Page 301 - Par for the Course

22nd Jun 2013, 6:00 AM
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Par for the Course
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 22nd Jun 2013, 6:00 AM edit delete
Newbiespud
I spent a good portion of this week (and a couple of sleepless nights) working on the 300th page celebration video, so it's a little weird getting back to the usual routine of scripting, screencapping, arranging, reviewing, and uploading for regular comics. But it's a good kind of weirdness that passes after a while, like moving back into your house after a long vacation.

60 Comments:

Raxon 22nd Jun 2013, 6:00 AM edit delete reply
Raxon
How very intriguing? It is quite. Elegant in all ways, it walks. Alone it sails through this sea. Of ponies, I shall say nothing more.

I use cooking bourbon. Sherry is for women and frenchmen.

I have to go now. The shivers got me by the baals.
Digo 22nd Jun 2013, 6:13 AM edit delete reply
So this is what you're like when you're momentarily sane?
Jason Shadow 22nd Jun 2013, 9:18 AM edit delete reply
Jason Shadow
Ooh! Ooh! I know this one! It's... a dormouse, isn't it? No wait, a walking-stick! Hmm, no...

Actually, is it even a riddle?
Joural 22nd Jun 2013, 9:51 AM edit delete reply
Yes.

never doubt the riddle man.

or he'll riddle you with holes!
you know that guy 22nd Jun 2013, 4:04 PM edit delete reply
Um, the Ancient Mariner sailed alone, but didn't walk elegantly...
Raxon 22nd Jun 2013, 6:04 PM edit delete reply
Raxon
Wasn't based on anything. That was just a firstpost wtf comment. Something to read, wonder if you read it wrong, and then reread it.

I did take the style slightly from the guy from V for Vendetta, what with the oddly arranged sentences. I don't even have to see the movie to know about that.

PS: Guy Fawkes as the face of an anarchist is downright idiotic. Ugh. He was a fascist terrorist determined to keep power in the hands of the Catholic church. How is that a symbol of freedom? This is an example of LAWFUL EVIL! Why is it the symbol of an (arguably) Chaotic Good character? BLARGH!

Oh well, to each his own. I think toothbrush mustaches are nice, but because one plothole had to have one, they're ruined for no less than a hundred years.
Rainbow Hyphen 24th Jun 2013, 4:30 AM edit delete reply
Because what could be more chaotic than repurposing a symbol that makes no sense?
you know that guy 25th Jun 2013, 2:44 AM edit delete reply
Toothbrush moustaches AND swastikas are ruined.
q97randomguy 22nd Jun 2013, 6:15 AM edit delete reply
q97randomguy
"Time's a-wasting!"

In a game where you typically have as long as you want to decide what to do, seeing that you're on a countdown is terrifying. Seeing your options disappear one by one...
The Captain 22nd Jun 2013, 8:05 PM edit delete reply
The Captain
I love doing this to my players!
JSchunx 22nd Jun 2013, 10:03 PM edit delete reply
"Clock is ticking, players! Clock. Is. Ticking!"
Digo 23rd Jun 2013, 6:53 AM edit delete reply
I love throwing timers at my players too. Get that knee-jerk reaction out of them on occasion.
_R_ 23rd Jun 2013, 9:05 PM edit delete reply
Fluttershy: I'll catch you yet, my doggies...
sunbeam 22nd Jun 2013, 10:15 PM edit delete reply
Your avatar is perfect for this.
Other Guest 22nd Jun 2013, 6:57 AM edit delete reply
The squeak of doom!
FanOfMostEverything 22nd Jun 2013, 7:45 AM edit delete reply
I only just saw the 300th issue video, and let me say that it was glorious. Thank you for such an awesome tribute to us humble readers, Spud.

As for the comic, I have to wonder, just what is Rarity's player doing in the interim?
The Captain 22nd Jun 2013, 8:06 PM edit delete reply
The Captain
Being bored. Or entertaining herself somehow. One only shudders to imagine what Rarity the Rogue's player is doing whilst waiting for the others.
FanOfMostEverything 23rd Jun 2013, 7:36 AM edit delete reply
Writing pithy critiques of the DM's interior decor.
Other Guest 22nd Jun 2013, 10:19 PM edit delete reply
Raiding the kitchen.
darkgloomie 24th Jun 2013, 10:46 PM edit delete reply
but did she bring her fedora and whip? It's no raiding party if someone doesn't have those.
Ann lies 22nd Jun 2013, 8:02 AM edit delete reply
I had a challenge for my characters one time where a monster they were chasing led them into an underground tunnel, then promptly locked them in and shattered a pipe which proceeded to fill the entire tunnel with water! I set a timer for three minutes; in those three minutes they would be completely underwater and begin to drown. Hearing the shock on their faces as I counted down their doom made their desperation all the sweeter. On that note, we should talk about instances where there was a time limit involved in a quest. Oh, and don't forget that
Ann lies.
Tatsurou 22nd Jun 2013, 11:34 AM edit delete reply
Well, one of the campaigns I was DMing, I got rather tired of the fact that, for several campaigns, one of my players tended to filibuster his way out of bad situations by making a chat stretch until the session ended...and the other players let him.

So I had the BBEG start an arcane ritual that froze time, so that day and night no longer had any meaning. Everyone was acting in a frozen moment. Once the ritual completed, an Elder God would awake and devour the world. I told them that the ritual was in seven parts.

One of them asked how long it took the BBEG - who they had no idea who he was or where - to complete each part of the ritual.

I replied, "One session."

It was so satisfying how quickly any player told the filibusterer to shut up after that.
Classic Steve 22nd Jun 2013, 8:47 AM edit delete reply
Very nice video, NS!
Guest 22nd Jun 2013, 8:49 AM edit delete reply
In the solo campaigns in which I was a player, I would usually play characters without combat experience. The system was World of Darkness, though sometimes there wouldn't be supernatural elements to the game at all. Combats were generally rare, and the DM designed them to be a rather realistic experience. I didn't know crap about my enemies' capabilities that my character wouldn't know.

And here's the kicker: I only had a few seconds to make my move. The very first move that popped into my head was the one that my character would do. Combat became a rather frantic and scary experience; exactly the way it would be in real life.

The one game I played an experienced soldier, I was allowed to take my time and come up with a decent tactic, in order to simulate the character's experience under pressure.

Good times.
Guest 22nd Jun 2013, 9:28 AM edit delete reply
One time, my group was exploring the Demon Webs in one of the levels of hell (or the Abyss, I can't remember). So most of the party is looking around, but our werewolf ranger gets bored as we're pretty much doing his job, seeing as he put nothing in survival, and was a horrible tracker. So the ranger decides it's a good idea to summon a wolf, turn into a wolf himself, and then have sex with said summon wolf. Not only did the constantly shifting webs make it so he was permanently lost until we used a wish from a ring we had to get him back, but he got 2 magic STD's from the wolf, one of which actually caused his manhood to rot off. Not only that, but the summoned wolf got pregnant and instantly gave birth to 3 wolf-pups, one of which was half-demon due to being in an evil plane at the time.
Envenom 22nd Jun 2013, 9:37 AM edit delete reply
That's... disturbing. The things players will think of when boredom strikes can unseat even the most stalwart DM.
Guest 22nd Jun 2013, 9:39 AM edit delete reply
My friends and I just refer to it as the Demon Web Incident and have never let that player be a werewolf again.
Guest 24th Jun 2013, 9:02 PM edit delete reply
I want the half-demon one as a familiar now.
Guest 22nd Jun 2013, 9:36 AM edit delete reply
Once, I was in a group with a character who was a Worm That Walks, but the other 2 players were keeping it a secret from mine.

So once, as we were setting up camp, a bandit jumps out and demands we give him our money. The rogue yells "Look over there," which my character did, and when that happened, the Worm That Walks ate the bandit. I failed my spot check, so I didn't see this happening.

After he spat out the bones, the rogue proceeds to widdle a shovel made out of soap to bury the body, which he does due to a Natural 20 Craft check, and then buried that body. My character, once again, failed his spot check.

Then, because of some curse, the bandit rose from the dead as a skeleton, and tried to eat us. The rogue beat the skeleton to death with his soap shovel, and reburied him. And no, my character didn't make his spot check.
Tarquin 22nd Jun 2013, 9:39 AM edit delete reply
Just take the Blind flaw after that, man. Surprised he could see his hand in front of his face if he tried.
FanOfMostEverything 22nd Jun 2013, 10:43 AM edit delete reply
At that point, I think it was less a matter of not knowing than it was one of willful ignorance.
"Skeleton? What skeleton? I'm not seeing any skeleton. And I certainly don't see that one of my companions is actually a humanoid mass of vermin. Nope, that is definitely not a thing that is taking place."
Guest 22nd Jun 2013, 10:47 AM edit delete reply
Actually, the had a lot of skill points in hide and move silently, while my character didn't put any point into spot or listen, since they weren't class skills.
Helrumyc 22nd Jun 2013, 11:08 AM edit delete reply
I was in a Hackmaster campaign once, I played the halfling rogue, whose flaw was hot-headed, luckily, that rarely came up since most things went our way.

In particular two things really went my way. Our party snuck into a fort filled with goblins and orcs. Since our DM enjoyed the nocturnal lore for these enemies, we walked in under the sun. Now the Rogue in this game has a nifty feature, he can instantly kill an unconscious target. Just so happens, there were two rooms fill with sleeping goblins. The DM had me roll my sneak check for I think every two goblins. I succeeded on every one except for the last one. This means that I singlehandedly killed off about 14 goblins and eliminating two encounters. Needless to say the DM was both upset and impressed.

The other situation puts our group a few levels up and one dead dwarf down. We come across a main encampment of the same creatures plus an ogre. At this point I have boots that prevent me from making any noise so I was basically automatically succeeding on my stealth checks and only had to worry about hiding. As it turns out Ogres are nocturnal as well. I run up to it, with my party no where near to help me, and I roll twice to get through the ogres tough neck. Killing him with some disturbances, the excavation team of orcs and goblins, which were using an elevator of sorts to access a mine in the side of a cliff began try to call up and wake up the elevator team. The were already dead as well. When the whole party got there, we kept trying to figure out what to do so we could fight this massive excavation team. being an unaligned and surly bastard of a rogue, I just say, let them starve. My DM looks at me like I'm crazy, and I repeat myself, "Let them starve, the orcs will get hungry and eat the goblins, then they'll starve themselves, it may take a while but we'll be fine." Even though my idea was rather sick and twisted the party agreed and we let them starve. And people question me why I like playing the rogue.
terrycloth 22nd Jun 2013, 11:26 AM edit delete reply
I had a 4e kobold rogue who tried something like this once. I got rid of all the sleeping minions, but the ogre woke up and spotted me and spent the rest of the combat beating me into the ground repeatedly (while the cleric healed me back up every round to keep me from dying). (literally into the ground and literally up, since the ogre kept imposing 'prone until save' with his attacks and the cleric's heal gave a free save)
Cain 22nd Jun 2013, 11:36 AM edit delete reply
Cain
so one session run by DM Stairc had us trying to get into this ancient temple, and had 10 min from our unlocking the door to get it open, we barely made it. Another was we had to beat the boss in under an hour realtime, made it with a few min left due to a rather op item the DM gave me earlier in the session.
blastdragon 22nd Jun 2013, 12:46 PM edit delete reply
I just saw the 500th comic video and after that I shared it with my little brother. To give him a real challenge I said he had to watch it without laughing, he didn't survived the first story... XD
Destrustor 22nd Jun 2013, 1:00 PM edit delete reply
Destrustor
500th comic?
Are you from the future?
What's it like in 2014?
Raxon 22nd Jun 2013, 1:23 PM edit delete reply
Raxon
It's the future, Blasty! We have to go back!
Digo 23rd Jun 2013, 6:55 AM edit delete reply
Bring me the latest lottery numbers when you do :3
leofidus 23rd Jun 2013, 11:13 AM edit delete reply
I'm happy to hear that the 500th comic video is as good as the 300th comic video. Thanks Newbiespud
Lashtor 22nd Jun 2013, 3:26 PM edit delete reply
Since one of the topics this time is time limits i might as well tell the story of what my DM did in a dark heresy campaign not too long ago.

So, setup. We're on a planet investigating a cult of daemonworshippers. We've been taking some of em out and eventually get the info that a big ritual is gonna be held for all 200 members in a days time. So we get to observing the building in question and when we figure that everyone should be inside we walk up to it.

I was playing an arbitrator, essentially a space cop, and the other player was a brutish pitfighter. With us we also had an NPC, who due to circumstances has a massive crush on my character. Anyway, we get into the building, they tell us we're expected and i send of an emergency signal to my superior that things might go south.

We get up to the penthouse and the leader welcomes us, and through some conversation tries to bribe us. We resist, he throws us into the wall with magic powers and says this: "Sigh, i thought you would be smarter. But oh well, turns out you aren't. But i have to thank you, for bringing us a girl, which the ritual requires. So thanks."

The girl he refers to is the NPC, who my character tries to see as a daughter since she 'sonly 15 and my char is 31.

The leader takes her away and gives us a challenge. He transforms the whole 30-story building into a 3-dimensional labyrinth. He then orders the band to play for 10 minutes and if we haven't caught and killed a cultist by that time we're doomed. Aaaaand it's at that point the DM puts on a 10-minute song.

So yeah, we had to make lightningfast desicions and fix this shit or things were going south. One of the ost stressfull things i've ever done in an roleplaying game.
Cain 24th Jun 2013, 3:43 PM edit delete reply
Cain
so you were the law?
I kid, I kid, but that sounds like it was interesting
Demonu 22nd Jun 2013, 4:12 PM edit delete reply
Demonu
Just watched the 300th page celebration video after someone told me I'm Luna now.
I have to say: colour me impressed. Browsed through the comments on youtube and I'm touched. Really, I am.

So I'm back after 4 weeks of being a social pariah so I got some catching up to do.

Still loving the comic and you keep on doing what you do best, Newbiespud.
Raxon 22nd Jun 2013, 8:10 PM edit delete reply
Raxon
Demo, in the interest of being on good terms, and having you not leave again, I would like extend the following olive branch, and not hit you with it:

You are my favorite faceless psychotic here. Your input and stories are way above par. Better than my own, I dare say. And as we all know, I'm nothing to sneeze at. Giggling is accepted, even encouraged, but sneezing is out of the question.
Demonu 23rd Jun 2013, 8:48 AM edit delete reply
Demonu
The olive branch is much appreciated.

I had exams for the past couple of weeks, hence the reason I wasn't around much. On the plus side: now it's summer, I have 3 months of vacation (due to my exams having ended 2 weeks before the cut-off date) AND I managed to get the old gang together to play D&D.

So yeah, I'm looking forward to whatever crazy things they'll pull for me to share here. ^^
Annonymous Joe 22nd Jun 2013, 5:25 PM edit delete reply
I feel... compelled to post.

Let me start by saying: Hello, my name is Annonymous Joe (the misspelling is intentional).

I have been reading this comic now for some time and after seeing the 300 issue video, I feel like this is a good time to tell the world about my first ever attempt at being a GM. Keep in mind that this was only last week, I have never played D&D or any game like that, and anything that I know about D&D has been through this comic, the replies and a couple of TVTropes.com posts.

With that said, I give you “Fate & Fortune”! (The names of my friends have been changed to maintain their privacy)

We were on a bus and I decided to play a D&D style game with my friends Ryan, Art, and Alex. I do not own a 20 sided die, so I made due with two large 6-sided dice that I brought with me. I had my characters wake up after some kind of party and don't remember what happened before hand (not that it was important). I wanted them to eventually pick up a messed up video game that would through them into a cynical D&D like world, but in true PC manner, they completely derailed the story be robbing a Walmart and then proceeding to go on a crime spree. What ensued was probably a 10 minute chase sequence of utter hilarity and insanity.

I then decide to try to get them back on the rails by having a man in black give the players the cursed game in prison in exchange for their freedom. Again, my friends apparently love to derail because they tried everything to break out of the interrogation room. I gave up on the story when Art rolled an 11 to break out and just wanted to see what happened. By this time, several of my other friends wanted to join in, so I let them... as other prisoners.

They then (explosively) broke out of the jail and went on with their “lives”...

As the President of the USA, the most wanted man in the world, the owner of Jurassic Park, and a mermaid among other odd occupations.

Art (the owner of Jurassic Park) and Paul (the President) then decided to go to war with each other, bringing along North Korea, Vietnam, Britain, China, Canada, Germany, Italy, Japan and all of Africa which was under control of the mermaid. Art's sister Carly then decided to get the Doctor to go back in time and kill Art on a lucky set of rolls. A time vortex opened up and everyone died.

So ended my first experience as a GM.

Yeah... That's it. Go read some other comment. More words are not just going to appear if you keep staring. Trust me.


Annonymous Joe
Raxon 22nd Jun 2013, 8:19 PM edit delete reply
Artsy 23rd Jun 2013, 10:41 PM edit delete reply
Thank you for reminding me about the other media out there, Raxon. It helps me look at all kinds.
XandZero2 22nd Jun 2013, 11:07 PM edit delete reply
I know this comes a bit late, but I just wanted to say that I was really impressed with the celebration video Newbie.

I've gotta admit, I haven't been getting around to sharing stories in a while, but there are some great RP moments that come out of the comments of this comic and I was pleasantly surprised by the video compilation of just a few.

Keep up the great work everyone! It's nice to have a little something extra to look forward to every other day of the week.
XandZero2 22nd Jun 2013, 11:08 PM edit delete reply
-Also, I look forward to many more great comics and comments in the future!
Joe England 22nd Jun 2013, 11:30 PM edit delete reply
I hope I can join another roleplaying group so I can have stories to tell. I wanna be in one of those videos! It's been too long, anyway.
Delta Pangaea 23rd Jun 2013, 3:11 AM edit delete reply
Storytime! Heck if I'm waiting for an appropriate time to tell this story, so on we go. It's a short one anyway. Pathfinder, for reference.

We're a part of an Adventurer's Guild. Our Rogue who is actually a Bard dubbed us the Generic Adventurer's Guild, so now we're the GAG. And no, us running away isn't a running gag. Yet.

Anyway, we're sent down into these catacombs under the city to find some chest that an old lady had stolen from her house after finding it in those same catacombs and bringing it home.

After some altercations in the catacombs, including a pit that decided to be born under my Fighter's feet, some floating doom-wisp things and a regenerating owlbearfish fleshgolem thing, we find a two-headed troll sitting by a campfire outside a cave.

Our Pixie goes invisible to pop inside the cave and have a look, turns out the chest IS there. And surrounded by fleshchunks of another troll. Turns out it's a mimic.

We try being diplomatic. The Pixie tries to communicate with the troll while invisible, but it goes south, and as part of his escape, he puts out the fire with a Create Water.

The troll stumbles around in the dark... INTO the mimic. So now we'll always remember how the least combat-capable character took out a two-headed troll with a non-damaging cantrip.

Then we worked on finding the mimic, which had since disguised itself as something else. My Fighter finds it, and it glues itself ONTO my Fighter's arm.

It gets Ray of Exhaustion'd, and I've got the thing grappled, so by this point it's the world's least effective mimic, lazily chewing at my arm, but still wearing me down. And then our Wizard sets both of us on FIRE. Because that's the BEST way to get rid of mimic glue!

While I'm furiously slamming the mimic on my arm into the wall, while both of us being on FIRE, the other 3/4ths of the party start debating IN CHARACTER about whether we should kill it or bring it back to the lady. They wasted turns arguing about it.

Eventually we got home and got paid, nobody too worse for wear.

Wasn't a day before that Pixie tried to fly high enough to see if the world was flat, and try to convince a stablehand that he was a talking horse on a mission from god.

Wow, that was longer than expected. 'Pologies.
Greysigil 23rd Jun 2013, 5:03 AM edit delete reply
I too have a compulsion to post. About a week ago, or so, I was shoehorned into a game my father was playing with some old co-workers of his (Note: This is 4e.) So, my dad and the other two PCs start this dungeon as a party of one druid (Controller), one rogue (Striker), and one cleric (Leader). They start the dungeon, and a ways in, the DM asks me if I want to play. Me being the desperate D&D addict I am, agreed without much hesitation. I roll up a warlock (Another striker) and focus on Charisma. I meet with the party, the rogue attempts a Bluff check, fails, and I join the party on the premise of 'I beat the rogue at lying'. Fitting withing the lore of my character picked up Draconic as a bonus language, so they educated my character about the draconic writing they saw earlier. After a few rooms of dungeon, we find one that has a dais on the other the room, only being reachable by trying to cross a pit, or a series of pressure plates. The rogue and I get to disarming the plates, fail horribly, and a stone pillar rises out of the ground and produces blades. That pillar got two attacks per turn it got, and got two turns per round (Four attacks per round). It killed the cleric, and almost killed my character. The consensus was to run. Then the rogue gets the idea to lure it into a relatively good position, and then take potshots at it. The cleric has a problem going anywhere near the pillar by the virtue of getting within melee range of it is suicide (Which none of us could blame him for.) An argument follows between the rogue and the cleric where the cleric says 'don't get near that thing.' and the rogue who says 'I'm not, I just want to hit it with ranged attacks.' It went nowhere, and the cleric started walking off with the druid, so we just left the room alone. Farther in the dungeon, we find a semi-concealed tunnel that branches off the one we are currently in. So we take this detour and enter a cavern, with a pool of water under a rather suspicious hole in the ceiling, and an equally suspicious cloud of blackness around the corner. after walking around a bit, a voice talks to me (Because I'm the only one who knows draconic) and says to prepare to die. Then a young black dragon, the acid spitting kind, flew out and starts cattempting murder. My father uses his daily power and makes an area of difficult terrain, in the water, and whenever an enemy starts their turn in this zone, it gets slowed. This makes the dragon only able to get one square out of the zone, which my father keeps pulling the dragon back into. This goes on for a long while, and then the dragon gets polite with me. So I'm standing there, talking with a dragon who was just trying to kill me, and I haven't done spokesmanning for any group I've been in. It went passably, by some intervention where the dragon started talking in common to the rest of the party, who handled it well from there.
_R_ 23rd Jun 2013, 9:07 PM edit delete reply
Fluttershy's face in the last panel is absolutely hilarious.
Nohbdi 24th Jun 2013, 6:30 AM edit delete reply
Storytime? Storytime.

So, DM-ing a group of friends through a homebrew D&D 2nd-Ed setting, wherein one of the adventures I decided to add in involved a crashed and partially buried Ancient Alien Spaceship(tm). The party fumbled their way into the place with all the grace and expertise of true dyed-in-the-wool murderhobos, doing their best to live fully to the tenets and principles of Aggressive Diplomacy Via Sharp Pointy Stick.

The fun came when they found the entrance to the bio-laboratory. Not the lab itself, the entrance. Five gore-covered adventurers, armed to the teeth and thinking all kinds of naughty thoughts, all piled into a small 20-foot-diameter circular room. As the last one passes the threshold, the door slams down behind them, locking and securing itself simultaneously with the only other door out of the tiny space.

As the adventurers regain their composure from that surprise, a white circle appears on the wall, with a smaller red circle underneath. As they watch, a wedge of black begins to form on the white circle, growing larger and covering up more and more of the circle - a countdown timer, clearly. At the same time, a fine blue mist begins dropping into the room from the roof, slowly filling the space. For added fun, I took the opportunity at this time to put a small five-minute hourglass-timer on the table, and turned it over.

The party immediately lost their minds.

The mist proved, after a quick and relatively panicked examination by the arcanists in the group, to act as an anti-magic cloud rendering both arcane and divine magic inert and useless. However, it also seemed relatively harmless to human life, which made it only extremely annoying and not life-threatening. The doors, meanwhile, proved beyond the skill of the thief to pick, due mostly to the complete lack of any sort of keyhole. Finally, as the last few sands were just about to leave the timer, the fighter decides, 'what the heck', and jams his finger against the little red circle on the wall.

The white (nearly black now) circle flashed twice, then turned fully white again. A second or two later, the black wedge reappeared and started growing again. I then reached out and turned the timer over.

Now, I had intended this to be a minor puzzle at best, something the players could figure out in two or three turns of the glass at most. Imagine my surprise, then shock, then bizarre amusement when they took literally an hour of real-time play futzing with the room, studying the walls, checking the seams, even trying to bull-rush the reinforced doors, all the while instructing one or another of them to stand by the button and be ready to press it.

Finally, exhausted and out of ideas, the wizard in the party shouted out, "Fine! Just let the ****ing timer run out!"

The party watched the sands fall, watched the timer empty itself, watched the last grains of sand leave the upper bell and fall into the lower. The circle on the wall turned completely black, flashed three times, then disappeared - and the airlock doors opened, having finished their task of making sure the room's occupants were properly cleaned.

My friends threw an empty two-liter at my head as I fled the room.
Vulpibard 24th Jun 2013, 8:56 AM edit delete reply
hmmm, I feel like posting something that happened in my campaign, but at the same time I don't....

Ah, What the heck, here it is, but I'll have to start at the beginning;


The group I'm DMing for were in a cave under instruction from a charismatic man named 'Shadowflight,' who hired them to investigate signs of something haunting the basement of his tavern. which they discover to be a massive cave system. After they finish the first level of the dungeon, they decide to go back and check in with their employer.

This is where the plot kicks in;

Their employer has just been kidnapped by a group of powerful demons (Including a succubus and minotaur) who were to be acting as their bosses for the dungeon.

My group of a ranger, rogue, paladin, beguiler, and druid cross the paths of the bosses just as they leave the scene of the crime. A fight breaks out when they discover the object the minotaur's carrying is Shadowflight.

The fight goes as planned, the enemies fighting at half strength due to over-confidence are losing to the PCs. But just as the bosses retreat, the ranger intercepts the succubus and rolls a natural twenty on diplomacy to get her to abandon her current group (which backstory wise she's only with out of necessity,) and join them.

The rest of the boss group gets away with Shadowflight, and despite that minor hiccup, the invisible railroads stay in place.

Later, when the PC's are in town recuperating after their first encounter with the campaigns bosses, they visit the town meeting hall, where all the adults of the dimunitie town (22 in total) are meeting about the disappearance of their friend.

The ranger, Connor, decides to do with these people what he did with the succubus, not honestly expecting results more than one or two people volunteering to join. but he fails and only makes the attitude of some of the people "Friendly" toward him.

The druid and rogue, however, refuse to leave it at that and both pull out musical instruments. (The druid started with a lute, and the rogue found a rather powerful cursed (opposite target/effect) mandolin in the caves.)

When they start playing (And at the same time rolling diplomacy,) The rogues mandolin casts darkness, faery fire (both opposite target) and song of discord (opposite effect.)

This not only turns the meeting hall into a rock concert, but the people are now unified by the song of "harmony."

A few natural twenties from the druid later (Lucky Ba***rd) and the entire town decides an adventure into the caves isn't to bad an idea, (That and the PC's used their spare money to buy the townsfolk all drinks.)

Now a small army of 26+ people, the PC's are chasing down a minotaur and his unsuspecting band of bosses.

I feel both agitated and proud of my party.
Kiranis 25th Jun 2013, 12:53 AM edit delete reply
So they played The Final Countdown?
Vulpibard 30th Jun 2013, 10:49 AM edit delete reply
Actually, the druid took the time to write his own "Adventure song" with some help from the rest of the group and they decided to play that instead.

The final countdown would have been priceless in retrospect, though. XD
a cat 24th Jun 2013, 6:15 PM edit delete reply
vulpibard if I was you i'd be handing out 10$ to them for that mass of awesome right there
Vulpibard 30th Jun 2013, 10:50 AM edit delete reply
Totally would've had I any money XD