Page 1486 - Art of the Swarm

23rd Jan 2021, 6:00 AM in A Canterlot Wedding, Part 2
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Art of the Swarm
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 23rd Jan 2021, 6:00 AM edit delete
Newbiespud
Sometimes you have to go out on a limb and make big mistakes before the solution becomes obvious. And that's okay.
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17 Comments:

TheStratovarian 23rd Jan 2021, 6:11 AM edit delete reply
TheStratovarian
Isnt this often the case of finding what you need just a smidge after you needed it?
Cliff_Robotnik 23rd Jan 2021, 6:40 AM edit delete reply
To be fair, they are not ready for a swarm of Pinkie Pies.
Winged Cat 23rd Jan 2021, 8:28 AM edit delete reply
Winged Cat
That's an episode - err, session - of its own. Mostly noncombat, though arguably involving alignment challenges.
Cliff_Robotnik 24th Jan 2021, 5:19 AM edit delete reply
To be fair, Who wouldn't harbor the secret desire to murder the Bard after a while?
ANW 23rd Jan 2021, 6:43 AM edit delete reply
I give that fight scene an 8 out of 10.
albedoequals1 23rd Jan 2021, 11:11 AM Experiments edit delete reply
albedoequals1
Sometimes even a bad idea is fun once. I once ran a large scale battle where the players had to martial dozens of NPCs to defend 5 separate locations from simultaneous attack. They had players on several different maps in Roll20 communicating telepathically. I had to switch maps every time a new player's turn came up. It was epic, and huge, and took 4 sessions to finish. We all had a great time and agreed to never do it again :p
Digo Dragon 23rd Jan 2021, 12:14 PM edit delete reply
Digo Dragon
"Okay, we loot the bodies."
EXP 23rd Jan 2021, 12:37 PM edit delete reply
And don't forget the sweet, sweet, exp, this should be enough to level up, right?
Azhrei Vep 23rd Jan 2021, 6:36 PM edit delete reply
Wait, there are still people that use XP for levelling? Really?
terrycloth 24th Jan 2021, 8:38 PM edit delete reply
Unless you're doing a campaign path with set story checkpoints to level up to keep up with the pre-calculated encounters, it doesn't really matter when the players level up except that it should happen at a moderate pace. XP works just fine for that.
Azhrei Vep 25th Jan 2021, 7:36 PM edit delete reply
It's always struck me as an unnecessary extra complication to keep track of. Just tell people to level when you figure it's time to do so (so you can use new toys to oppose them). Keeps it nice and simple.
MiqoRems 25th Jan 2021, 8:52 PM edit delete reply
Hey, some people prefer the completely arbitrary speed of their character's power curve to be a bit less transparent.
ZhonLord 24th Jan 2021, 8:28 AM edit delete reply
"You loot the bodies. When you're on a time limit to get back to Celestia with the Elements of Harmony."
"Yes!"
"........."
Scissors Rock Paper 23rd Jan 2021, 4:01 PM edit delete reply
"Remember how I had us play Chainmail between sessions? Tonight you're gonna find out why."
Guest 24th Jan 2021, 5:08 AM edit delete reply
No, no, this is correct. Swarm rules are godawful.
Guest 25th Jan 2021, 2:01 AM edit delete reply
You know, it's in big fights like these that I'm surprised we've never seen Fluttershy use her healing abilities. I know that the Sentinel isn't as solid a Leader as Pinkie's Bard, but every little bit helps.
Kaze Koichi 25th Jan 2021, 10:55 PM edit delete reply
I don't even remember swarm rules.