 AM edit delete
Newbiespud
The tabletop is nothing if not a place where you regularly have to convince people that your crazy makes sense.

66 Comments:

FLZ 30th Nov 2013, 6:04 AM edit delete reply
The tabletop? My life is spent hoping that my crazy lines up enough to make people think that I think I'm making sense.

Does that make sense?
Raxon 30th Nov 2013, 6:07 AM edit delete reply
Raxon
There is always a madness to my methods!
Delta Pangaea 30th Nov 2013, 6:20 AM edit delete reply
Can that madness be methodical also?
mabbz 30th Nov 2013, 7:16 AM edit delete reply
Maddeningly so, sometimes.
dzamie 30th Nov 2013, 7:22 AM edit delete reply
dzamie
That's an eerily appropriate Deadpool profile picture you've got there.
McBehrer 30th Nov 2013, 9:08 AM edit delete reply
McBehrer
You must be new here...
Walabio 30th Nov 2013, 9:13 AM edit delete reply
The 2nd Doctor on Doctor Whooves acted clownishly. He did so in front of his enemies as a way of distracting them, while, simultaneously, acting against them in plain sight. His enemies could stop him at any time, but do not realize that what he does is not meaningless insanity, but something which will foil their plans until it is too late to stop him.
aylatrigger 30th Nov 2013, 9:23 AM edit delete reply
From a 4.0 game, we had to make Commandments for a God of Insanity and Chaos. There IS a method to madness.
Joural 30th Nov 2013, 10:16 AM edit delete reply
is Raxon allowed to play any alignment other than chaotic neutral?
Dakkath 30th Nov 2013, 11:03 AM edit delete reply
Allowed? Yes. Does he want to? I doubt it.
Raxon 30th Nov 2013, 11:56 AM edit delete reply
Raxon
Oddly enough, I also like lawful good, and neutral evil.
Ponikon 1st Dec 2013, 11:33 PM edit delete reply
There's always a method to my methods.
Megaman 2nd Dec 2013, 11:54 AM edit delete reply
Don't try to apply logic to my actions! It only confuses me!
super_big_mac 2nd Dec 2013, 2:26 PM edit delete reply
Call me Pinkie, but I tend to agree. After all, I've preempted Pinkie on a few different points she's brought up in the show. It's called tangential thinking, and I have that in spades! Which is not to say that I think with shovels. Or that I shovel knowledge into my brain like Pinkie does sweets. Though I'm not denying that either, but while sweets are sweet and tarts are sweet, why do we also say sour things are tart? Is not like being sour married you sweet, but lemonade starts out sour and can be made sweet, but many people don't like it sweet, so many people keep it tart but not tart sweet, and then there's lemonade soda, which it's a tart pop but not a pop tart, and now I'm hungry for toaster strudels, and I didn't keep any handy this week.
Guest 2nd Dec 2013, 3:56 PM edit delete reply
That is a beautiful comment.
super_big_mac 2nd Dec 2013, 10:41 PM edit delete reply
Thank you! It's not the first of its kind I've put out on the net, and I'm sure it won't be the last!
Jennifer 30th Nov 2013, 6:23 AM edit delete reply
A comment that someone is mispronouncing Tartarus would be perfect here.
Tatsurou 30th Nov 2013, 9:58 AM edit delete reply
Tatsurou
First time I tried to use Tartarus in a campaign, I had a heavy greek mythos on the campaign. It was leading towards a huge mythological payoff. Then the villain threatened that he would send the heroes to Tartar Sauce.

Some of us are still laughing about that, and it was years ago. Needless to say, the entire campaign turned into a joke, but we still had fun.
Sensei Le Roof 2nd Dec 2013, 12:01 PM edit delete reply
I'd say there's something fishy about that villain.
Digo 30th Nov 2013, 6:58 AM edit delete reply
Ah, the DMPC, the hot topic of a thousand debatable threads. :D My DMPCs tend to get warm receptions since I usually keep them in the background, and I've found that support classes like Bard are PERFECT for a DMPC:

1. Buff the party in a fight with bonuses while not trying to overshadow anyone.
2. Extensive volumes on random knowledge that may or may not be relevant.
3. Write epics on the other PCs based on their actions so that it encourages them to do the right thing (or at least go out with a bang like jumping off the cliff with the BBEG to their deaths...)
Stormy 2nd Dec 2013, 1:19 AM edit delete reply
I only ever had one DMPC, but I was running a campaign with some total novices.

So I rolled up a Deckard Cain figure for them, with just enough Wizard levels to bail them out of their ignorance of game mechanics if I needed to, which actually happened a lot.

He spent half the campaign as a walking fireextinguisher.
DungeonMiner 2nd Dec 2013, 12:58 PM edit delete reply
My DMPCs tend to be something of a Rival/friendly adventuring party that my players run into occasionally. They actually love my half-orc barbarian who is a bit of an intellectual at heart, love the guy. Oddly enough, the face for the DMPC's party is actually less liked...
Onyxjew 30th Nov 2013, 7:01 AM edit delete reply
I love how Pinkie looks kind of hurt in the last panel. Amid all this snark, doubt, and grudging comprehension I'm surprised she hasn't commented yet. 'Meanie mean meanerson!'
ANW 30th Nov 2013, 7:48 AM edit delete reply
Poll time (funny style):
Let's said I made a joke so bad, you want to throw something at me.
What would you throw.
Extra points for creativity.
Me: Why would I throw something at my self. This first part ends mid-Sunday.
Giggle Tail 30th Nov 2013, 8:07 AM edit delete reply
Giggle Tail
I'd throw a ham and frosting subsandwich.
WNA 30th Nov 2013, 8:09 AM edit delete reply
I would throw myself at him.
(extra points for getting this one).
aylatrigger 30th Nov 2013, 9:34 AM edit delete reply
He said bad, not good. Unless you consider yourself a detriment. But hugs are almost always good no matter who they are from (krakens need not apply :( ).
WNA 30th Nov 2013, 10:03 AM edit delete reply
Look at my name, then look at his.
I'm his refection.
Throwing myself means I'm throwing the mirror I'm in.
P.S.(This is my joke on it. ANW)
This one don't count towards the second part.
guest 1st Dec 2013, 4:59 PM edit delete reply
the name of the game is your name backwords
aylatrigger 30th Nov 2013, 9:33 AM edit delete reply
As I have never been angry in my life and am not prone to throwing things at people or violence, it must have been REALLY bad.

So, knives? Not so they'd hit (plus I have no knife throwing skill), just as a warning throw so you'd definitely stop.
Super Kami Guru 1st Dec 2013, 1:45 AM edit delete reply
To say that you've never been mad in your life is to say that you don't know how to breath. It's natural, whether or not you're prone to violence. You can however be hard to piss off, and for that sir you win a cookie.
Tatsurou 30th Nov 2013, 10:01 AM edit delete reply
Tatsurou
I'd throw you. One, being thrown would certainly make a point. Two, if I actually managed to hit you with yourself as a thrown projectile, the quantum uncertainty would result in crazy hijinks of some sort.
Thud 30th Nov 2013, 12:03 PM edit delete reply
I'd throw Ole Stabby the d4, this malignant spawn of an oil derrick exists only to cause pain and suffering to characters and players alike. Dark blue with white numerals at the deceptively rounded points show faint blood stains from all the times some poor fool has set their foot or hand down upon Ole Stabby without caution. Only for damage rolls does this blue bloodthirster behave, always does it seek to maximize the harm it causes, regardless of the side rolling. I keep the dastardly die around because it inspires fear and avarice alike, and to punish particularly putrid punsters.

...
Also I'm always loosing the other d4s, I think Ole Stabby may be eating them.
Scootalol 30th Nov 2013, 1:32 PM edit delete reply
three-point-seven kilos of pickled herring. Because someone brought this stuff over for thanksgiving, and I have no better way to get rid of it.
HonorableInsanity 30th Nov 2013, 2:31 PM edit delete reply
Any and all of your belongings I currently have access to. I wouldn't want to risk damaging any of my own stuff, and it would be unfair to use anyone else's.
Malroth 30th Nov 2013, 11:15 PM edit delete reply
If i was playing a Hulking Hurler, I'd throw Mars.
Joe the Rat 1st Dec 2013, 9:43 AM edit delete reply
The Halfling. Two, if I have Rapid Shot.
ANW 1st Dec 2013, 11:28 AM edit delete reply
Time is up.
Now until Monday night, the 2nd part begins.
Vote on the one that is will give the most laugh to laugh, and the one will be sure to shut me up the most.
The mirror joke from WNA can not be used, seeing as that one is mine, along with the other post after this one. You can not vote for yourself.
Prizes for the most funny, and the garuttined(spelling I know) shut up will be given the next day.
Siccarus 1st Dec 2013, 12:34 PM edit delete reply
One of my Dummy Grenades.
Good weight and added scare bonus.
guest 1st Dec 2013, 5:03 PM edit delete reply
I would throw the concept of throwing things at you
Thar 2nd Dec 2013, 10:39 AM edit delete reply
I would throw a worse joke at you.
Giggle Tail 30th Nov 2013, 8:09 AM edit delete reply
Giggle Tail
In our D&D sessions, it's usually pretty clear what the method is behind my madness (if for no other reason than because I usually mention it when giving my plan). The problem is that my logic is usually flawed in some way, though there have been exceptions (which I'm sure will come up in story time sooner or later).
WayraHyena 30th Nov 2013, 8:56 AM edit delete reply
I'm curious to see where this goes with Pinkie running the show. I'm thinking a fantastically confused plot lies ahead.

A common theme in my game is utter confusion, sometimes even into the point of frustration for my players, but you know, they never get mad at me for it. Most of my games tend to be mystery-style, so they expect a convoluted plot with a lot of twists and turns and many layers and misdirections. Plus, they know to trust me.

"It will all make sense in the end." A line which I use frequently in my games and I have never been wrong about this. Every time I reach the end, I even make sure to ask everyone if they had any questions or if everything made sense and to this day I've not had anyone confused by the end of my games, and I don't get to that point by way of exposition, they uncover all the clues on their own. It is something I'm very proud of.

However, it does mean that I get bored easily running or playing a game that's relatively straight-forward.
Feotakahari 30th Nov 2013, 1:00 PM edit delete reply
Fluttershy rolled 28, then added 2. How many dice is she using?
tuxgeo 30th Nov 2013, 1:31 PM edit delete reply
tuxgeo
Re: How many dice is she using:

Skill checks are 1d20.
Fluttershy's base skill bonus on Nature checks is 14 according to the Cast pages, so she would get a skill check of 28 by rolling a mere 14 on the d20.
The +2 bonus must be from the Animal Empathy feat she named.
Twooshort 1st Dec 2013, 3:23 AM edit delete reply
Don't forget that her cutiemark gives another +3 to animal-related checks, so she has a respectable 50% chance to score at least 30 (on a roll of 11).
Classic Steve 30th Nov 2013, 1:31 PM edit delete reply
I thought Twilight's player would object that Cerberus doesn't guard the gates of Tartarus in Greek mythology.
falcophoenix 30th Nov 2013, 2:35 PM edit delete reply
Funfact: in the episode with the Cerberus, Twilight actually refers to "Tar-TAURUS". Hehe moar hoofy puns. I get on my friends every time they say Tartarus. XD
HappyMuffin 30th Nov 2013, 3:09 PM edit delete reply
Pinky's madness might have a meathod, but they're still probably unnecessary. Giant monsters attack Ponyville all the time (see coment on previous strip) so the villagers should already have emergancy giant monster escape plans.

I think they would be more likely to be discussing the monster while calmly running as fast as they can.

"Well its about time. Its been months scince the last giant monster attacked."
"I heared that there was sopposed to be a dragon around a month ago, those ponys over there got rid of it"
"Man, three heads. Thats new. Haven't seen one with more than one head in ages."

...that sort of thing.
Seanpony Renaud 1st Dec 2013, 12:58 AM edit delete reply
You know what's spooky? Put in context you're right. Ursa Minor, Parasprites, Discord, and Plunder Vines and that's if you ONLY count things that actually attacked and did damage to Ponyville (Nightmare Moon by contrast stole the sun but left all the infrastructure politely intact.)
sungardener 1st Dec 2013, 4:20 AM edit delete reply
sungardener
There hasn't been a story time posted this time, so I'll use the diversions of madness to post introductions... Hello, all! I've just completed an archive dive and have to say that this has been a fantastically wonderful comic to read, with an (usually) equally excellent comment section as well. I look forward to passing the banter with all of you!

On that note, two things; one is an idle question. There were two situations (Elusive + Thieves Guild, and the Diamond Dogs) where our illustrious Spud mentioned ideas that didn't make it into the proper comment. I live for background info, and was unable to find it in the comments or stories so far... If you'd be interested in divulging it, I'd gladly read a ramble or two! So, please think about it, ahaha...

I think the problem of running a game is that everyone's predilections (or little madnesses, if you will) can either mesh together and create a great story or a fun hack n' slash... Or end up splitting the group even when the whole party is in the same room. Tough times!
Destrustor 1st Dec 2013, 7:40 PM edit delete reply
Destrustor
Well, let me just throw a warm welcome to you!
Do take care around the Raxon. He works in mysterious, devious and confusing ways. One would be likely to lose their minds in his presence if one is not careful.

...I am a banana.
Malroth 1st Dec 2013, 8:00 PM edit delete reply
And his spoon is too big
sungardener 1st Dec 2013, 10:59 PM edit delete reply
sungardener
Perhaps, but I'm in accounting and well-versed to superheroes with a pathological need for spoons!
Super_Big_Mac 22nd Oct 2015, 7:47 PM edit delete reply
Are you a Moth?
sungardener 1st Dec 2013, 10:58 PM edit delete reply
sungardener
Thank you for the welcome! As I am a flower we shall get along swimmingly. I only wish I could have as dapper taste in haberdashiery! But I cannot promise I won't invoke R's chaos from time to time! Muahaha!
HappyMuffin 2nd Dec 2013, 2:51 PM edit delete reply
I am a muffin.

...I need a picture...
Castille 1st Dec 2013, 3:33 PM edit delete reply
I have no recollection of the Cerberus. Which episode was it in?
DoubleCross 1st Dec 2013, 4:14 PM edit delete reply
It's in the episode "It's About Time" from Season Two.
terrycloth 2nd Dec 2013, 11:50 AM edit delete reply
Yes. All the ponies in Ponyville are crazy because it's apparently built on a hellmouth.
VTek43 1st Dec 2013, 11:15 PM edit delete reply
If Cerberus is involved, the Elusive Man can't be far behind!
TenMihara 2nd Dec 2013, 1:44 AM edit delete reply
It's About Time (see what I did there?) we had another proper combat.
Digo 2nd Dec 2013, 8:26 AM edit delete reply
In my experience, players I've run sessions for tend to enjoy that session more when there's at least one decent combat encounter for them. :)
Chuggaafanshy 2nd Dec 2013, 7:38 PM edit delete reply
okay, does anyone else notice somthing's a bit... off? I mean, in a world where pegasi are one of three main races, why is Twi questioning the cerberus' appearence?
Chronologist 3rd Dec 2013, 3:42 PM edit delete reply
Speaking of DMPCs, I've run several over the course of my years DMing, and they almost always follow a few quidelines.

1) They can't compete with the player characters, and especially not when it comes to that character's specialty. If there's a Rogue in the group and the DMPC is a Rogue, the DMPC is overall less stealthy, does less damage, and has fewer tricks up their sleeve. DMPC mages would have fewer spells and a more limited repertoire of spells known than player spellcasters, etc. No 1-upmanship on my part.

2) They're involved in the story, but it's not about them. It's always about the players, or at least a few of them. The DMPC is along for the ride, usually because they have an interest in seeing things through, or because (more likely) they care about the character(s) and want to help them out. I've seen (and played in) too many games where it boiled down to "DMPC is destined to save the world, party runs interference for them as they complete their quest".

3) There's an element to their character that the player(s) will usually make a decision about, a decision that will change the DMPC forever. In one game I had a knight-commander with a dark past who saw a better life in one of the characters (they ended up getting married in-game of all things). There was an engineer in search of dangerous lost technology, and the players had the option to convince her out of her dangerous mission (they didn't and she ended up dying). My point is, DMPCs should be more than just a bundle of stats and class features.

4) They're non-essential. If the players don't want to adventure with them, they don't have to. I've never saddled a DMPC with my players, though my current group is fine with them provided I follow the above rules.

So, anyone else have tips and tricks they used when they ran DMPCs?
Akouma 3rd Dec 2013, 8:46 PM edit delete reply
Akouma
This actually reminds me of what was just going on tonight in one of the games I'm in. We're a four-man team brought into Mexico to look into a series of gruesome organ thefts. We start finding ones with the same MO, but they've had various jury-rigged bits of tech stuck in them too. My character the gadgeteer of the group, but is really just primarily a dude with a gun. He's not dumb, but he's not there to be the idea guy. So he gets dead-set on the idea that the killer is trying to create "robot super people." We eventually find the killer's hideout. The rest of the group laughs and says that can't be it. Just tonight, we find a recently-abandoned hideout of the killer. It's full of non-functional robots constructed to mimic human anatomy. What's the killer doing? MAKING ROBOT SUPER PEOPLE, THAT'S WHAT. My character then winds up throwing out several suggestions, all of which are promptly ignored until someone else has the same idea five minutes later. It got to the point where he accused them of not listening because "no one leesens to the Russian guy."