Page 1337 - Sending Machine

11th Feb 2020, 5:00 AM in Guest Arc: Equestria Girls
<<First Latest>>
Sending Machine
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 11th Feb 2020, 5:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note:

"Tabletop RPGs take quite a bit of time. (Shocker, I know.) Before I started playing regularly, I assumed that the stereotype of junk food at the table was more indulgence than necessity. And I guess it technically isn't a necessity, but boy is it way easier to have easy or no prep food available when you have a small party of people to feed and have spent most of your time prepping for the fantasy people and not the actual live human beings occupying space in your home.

One of the unsung benefits of online tabletop RPGs is that everyone can prep their own food in advance. No need to worry about stopping the game during a tense scene because it's been three hours and everyone's hanger is affecting play.

I try to keep an eye on the clock and work in food and break time. I try to make lulls in the action, for natural stopping points. My friends know that I care for their wellbeing.

But my friends will also tell you that I am Very Very Bad At That."

Newbiespud's Note: Speaking of online tabletop games, here's a one-shot we played in the Humblewood setting this weekend!
Spudventures - Gaspard's Gauntlet: Podcast | Video

7 Comments:

Guest 11th Feb 2020, 5:32 AM edit delete reply
Preparing snacks is easy, as long as you aren't the one having to make them.

Don't actually make them yourself, just buy a snack tray. It differs place by place (or just buy them online), but basically they're giant platters of crackers, meat, and cheese packed with enough fat, salt, and shame to feed one person for 48 hours or 8 people for 6 hours.

Then you get two bags of chips (20oz), one tin of bean dip and one cheese dip (or ranch, if you're weird), and two 2-liter bottles of pop. Then halfway through the game, you order one large pizza with some generic topping like pepperoni. Unless you have vegetarian players, then you get two mediums with one being vegetarian. Never get a small just for the vegetarian, it makes them feel like you're giving them concessions instead of treating them like equal people.

Make sure the pop has caffeine in it, it'll keep your players awake in those long stretches between combat. If your players prefer drinks that happen to not have caffeine, make sure you get one of those and the other one is mountain dew or something, so they'll finish the first off first then eventually start on the second anyways after all that sodium makes them thirsty.

Then you just need napkins for everyone, so they don't get grease on everything thanks to all that finger food.

Or you could... you know, make a loaf of sandwiches, I guess. Mildly healthier, easier to clean up after, takes less meticulous planning. I GUESS.
Khyrin 11th Feb 2020, 6:09 AM edit delete reply
Back when I did in-person tabletop, it was meant as a pressure relief valve. I was leaving the house at noon and driving down to the GM/my sister's now-husband's appartment, and later my ex's condo. Game time wasn't until 19:00... So naturally, I brought fresh ingredients and used kitchen to cook enough food for all seven players,plus the roommate who wasn't playing, but hung around and commented on the game. no need for food breaks if you top everyone up before the session!
FanOfMostEverything 11th Feb 2020, 6:32 AM edit delete reply
That's the secret to any creative work done in front of an audience, especially an audience who has a hand in how it plays out: Make everything seem like part of the show. Roll with it. Maintain the facade. The show must go on, and every stumble along the way is a chance for a bit of acrobatics. It doesn't matter if everything's holding together with spit and prayer so long as the players think it's welded together.

At least until you can look back on it and laugh. Then you can reveal the man behind the curtain.
Digo 11th Feb 2020, 8:40 AM edit delete reply
Food breaks are second to bathroom breaks. Nothing quite like soldiering through a combat encounter when you really need to pee and they're recording the game. AAAAAAAA! XD
Winged Cat 11th Feb 2020, 3:24 PM edit delete reply
Winged Cat
Especially if combat is dragging on, with considerations and looking up rules and so on. This also applies to someone being at the door, or other such interrupts.

If you absolutely have to, then do it at a time when it will be a while before your turn or anything you might have to react to (such as an enemy's turn, or an ally's that might require your reaction), leave your mic muted (it's not as much of an option when your camera's on), and do it quick so you're back before anyone's waiting on you.

Gaspard's Gauntlet provides a convenient example. (I'm not saying I did this - note that I spoke up at about 2:37 - just that it happens to be handy to point to.) Right after 2:30 when round 2 started and neither I nor the enemy would act until the end of the round (starting around 2:51 as it turned out, but a round had passed so I had a feel for roughly how long it would be) would have been a good chance for this.

If you have to do it as a GM, or when not in combat, that's trickier because there's no guaranteed no-one-will-be-waiting-on-you period, but if you can get the players to be interacting so much that you don't have to say anything, you can then (in text, preferably some channel that's off-stream but everyone in the session can see) announce a BRB and let them cover the recording.
Digo Dragon 11th Feb 2020, 8:34 PM edit delete reply
Digo Dragon
I've been in many podcast games where I snuck away from a combat or scene to use the bathroom and come back to where no one noticed i was gone. XD
Winged Cat 11th Feb 2020, 3:32 PM edit delete reply
Winged Cat
Huh. I had not considered it from that angle, but it makes sense. I have GMed games and I have hosted parties for which I did significant food prep. I could probably multitrack - prepare dinner and a game session - were I in a situation where I would be giving people both dinner and a game. (More likely, if I were GMing and a home made dinner was to be served, one of more of the players would be making dinner.)

It helps that I have been able to GM with very little prep. Pure information - plot, combat characteristics, and so on - can be distilled down and generated quickly; oven time to properly cook food has much less room for optimization.