Page 201 - Just Misunderstood

1st Nov 2012, 6:00 AM
Just Misunderstood
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 1st Nov 2012, 6:00 AM edit delete
Newbiespud
Is there even such a thing as eating something in an evil way?

I'm sure now that I've asked the internet, there are some obvious answers cropping up... but c'mon. It's hay. Practically grass. How can that be even slightly evil?

138 Comments:

darkwulf23 1st Nov 2012, 6:02 AM edit delete reply
darkwulf23
Well its like Hitler eating sugar. It's all right for the rest of us to do it because for us it's just eating sugar. However Hitler was one of the most vile men in history, so as a result every thing he did was evil. So with him, he wasn't just eating sugar, he was eating sugar evilly. He couldn't help it, he was Hitler.
Raxon 1st Nov 2012, 8:47 AM edit delete reply
Raxon
He also liked dogs.

So evil.
Dusk 2nd Nov 2012, 11:09 PM edit delete reply
But it's the EVIL way he liked dogs!
Ankle one 2nd Nov 2012, 4:31 PM edit delete reply
Newbie, what happened to Fallout Equestria setting?
Guest 2nd Nov 2012, 9:58 PM edit delete reply
"She's eating flowers."

"I eat flowers, you eat flowers!"

"Yes, but it is the lesbian way in which she eats them."

"That makes no sense!"
Digo 1st Nov 2012, 6:02 AM edit delete reply
I once had a villain who made a dinning set out of baby seal bone. Pretty much anything he ate was done evilly.
darkwulf23 1st Nov 2012, 6:04 AM edit delete reply
darkwulf23
See, that's how you eat hay evilly.
kriss1989 1st Nov 2012, 6:34 PM edit delete reply
kriss1989
Well actually, that's being rather responsible and using all the seal so it's not wasted.
494alex 1st Nov 2012, 8:14 PM edit delete reply
The implication is he killed the seal for the bones and not the meat.
BadHorse 1st Nov 2012, 6:07 AM edit delete reply
I, Bad Horse, eat all my hay in front of dozens of starving foals and fillies.

That's evil.
Guest 1st Nov 2012, 3:26 PM edit delete reply
HE RIDES ACROSS THE NATION, THE THOROUGHBRED OF SIN...
Newbiespud 1st Nov 2012, 10:01 PM edit delete reply
Newbiespud
Hmm... I wonder how many of you remember seeing the following comment, WAAAY back on Page 37. Posted by Torg, in response to one possible interpretation of Princess Celestia in the first episode.

"Mad Horse, Mad Horse, Mad Horse, Mad Horse
She rules the pony nation, the Goddess of the Sun
Her love of making friends has just killed ev-ery-one
The players are all helpless, and the game's just beguuuun...
Melt the Big Bad with solar rays?
No, friendship's gonna save the day
Mad Horse, Mad Horse, Mad Horse, she's mad
A railroading DM is watching so beware
There is no information you can make her share
So make the Mad Horse gleeful
Or bow to the Nightmare...
You're saddled up, there's no recourse
It's Hi-Ho Silver
Signed, Mad Horse"
Sobi the Robot 14th Aug 2013, 8:58 PM edit delete reply
AND HE GOT THE APPLICATION THAT YOU JUST SENT IN!
TippyToe Zombie 2nd Sep 2015, 5:54 AM edit delete reply
IT NEEDS EVALUATION SO LET THE GAMES BEGIN!
Digo 1st Nov 2012, 6:19 AM edit delete reply
I also wanted to point out that "Get Her" is a perfectly valid plan my players use for combat.
The MunchKING 1st Nov 2012, 6:31 AM edit delete reply
The MunchKING
"That was your big plan? Just 'Get her!'??"
Cain 1st Nov 2012, 6:33 AM edit delete reply
Cain
"Hey, it worked didn't it?"
darkwulf23 1st Nov 2012, 6:47 AM edit delete reply
darkwulf23
That's the goto plans for all DnD players. 90% of all plans begins with "stab it until it stops moving".
aylatrigger 1st Nov 2012, 7:15 AM edit delete reply
Only 90%?
Digo 1st Nov 2012, 7:41 AM edit delete reply
There is that 10% chance of luck the players suddenly come up with a *REAL* plan of action. ;)
Vegetalss4 1st Nov 2012, 7:56 AM edit delete reply
Yeah, the other 10% of the time one of them remembers that setting it on fire is an option
Innisa 1st Nov 2012, 8:39 AM edit delete reply
Because run away is never an option. Oh, we accidentally stumbled into the dragon's den that we weren't supposed to reach until we were level 5. No, let's not retreat until we are actually prepared for it. Go for it berserker, wake up the beast. I wanted to roll up a new character anyways....

I'm not at all still bitter about that campaign at all, no sir no sir.
Digo 1st Nov 2012, 9:09 AM edit delete reply
The campaigns I play in as a PC usually end with the GM having a Derpquit moment (Like a Ragequit, but with derp). So... I guess I can understand your bitterness in a way, like how you didn't get to use a character for long.

I never got one past level 5.
Innisa 1st Nov 2012, 9:31 AM edit delete reply
Yeah, usually it is that one PC that does it in any campaign I am a part of. The campaigns where that person isn't involved, we get to progress through rich plots and marvelous adventures, sometimes making it to level 7 or above.... I like making it past level 1, so we now have a strict policy regarding his interactions - like never speak for the group or be the one to go into a new area first....

Do you guys ever play with players like this who only seem to want to destroy the party along with everything? What is the best solution to dealing with them? Not play with them, or what?
Tatsurou 1st Nov 2012, 12:49 PM edit delete reply
Here's my solution.

DM: So you just pulled a Leroy Jenkins. Great. What do the rest of you do?
Me: I hear there's a dungeon in the next county that hasn't been raided yet.
*Everyone else leaves with me.*
The LJ type: Guys? Could use some help here?
Digo 1st Nov 2012, 1:48 PM edit delete reply
Well, besides the always working "Don't play with them" option, I've found that explaining to the GM that you're keeping a distance from the self-destructice PC helps.
And when that PC self-destructs, you explain to the GM your plan of turning 180 and walking away from ground zero. Now, if the GM is resonable, they will allow PCs a chance to step away from the destructive one.

This sometimes works for me.
Kynrasian 1st Nov 2012, 3:58 PM edit delete reply
Hate to say, but yes the best solution is to tell them "Shape up or ship out", because jeopardising others fun just because you think that you're being original by acting like some sort of "never tell me the odds" kind of person (as if the main character of every little boys' cartoon doesn't act like this) is just a dick move.
Kirby 2nd Nov 2012, 12:24 AM edit delete reply
Oooooo, yes, we had one of those in one of my campaigns.

We entered an area between four large crumbling pillars, with a door in the ground leading to our enemy's hideout. The mage has a sense of strong (but docile) elemental magic around us. As we investigate, our Paladin gets bored.

He picked up a large rock, and flings it into the pool of mud. Instantly, we get attacked by a large number of elementals that almost kill our priest and the rogue. My warlock tried to drown him in the mud after we were through. He was also referred to only as 'Lawful Stupid' for the rest of the campaign.
CJT 2nd Nov 2012, 12:41 AM edit delete reply
We had a player like that. DM fatigue shut down about a third of our campaigns; that player shut down the remaining two thirds.

He's a decent guy; he just had about a 10% chance per session of taking actions that had a great chance of getting a TPK. Fortunately, as years went by, this got toned down to "10% chance of taking _himself_ out", rather than all of us.

The most memorable to me was a session from before I joined the group (told by another player). Ars Magica 3rd edition. They're in the middle of Arcadia (the Fae realm). S's character has told the dark fae court he'd help them win their little contest between the courts, had collected the plot coupons to do so, and then gone over to the light fae court and tried to get a better reward offer. Well, his starting position was "better reward offer". He wound up at "protect me from the dark fae court I've just screwed", and was continuing down, when things hit the fan.

During this process, J's background refrain was, "I quietly move a few *more* steps away from S..." (his character was there on unrelated business).

S's character ended up as a still-living head mounted on the wall, when the dust settled. He ended up rolling a new character to continue in that campaign.
CJT 2nd Nov 2012, 12:48 AM edit delete reply
As for solutions, there aren't really any good ones that I know of.

With this type of situation, you're generally playing with that person because they're either a) good friends with people in the group, or b) they're who you _have_. Removing them either has social consequences or leaves you with too few players to have a good game.

Reforming them is also very difficult, though usually still attempted. The problem is usually that they just can't accurately foresee the consequences of their actions. Telling them to not do things that will get them/the party killed won't work, because they thought they were already doing that. Telling them to accept the DM's judgment when they're told, "please re-think that, because that will result in TPK" is unlikely to work either, because most people assume that they _do_ have decent judgment, and will as a consequence think that a) you're the one making a poor call about what the result of their actions would likely be, and b) you're railroading them into accepting your poor call instead of their manifestly better judgment.

Still worth a try, as if they're friends with group members, they'll at least consider that the group's opinion might be right. If you do find a good way to reform players like this, please post it, so that I can relay it to the others I game with (each of them has their own horror stories about such players in different campaigns/groups).
Zuche 2nd Nov 2012, 5:38 AM edit delete reply
I've seen, "This will result in a TPK," used more than a few times, and I'm curious about how many times that has to be true.
Kynrasian 1st Nov 2012, 3:56 PM edit delete reply
You always get one player who thinks that the game is all about taking on ridiculous challenges and risks and don't care if they spoil anyone else's fun in the process "it's just a game", right up until they die.
Zuche 2nd Nov 2012, 6:31 AM edit delete reply
I'm going to elaborate a bit here. What is wrong with playing action adventure like an action adventure hero? If That One Guy is getting you all killed by stabbing you in the back or activating a rules exploit that can do nothing else, you know who doesn't get invited back to the table. If you're treating a "Never tell me the odds," attitude as a sin, however, maybe the problem isn't with the daredevil.

Crimson Doom 2nd Nov 2012, 8:20 AM edit delete reply
Crimson Doom
Not having had one of these players, I have no personal experience here, but IMO, the problem isn't with the daredevil attitude. If they want to take risks, they're free to. It's when they do things that wind up killing other players that people get annoyed. That said, it can be difficult to tell what's gonna happen as a result of their actions, but at least they can refrain from attacking the sleeping dragon until the party is either at a safe distance or ready for it.
Zuche 2nd Nov 2012, 9:12 AM edit delete reply
See, the problem I'm having here is that it is the GM's reaction, not the player's action, that lead to party deaths. It may sound fine in principle when the GM says, "I don't pull punches," but when the result of one person acting out is a campaign ending catastrophe, maybe the GM ought to take a bit more responsibility for the outcome.
Kynrasian 2nd Nov 2012, 9:19 AM edit delete reply
Broadly speaking, most peoples' problems with that attitude is that it's generally given the template of the risktaker who overestimates themselves and in turn also proposes to speak for the whole group when it comes to risking their lives. Daredevil characters similar to Han Solo are okay because they know how to pick their fights and at least appreciate the authority of mortality. Daredevils like Rainbow Dash are okay because they generally only take risks upon themselves instead of forcing them upon others at the same time, and although she should've anticipated that the dragon wasn't going to discriminate between her and her friends, she didn't force them to go into the cave to try and fight him, and the next time she faced a dragon she knew better than to try it again.

Our daredevil lacks both Han Solo's sense of self-preservation and Rainbow Dash's ability to at least learn from some of her mistakes. In fact repeating old mistakes is one of his defining characteristics, and this kind of daredevil is the one that parties hate to have along. If it wasn't for the fact that we're all friends in our D&D group I'm not sure he'd still be in the party.
Zuche 2nd Nov 2012, 9:54 AM edit delete reply
I'm still not seeing it. This sounds like a case that could be resolved with table talk before or after the game. What I'm seeing described is someone who wants a more active hand in how an adventure turns out, even if the consequences always amount to falling rocks and associated deaths. He prefers that option to the status quo, which sounds like terminal boredom.

I disagree with the people thinking that needs to be corrected. It needs to be channeled. Some of us enjoy the freedom to fail often and spectacularly. This can work to the rest of the group's advantage, provided the table can work out an arrangement between sessions.
CJT 2nd Nov 2012, 12:20 PM edit delete reply
If the DM has told them that they "don't pull punches", the table talk has already happened. All of the group except that player wants to play a gritty campaign.

That one player doesn't (or can't), and is torpedoing the game, repeatedly, either through ignorance or in protest.

At that point, it's that player's problem, not the DM's problem or the group's problem.
Zuche 2nd Nov 2012, 2:36 PM edit delete reply
"The complainer is always wrong?" Really? An eighties argument in favour of a gaming style that wore out its welcome in the nineties?

If the players can't come to an arrangement with the dissenter, they have no business stringing him along. Likewise, if the GM must kill the party because of the actions of one player, you have a bad GM. A good GM never blames one player for a party TPK, and never hides behind the excuse of "no pulled punches".

One of the GMs at tables I run put up with a disruptive player. In the middle of one fight, he went suicidal and then talked a buddy into abandoning the others because it was "hopeless". The GM responded by adjusting the challenge according to the abilities of the remaining participants.

He's a good GM because he didn't punish the other players for a jerk's actions. He's a good GM because he didn't try to duck responsibility for the adventure's outcome. He's a good GM because he's willing to reassess the situation based on the abilities of a group, rather than tell his party that they failed because they didn't bring the right mix of skills and powers to the table.

I'm reminded of a comment Spider Robinson made about expecting robots to talk human, rather than the other way around. The standard should apply to GMs as well.
CJT 2nd Nov 2012, 6:54 PM edit delete reply
If a group of friends has agreed to play a game a certain way, and one person is sabotaging the game... then yes, that one person _is_ wrong.

Not because they like one play style and the rest like another. There _is_ no One True Play Style.

It's because they're _ruining the game_ for the rest of the group, after being told not to, and after _agreeing_ to join the campaign in the first place.

Deciding to not join the campaign because they're not interested? Perfectly fine.

Deciding to leave the campaign because they're not enjoying it or the group's play style? Perfectly fine.

Disrupting the campaign? *Not* fine, whether it's deliberate or accidental.

The DM is not a babysitter. Nor does reality-warping have to happen to save the party if someone does something that really should result in a TPK. In a realistic/gritty campaign, the best you can generally do is roll back the clock and declare that part of the adventure, or the entire adventure, to not have happened, and talk out with all players how to address the problem (which may or may not involve the offending player leaving the game).

If the offending player's character is plot-critical - which happened in at least one campaign I was a part of - then that ends the campaign just as effectively as a TPK would, so arguing that the DM should just roll with it doesn't hold water. It's sometimes possible, but for sufficiently spectacular or derailing actions, it may not be.
Zuche 3rd Nov 2012, 10:47 AM edit delete reply
Don't tell me there's no one true playing style when your grievance is with the guy who doesn't adhere to yours. If one player can ruin your game, it has much bigger problems than one player. If the GM made that player plot critical, the GM is the only one to blame for the results. You're not as dependent on star power as television, but most of its ensemble cast shows strive to avoid making any one character (even a title character) plot critical. Contracts, advertising revenue, and legal action aren't on the line for gaming groups. Gaming groups lack those obligations. They have no excuse for making a game dependent on one character. The first time that person has to change schedules, move across the country, or otherwise drop out, everyone else at the table is cheated. That's not the fault of the player, or the a employer, or some malady. That's the fault of a bad GM decision. If you can work around those, you can work around your exceptional player.

If you need that one player to have a game (as seems to be a common case), you adapt or you learn to do something else with your spare time. He doesn't owe you his free will or absolute obedience to your "vision", and you don't get to make him your scapegoat either. Making the game work for everyone at the table is not babysitting. This comic demonstrates the point quite well, as does Darths and Droids (That applies even when Sally was first introduced. Her brother was her babysitter, not her GM.)
CJT 3rd Nov 2012, 8:39 PM edit delete reply
Excuse me?

My grievance is with the guy a) not adhering to the playstyle *the rest of the group* is using, and b) "acting out" in a way that *damages the game* everyone else in the group is trying to play.

What playstyle each respective entity in that sentence is using is irrelevant, so get off your high horse.

It's the "ruining the game for the rest of the players" part that's the wrong thing here.

This is not a difficult concept.

With regards to the rest of your post:

You're blaming a DM for making a character plot-critical for a story arc? You'd prefer that no character, ever, be given time in the limelight?

How about players who _sabotage_ something plot critical when acting up? That ruined another campaign I was told about (protip: getting the Church riled up at your covenant in Ars Magica by assaulting a clergy member is a great way to get lots of bad things to happen).

The original poster might or might not "need that one player" in their game. They _want_ that player in their game - for any of several possible reasons - enough to be _asking_ us for other solutions besides turfing that player from the group.

You were complaining a few posts ago about being trigger happy about turfing them, and now you're complaining about being reluctant to do so?

How about offering useful suggestions to the original poster instead?
Ramsus 4th Nov 2012, 2:18 AM edit delete reply
Ramsus
If your GM made a character the "main" character for a plotline then either the GM was trying to tell you to try playing that characters' way sometimes or the GM is making a bad choice by giving a character a plotline that doesn't fit the way that character behaves.

So in that case it's the GM screwing things up for the party or the party screwing things up for that character.

Also this conversation keeps coming back to a point that you're totally ignoring. You speak as if the players and GM sat down one day as said "This is the kind of game we're going to play, this is how everyone needs to act. This, this, and this kind of behavior will result in failure. This kind of activity will bring success."

I have never seen, nor even heard of, any group doing anything like that. So before you accuse someone intentionally of ruining the game to play the way they want to play as playing it wrong, why don't you actually try to HAVE that conversation if you think it's so necessary. Because most likely that player just wants to do the things they think are fun and doesn't understand why the rest of you insist on ruining their fun by never playing along.

If they refuse to cooperate after an actual conversation and explanation for why people don't like what they're doing and what they'd like that player to do then either, that's just not the kind of game they want to play and you should find a new player or a way to play without them or you should yourselves try to adapt in a way that doesn't exclude that player or punish them for having fun. Just griping all the time is fun for neither side.
CJT 2nd Nov 2012, 12:06 PM edit delete reply
The reason is listed on tvtropes, under "Wrong Genre Savvy".

If you're explicitly playing a heroic, "never tell me the odds" campaign, then the DM or the game mechanics or both will conspire to keep you alive after performing foolishly daring acts.

If you're playing a more realistic or more gritty campaign, but act like you're playing a "never tell me the odds" campaign, you'll die, a lot, and possibly drag other players' characters with you.

The reason why it's _bad_ when that happens is the "drag other players' characters with you" part. You'd be ruining the patient investment of time and effort they'd made in those characters, and the investment the DM has put into setting up the adventure and campaign arc.

Swashbuckling is only good when it _adds_ to the group's fun, rather than subtracts from it. Knowing the difference is a matter of knowing the campaign style and the mechanics well enough to be able to _correctly_ judge what will and won't trash the game.
Basil 2nd Nov 2012, 7:32 AM edit delete reply
Aw man, in a campaign I was in we did run away. We entered this sewer through a hole in the temple and found it infested with these ratlord things. We sent the magical equivalent of drones out through the tunnels to find the boss when the dm got annoyed and had him come to us.

So there we were fighting three foot creatures made out of rats when an 8 foot creature made or rats jumped out of the sewer waste and attacked us before jumping back in. The entire party fled. We managed to lure it up to the church and defeat it so it all worked out. Afterwards the dm told us that of all the stupid stuff we'd done or he'd planned for us to do, running away was not one of them.
Innisa 2nd Nov 2012, 9:28 AM edit delete reply
Everyone has such great ideas/solutions! This is why I love this community. So much!
Malroth 1st Nov 2012, 12:12 PM edit delete reply
Where does the "hide in the lab for 5 straight sessions and use !!SCIENCE!! to build a superweapon that my players always try fit in?
CJT 2nd Nov 2012, 12:55 AM edit delete reply
We all tend to do that in Ars Magica campaigns, but it's explicitly a "downtime" activity (sometimes in-session, sometimes between-session, but always a "take yourselves ahead N months, and then something happens" scenario).

Perhaps a similar approach would work with your group? Even if the die rolls for the SCIENCE have to be witnessed, you can explicitly declare the lab work non-roleplayed material and cut-scene it.
Kynrasian 1st Nov 2012, 8:52 PM edit delete reply
Or remembers as an afterthought that "it" may refer to the entire room and not just the intended targets.
BoringUglyPinkEarthPony 2nd Nov 2012, 6:29 AM edit delete reply
The other 10% use concussive or slashing weapons ;)
Eyepoppee 1st Nov 2012, 9:07 AM edit delete reply
darkwulf, "end" is not how you're supposed to spell "begin".
darkwulf23 1st Nov 2012, 11:36 AM edit delete reply
darkwulf23
Please, do you know how many times I go through these posts spell and grammar checking my own work?
Skrytch 1st Nov 2012, 11:01 AM edit delete reply
"I just got over excited. but don't you see? We actually touched the etheric plane. Imagine what this would mean to the University!"
CJT 2nd Nov 2012, 12:33 AM edit delete reply
"I like it. It's... scientific."

(Haven't seen the movie in years, can still quote large parts of it from memory. Rewatching will have to wait a few _more_ years, given that.)
Jarrakul 2nd Nov 2012, 9:40 AM edit delete reply
It seems to me that if your players can't come up with a better plan then "stab it a bunch," you need to introduce enemies that they can't stab to death. Illusionists are great for this, because if the party can't figure out the illusions all their stabbing is meaningless. So are bosses who realize the threat the PCs pose and team up with other bosses, since the party has to split them up before stabbing is likely to work. Sure, their plans may still end with "and then we stab him," but if they begin that way they'll get steamrolled. Once you teach that lesson, they'll start considering all sorts of crazy non-stabby tactics.

Also, for the love of god, teach your players to run. If they won't learn, keep killing them until they do. Trust me, it's worth it to build a credible world and credible threats.
Suburbanbanshee 2nd Nov 2012, 10:23 AM edit delete reply
Of course, sometimes the players want to be subtle and stealthy and flexible about running away, but the DM won't let you. Or whines about it when you do.

That particular DM was not a flexible guy, though. He'd plan an adventure to showcase one character, and then, if the player was sick or couldn't come, he'd run the showcase adventure anyway. Without that character. So we'd practically get slaughtered.
Ramsus 4th Nov 2012, 2:22 AM edit delete reply
Ramsus
That's actually an incredibly bad way to teach players to behave the way you want. Punishment for an unexpected reason just leads to resentment, not compliance.
Guest 2nd Nov 2012, 10:10 PM edit delete reply
MY ENTIRE GROUP. We end up going up against trolls. And trollhounds. At level... three or four, I think. With no Sorceror, and I think the wizard... all they had to use for this was the 1d3 acid cantrip. I go in with the others because I figure 'hey, I'm a gunslinger, I can coup them for 4x damage and keep them down while the wizard pours acid on them until they can't get back up'.

Well, then I figure out that there's a lot more trolls than we saw at first. I'm standing back plinking at them and coup-ing the ones that go down so they don't get back up quickly. So my character starts yelling that we should get the hell out of here. Nobody listens. Three of them die, so there's just me and the cleric left. I haul ass toward the woods (they were in a fortified castle gate) and have to argue OOC with the cleric for several minutes before he'll run away.

That's the third time I had a "TPK except for me" with this group. Or close to it anyways.
Rokas 1st Nov 2012, 6:25 AM edit delete reply
I'm pretty sure if it's garnished with the blood of innocents, then it's evil.
Zuche 1st Nov 2012, 6:28 AM edit delete reply
Evil hay is all about preparation and seasoning. Both can be acquired easily with a combine harvester, though nothing beats an expertly wielded scythe for the personal touch.
KS Claw 1st Nov 2012, 6:51 AM edit delete reply
Giraffes are evil herbivores :V They eat all the leaves on the trees
ThousandYearSunrise 1st Nov 2012, 7:14 AM edit delete reply
ThousandYearSunrise
Giraffes eat grasses. The long necks are for seeing very far and dueling with other giraffes.
Nezumi 1st Nov 2012, 8:45 AM edit delete reply
But I wanted to say that giraffes do eat leaves. They also eat grasses. Mostly, they eat acacia leaves, and the way the two organisms drive each other's evolution is a fairly well-known biological phenomenon.
KS Claw 2nd Nov 2012, 12:18 AM edit delete reply
darn, I was hoping someone would get the Eddie Izzard joke
Stairc 2nd Nov 2012, 11:19 AM edit delete reply
Stairc
In got it. Included the clip. =)
ANW 1st Nov 2012, 7:01 AM edit delete reply
Hello everyone. As I said last time, the winner was kindness. The reward is that Zercora gets to have a sleepover with Fluttershy. Yay.
Poll time: Pinkie Pie's Randomnees is funny. However, what drives her? Bonus points for acting it out.
aylatrigger 1st Nov 2012, 7:22 AM edit delete reply
*randomness

Pinkie Pie is a bard. Most of what drives her is 'for the lulz', but she has also shown periods of using her bardic knowledge and her other abilities for the greater good as well as the safety of others.
So I would have to say little tiny ponies working inside her head (she is a giant robot to them) drive her.
...Well, that or just for the max happiness. Having a goal of having everypony be happier in general and specific due to yourself is a fairly good life goal.
Digo 1st Nov 2012, 7:43 AM edit delete reply
I would have guessed what drives her is a bowl of Frosted Flakes. Look at the suger content there. >_>
Lyntermas 1st Nov 2012, 8:07 AM edit delete reply
Lyntermas
The first Sonic Rainboom did more than anyone realized. One of its effects was creating a shear in space-time, for just long enough for some energy from another dimension to escape into Equestria. An energy that was pushed by the Rainboom towards the Pie rock farm.

Energy from a strange, bizarre dimension. Energy only referred to in hushed whispers as...Toon.

Pinkie soon found that she had powers not like all the other ponies. She found that in certain situations, she could defy the laws of physics and make her will manifest. There were rules, of a sort, but slowly she became adept at using the power of Toon to her advantage.

As for what drives her? The Toon energy gives Pinkie almost unlimited energy, as long as it is powered by the laughter and smiles of herself and her friends.

Which makes the "Smile" song just a little creepy. And makes her crazyiness in "Party of One" an example of when Toon becomes...corrupted.
redwings1340 1st Nov 2012, 9:01 AM edit delete reply
redwings1340
YES! This is my theory too! Well, not the power of toon, I personally believe the Sonic Rainboom is a complex event in space/time. Pinkie was the only one that absorbed it completely. AJ didn't really even encounter it, Rarity had it blocked by a rock (which absorbed the energy), Twilight released the energy immediately with magic, and Flutters had it blocked by a bunch of trees. Pinkie though, got the full blast of it, which explains her Pinkie sense and her happiness. I'm glad I'm not the only one who believes this!
terrycloth 1st Nov 2012, 10:51 AM edit delete reply
Pinkie Pie is obviously a latent alicorn. She was miserable until the Sonic Rainboom partially unlocked her powers, allowing her to be in multiple places at once, tell the future, and enforce oaths.

Who do ponies swear by? In Canterlot, it's 'With Celestia as my witness', but in Ponyville it's Pinkie Pie.

One day she will fully ascend, and then... probably explode. Twice.
Digo 1st Nov 2012, 1:49 PM edit delete reply
Can you do that? O_O
Can you explode twice?
CJT 2nd Nov 2012, 12:58 AM edit delete reply
Ok, the "laughter-powered toon abilities" bit tops anything I was going to post. It's disturbingly plausible.
Suburbanbanshee 2nd Nov 2012, 10:25 AM edit delete reply
That does kinda go with the plot of Roger Rabbit, doesn't it?
Malroth 1st Nov 2012, 12:18 PM edit delete reply
And The little ponies inside her head are the same random townsfolk who currently are hiding from the evil enchantress. Of course this theory would mean Pinkie Pie really isn't Sentient at all and just fufilling the directives implanted by the Collective will of Ponyville.
ThousandYearSunrise 1st Nov 2012, 9:52 AM edit delete reply
ThousandYearSunrise
The way I think about it, which is one of the things I'm going to explain in my comic on Deviantart, is found in the title of the show: Friendship is Magic.

There are ethereal bonds that connect all things. Destiny. The Aether. Psychic power. Quantum Entanglement. The Force. Or, in this world, the Harmony.

The Harmony is woven between loved ones like bright and shining silk, wrapping us in the beautiful clothes of love. Not subject to the laws of space and time it threads is way through the void between atoms, granting power to those who are connected to others. The power it grants is proportional to the number and purity of connections, feeding on and feeding into the bright light of their souls and strengthening their magical power.

For unicorns, this manifests as casting spells. Trixie gained power from her fans. Flim and Flam from their promises. Celestia from her loyal subjects.

For Pinkie Pie, the quantity and quality of her friendships has allowed her to transcend physics.

In a way, this makes her the most powerful member of the Mane 6. Her raw joy and Laughter powers the Harmonic connections forged by Loyalty, maintained by Honesty, brightened by Generosity, warmed by Kindness, and used as Magic.
DracoS 1st Nov 2012, 10:01 AM edit delete reply
She typed "@[=g3,8d]\&fbb=-q]/hk%fg" into her keyboard, then hit "Delete".
Tatsurou 1st Nov 2012, 12:54 PM edit delete reply
Is that a Freakazoid reference?
ProfCharles 1st Nov 2012, 10:33 AM edit delete reply
Personaly, I believe the answer is staring us in the face.

Friendship is magic.

As in, the bonds of friendship actualy generate magic power (which is what changelings feed on, incidently).

Now Pinkie is friends with everypony, and I mean everypony. The friendship generated magic she recieves from all her friends means that, in pure magical power, she is probably at the same level as Twilight. However, without a horn to focus that power it activates randomly, a mix of bursts of teleportation, the summoning of objects and foresight, amonsgt others.

Now for the scary stuff. Twilight has been regarded as the most powerful unicorn to have lived in generations.

And that was before she moved to Ponyville to make friends.

This also explains why the princesses are so powerful- an entire nation loves and adores them, generating alot of magical power for them to use. (and when Luna's power began to wane, she turned to other sources for power and became Nightmare Moon, hence the reason she was so small when the mane 6 defeated her)

Throw in Cadance, who under this explanation, is now essentially a nuclear power station for magic energy, that can create other relationships/magic generators, and you can see why Equestria has had 1000 years of peace.
Frerichs0 1st Nov 2012, 2:37 PM edit delete reply
ProfCharles, I can actually see that being cannon.
ThousandYearSunrise 1st Nov 2012, 2:48 PM edit delete reply
ThousandYearSunrise
ProfCharles didn't read my comment.
ProfCharles 1st Nov 2012, 4:56 PM edit delete reply
Meh, I skimmed it, and noticed the similarities, but I was more intestered posting my thoughts.
Calypso 1st Nov 2012, 2:47 PM edit delete reply
Calypso
She is funny to make the audience laugh. Do ponies laugh at most of her antics? No. Do we? Yes. She is breaking the 4th wall and you didn't even notice.
The Batman 1st Nov 2012, 2:58 PM edit delete reply
The thing about Pinkie, is she doesn't follow the same train of thought as most others. Most people think, Why? Pinkie thinks, Why not? She's also the kind of character who'll play whatever hand she's dealt and assume she's winning, even when she knows she isn't, because she knows she will be, regardless of the fact she knows that logic says she shouldn't.
ANW 1st Nov 2012, 6:04 PM edit delete reply
By acting it out, I mean, say like Pinkie would say it. Best one gets the prize. Poll ends at usasl time. (The night before the next comic.)
ThousandYearSunrise 1st Nov 2012, 10:19 PM edit delete reply
ThousandYearSunrise
She's got lots and lots of friends, and having friends means that you have more chances to make new friends and then you meet their friends and it gets loco coco bonoco but it all gets wrapped up in a big warm blanket of happiness!
kriss1989 1st Nov 2012, 6:37 PM edit delete reply
kriss1989
She's coocoo for Coco Puffs.
shineyorkboy 1st Nov 2012, 11:35 PM edit delete reply
With a prize like that I don't mind being on the losing side. I must thank you for that mental image despite the nose bleed.

Now to be a killjoy. I object to this being called a poll. A poll should give multiple answers with a winner picked based on the most choosen option. This makes us come up with the answers with a winner picked based on your preference, which probably means I've ruined my chamces to win by critcizing you but oh well. It's your thing you can run it however you like and it's not like I'm likely to do anything about it beyond this post.

Now for my answer:

Hi everypony it's me your old pal Pinkie Pie. I'd like to start out by saying I hope everypony had a fantasic Nightmare Night. If you're like me you're already eagerly awaiting next year because you've already eaten all of your candy.
It's come to my attention that some of you are wondering what drives me. Well the answer's simple you silly-billies. Lots of things drive me. Somtimes it's a warp drive, sometimes it's a hyperdrive, sometimes it's a mass effect drive, and somtimes I take the bus and the bus driver drives me.
You'd think that last one would be too mundane to list with the others, but nope it's just as exotic since Equestria doesn't seem to have invented the internal cumbustion engine yet. Now you're probably asking yourselves, "Well if that's the case how do you have knowledge of any of these things?" And I'd answer, "Well it's not like this post is canon or anything. So I can break the fourth wall all I want and make reference to whatever other settings I want." And before any of you can say, "What about Flim and Flam's machine doesn't that have an engine?" I'll say no silly that was powered by magic.:P
Now before I go I'll just add that my favorite method for being driven is the quantum photogenisis drive that shineyorkboy just made up. I like it so much that I have them hidden all over Ponyville in case of drive emergencies. If you look closely you'll see them in the backgrounds of five episodes in Season 3.
Well that's all the time we have for today. TTFN, I just made a Winnie the Pooh reference.
ANW 2nd Nov 2012, 3:21 AM edit delete reply
Ok It's more story then poll. I was running out of time. Because each poll has to do something with the comic. I couldn't think of anything else. Next time will be a true poll.
CJT 2nd Nov 2012, 1:04 AM edit delete reply
Per others, and per canon, she seems to genuinely want others around her to be enjoying themselves, and to enjoy _herself_ most when in such an environment.

What I've noticed in the episodes, though, is something a bit more subtle. She's smarter than she looks - she just doesn't see the world anywhere near the way most of the rest of the cast do. I don't mean she sees through space and time or anything like that - I mean that she makes very different _assumptions_ about what's going on and what others' thoughts and understandings are, and this leads her to very different conclusions from the rest of the cast.

Best example: Nightmare Night (Luna Eclipsed). She assumes that the _entire_ mass panic is a game, right from the start. The kids do too - they've never been _hurt_, so they don't have the context for fear that the adults do. Both of them assume that Luna's just part of the Nightmare Night festivities. Pinkie's evaluation of the kids' reaction is spot-on.

The problem is that she assumes the adults are playing, too, when in fact they're having an _actual_ panic event.

Hilarious misunderstandings ensue on many sides.
ANW 2nd Nov 2012, 5:09 AM edit delete reply
Yours is pretty good. By the way shineyoukboy, this is just the process to get the poll. The real poll is tommorow. Yep a 2-step poll. The viewers the vote on the best one. Starting Now. No more stories or ideas. Who ever wins gets to have Pinkie pie for a 3 days.
Oh... She's already gone... something about already... She knows who wins, and is taking the sience route.
Well, still vote anyway. I need to know who she went to.
CJT 2nd Nov 2012, 12:16 PM edit delete reply
I'll vote for Lyntermas's post, as it's still plausible and still disturbing if you think too much about it.
Zuche 2nd Nov 2012, 9:58 AM edit delete reply
Excellent assessment, CJT. Thank you for making one of my favourite episodes better for me.
ANW 2nd Nov 2012, 5:14 PM edit delete reply
Time is up. The winner is.... excuse me.
Yeah....all right...okay...sure...see ya.
That was Pinkie Pie. See forgot to tell me that CJT was the winner. And that was closest to her ablities. Good Job. By the way, look behind for you treat.
CJT 3rd Nov 2012, 1:03 AM edit delete reply
...I probably shouldn't have read that at 4am.

I did look behind me. Twice.

Err, three times.

Well played.
Ramsus 4th Nov 2012, 2:24 AM edit delete reply
Ramsus
Obvious answer is..... her car. Honk Honk.
Ranubis 1st Nov 2012, 7:02 AM edit delete reply
Ranubis
Evil Hay? Psh, there's no such thing Pinkie Pie.

Now Evil Alfalfa on the other hand...
kriss1989 1st Nov 2012, 6:42 PM edit delete reply
kriss1989
Oh sure, create ONE alfalfa monster and you never hear the end of it.
Stephani 1st Nov 2012, 7:04 AM edit delete reply
Maybe she wastes a lot? Like, making an entire bale of hay and eating a bite and throwing the rest away? My family would see that as bad, not necesarilly evil, but really really bad...
Classic Steve 1st Nov 2012, 7:13 AM edit delete reply
She could have bad table manners on purpose.
Albert the Absentminded 1st Nov 2012, 7:38 AM edit delete reply
You know, the fact that the DM isn't reaction to the charge that this is a Very Special Episode session makes me suspicious as hay about what's going on. My guess is that she's planning on subverting the buck out of everyone's expectations by making Zecora an actual baddie.
Lyntermas 1st Nov 2012, 8:11 AM edit delete reply
Lyntermas
No, Zecora! That hay was for the orphans!

My real question is why Pinkie is advocating this. I mean, I guess that she and the DM talked it over beforehand, but the fact that she's grabbing for explanations probably means that she (as a player) doesn't believe Zecora is evil either.

Or that she knows the reason WHY Zecora is evil, but can't tell the others directly.
Zuche 1st Nov 2012, 12:47 PM edit delete reply
No, Zecora! That hay was for the orphans!

But they were zebra orphans, so that makes it okay.

(Credit to Bree Three-Hands and her writer, John Rogers.)
Another byte on the Web 1st Nov 2012, 8:21 AM edit delete reply
There is Gondor's regent in the Return of the King movie. He eats those tomatoes and chicken VERY evilly.

There is also Dexter opening (the murderer, not the boy genius)
Joe England 1st Nov 2012, 8:34 AM edit delete reply
That hay was my BROTHER!
Applesgivemeabloodyrash 2nd Nov 2012, 1:41 AM edit delete reply
I detect driuidosity or possibly Dryadisis
ShadowDragon8685 1st Nov 2012, 9:56 AM edit delete reply
ShadowDragon8685
The Evil Way (to eat Hay)

The Evil Way can only be done in conditions of pitch blackness, no brighter than starlight. On the night of the new moon is traditional, but underground, in the Everfree forest on a regular night, a cloud-covered night, or indoors with no lights on and blackout shades on the windows will do in a pinch.

You can't simply approach the hay, you must stalk it. Pretend to be disinterested at first, leave it to sit motionlessly for a time, observing it.

When you have a suitable grasp on the subtleties of your prey (specifically that it has none whatsoever and is, in fact, an inanimate object,) sneak up on it. The traditional way to do so is to drop upon it from above, but flying over will work as well, so long as you are good enough at flying to do so without overly disturbing it with your downdraft. You can walk, crawl, or slink at a pinch, but under no circumstances can you make any noise (wingflaps exempted,) whilst doing so, so any clopping (of hooves upon a hard surface, what did you think I meant,) is right out. If you're an Earth Pony or a Unicorn Pony without the magical chops to levitate or teleport yourself to the hay's side, a stout, thick carpet is in order should this be indoors; else, be sure not to tread upon any stones.

Having stalked and ambushed your prey, the Hay, in the most evil way imaginable, now is time to eat it. This must be done as menacingly as possible; just grabbing it all in your hooves and voraciously shoveling it into your mouth, as monstrously and quickly as possible, is an acceptable if crude means of doing so.

Other notably sinister ways to eat your hay are to carefully lift it, one piece at a time, and quietly suck it into your mouth, picking at the pile until there is none left.

Alternatively, truly advanced evil technique can be accomplished with magic, gripping the hay in your clutches, rending it down into nutritional, glowing gas, which you literally inhale, leaving the hay itself as a pile of dust.
deeman45 1st Nov 2012, 10:03 AM edit delete reply
Zecora is an evil enchantress, after all.

She cast a spell to make the hay animate and sentient just so that she could listen to its final pleas.
Destrustor 1st Nov 2012, 10:16 AM edit delete reply
Destrustor
Anything can become evil when sufficient quantities of fresh blood are applied.
Examples:
Music, carnivals, hide-and-seek, birthday cakes, nurseries, lollipops, pool parties, fluffy bunnies, hamsters, sandwiches, hamster sandwiches, hello kitty, dictionaries, bubble wrap, disneyland, napping elders, friendly neighbors, tulips, rainbows.
And remember; when in doubt, add five more gallons!
aerion 1st Nov 2012, 10:41 AM edit delete reply
Yaknow, if you slightly rephrase it to "She eats ONLY hay", suddenly it becomes something to be suspicious of.
Keep in mind where they're hiding: A bakery. Ponies, apparently, like candy, apples, etcetera.
So... eating ONLY Hay is the same as living on bread and water, which is worthy of suspicion.
After all, you can't predict a wandering monk, and if there's also something 'off' about them - being a zebra, for example - you might be worried since you can't predict how she'll act.
Evilbob 1st Nov 2012, 10:44 AM edit delete reply
Of course, with everyone spouting out ways one can evilly eat something, I'd like to be devil's advocate here...

*Ahem*. There's no such thing as an evil way to eat hay. In fact, there's no such thing as "evil". It's all morally relative and a socially constructed concept.

Hitler? He wasn't evil. Sure his methods didn't do wonders for his PR campaign, but evil? Nah. His actions were simply unjustified in the course of history because he ended up being the loser and not the victor unlike some of our more fortunate friends such as Chairman Mao, the Crusaders, American settlers, Conquistadores, British Empire... to name but a few of the most famous examples.

Dining set out of baby seal bone? Eh. How's that evil again? Bone, I must say, makes for some exquisite material, the calcium matrix is quite something in terms of strength vs. their lightness. Do you know how much stress you can put on bone before it breaks or cracks? It's unbelievable! I do suppose underdeveloped bone may not the best material though... Perhaps your villain should have consulted a materials engineer first? But yes. How's that evil again? There's the first question of whether seals are even conscious/have a soul. Then there's the question of whether or not babies have conscious/souls. Let's not also forget all the so-called "atrocities" that modern society perpetuates for the comfort of a few. Livestock in horrible living conditions before being slaughtered? Check. Calves separated early for skin and great tasting food? Check. Perpetual economic oppression. Check. Anyways, ♫ How bad can we possibly be? We're just doing what comes naturally!?! ♫

And Bad Horse? Nah. You're not being evil. When food's scarce, a horse's gotta eat. Besides if you give your food away, they'll probably starve later anyway without anypony else to feed them. Better to let a few die for the good of the many. You can live on, make a few foals of your own, create a working economic system to prevent the foals you care about from starving... all's good, right?

Ummm... Shadowdragon? That doesn't sound like evil dining habits...That sounds like you need to stop playing with your food. Or possibly see a psychologist.

And I don't know why sufficient amounts of fresh blood would make anything evil? I mean, by what you're saying, gather enough living animals in a room, it will, de facto, become evil... cuz let's face it, that's a LOT of fresh blood... Oh... wait a second. Do you mean fresh blood that's removed from it's natural container? Why, good sir, would that be evil...? Does that make that blood donation center down the street evil? Should I go blow it up...? Oh wait a second! I think I know what you mean! As in killing animals (including people) for the blood...? Nah. It'll definitely make everything sticky though. You know how annoying it is that blood have clotting factors? It's unbearably annoying when it's all over you.

TL;DR: This particular troll got bored and decided to bring philosophy and moral relativism just to be a devil's advoate.
TheDoomBug 1st Nov 2012, 12:12 PM edit delete reply
And yet, you call yourself EvilBob.
Zuche 1st Nov 2012, 12:56 PM edit delete reply
Hey, if user names were accurate, I'd be a tree stump.
Kiana 1st Nov 2012, 1:26 PM edit delete reply
Kiana
How can hay be evil?

...Hay fever?
The Hero Hartmut 1st Nov 2012, 5:45 PM edit delete reply
As a sufferer of hay fever, I can attest that it is, in fact, quite evil.
Laurence 1st Nov 2012, 1:56 PM edit delete reply
How to make Evil Hay(tm)

1) Choose your plot of land to farm. Find a location that is either holy (the grounds for a good aligned church, for example), or a place where good deeds are done on a regular basis (such as an orphanage).
2) Prepare your plot of land for farming by razing any preexisting structures using hell fire called in from your demonic overlords.
3) Plant the seeds using labor from the broken willed, who are 'encouraged' to do their tasks by whip wielding overlords. (Helpful hint: It is NOT possible to over whip the workers; their blood will help to fertilize the land they trod over, and also give the seeds a first watering.)
4) Water the fields by diverting local water supplies to your farm, forcing other nearby farms and areas to turn barren in the process.
5) Right before harvest time, use your high dark priests to summon forth the spirits of the Fields of Elysium into the twisted growths you have raised. Once these pure spirits are trapped into the mortal shells you have wickedly created, corrupt them into grains of vileness in the malicious manner of your choosing (chanting evil prayers, blood sacrifices, broadcasting hymns over the radio backwards, etc etc etc).
6) Let the corruption simmer for 666 hours, or until a Detect Evil spell shows they are finished.
7) Enjoy!
HopeFox 1st Nov 2012, 3:19 PM edit delete reply
Heh heh, "cropping up"... I see what you did there.

Wait a moment. Where the hay is Zecora getting hay in the Everfree Forest anyway? Hay is made by growing certain grass crops, harvesting them at the right time, and storing them under the correct conditions to dry out without becoming moldy. I don't think agriculture even works in the Everfree Forest, and it looks way too damp for making hay.

Anyway, I actually don't blame the ponies of Ponyville for being wary of Zecora. Equestria is part of a very dangerous world, filled with some pretty nasty monsters, and they've never seen a zebra before. It would be "prejudice" if they'd met other zebras and decided that they were all evil, and thus applied the same judgement to Zecora. This is more like xenophobia, which, frankly, is a sensible philosophy in a dangerous world like Equestria's.
Dr Blight 1st Nov 2012, 5:15 PM edit delete reply
Dr Blight
"I will take a potato chip... and eat it!" If you apply ominous-sounding latin gibberish and/or orchestral music behind it, anything becomes evil!
Azureink 1st Nov 2012, 6:09 PM edit delete reply
Grrys 1st Nov 2012, 6:38 PM edit delete reply
Newbie, hay IS a grass. The grass that you're likely thinking of (lawn grass) IS NOT grass, believe it or not.

Seriously, I foal you not.
Grrys 1st Nov 2012, 6:39 PM edit delete reply
Newbie, hay IS a grass. The grass that you're likely thinking of (lawn grass) IS NOT grass, believe it or not.

Seriously, I foal you not.
PrincessCadence 1st Nov 2012, 6:57 PM edit delete reply
Is Pinkie gonna sing? I want Pinkie to sing
Zuche 1st Nov 2012, 10:40 PM edit delete reply
Pinkie Pied Piper performances please princesses.
shineyorkboy 1st Nov 2012, 11:51 PM edit delete reply
I think it's all in the preperation. My main example of this is the novelization of the Warhammer 40000 game Dawn of War where they say the soil of the planet is so infused with evil chaos energy that it even infects the tobacco in their cigarettes. This is even used to explain the leader of the local Imperial Guards' Heel Face Turn.

So, yeah, if you want to eat hay evily grow it in cursed ground. Since most of Zecora's food must come from the Everfree Forest it's probably cursed by default.
Cain 2nd Nov 2012, 7:49 AM edit delete reply
Cain
Yes, I remember that, could also be seen as 'don't smoke or you'll turn evil'. Same moral thing, it's evil.
Raxon 2nd Nov 2012, 7:10 AM edit delete reply
Raxon
One of these mares is not like the others.
Which one is different, do you know?
Tell me which mare is not like the others
And I'll tell you if it is so.
Zuche 2nd Nov 2012, 9:59 AM edit delete reply
Oooh! Oooh! It's the male one that's different, isn't it?
shineyorkboy 2nd Nov 2012, 11:52 PM edit delete reply
It's either Applebloom because she's younger or Fluttershy because she's not in any of the panels.
Stairc 2nd Nov 2012, 11:16 AM edit delete reply
Stairc
Oh I so, so hope that Zecora really *does* turn out to be an evil enchantress. That'd be really fun.
Stairc 2nd Nov 2012, 11:17 AM edit delete reply
Stairc
I submit this clip for evidence. It's leaves, but you get the idea.

Evil Herbivore
Akouma 2nd Nov 2012, 1:57 PM edit delete reply
Akouma
Is there an evil way to eat something, you ask? Let me direct you to...

http://www.youtube.com/watch?v=8OKw2XYU3Ck

Best part is it's an in-universe example!
Xenotype 2nd Nov 2012, 5:39 PM edit delete reply
Dudes... I just realized the Headscratchers TVTropes page for Friendship is Dragons Directly lincks to the Freelance Astronauts Headscratchers page... That is awesome...
Norika-chan 3rd Nov 2012, 12:23 AM edit delete reply
HAY-EATERS GONNA HAY-EAT.

I caught up on this in pretty much exactly 48 hours. I'm loving what you're doing here...and introduced four of my nerdy friends to it...one of whom is showing impending signs of Bronyfication and the other three who were there LONG AGO. =D

...it's alarming how closely this hews to the campaigns I've played in. Especially the "Hey, good question! Spot checks now!" moment a while back. Everyone facepalms when the question comes up, because THE ENTIRE GROUP is pretty bad at 'on the spot' Spot checks...*glares at all the d20s*
Blake Black 3rd Nov 2012, 4:39 AM edit delete reply
I remember being told that eating Oreos with WATER is considered evil.
Norika-chan 4th Nov 2012, 12:08 AM edit delete reply
I don't know. That just sounds...dreadful.

Then again what do I know? I ate Oreos today with acai soda.
LoganAura 3rd Nov 2012, 6:58 AM edit delete reply
LoganAura
I remember that someone always ends up posting a comment right before the next comic... Who was that again?
Zock 3rd Nov 2012, 6:14 PM edit delete reply
Scary real life example:
Idi Amin was rumored to have kept the head of his political rival refrigerated so that he could berate it while eating. That's gotta count as eating evilly. And crazily.
Trusnam 29th Apr 2014, 11:00 AM edit delete reply
eating someone Else's hay without permission. That's evil if it's not meant as a joke.