Page 354 - Atomic Rainboom

24th Oct 2013, 6:00 AM
Atomic Rainboom
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 24th Oct 2013, 6:00 AM edit delete
Newbiespud
Author: Indigo Steel

Guest Author's Note: "As our heroines learned the hard way, balance is essential for any good campaign."

38 Comments:

Derpmind 24th Oct 2013, 6:07 AM edit delete reply
...but it's always worth it to end in a bang.
Zuche 24th Oct 2013, 6:19 AM edit delete reply
"Several, if it can be arranged."
MuffinMark 24th Oct 2013, 6:36 AM edit delete reply
MuffinMark
Really, several is the minimum you want
Digo 24th Oct 2013, 6:14 AM edit delete reply
Bonus points for the interesting choices of pixel characters used. Where are they from?

My group rarely thought about diplomacy. It was more of a dirty word to them XD
Xanderfox 24th Oct 2013, 7:26 AM edit delete reply
Only sprite I can ID is the one used for Twilight (she's the ninja girl in back yes?) is Aska, a generic Female Ninja Konami put in the Ninja Turtles fighting game for the Super Nes.
LazerWul 24th Oct 2013, 9:47 AM edit delete reply
Based on the speaking patterns (and the fact that 'Twi' and 'Dash' were mentioned by name), I believe the order is, from left to right, Fluttershy, Pinkie Pie, Applejack, Rainbow Dash, Twilight Sparkle, and Rarity.
T 24th Oct 2013, 9:18 PM edit delete reply
Isn't one of them Blaze from Streets of Rage AKA Bareknuckle?
Indigo Steel 25th Oct 2013, 1:27 AM edit delete reply
Indigo Steel
First off, I apologize for the lack of ID. I intended for their hair colors, as well as the by name references, to be indicators of who each character was. Unfortunately, these comics didn't turn out like They were supposed to. I promise MUCH better quality in the next guest comics I make.

Anyway, here's the list. Those who guessed right, give yourselves a star!

From left to right:

Fluttershy - Aska from TMNT Tournament Fighters SNES

Pinkie Pie - Maki from Final Fight 2 SNES

Applejack - Hannah Dundee from Cadillacs and Dinosaurs Arcade

Rainbow Dash - April O'Neil from TMNT Tournament Fighters Genesis

Twilight Sparkle - Lucia from Final Fight 3 SNES

Rarity - Blaze from Streets of Rage 3/ Bare Knuckle 3 Genesis/Mega Drive

Gore Von Deth (in case anybody was wondering)- Black from Final Fight 3 SNES

I did not rip any of these sprites, but rather found them at places like the Spriter's Resource and Sprite Database.
ANW 24th Oct 2013, 6:57 AM edit delete reply
Hello, you guys missed me?
Really, the tomato? I guess not
any way...
Guess Time
What episode do you think he'll do
me I say Discord
either that or Trixie.
two guess each.
Kinrah 24th Oct 2013, 1:30 PM edit delete reply
If you mean Newbiespud's next arc, he's already said that Pinkie's going to be DMing Feeling Pinkie Keen.
ANW 24th Oct 2013, 1:58 PM edit delete reply
Ok...I left just as spike went to tell the other 5 about Rarity. Computer crashed.
SAFR 24th Oct 2013, 7:08 AM edit delete reply
Tell a story of a game where there were too many combat encounters, and something went wrong (or right)
Zuche 24th Oct 2013, 9:20 AM edit delete reply
...I got nothing. I just wanted to get a good seat before the stories started.
Digo 24th Oct 2013, 10:18 AM edit delete reply
One time in a sci-fi space setting, the GM decided to play out six combat encounters simultaneously at an orbital colony. Now, this might sound overwhelming for a PC group of five to handle, but it wasn't.
The party was fighting group 1, a gang of four space pirates. My character was floating outside the airlock and had just escaped group 2 (two security drones that tried to arrest me). Groups 3 through 6 were large military forces of NPCs versus NPCs.

Let me let that sink in a moment.

The GM, for whatever reason, was playing out TURN for TURN the combats of four sepearate large-scale battles that had none of the PCs involved, while the PCs were in a combat.

That was too many combat encounters. What went wrong should be obvious. :)
ShadowDragon8685 24th Oct 2013, 10:13 PM edit delete reply
ShadowDragon8685
The GM's brain malfunctioned, that's what went wrong.

How I like to handle NPCs in combat with other NPCs is, if they're on the side of the PCs, shovel their stats at a player and tell them to have at it. I give them some constraints (such as "no, the Republic Commandos are not your personal fanatic bodyguard") and I might mention some non-obvious potentials or drawbacks of the NPC's stats sheet, (and I'll answer solicitations for advice,) but other than that I let them have at it.

But yeah, combats where the PCs are NOT involved? No reason whatsoever for those to be rolling. Either decide ahead of time (or on the spur of the moment) what happened, roll a single die to determine which side wins, or (if you're really, really anal,) roll the other fights out ahead of time, and keep round-by-round, initiative-by-initiative stats of what happens, so the unexpected arrival of your players on a particular battlefield can be dealt with.

Alternatively, let the players run the NPCs in the noninvolved battles. It'd slog to a crawl, but they'd still be participating. I wouldn't recommend it, but it could work.
terrycloth 24th Oct 2013, 11:40 AM edit delete reply
Well... the game we're going to be playing Saturday, we finally -- after *eleven* difficult fights many of which ran into each other -- got to the bottom of the dungeon and rescued the NPC who'd been kidnapped.

Except that all the main bad guys (except for, like, two) got away, and are probably waiting for us alongside the encounters we missed or bypassed, to keep us from getting out, and everyone is out of spells. Many of us have been out of spells for several fights now.

We're considering barricading ourselves in the basement and digging an escape tunnel. o.o;
Digo 24th Oct 2013, 1:19 PM edit delete reply
Yeah, I'd probably consider investing in shovels as well. At least the dirt can't fight back. Much.
Kaze Koichi 24th Oct 2013, 3:10 PM edit delete reply
I was GMing such game once. A historical game about 3 kingdom era of China. I was using the battles from those period to test my homebrew system of mass combat. And there wasn't much in this game but battles.
At some point one of the players bacame bored and started trolling. After much argueing and fighting with him, the game just died out.
Raxon 25th Oct 2013, 7:15 PM edit delete reply
Raxon
I have one. A character named Ransu. A crouching moron hidden badass anthro wolverine rip off.

A battlefield, ten thousand enemies with the latest, greatest, enchanted firearms with F.O.F. recognition. Ransu charges in, and does a three minute mile continuously among the enemy ranks, slashing and stabbing as he goes. The F.O.F. disallows the enemies from firing, because there are too many friendlies. Yeah, we kinda glossed over that, otherwise it would have been extremely tedious.
deathsheir 24th Oct 2013, 8:29 AM edit delete reply
My players have been able to avoid combat for three campeigns. Sometimes you plan for something, and your players come up and ruin everything. I have yet to get them into actual confrontations with the oposition.
inexacTerminology 24th Oct 2013, 9:12 AM edit delete reply
Interesting use of Fallout Equestria references...
Anon 24th Oct 2013, 11:47 AM edit delete reply
Pardon? Gotta say, I don't see no references in this one.
Indigo Steel 25th Oct 2013, 1:34 AM edit delete reply
Indigo Steel
Panel 4, when Pinkie is suggesting the use of ponies in their current post-apocalyptic setting, and Applejack implying it wouldn't work. I did, in fact, intend it to be a Fallout Equestria joke. Although it IS too subtle...a bad writing habit of mine, sorry!
Anon 25th Oct 2013, 3:55 AM edit delete reply
Ah, fair enough. Yeah, it is pretty subtle, but I guess that's one of the better ways to do references.
Ecaroh 24th Oct 2013, 11:13 AM edit delete reply
I am reminded of the time i was running a module for 3.5 that ended up leading to a three way brawl between the party Around level 3 ish, a mob of angry villagers, and a cleric of Heironeous cursed into being an Ettin. The villagers were very religious to Heironeous, but the evil head of the Ettin was causing too much trouble, and the Good Cleric head had to solve a riddle before Heironeous would give him a dispell magic spell. Our parties solution for a peaceful resolution was to have the sorcerer cast Sleep on the Evil head, have our parties resident Telepath Imitate Heironeous to calm down the villagers, and leave the other party members to give the answer to the Riddle to the good head.
TheFreshDM 24th Oct 2013, 12:47 PM edit delete reply
Too many combat encounters eh? My old campaigns back when I was first starting D&D seemed to be nothing but those It was practically a straight forward Dungoen Crawl. Kind of the reason I wanted to change the pace in my current campaign have them use roleplaying or Diplomacy because to me sometimes though moments are more fun than a dungeon crawl when done right.
Newbiespud 24th Oct 2013, 3:07 PM edit delete reply
Newbiespud
Hey, guys, quick question.

In real life, I'm in kind of a bad spot financially right now. As a (very) last resort, I'm considering opening up some kind of donations thing on the site.

I hate begging for money, so I'd want to provide some kind of incentive for it in return, but overall I'm not sure what to do with this idea. Any thoughts? Suggestions? Would you be comfortable helping me (and by extension, the comic) stay afloat?
Thar 24th Oct 2013, 7:16 PM edit delete reply
I welcome the idea of you opening donations. You put effort into this each week, and should be compensated by those that enjoy it so much.

As for incentives, that's a good idea. always nice to get something for your money, and money for your something.
gallowsCalibrator 24th Oct 2013, 7:45 PM edit delete reply
gallowsCalibrator
Do you do art? I'd bet people would love to pay for the odd commission or two, especially if it supported you.
Tatsurou 24th Oct 2013, 8:40 PM edit delete reply
Tatsurou
While I'm not in a position to donate, you should. I'm sure there's plenty here who'd be happy to donate.

As for incentive, maybe you could accept omake scripts that you put to screenshots in comic form? I think people seeing their script as a screenshot comic would be something they'd pay to see.

Alternatively, while it wouldn't be an individual incentive, you could do a 'donation goal', at which point you could take a certain number of pages of the comic archive and 'dramatic reading' it like the video with the selected stories. If the comic's are already made, will it be that much extra effort to make them into dynamic videos?
DoubleCross 24th Oct 2013, 11:24 PM edit delete reply
Recalling my time with the Power Rings forum, that (now pretty much abandoned) webcomic has a section called the Incentive Zone. A second comic or piece of extra art was made available on a comic ranking website alongside the regular updates. Selecting the correct password would take you to the incentive page while at the same time counting as a vote on the ranking site.

That's what you're making me think of, anyway, but I doubt we'd be able to do the same thing.
Indigo Steel 25th Oct 2013, 1:50 AM edit delete reply
Indigo Steel
You could credit donators as sponsors like the Kevin and Kell comic ("Sponsor(s) for a day" style), and/or mention any websites, social pages, webcomics and the like that they have going on.
Fury of the Tempest 25th Oct 2013, 7:02 AM edit delete reply
Have you ever considered using Patron?
Newbiespud 25th Oct 2013, 12:18 PM edit delete reply
Newbiespud
I think I've already demonstrated the highest level of my own art. It's not exactly something I can sell. For that matter, exchanging money for screencap comics or putting a price gate on the site for more content smacks a bit of making a profit off a fanwork anyway, and I don't want to get into legal trouble.

I was hoping I could offer something a bit more generic. I am a man of several hats, including writing (both creative and editorial), comic-making, game design, and video editing. My initial idea was, "You make a donation, and I'll work on a small creative project for you along any of these disciplines. You name it, I'll make it."

And Fury, a half-hour of Googling and I still don't know what you're talking about.
Shalidar13 25th Oct 2013, 3:00 PM edit delete reply
How about as an incentive helping people make pony OC's. I would really like that as I want one yet lack the creative ability to create one?
Colin 26th Oct 2013, 9:18 AM edit delete reply
Suggestion: Look for pony threads where people throw around PMV ideas, explain the situation and offer to make their idle musings reality for a fee.
Curb 24th Oct 2013, 8:09 PM edit delete reply
I probably mentioned this before, but I can't be sure. I run a villain campaign in Heroes Unlimited that's pretty fun. The PCs are minions of the tyranical and adorable Analisa Slade, the 12 yr old genius granddaughter of one of the most powerful men in the world and Heir to the Slade Technologies Empire. She runs her take over the world schemes from inside her Grandfather's company, influencing things on a small scale, most of the time. The PCs are cyborgs or superhumans. The last game, they got to see her inner sanctum.

Built half a mile below the main robotics facility in german, her sanctum is a to scale replica of Ponyville, with a tunnel to a scale replica of Canterlot Castle! Both are inhabited by Robot Ponies, with personalities based off those of the show, including the Mane Six and both princesses! The Royal Guard Ponies have built in weaponry and there are weapon emplacements all around both chambers. The Mane Six with protect her by moving her to a safe zone. Was pretty funny when the PCs had to submit their IDs to a guard pony and get escorted to the Library to meet with Analisa.
Corundum 25th Oct 2013, 9:26 AM edit delete reply
Ok so in the very first actual combat my group got in was against Satan himself and only a third of the party (3 people) actually made it into the fight and we are all still level one.... not only did we win but we won without getting hit once (granted if we HAD gotten hit wed most likely have died) and ever since than our DM has trird his absolute best to try and kill us, even creating custom monsters designed to kill us, some of which he designed to be unbeatable and we have not once lost a fight