Page 366 - Love and Investigate

21st Nov 2013, 6:00 AM
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Love and Investigate
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 21st Nov 2013, 6:00 AM edit delete
Newbiespud
Not a whole lot to say about this page. Well, not a whole lot to say that wouldn't be just kind of explaining the page and taking away from the enjoyment of reading it. In actuality, there's a lot I could say about this page.

This kind of mentality makes it difficult to write the Author's Note, as you can see.

64 Comments:

FLZ 21st Nov 2013, 6:05 AM edit delete reply
"So on this page, Twilight's and Applejack's players decide to let the Pinkie sense thing play out. That's all there is to it. Stop looking for profound meaning in everything."
FanOfMostEverything 21st Nov 2013, 7:24 AM edit delete reply
NOTICE — "Persons attempting to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot. — BY ORDER OF THE AUTHOR, per G.G., Chief of Ordnance."
—Mark Twain, Epigraph to Adventures of Huckleberry Finn, 1885
Shiva491 21st Nov 2013, 2:21 PM edit delete reply
I mentioned this to my English teacher when we read this book (which, by the way, is one of the most entertaining books of "established literary merit" that I've read). Apparently, the threat of violent death wasn't supposed to deter us from completing our homework.
JSchunx 21st Nov 2013, 6:25 PM edit delete reply
Sounds about right, for an English teacher. :P
Bombom13 21st Nov 2013, 7:34 PM edit delete reply
My English teacher would have, most likely, gone ahead and pretended to plan our funerals and set up our graves had we attempted such and excuse.
ANW 21st Nov 2013, 6:13 AM edit delete reply
Poll Time:
What type of player are you
smash the monster
Enemy to friend
The RP in RPG
I'm so crazy not even I know what I'll do
Rolling along
Rails, I don't see any rails
Huh The mane 6.
Me: a little like Rare and Shy.
Digo 21st Nov 2013, 6:21 AM edit delete reply
Type of player? I'd probably say i'd be like Rarity where i'd make a character that looks like a specific role/stereotype, but then play it outside that type. Examples of this I've played:

A D&D cleric that I built like a social rogue.
An alien that didn't understand tech from his world.
A redneck that had an engineering doctorate from MIT.

That kind of stuff. Can be really fun!
super_big_mac 21st Nov 2013, 11:27 PM edit delete reply
One of my best characters was in an online RPG I was playing over Skype (We never DID finish the quest, though, and it's been almost 4 months...).
My character was Baive the Librarian. She wore a long robe and glasses, and never shouted. It was awesome because I was playing a Healer/Rogue type, with her having high knowledge in potions-craft, a small amount of knowledge in healing spells, and the closest relationship a girl could have to a bow without it going past PG-13.

And then she got taken prisoner. The other adventurers helped rescue her from the bandits/slave traders/whatever, by basically distracting most of them while Baive used a hairpin to unlock her shackles, picked up her bow, and started raining arrows like an Everfree Thunderstorm.
Boden King 21st Nov 2013, 6:53 AM edit delete reply
I would like to say I like to put the RP in RPG, but really I'm more smash the monster. I do try to make my characters interesting.

For example:
my Dragonborn Fighter, also a painter
my Elf Ranger, likes to make wood carvings of animals
Half-Orc Fighter, actually son of a nobleman
Half-Elf Bard, may or may not have spent time as a pirate

So while I'm here to kill monsters, I might as well have fun along the way.
Digo 21st Nov 2013, 11:32 AM edit delete reply
An artistic fighter eh? Ever threaten to paint a canvas in the blood of your enemies? :)
Boden King 21st Nov 2013, 6:53 AM edit delete reply
I would like to say I like to put the RP in RPG, but really I'm more smash the monster. I do try to make my characters interesting.

For example:
my Dragonborn Fighter, also a painter
my Elf Ranger, likes to make wood carvings of animals
Half-Orc Fighter, actually son of a nobleman
Half-Elf Bard, may or may not have spent time as a pirate

So while I'm here to kill monsters, I might as well have fun along the way.
Guest 21st Nov 2013, 7:31 AM edit delete reply
I have been playing a campaign with a pretty poor DM lately. His story is less a story then things happening in places, the rails have been getting stickier and harder to get off of, and he doesn't know how to handle spell casters who aren't just blasters. He also has been almost entirely removing the point to noncombat skills and features, and actually has told players to stop RPing.

anyway, so I've been actively trying to sequence break most of his dungeons. I stone shaped through a cave wall, I had my minotaur effigy just break down the doors in the necromancer's dungeon, I use detect magic to see if people have illusions going (not sure why illusions are supposed to be useful when a cantrip can effectively counter).

So I guess I'm "Rails, I don't see any rails"
terrycloth 21st Nov 2013, 11:46 AM edit delete reply
Detect magic is very cumbersome (and obvious) to use. After casting a spell in front of the target, it takes three rounds of concentration to get any useful information, and a skill check to get the information that 'this thing has an illusion spell on it'.

Good for finding illusionary walls. Bad for scanning everyone you meet casually.

For serious illusions that are meant to fool people over a long period of time, use nondetection.
terrycloth 21st Nov 2013, 11:47 AM edit delete reply
Sorry, not nondetection. Magic Aura. Or Nystul's Magic Aura. First level spell, lasts forever, negates detect magic and identify.
Aerion 21st Nov 2013, 7:42 AM edit delete reply
I'm not sure which of THOSE I'd be, but I'd claim I'm the kind of player who looks at movies or books and goes 'Man, those people are stupid, I'd easily solve it' and/or 'Man, I wish I was doing that'
As in, the point isn't my character, it's the story and setting; My character is just a means to make the story 'behave' properly.

I don't even have to be (very) disruptive to do this, since GMs can generally adjust to the Players not being idiots.
GMs that rely on their Players behaving in ANY specific way will generally need to lean heavily on the rails OR be really good at manipulating their Players.
kriss1989 21st Nov 2013, 7:50 AM edit delete reply
kriss1989
Oooh what's that? Ooh what's that over there? Neat, what's this thing? Hey we haven't been here yet, let's check it out! What, head back to Redfield? *Rarity Whining Mode Activated* But we've already explored that town all ooooover, I want to go somewhere newwwwww!
ANW 21st Nov 2013, 9:18 AM edit delete reply
Crazy, got it.
kriss1989 21st Nov 2013, 12:09 PM edit delete reply
kriss1989
I'm not crazy, I want to freakin explore shit and do and find new things. I play D&D for the thrill of discovery, exploration, and viewing a fantasy world. Everything else is incidental to me.
Valron 21st Nov 2013, 9:02 AM edit delete reply
I really like playing characters that are slight exceptions to the norm, especially the normal rules. My first character was a male member of an all female bushi school, one was half fox spirit, another was an alien from the future illusioned to look like monk, and my current is a courtier's bodyguard who gained the berserker alternate path when the courtier died. The berserker path is technically unavailable to my school.
Zena 21st Nov 2013, 1:35 PM edit delete reply
I was in a Pathfinder game once with a fellow who loved to play as a goblin. So in this game, he was a goblin <i>with an illusion spell on him to make him look like a halfling.</i> And we all played it totally straight, pretending that <i>none of us</i> could tell that he was really a goblin, while OOC we made all kinds of "More Halfling Than Halfling" jokes.
sjosten 21st Nov 2013, 9:04 AM edit delete reply
I put the RP in RPG.

... I feel like I should have more to say here.
Joural 21st Nov 2013, 9:14 AM edit delete reply
It depends on the type of thing we're doing, but I tend to end up as RP in RPG.

Though... Sometimes that leads to 'so crazy'. Just yesterday in a text RP thing I managed to go from one line of prompt to three paragraphs of anxiety and philosophy. Afterwards I felt tired and ashamed.
Tatsurou 21st Nov 2013, 11:29 AM edit delete reply
Tatsurou
I vary between diplomancer, smash the monster, and crazy. But the thing is, I am ALWAYS in character. Always. So I guess that's RP in RPG?

An example: one time, when I was playing a major bruiser - don't remember an exact type - with an abysmal int score, the phrase that everyone hated to hear was "But I failed my comprehension check."

Of course, later on in that campaign, that resulted in me being too stupid for the mind dominating campaign boss to ensorcel. Then something happened that was pretty awesome.

Me: I roll a memory check.
DM: Huh?
Me: Even if I'm too stupid to comprehend most things said to me, it's all in my head. After all, there's only a teeny tiny bit being used to control eat, sleep, poop, smash.
DM: So...you're rolling to determine?
Me: If I remember anything pertinent to he situation. My memory's situational.
DM: Alright. Go ahead.
Me: Nat20.
DM: You remember everything ever discussed about this enemy.
I pull out my notes, collated by subject of discussion.
Me: That means I remember that the rogue has the artifact that will drain its power, the wizard has the rune that will activate the artifact, and the paladin has the sword that will reave it of its life. I also remember when the wizard was practicing the incantation to make them all work, even if they aren't all held by the same person.
DM: But you don't know how to speak the language, so unless-
Me: I remember the exact words he used. That's just a simple pronunciation check. And since I am equally stupid in all languages and have the parrot speak ability to repeat anything said to me if I successfully remember it...
DM:... ... ...

And that's how brawn beat brains.
Brainstorm 21st Nov 2013, 11:58 AM edit delete reply
...did anyone else hear a beat start up while reading the starting comment? Like it was lyrics to a rap?
kriss1989 21st Nov 2013, 12:13 PM edit delete reply
kriss1989
Now I do!
Summoned Singer 21st Nov 2013, 4:13 PM edit delete reply
Summoned Singer
I try to be the RP in RPG, but I love to smash dem monsters. Although I usually just roll along, recently I thwarted our guest DM's efforts to be the enemy of all players and try to maim one of us players, and unhinged the door to the train station. The craziest part is that later I made that literal by claiming the monstrous door for our guild, crazy, right? I didn't even think he would let that happen. The mane 6 that most represents my character is a blend of the athletic duo and the spa duo, with some Pinkie for randomness, and no twilight at all.
Onyxjew 21st Nov 2013, 5:37 PM edit delete reply
I'd say 'I'm so craxy not even I know what I'll do', but I plan my shenanigans exceedingly well.

For example, my Lawful Good character whos goal in life was killing everything and then finally sending the lifeless Material Plane into another dimension. It was roleplayed with perfect excuses for every action, most of which would be capital 'e' evil otherwise.

Or the Half-Troll Barbarian with ranks in Profession(Obstetrician).

Or the Centaur who found a use for Craft(Underwater Basket Weaving). It involved mind-control, he had a Wisdom of 6 mind you, and an entire civilization of mermen.
Malroth 21st Nov 2013, 6:24 PM edit delete reply
Lets see:
Smash the Monster: No thats not me, Many monsters have useful body parts or make good zombies so smashing them is unprofitable, Plus Smashing is horribly suboptimal, most "i smash" builds can easily be replaced with a low lv summons who don't need 90% of the treasure to do their jobs.

Enemy to Friend: Perhaps sometimes for a given value of "friend". Enemy to mind controlled minion is much more common.

RP in RPG: a little bit if morally bankrupt antihero planning to usurp the villian's throne counts as RP

I'm so crazy not even I know what I'll do:
Not me, I may be evil but i'm a calm reasonable methodotical evil who'se quite willing to pretend to be heroic to gain the people's trust.

Rolling along: I don't know what you mean by that so i can't answer this one.

Rails?: Not me at all, I'm definately sensitive out of character to when the gaming session is being forced in a paticular direction, and if its possible to get skills that allow me to use that knowledge in character as well you can bet i've got them at max ranks.

Huh The mane six: Perhaps slightly like rarity but never crossing the "evil" off her character sheet.
JSchunx 21st Nov 2013, 6:31 PM edit delete reply
I like to play characters that have a traditional, defined role, but have some trait that deviates from said role. Like in one norse-esque campaign, I played the son of a clan chief, and who was an ex-monk drunken master, having briefly studied the martial styles from traveling monks, but found their lifestyle too stifling. He naturally drifed into the Drunken Master style while bar-brawling in his home town. These skills make him an incredible fighter, but at the same time, he's expected to someday lead his clan, something for which he is sorely unprepared.
Yeguilty 21st Nov 2013, 8:15 PM edit delete reply
Give up and try again tomorrow.
Digo 21st Nov 2013, 6:14 AM edit delete reply
This page made me miss one of my best friends who passed away a couple months back. He and I would conspire just like how AJ and Twi are doing there when we think the GM is up to shenannigans. :)

Love Twi's last line and pose. We'd go into that kind of mode too... except replace "Benefit of the doubt" with "Let's stress test your rules". :)
Boden King 21st Nov 2013, 6:45 AM edit delete reply
I'm sorry to hear that. Your friend sounds like a great guy. D&D is always better when you have a friend there with you that's willing to back up your crazier plans.
Digo 21st Nov 2013, 7:18 AM edit delete reply
He could be a jerk at times, but he was indeed a great friend. He was the only one in our group who enjoyed talking shop on MLP stuff (we both would discuss fanfic ideas). Good times. :)

I think a lot of my crazy ideas would only work when I had a partner to back me up. I've always been a team-oriented player.
DungeonMiner 21st Nov 2013, 6:14 AM edit delete reply
Man...

This reminds me of the first game my brother ran...

Have you guys ever been in a situation where you didn't completely trust a GM/DM and jumped ship the first sign of things going downhill?
Raxon 21st Nov 2013, 6:17 AM edit delete reply
Raxon
Story time! Tell about a time you saw big warning signs, but gave a player/GM the benefit of the doubt!
Digo 21st Nov 2013, 6:41 AM edit delete reply
DC Superhero campaign (GURPS 4e): The GM specifically wanted us to build low-level superheros because he didn't want to deal with huge 1,200-point NPCs. But I somehow knew that he'd build them anyway just to railroad us around.

Well, I built an alien merc and went along with the campaign. Sure enough, the team encounters The Joker and the GM intended to have us constantly run away until we get to where he wanted us to go.

I wasn't having it though. I also had one trick up my sleeve. See, The GM kept making NPC commenting in-character that the Joker always carries a flamethrower. Sure enough, he kept his word on that. The other players ran away (because flamethrower!), but I had been welding sheets of aluminum together to make something of an oversized riot shield. So after I get the shield out of the van we had been using to get around, I charge the joker.

Now, this GM is an engineer. So I surprised him with some math I managed to procure on my aluminum shield (Huzzah for Google) and that it should repel enough heat that I'll only take minor fire damage by the time I get to him. When I reached the Joker, he used his acid-squirting flower on my shield to destroy it.

I responded with a knife to the neck. Rolled a critical hit. The Joker didn't die, but I left him on the street to bleed out. One of the other players asked why I didn't kill him. My idea is that with the severity of his neck wound, he'll probably never be able to talk again, let alone laugh. That was probably a fate worse than death for him.
aerion 21st Nov 2013, 7:26 AM edit delete reply
Mine isn't particularly amazing, but during my one attempt at WoD:The Ghostening (or, more accurately, Geist: The Sin Eaters) I met a rather dubious GM:
The intro to the campaign was all of two lines (I play online, so the GMs have to advertise their games. Most do the equivalent of what you find on the back of Adventure Paths. Some literally copy what you find on the back of the Adventure Paths) and I believe it ended up essentially being 'Come play this game, I have no plans at the moment (though I'm not promising a sandbox game either)'
His home-brew rules grew every day, presumably in response to people asking questions (home-brewing, when not in moderation, is one of the surer signs of a bad GM)
And it took just a minimum of convincing to make him allow my not-quite-legal character.
And, of course, once we started playing it was almost impossible to keep track of what was happening (due to a mix of his low reading-comprehension - we'd say we were doing something, he'd apparently miss it and talk as though we'd said nothing - and bad transitions - so we'd suddenly be in a place, and not quite know why or how)

I think me and the players COULD have kept it going if we tried, but after some attempts at treating it as a Sandbox game, we gave up and left.

So, sometimes giving people the benefit of the doubt... Just leads to disappointment and hours of wasted time (I had, after all, still done my usual char-gen complete with a background and justification for just about every part of my stats (I can get a bit paranoid about thinking GMs doubt my decisions) The character was illegal, but still fleshed out)
Zuche 21st Nov 2013, 8:13 AM edit delete reply
Well, there was this guy that came into the store one night, asked for help to build a character, said he was good to go, and said he wanted to wait until he saw a good place to join the group. (For the purpose of that program, I'd told starting players that they knew one or two of the others from caravan duty that had brought the majority of participants to town. He rejected that option, which was fine.)

While the group was trailing saboteurs through smuggling routes beneath the city, he waited until they got into a fight and passed me a note to request a really cool entrance scene. Well, the party is being attacked from three sides, so I arrange for his hunter to come in from another angle and see the fight. He gets a chance to announce himself with a shot and misses. Eh, I can see not having a great one-liner to follow that up, but it wasn't like I was just going to give him the hit, let alone a crit.

So the fight's drawing to an end, I've got one enemy left, and this new player passes me a note that reads, "Wouldn't it be cool if he ran away and I shot him down?"

The table at large was willing to work with that, though it meant letting that NPC "play on" after being dropped by two opportunity attacks he had to draw to run. One of the regulars then said something like, "Thanks for the assistance! What brings you down here?"

And the other guy's character just walks away, going into hiding with the idea of tracking the others.

Okay... not really giving anyone anything to work with there, but he was pretty tired and left the table early. It could wait a week to be addressed.
Zuche 21st Nov 2013, 9:21 AM edit delete reply
A week passed, and the new player came back. I mentioned that it would be better if he established some connection to the group. He said it would be no problem. The group headed for a building they wanted to check out and he announced that his character would be there, waiting for them. A bit unorthodox, but there's style to it.

So the group hailed him. He made no response. One of the players said that it's difficult to interact if he doesn't say anything. He asked, "How do you know if my character can speak?"

So another player asked if there's some connection they'd have to this guy. I tried to get his input. He told me I didn't give him any background. Um... okay, my fault for assuming that when he didn't take the offered option and said he had something in mind, that he had something relevant in mind. Anyway, the group walked into the house. He followed. When they went right, he went left, taking another route through the first floor. When the others found it suspiciously abandoned, they debated going upstairs. While they were doing this, he caught up to them, then tried to push past them.

Now at that point, the others were at the end of their wits. One mentioned that the only reason they wouldn't attack some stranger who came across them in this place would be entirely metagame: namely, because they recognized him as a PC. The others joined in to confirm the point.

The new player didn't respond, the players announced that they were knocking him out, and I let them make the rolls. They placed his unconscious body by an exit and I made a bunch of rolls to determine when he'd regain consciousness. The rest of the group continued on up the stairs, he excused himself for a cigarette, and we never saw him again. The rest of the group stubbornly perservered against a near-death experience for the rest of the night and had a blast.

I'll admit that things could have been handled much better from my side of the table, but I'd also made it clear from the start that if he wasn't satisfied with how my table ran, I could arrange to find him a seat at any of the other five tables we had running. The other players gave him plenty of advance warning about what they thought they had to do, and I openly admitted that I could see their point. He seemed like a nice enough guy otherwise, but there was just this impression that he was looking to "outscore" the other players, if that makes sense, rather than work with them toward a common goal.
terrycloth 21st Nov 2013, 11:50 AM edit delete reply
I didn't quit playing RPGA games with this couple until the *second* time they deliberately got me killed and looted my corpse.

(they acted normally on the majority of days when other people than the three of us were playing, but when they got me alone...)
Kira 22nd Nov 2013, 5:37 PM edit delete reply
when the DM tried to make us talk to the giant ass king slime thing. of course we set it on fire.
Joe the Rat 21st Nov 2013, 6:53 AM edit delete reply
Umm, Twi? You seem to have a bit of frog on your face...
Destrustor 21st Nov 2013, 7:20 AM edit delete reply
Destrustor
She took tips from Rarity.
It's a fashion statement now.
Zuche 21st Nov 2013, 7:20 AM edit delete reply
She can't hear you, Joe! She's got a frog in her ear!
kriss1989 21st Nov 2013, 8:01 AM edit delete reply
kriss1989
Anybody else got any "modes" they activate? I have "Wacky Plan" and "Super Exposition" modes.
Digo 21st Nov 2013, 8:53 AM edit delete reply
I got a mode for when I initiate combat~

"Somebody check the clock, because I believe it's Go Time!"
sjosten 21st Nov 2013, 9:10 AM edit delete reply
My current character has two modes that I switch between throughout the mission: immature arsonist and sarcastic demon worshiper.
Bombom13 21st Nov 2013, 8:04 PM edit delete reply
My modus of operation is, typically, either super sarcasm, strict strategist, shameless slayer, stubborn sage, or silly story shatterer.

(And yes, my Wizard does believe that Alliteration's always acceptably awesome!)
kriss1989 22nd Nov 2013, 10:10 PM edit delete reply
kriss1989
I highly doubt you say "[any of those things] mode activate!" or something to a similar effect, which is what my question was about.
sjosten 23rd Nov 2013, 12:01 AM edit delete reply
On the one hand, I agree with you. On the other hand, I want to picture some guy, in the middle of the session, standing up and shouting "Alright! Silly Story Shatterer starting up!"
ANW 21st Nov 2013, 8:42 PM edit delete reply
The young very innocent one
And "Hulk Smash".
super_big_mac 22nd Nov 2013, 12:00 AM edit delete reply
The Silent Spellsniper, the Foul-mouthed Feral Philosopher, and once or twice, the Retardedly Romantic Rouge. Most of my characters use bows and arrows. I rarely use swords, if only because they're barely better than a sharpened stick, while you can stay well.back with a bow, or get up close and personal.

Spellsnipers are my favorite class to make. Heavy focus on archery/sniper rifles (depending on era/setting), with the added use of high enchants and spells used more by bards or support characters.
Tatsurou 22nd Nov 2013, 4:57 PM edit delete reply
Tatsurou
Depending on character type I use, I have two mode sets.

For my obvious Badasses, I switch between "Kill, Destroy, Swag" (I have no idea what that's referencing, by the way), and "It's so Fluffy." I always give my obvious badasses something small and cute to protect...even the chaotic evil ones that seek only to obliterate anything they come across and have fun doing it.

Quote of that type: "I will destroy you all! ...unless, you know, I get her birthday cake on time, you know? I promised."

My other primary character type is "The feared cuteness." I've posted enough of those stories here for everyone to know what I mean. The two modes there are "cute and fluffy" and "Berserk Button". ...I'm still not sure how I managed to have a half devil girl gnaw on the bones of the dragon she just disemboweled (because it burned her hair) in a way that got the entire group of hardened adventurers to say, "That's so cute!"
kriss1989 22nd Nov 2013, 10:09 PM edit delete reply
kriss1989
It's referencing Robot Rainbowdash from the .MOV series, which is very highly overrated in my opinion.
GNDN-47 21st Nov 2013, 9:57 AM edit delete reply
Twilight trying to pull off that face without pulling off the frog first was my favorite screencap on the page.
Shiva491 21st Nov 2013, 2:35 PM edit delete reply
I wonder if pinkie pie is going to justify this as weird rping of how her "Glimpse the Future" feat works (not that it can do exactly what Pinkie Sense does, but it's less of a stretch than "stuff I just made up.").
TheFreshDM 21st Nov 2013, 4:34 PM edit delete reply
Warning Signs eh? Well one time I had one of those with my group was in one of my previous adventures. The group ran into a theif that was trying to blackmail the PCs into stealing something for him or else he'd blab a secret (thats how it was SUPPOSED to go) instead what happened was our Warforged in the group decided to do an intimidate check and got a a pretty high roll so what does he do? Puts on his best Dark Knight voice and grabs the guy and shakes him saying: WHO HIRED YOU?! WHERE IS HE?! SWEAR TO ME! As I was laughing hysterically at this I knew this was just a warning sign of what was to come and the night would only get crazier and indeed it did.
Vellikat 21st Nov 2013, 4:45 PM edit delete reply
Vellikat
I'm liking this arc, but mostly just because when I do the voices in my head I know what they all sound like.
JSchunx 21st Nov 2013, 6:37 PM edit delete reply
You shouldn't listen to the voices in your head, no matter what they sound like. :P
Emmerlaus 22nd Nov 2013, 5:17 PM edit delete reply
... except if they tell you: " Don't kill that person" or " Think of the legal consequences of that action " LOL
kriss1989 22nd Nov 2013, 10:12 PM edit delete reply
kriss1989
Or provide legitimately sound advice on how to save people's lives during a disaster.
Limey Lassen 21st Nov 2013, 10:59 PM edit delete reply
Nice use of the Mare Do Well stuff.
Sharpevil 21st Nov 2013, 11:19 PM edit delete reply
It's alright. We've already read and enjoyed the page by the time we've scrolled down here. You can analyze it, and those of us who gain more enjoyment out of that will read it, and those of us who don't, won't.
celestdaer 22nd Nov 2013, 1:09 PM edit delete reply
Pinkie? In that last panel, your eyes look like you're this far from going full on Pinkamena...