Page 129 - Premeditated Aggro

2nd Jun 2012, 6:00 AM
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Premeditated Aggro
Average Rating: 4.75 (4 votes)
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Author Notes:

Newbiespud 2nd Jun 2012, 6:00 AM edit delete
Newbiespud
Sometimes, even the most talkative group of roleplayers just wants to knuckle down and destroy something for a change. This is convenient when there's a particularly annoying villain in the party's sights, and it would be more efficient to be rid of it than to hear its backstory.

But this can get rather dangerous if the DM knows when the party's in this kind of mood. It's very easy to punish blind action with a few devastating consequences.

175 Comments:

Umiyuri Papaeyra 2nd Jun 2012, 6:01 AM edit delete reply
Umiyuri Papaeyra
Something makes me think Rainbow would be much happier in a G1 cartoon RP than here.
kriss1989 2nd Jun 2012, 4:56 PM edit delete reply
kriss1989
How do you figure that?
qawsedrftgyhuji 2nd Jun 2012, 5:37 PM edit delete reply
Well, because in G1 everything basically boiled down to fighting and/or using the rainbow of light
kriss1989 3rd Jun 2012, 8:20 AM edit delete reply
kriss1989
.....damn you're right. And the all characters were shallow with no real depth meaning little to no role play...Dash needs to RUN G1.
Colin 4th Jun 2012, 7:28 PM edit delete reply
There's a G1 comic where clumsy!Applejack is captured by a wizard and forced to mine gems for him. She kindasorta accidentally kills him:

http://forum.rpg.net/showthread.php?623887-Where-I-Watch-My-Little-Pony-6-Confound-these-Ponies-they-Drive-me-to-Write!&p=15426255#post15426255
darkwulf23 2nd Jun 2012, 6:04 AM edit delete reply
darkwulf23
Damn diplomancers, always ruining the hack and slasher's fun
Ranubis 2nd Jun 2012, 6:42 AM edit delete reply
Ranubis
Damn hack and slashers, always getting the Diplomancers killed.
Bronymous 2nd Jun 2012, 9:42 AM edit delete reply
Bronymous
Damn H/S and Diplos, ruining the game for casual players who just want to do it and move on.
darkwulf23 2nd Jun 2012, 10:07 AM edit delete reply
darkwulf23
Damn casual players, don't have the heart to metagame like a true minmaxer.

(Your serve)
RinaldoLuke 2nd Jun 2012, 10:59 AM edit delete reply
Damn Minmaxers, escalating the GM into raising the difficulty for non-munchkins.
Jason Shadow 2nd Jun 2012, 11:09 AM edit delete reply
Damn... Er, should I be cursing the GM or the non-munchkins here?
Bronymous 2nd Jun 2012, 11:37 AM edit delete reply
Bronymous
Damn DM, making your game to easy for minmaxers, too hard for munchkins, too combat oriented for diplomancers, too slow and talky for HacknSlashers, and for railroading because you can't improvise on the fly.
darkwulf23 2nd Jun 2012, 1:10 PM edit delete reply
darkwulf23
Ah crap you just insulted the DM? Rocks are going to fall on all of us!
Demonu 2nd Jun 2012, 1:51 PM edit delete reply
Demonu
Damn rocks always falling on the party, killing everybody and ruining the game.
McBehrer 2nd Jun 2012, 2:17 PM edit delete reply
McBehrer
Damn party, always pushing the DM to ridiculous lengths because letting him tell the story is too easy to be any fun.
Ranubis 2nd Jun 2012, 2:30 PM edit delete reply
Ranubis
Damn monsters, always fighting back and being difficult about us killing them for XP and taking their possessions.
darkwulf23 2nd Jun 2012, 2:33 PM edit delete reply
darkwulf23
Damn PCs. Always killing monsters because they are worth xp.

(And in retaliation to the occasional virgin sacrifice.)
MirrorImage 2nd Jun 2012, 3:31 PM edit delete reply
MirrorImage
Damn vir-... errr, scratch that.


Damn experience, always taunting me with the next level just one click away!
The Guest 2nd Jun 2012, 4:14 PM edit delete reply
Damn game, always existing and providing us with a source of entertainment and fun.
kriss1989 2nd Jun 2012, 4:58 PM edit delete reply
kriss1989
Damn game, making a 5th edition already!
Zarhon 2nd Jun 2012, 5:02 PM edit delete reply
Zarhon
Damn editions, being new and making me throw money at them!
MirrorImage 2nd Jun 2012, 5:30 PM edit delete reply
MirrorImage
Damn money, being so green and incapable of passing through my monitor.
Guest 2nd Jun 2012, 7:21 PM edit delete reply
Damn monitor, being the impenetrable window to an internet full of both entertainment and distraction.
Ranubis 2nd Jun 2012, 7:47 PM edit delete reply
Ranubis
Damn internet, allowing nerds and geeks worldwide to get drawn in by original content like FID.
Orion Stargazer 2nd Jun 2012, 8:15 PM edit delete reply
Damn FID, sucking up hours of my meaningless life with its silly comments.
MirrorImage 2nd Jun 2012, 9:34 PM edit delete reply
MirrorImage
Damn silly comments and their insightful look into the lives of the poor souls who post them.


(Taking bets as to how long this chain gets by Tuesday's comic - we're up to 20, and I'm placing a bit on 55)
Hemi-PoweredDrone 2nd Jun 2012, 11:56 PM edit delete reply
Hemi-PoweredDrone
Damn insightful looks into peoples lives, letting random people on the Internet know how we feel and associate with us!
xuincherguixe 3rd Jun 2012, 3:15 AM edit delete reply
xuincherguixe
Damn internet, built on an poorly optimized protocol for information transfer in favor of being resilient in the face of nuclear attack!
Rainbow Hyphen 3rd Jun 2012, 4:42 AM edit delete reply
Damn nuclear attacks, being such a politically-charged topic that I can't think of a good direction to take this in aside from going full meta.
Ranubis 3rd Jun 2012, 6:09 AM edit delete reply
Ranubis
Damn nuclear attacks, being so inferior to the Orbital Friendship Cannon.
darkwulf23 3rd Jun 2012, 6:28 AM edit delete reply
darkwulf23
Damn snowball, can't be placed on top of a hill without it rolling down the side
kriss1989 3rd Jun 2012, 8:22 AM edit delete reply
kriss1989
Damn nonsequiters, coming out of nowhere and derailing conversations.
Zarhon 3rd Jun 2012, 9:03 AM edit delete reply
Zarhon
Damn conversations, not being about diplomancers anymore.
darkwulf23 3rd Jun 2012, 10:06 AM edit delete reply
darkwulf23
Damn diplomancers, always ruining the hack and slasher's fun

(And now we're back to where we started)
Gaekub 3rd Jun 2012, 11:00 AM edit delete reply
Damn infinite loops, trapping us in an unending vortex of eternity from which there is no escape.
Digo 3rd Jun 2012, 11:14 AM edit delete reply
Damn escape, just making forget reality and whatever it was I was going to say when I got here. O_o
Izandai 3rd Jun 2012, 12:03 PM edit delete reply
Damn reality, being all sad and depressing on the large scale and dull and boring in day-to-day life with not nearly enough fun and exciting moments to make it so that we don't need escape.
McBehrer 3rd Jun 2012, 1:01 PM edit delete reply
McBehrer
Damn combos, always being broken...
Also, if this were a ponychan thread, I would demand that it be archived. That was awesome.
MirrorImage 3rd Jun 2012, 1:17 PM edit delete reply
MirrorImage
Damn archives, keeping a permanent record of internet shenanigans.

Also, if this were a ponychan thread, it wouldn't have been near as great.
The Guest 3rd Jun 2012, 2:27 PM edit delete reply
Damn internet shenanigans, always, um ganning shenans?

Yeah, I got nothing...
Zarhon 3rd Jun 2012, 2:44 PM edit delete reply
Zarhon
Damn schenanigans, being hard to make complaints about!
Vegetalss4 3rd Jun 2012, 3:38 PM edit delete reply
Damn Complainst, always pointing out the worst parts of everything.
banjo2E 3rd Jun 2012, 3:56 PM edit delete reply
banjo2E
Damn everything, being vulnerable to entropy.
Hemi-PoweredDrone 3rd Jun 2012, 6:46 PM edit delete reply
Hemi-PoweredDrone
Damn entropy, always ruining Discord's fun!
darkwulf23 3rd Jun 2012, 6:49 PM edit delete reply
darkwulf23
Damn guys, how far are you going to carry this!?
Bronymous 3rd Jun 2012, 7:40 PM edit delete reply
Bronymous
Damn damn, damning the damnable damn damnation of damn.
darkwulf23 3rd Jun 2012, 7:48 PM edit delete reply
darkwulf23
Anyway back to the chain. Damn Discord, can't stay locked up in his stone statue
Sjosten 3rd Jun 2012, 8:17 PM edit delete reply
Damn statues always looking like toilets to the pigeons flying overhead.
Hemi-PoweredDrone 3rd Jun 2012, 8:29 PM edit delete reply
Hemi-PoweredDrone
Damn pigeons, for their inability to be used as an effective form of communication post WWII!
Bronymous 3rd Jun 2012, 9:20 PM edit delete reply
Bronymous
Damn WWII... lol no wait WWII was pretty awesome.

Damn Communication, evolving faster than anyone cares to actually communicate with people!
MirrorImage 3rd Jun 2012, 10:11 PM edit delete reply
MirrorImage
Damn people and them not being ponies.

(Post 45 in this chain...)
Hemi-PoweredDrone 4th Jun 2012, 3:55 AM edit delete reply
Hemi-PoweredDrone
Damn people not being ponies, I want to rise like the Pegasus, dammit!
Vegetalss4 4th Jun 2012, 4:43 AM edit delete reply
Damn pegasi making us humans jealous with all their awesome wonderfulness
darkwulf23 4th Jun 2012, 5:52 AM edit delete reply
darkwulf23
Damn jealousy, always playing off people's insecurities
Hemi-PoweredDrone 4th Jun 2012, 6:05 AM edit delete reply
Hemi-PoweredDrone
Damn insecurities, making man weak when he could be ALL POWERFUL.
Zuche 4th Jun 2012, 6:20 AM edit delete reply
Damn beavers, taking the punchline to irreverent short jokes.
Zarhon 4th Jun 2012, 11:15 AM edit delete reply
Zarhon
Damn short jokes, being offensive to dwarves and gnomes!

alternate

Damn ultimate power, ultimately causing megalomania!
Demonu 4th Jun 2012, 12:55 PM edit delete reply
Demonu
Damn megalomania, making me think I can declare myself the god emperor of ponykind.

ALL HAIL ME!
darkwulf23 4th Jun 2012, 6:13 PM edit delete reply
darkwulf23
Damn The Question, always have to be crazy awesome
BlasTech 4th Jun 2012, 6:23 PM edit delete reply
Damn god emperors, always hogging the cool hats.
MirrorImage 4th Jun 2012, 7:32 PM edit delete reply
MirrorImage
Damn hats, always corrupting the economy of everyone's favorite first person hat simulator.
iamjagman 4th Jun 2012, 8:52 PM edit delete reply
Damn TF2, always making me spend time trading for virtual hats.
Tjprower 4th Jun 2012, 10:15 PM edit delete reply
Damn trading for personal hats, when it makes more sense to trade for the strange weapons and keys. =P
Lysana 5th Jun 2012, 12:26 AM edit delete reply
Damn keys, always getting lost in the bottom of the Bag of Holding.
Cuzquo 5th Jun 2012, 2:53 AM edit delete reply
Damn Bag of Holding, not letting me turn it inside out.
Zarhon 5th Jun 2012, 4:45 AM edit delete reply
Zarhon
Damn inside, mocking Newtonian geometry by being bigger than the outside.
Newbiespud 5th Jun 2012, 5:56 AM edit delete reply
Newbiespud
Damn comment thread, matching and exceeding MirrorImage's wager by reaching 60 replies as of this very comment, minutes before Tuesday's comic goes up.

Awesomely done, ladies and gentlemen.
Bronymous 5th Jun 2012, 11:20 AM edit delete reply
Bronymous
Damn it, had something to say. Guess I won't bother now.
Disloyal Subject 27th Oct 2013, 4:27 PM edit delete reply
Damn commenters, filling over half the page with a single chain.
Damn Combo Breakers, breakin' dem combos.
Damn internet, fuelling my essay anf then trampling it with comics.
Damn unicorns, mocking me with their universe's tolerance of a more fluid set of laws of reality.
Damn mages, not setting things on fire.
Damn halflings, setting things on fire.
Dusky Flower 22nd Nov 2013, 5:17 PM edit delete reply
Damn fire, being the go-to weapon for trigger-happy mages.
Cain 18th Jun 2012, 10:21 PM edit delete reply
Cain
Remember Belgos? You try to talk to the wererats, and the lead one gets an arrow through the eye. (C-C-C-C-Combobreaker)
Raxon 22nd Jun 2012, 12:28 AM edit delete reply
Raxon
Damn internet outage, I'm gone a few weeks, and I miss an awesome one like this!
Sjosten 7th Apr 2013, 9:40 PM edit delete reply
Damn missing awesomeness, not letting us actually see what's going on and awesome.
Sjosten 7th Apr 2013, 9:40 PM edit delete reply
Damn missing awesomeness, not letting us actually see what's going on and awesome.
crazyredemu 7th May 2013, 5:43 PM edit delete reply
Damn me for adding to this awesome chain!
Anonymous 2nd Jan 2014, 1:52 PM edit delete reply
Damn awesomeness, inspiring so much envy.
guy 6th May 2014, 2:40 PM edit delete reply
Damn envy, washing over me for getting here two years too late.
Guest 24th Nov 2014, 6:40 PM edit delete reply
Damn years, being too long to be useful in one's day-to-day life.
Guest 18th Aug 2015, 11:50 AM edit delete reply
Damn life, being too short and hard.
Digo 2nd Jun 2012, 6:10 AM edit delete reply
The party that I DM for tends to be more hack-n-slash than diplomacy. I tend to give them what they want 75% of the time because it makes them happy, but the other 25% of the time they're going to have to deal with an intelligent villain and that's like kryptonite to Superman. XD

Evil Wizard: "You'll never take me alive!"
Party: "And what are you going to do?"
Evil Wizard: **Jumps out of the window on the 12th floor**
Party: "Well he was an idiot."
Evil Wizard: **Turns into an eagle and flies away**
Party: "...well he was a genius."
The Guest 2nd Jun 2012, 4:17 PM edit delete reply
I guess the idea of a Genre Savvy villain is... over their heads.
kriss1989 2nd Jun 2012, 4:59 PM edit delete reply
kriss1989
I think you means it...soars over their heads. *yeeaaaaaaaaah*
Kaleopolitus 3rd Jun 2012, 4:58 AM edit delete reply
Kaleopolitus
Okay, have a cookie. You deserved it.
The Guest 3rd Jun 2012, 2:28 PM edit delete reply
Yay, cookie!

*om nom nom*
Amgeo 2nd Jun 2012, 6:14 AM edit delete reply
It's something I've never been really clear on. Why is combat such a big deal for tabletop games? In theory, talking problems out should be the most satisfying solution.
Karilyn 2nd Jun 2012, 6:38 AM edit delete reply
Karilyn
I think it is primarily because the average testosterone-charged male is gonna do what the average testosterone-charged male is gonna do. "Winning" is somewhat ingrained as the ultimate goal in many males.

It may also be caused a bit by the fact that the average DM is not exactly the greatest fiction writer of the past decade.
modulusshift 2nd Jun 2012, 6:54 AM edit delete reply
At this rate, one might be.
No wait, I hear Game of Thrones is good. If I had anyway to watch it. I don't read fantasy epics longer than 4 books, as a rule.
McBehrer 3rd Jun 2012, 1:05 PM edit delete reply
McBehrer
No, there are plenty of good fiction writers in the past decade.

JK Rowling.
Orson Scott Card
... whoever wrote Epic and Saga (those are great books by the way)
Suzanne Collins (Hunger Games is badass)
Guest 2nd Jun 2012, 7:21 AM edit delete reply
Actually, my last campaign was mostly girls, and it was the guys who were always trying to be diplomatic. We were always excited to hit something so hard it's head exploded haha. My character was even suppose to be the diplomat considering she was the sorcerer, but I gave her a huge superiority complex that almost always resulted in a fight even over trivial things. It is probably because our DM was way more funny describing battles than NPCs. But then again she would allow players to do things like jump checks on their snake to see if it can attack a hovering creature- I love DMs that allow you to do ridiculous things
Who? 2nd Jun 2012, 9:19 AM edit delete reply
"My character was even suppose to be the diplomat considering she was the sorcerer, but I gave her a huge superiority complex that almost always resulted in a fight even over trivial things."
Trixie?
JustDance04 2nd Jun 2012, 9:39 AM edit delete reply
I had an elven cleric who devolved from snarker to downright evil. We marked her alignment as Bloodthirsty Neutral. When I sat down for a session at a local group, their DM was confused when I tried to start a bar fight for the fun of it.
deeman45 2nd Jun 2012, 9:11 AM edit delete reply
Ooh, gender stereotyping for the win!

In the very first group I DM'd we only had one regular female player, and she was actually one of the most bloodthirsty members of the party. She never, ever, EVER tried to talk her way out of a situation (unless it was to deliberately provoke the enemy of the day into attack her first) and always aggravated and picked fights with the other party members.

Actually, I think the prevalence of combat in RPGs has less to do with testosterone and more to do with escapism. Talking your way out of your problems is what you should be doing in RL, but in RPGs you can often just hit things until they go away. That sort of simplicity isn't offered in Real Life. And of course, the average player--testosterone-charged male or no--can't shoot fire from their hands and throw five knives in as many seconds.
Digo 3rd Jun 2012, 11:17 AM edit delete reply
My wife tends to prefer combat as her solution to a problem, but she does try diplomacy as an "ice breaker".
kriss1989 2nd Jun 2012, 5:01 PM edit delete reply
kriss1989
@Karilyn In my group, the two guys are the Diplomancers, while the woman is an insane H&S barbarian that will rush into combat without healing and attack giant monsters solo. Everyone else is very RP focused, but she wants to charge the gargantuan cobalt dragon in the middle of a blizzard when the dragon tries to be diplomatic. At level 4.
Crimson Doom 3rd Jun 2012, 6:18 AM edit delete reply
Crimson Doom
My group kinda defies this one, because I have two hack-and-slashers, a guy and a girl. Classic case of Guys Smash, Girls Shoot, though, since the guy is usually melee and the girl is invariably magic (except for when she's a ninja).
Digo 3rd Jun 2012, 11:15 AM edit delete reply
It helps to have a life filled with people you just really want to punch but can't legally do it so fantasy is the next best solution. :D
AndrewFoose 2nd Jun 2012, 6:58 AM edit delete reply
Because the most fantastical equipment and abilities players possess are all combat related.

We have magic swords and fireballs, and we want to use them because we can't in real life. we will find was to make magic swords and fireballs the solution to the problems at hand.
AJBulldis 2nd Jun 2012, 7:18 AM edit delete reply
Exactly. I'm not going to play a tabletop game just so I can do things I can already do in real life. I want to slay monsters and get phat lewt.
DB 2nd Jun 2012, 8:46 AM edit delete reply
The reason may lie in the very origin of role-playing games.

The 1970s were the heyday of wargames—both hex-and-counter and miniatures. A designer of the latter type, Gary Gygax, discovered that his friends were more willing to play his medieval-warfare miniatures wargame, <i>Chainmail,</i> if he included fantasy elements such as magic, mythical creatures, and individual heroes with special abilities and personalities.

He accidentally spawned an entire new <i>genré</i> of games as a result. The rest is history.

This origin is why role-playing games borrow so much wargaming terminology—referee, campaign, damage instead of injury, and so on. It’s unfortunate, because wargaming jargon aims to distance the player from his playing pieces, exactly the opposite of what an RPG should do, but done is done.

And using the site’s comment engine on an iPhone is a pain in the haunch.
Bronymous 2nd Jun 2012, 9:48 AM edit delete reply
Bronymous
Also take into account that humans are naturally conflict driven. While talking out your problems might give you a warm fuzzy feeling, nothing feels better than thoroughly beating an opponent into submission (or the dirt), and getting what you want that way.
Raxon 22nd Jun 2012, 12:35 AM edit delete reply
Raxon
@Bronymous I wouldn't bother rolling diplomacy checks, but I would still argue my point in a calm and rational manner... While in a frenzied rage, hacking apart the entire bar with my favorite +1 flaming battle axe.

Because in order to have a proper discussion as gentlemen, a flame is required, and the bar lacked a fireplace.
Guest 2nd Jun 2012, 9:56 AM edit delete reply
Most of the groups I've been in don't know how to diplomance, which is why I prefer combat to diplomacy. Every time someone in the group tries to diplomance it ends up wasting time for no gain or horribly backfiring.

Like when someone's sorcerer tried to diplomance and attempt to sneakily charm the big bad. They ended up getting permanently charmed by the big bad who was revealed to be a higher level sorcerer and they both dimension doored away.

Or when my group spends hours trying to diplomance npcs that literally know nothing about our quest. I mean honestly how many dirty peasants or shopkeepers are supposed to know obscure facts about our quests? Oh wait, none of them did.
Other Guest 2nd Jun 2012, 3:09 PM edit delete reply
Some players do enjoy the role-playing, but others want adventure, especially in a basic fantasy setting. Hercules and Conan didn't sit around having tea, they slew monsters and found treasure!
Platypus Mac 3rd Jun 2012, 1:54 AM edit delete reply
"I say, Son of Zeus, could you please hand me a crumpet? Much obliged, old chap."
"I must say, my cimmerian friend, your new blend of tea is scrumptious! Jolly good, jolly good indeed! Could I bother you for a spot more?"
Zuche 4th Jun 2012, 6:27 AM edit delete reply
Platypus Mac, I don't know who'll read for the second of them, but one has to be read by John DiMaggio in his best Aquaman voice.

Ah, heck. Give him both voices. This could be good.
xuincherguixe 2nd Jun 2012, 6:31 PM edit delete reply
xuincherguixe
As brought up by other posters, D&D, the first of the genre, was based on a war game which evolved into something different. It didn't start out with the intent of roleplaying.

Combat is about 95% of what the rules in D&D are.

Other systems place less emphasis on this. Some games you actually want to avoid it. Call of Cthulhu and Shadowrun come to mind. Sometimes you don't want to be noticed. Leaving a bunch of bodies around can get the police after you, and there are some things that will straight up kill you if they get close enough.

And while I can't think of a system that has no rules for combat, it's reached to the point where you can run a game without any. You'd be hard pressed to create a game that's interesting without it. Not going to say it's impossible, but it's still going to be hard. I want to say, "The PCs work at one of Goldman Sachs hedge funds." But that will probably involve combat when customers try and kill them, fellow employees try and kill them, their spouses try to kill them, and the police try and kill them.

Other games do exist with rules that are more supportive of creative problem solving. And even then the real limiting factor on that is the GM. Well, and your own creativity. After all, just because you can sneak into the Troll camp and kidnap the Troll Princess and hold her hostage unless the Chief breaks off the siege doesn't mean anyone will think of it.


Another thing that doesn't help with the combat thing is that there's been a lot of video games that call themselves roleplaying games, when all you really do is get more stats. It's now at the point where you can't actually call something like D&D a roleplaying game because people will confuse it with Final Fantasy. To be fair, Final Fantasy I did get a lot of it's stuff from D&D. It's not even like it was really trying to hide it. So the confusion is somewhat understandable.

Still, when you get some people to sit down at the table and you tell them it's a roleplaying game? They'll probably think, "Oh. So I go around grinding monsters and getting loot so I can buy better stuff right?" Hopefully they'll witness some player do something absolutely brilliant in a short time after sitting down so they understand why one would want to play this and not a video game.
xuincherguixe 2nd Jun 2012, 6:54 PM edit delete reply
xuincherguixe
Somewhat related. A friend and I got to talking and we basically decided there's really two different kinds of games, and the distinction is subtle.

First off is an adventure game. Not a lot of thought is needed, but it doesn't hurt. The important part here is that everything is just kind of there. Treasure exists to be found, monsters exist to be slain, villains exist to be overcome. Everything revolves around the PCs. If you take them out, then there's no purpose to any of it. There's nothing wrong with this. But make sure not to ever think about things too hard.

In a roleplaying game? There's a story. And you're the ones making it. There's a lot of kinds of stories people can create. In one of these games? The mechanics aren't as important as the decisions you make. The rules are just kind of there to help the story along.

What makes a good adventure game does not necessarily make a good roleplaying game.
Xander Cruize 2nd Jun 2012, 6:25 AM edit delete reply
Nothing is worse than when you have a diplomatic solution all set up, but your players kill the antagonist anyways.
Sjosten 3rd Jun 2012, 8:20 PM edit delete reply
Really? Because the reverse seems to be a bit worse. Hey that rhymed a little!
Dragonfodder 4th Jun 2012, 10:16 AM edit delete reply
What about when you have a combat set up, and the players talk their way around it?
AndrewFoose 2nd Jun 2012, 6:59 AM edit delete reply
I think some of the Diplomancy may be because that's what got them the Orbital Friendship Cannon in the first place.
XandZero2 2nd Jun 2012, 9:16 AM edit delete reply
Ya know, I'm of the opinion that diplomancy in an RPG can actually be a lot more rewarding in the long run than your general hack-and-slash solution, just because it takes more effort usually.

Usually, it seems the best moments in my Dragon Age RP group came when the party was negotiating and/or planning - not actually fighting. A fight every so often is definitely a great way to mix things up, but nothing beats the feeling you get from convincing the local racist blacksmith to give you the McGuffin after you convince him to arm wrestle you for it! Ha ha!
Rentok 2nd Jun 2012, 9:58 AM edit delete reply
Rentok
Ah-hah! But you still had to fight him for it, even if it WAS just an arm-wrestle.

The thing about tabletop games in general, from my experience, is that during encounters- regardless of if they are combat, traps, puzzles, or whatnot- players are faced with opposition. It's a chance to show off, a chance to use all your cool abilities, and if the particular encounter happens to fall into your area of expertise, a chance to show what you bring to the party. Not to mention the thrill from the danger (Assuming your DM doesn't have a no-kill policy).
Bronymous 2nd Jun 2012, 12:52 PM edit delete reply
Bronymous
What kind of sorry game can you play with a "no-kill" policy?
kriss1989 2nd Jun 2012, 5:09 PM edit delete reply
kriss1989
Bunnies and Burrows, or superhero games like Champions or Mutants and Masterminds.
Zarhon 2nd Jun 2012, 5:09 PM edit delete reply
Zarhon
Toon RPG, for obvious reasons.

Or Call of Cthulhu, if the investigators go meddling where they REALLY shouldn't be.

Zeeth 2nd Jun 2012, 5:15 PM edit delete reply
Oh, I dunno. Usually games based on cartoons. I like some based on this cartoon about colored ponies, myself.
xuincherguixe 2nd Jun 2012, 6:03 PM edit delete reply
xuincherguixe
Violence or lack of violence, how interesting the game is really is about the conflict.

Even conversations can be full of conflict. Think about when you've captured a reasonably intelligent villain. They're not going to say anything to incriminate themselves if you just ask them to. So when talking to them you need to get creative.

At this point, we pretty much our only really developing our skills at manipulating through anger. Because whenever we talk we manage to enrage people.

It's kind of impressive that we've had so little fighting really. Considering how angry we make people. But really, it's mostly evil people we infuriate.

Oh. And we fight super unfair. Like opening round we're probably going to cast at least three fight ending spells. And probably use some poison too.
Zarhon 2nd Jun 2012, 6:13 PM edit delete reply
Zarhon
Indeed, combat isn't the solution to everything.

Torture has it merits as well. It doesn't even need any actual violence. You could terrify the hell out of them with vague threats, gaslighting, hinting the dragonborn is a cannibal, or that one of the PC's is a complete murderous psycho if left alone.
xuincherguixe 2nd Jun 2012, 7:42 PM edit delete reply
xuincherguixe
You've got it pretty much down. There's a bit of an art to this. Especially since most of our enemies ARE psychopaths. That doesn't mean they can't be intimidated or manipulated, but they'll be extremely contrary. Threats aren't likely to work, but displays of power might.

If the person isn't evil, we're unlikely to have to resort to extreme measures to begin with.
The Guest 3rd Jun 2012, 2:38 PM edit delete reply
I had a male character make sexual advances at a male prisoner once. The connotation was that my character would prefer he didn't talk, so all manner of depraved things could occur. Then another party member decided breaking limbs would be more effective. It wasn't.
kriss1989 3rd Jun 2012, 10:34 AM edit delete reply
kriss1989
My character in a super game, Scarlet Saber, has the Taunt feat and a Defense out the wazoo, meaning that he can infuriate enemies with a Bluff check to attack him, knowing they won't likely hit at all. He has maximum ranks in bluff and I am naturally sarcastic to the extreme. It's fun times all around!
Zarhon 3rd Jun 2012, 2:47 PM edit delete reply
Zarhon
Now I can't help but imagine that character going around slapping villains with a saber fish.
Raxon 22nd Jun 2012, 12:57 AM edit delete reply
Raxon
I have a more amusing and pacifistic method of torture. When you have the bad guy, you drug him, so he'll be out for about a day or so. In the mean time, tie a tourniquet around his shoulder, and cut a hole in a table. Lay him on the table on his back, with that arm going through the hole, and secure the arm so it can't move at all. Tie the rest of his arms to the table, and wait for him to wake up. When he gets mad, and starts to make a threat, just say, "I suppose when you escape you'll wring my neck with your own two hands, won't you? Well, you might need a new plan, because that won't be very effective without this."

And you hold up an arm, severed at the shoulder.

"Now tell us what we want to know, or you'll take another little nap."
Bronymous 2nd Jun 2012, 9:53 AM edit delete reply
Bronymous
Yay OFC.

Im in an odd situation with this, since I am always ready and willing to kill anything and everything we might come across in a campaign, and yet whenever diplomacy absolutely gets the winning vote, I ultimately end up being the party talker.

One would think that I would just start a fight in that situation, but something about the spotlight being on me makes me follow through with the diplomacy. And then start a fight if there's time.
Erin Palette 2nd Jun 2012, 10:00 AM edit delete reply
Erin Palette
Speaking of combat, testosterone, etc, now is the perfect time to bring up the fact that I have a Princess Luna holster.
Azureink 2nd Jun 2012, 10:23 AM edit delete reply
Azureink
Those are some awesome holsters.

BTW: I tried to send an email to you sometime ago about the Unknown Ponies game. I just wanted to know if you got that email? Also if you need help with your update/redesign of the system, I would be willing to help you bounce ideas.
Erin Palette 2nd Jun 2012, 3:08 PM edit delete reply
Erin Palette
Azure, I probably got your email, but there was such an avalanche of interest that it's probably buried. Sorry about that.
Azureink 2nd Jun 2012, 10:38 PM edit delete reply
Azureink
Yay?

So if you need me to send it again after you sort through the emails, please remind me. Thanks.
Bronymous 2nd Jun 2012, 11:34 AM edit delete reply
Bronymous
That's so legit I can't see straight.

Also that^^^^ is relevant to my interests. How's that game coming?
Erin Palette 2nd Jun 2012, 3:07 PM edit delete reply
Erin Palette
Currently redesigning the engine as per Mike Pondsmith's suggestion. Working with a math-brony on the ins and outs of basically using a "Pass the Pigs" method, only using 3 pony dice rather than 2 plastic pigs.
Zeeth 2nd Jun 2012, 5:19 PM edit delete reply
I have a bit of a... fascination for Glocks, and I'm seeing a Glock pocket-pistol due to the proportion of grip to slide length I'm seeing in that gun. Would that be right, or am I just seeing things?
Zeeth 2nd Jun 2012, 5:20 PM edit delete reply
... and then I follow the link in the article for "more pics" and yes, it's a Glock 26. :)
Bronymous 2nd Jun 2012, 8:43 PM edit delete reply
Bronymous
Glocks are alright. HK is where its at though.
Erin Palette 3rd Jun 2012, 8:24 PM edit delete reply
Erin Palette
I went with a Glock because I also have a carbine that eats 9mm Glock magazines. I figure commonality of ammo and mags is a good thing to cultivate. :)
Bronymous 4th Jun 2012, 11:06 AM edit delete reply
Bronymous
Until you're in that extended firefight and you run through all of your mags for the carbine, and you have to switch to your side arm- of which you have no more mags for.

Granted, out of ammo is out of ammo, regardless of size, but still.

Also, stopping power is a major issue with 9mm, so unless you dead-eye headshots like a pro, that carbine will effectively burn through ammo even faster.
Pastshelfdate 29th Apr 2014, 6:48 PM edit delete reply
Hi, Erin,

I really have often thought that this country would be a lot safer if more women were armed. The only criminal use of a firearm that I can recall was when "Squeaky Fromme tried to shoot President Ford. Women are far more likely to be on the receiving end. I'm guessing that's one reason you have a carry permit. Good for you, and I hope you stay safe.
Mr. Brony 2nd Jun 2012, 10:17 AM edit delete reply
Hehe, I have a... slightly different take on the wanting to kill something situation.

Our group was primarily neutral/good, and I was playing a gnome thief/priest (he had an interesting childhood). Now, we'd been shanghaied by a high level NPC into investigating a temple that the drow were trying to reclaim. This was all well and good, except our party's average level was 2. So after the first couple WEEKS of barely avoiding detection and death deep behind enemy lines with the NPC refusing to let us leave, my character seriously began considering killing him and derailing the campaign to prevent us from dying a horrible, torturous death. Luckily, soon after we completed the dungeon, but I still wonder how things would have went had the NPC been "killed by the drow."
Lyntermas 2nd Jun 2012, 10:31 AM edit delete reply
Lyntermas
Rainbow Dash...gonna level with ya. You're in a world of ponies where friendship and love have been demonstrated to be THE most powerful forces in existence. And you think that FIGHTING the dragon is the most effective method? Violence is not the answer.

Unless it's changelings. Those filthy love-sucking parasites are to be exterminated.
A Random Dalek Appears 2nd Jun 2012, 11:20 AM edit delete reply
DID SOMEONE SAY EX-TER-MIN-AAAAAAATE?
kriss1989 2nd Jun 2012, 5:11 PM edit delete reply
kriss1989
Ah BUY SOME APPLES. Somebody get the Doktor.
Zarhon 2nd Jun 2012, 5:16 PM edit delete reply
Zarhon
Or an ex foal-sitter and her husband.
Bronymous 2nd Jun 2012, 8:43 PM edit delete reply
Bronymous
...or the Doctor. I'll take the Doctor.
Aekiel 3rd Jun 2012, 2:20 AM edit delete reply
WOULD YOU LIKE SOME TEA?
Stairc 2nd Jun 2012, 11:53 AM edit delete reply
Stairc
Hey folks, Stairc here. I'm the DM that ran those adventures most of Newbiespud's DnD comments are coming from. We've also co-dmed together and I've played in a few adventures of his too.

It seems a lot of people (myself included) want to try out another MLP adventure - but Erin definitely can't handle *all* the demand. If anyone's interested, I'd be willing to run a Skype session sometime for 4 players in the magical land of Equestria.

Would anyone be interested?
Limitless Zero 2nd Jun 2012, 12:08 PM edit delete reply
Limitless Zero
Most definitely
Bronymous 2nd Jun 2012, 12:54 PM edit delete reply
Bronymous
I might could jump in on that. I've been sitting on this character for a while now.

I'd have to get Skype though.
Azureink 2nd Jun 2012, 12:55 PM edit delete reply
Azureink
I would also like to do this. And have time during the weekdays.

And I would also like someone to go over my character sheet(s).
Urthdigger 2nd Jun 2012, 3:13 PM edit delete reply
Urthdigger
I'd be interested
The Guest 2nd Jun 2012, 4:25 PM edit delete reply
I'm game (pun not-intended). Depends on the time, though.
Heat Wave 2nd Jun 2012, 4:38 PM edit delete reply
I'd be interested, but I'm guessing it's all filled up by now.
Zarhon 2nd Jun 2012, 5:52 PM edit delete reply
Zarhon
Interested, but can't, due to college obligation / time zone schenanigans / inexperience.
Ranubis 2nd Jun 2012, 7:51 PM edit delete reply
Ranubis
Interested, any chance you could post some information about possible game times? And what players would need to do to prepare?
Arcana 2nd Jun 2012, 8:02 PM edit delete reply
I'd be interested however there ARE time zones and work and other crap. :/
Qazarar 2nd Jun 2012, 10:24 PM edit delete reply
Very much so, although it depends on when.
Hemi-PoweredDrone 3rd Jun 2012, 12:03 AM edit delete reply
Hemi-PoweredDrone
I'd be interested, but I have no experience so you may want to look elsewere.
Stairc 3rd Jun 2012, 2:49 PM edit delete reply
Stairc
Alright, seems there's a ton of interest. I don't think first-come-first-serve is fair for this, so we'll set up an easy application to separate the men from the colts and the mares from the foals.


1) There is no, absolutely no, prior RPing experience required. New players are just as welcome as veterans. I run D&D camps for new players every Summer too, it's awesome to be someone's first ever DM. No matter what your experience, feel free to try and join the game. =)

2) I'm on West Coast time, so you might want to keep that in mind. The game will probably run quite a few hours, so if you're in a later time zone it could involve you staying up till the early hours of the morning. If you're fine with that, that's fine with me.

3) Send an email to minimallyexceptional@gmail.com with the following information by midnight on *June 10*

A) Why you like MLP

B) Your favorite strip in Friendship-is-Dragons.

C) What kind of pony character you'd like to play (don't worry about stats or character sheet, just tell me about the personality and backstory you have in mind - try to get me excited about the character. Canon-Characters aren't going to be allowed as PCs - though you will probably run into some in the course of your adventure.)

D) Why you want to play a MLP adventure.

E) Anything else that you'd like to share about RPGs or MLP in general. =)


The more detail, effort and creativity you put into answering the above questions - the better your chances stand of getting in the game.

Oh, and if you've been one of those people writing special Friendship-is-Dragons fan-interpretations - let me know. Special consideration will be given, I love those. =)


NOTE: If you're like Rainbow Dash and aren't a fan of diplomacy - you might want to wait this adventure out. Friendship is Magic, and this adventure is going to tap into themes of creative problem solving more than combat. Hard to run combat on Skype anyway.
Arcana 3rd Jun 2012, 6:33 PM edit delete reply
West coast time + Work = Most likely can't play unless it was once a week on tuesday evening/nights since I have that day free. Still applying jic.
Azureink 4th Jun 2012, 9:16 AM edit delete reply
Azureink
Done and done.

Also I live in California, PST.

I work during the weekends, but most of the weekdays I am free, especially at night.
Urthdigger 4th Jun 2012, 3:08 PM edit delete reply
Urthdigger
Application submitted.
Oblivious 4th Jun 2012, 11:27 PM edit delete reply
Oblivious
...and submitted. Unfortunately, I'm on the East Coast, but on the bright side, I'm up at all hours of the night, so I'm fairly flexible for later night sessions.
Ranubis 7th Jun 2012, 6:06 AM edit delete reply
Ranubis
Submitted, and fingers crossed.
Urthdigger 2nd Jun 2012, 3:13 PM edit delete reply
Urthdigger
I had the opposite problem in the last campaign I played in. I was the only diplomancer in a group full of hack and slash folks (I was a cleric of Olidammara, DM didn't have exact spheres on hand so we ruled it was charm and trickery).

So, we're running through this massive fortress that is in the process of being turned into a golem that will annihilate a nation we're trying to save, when we come across a cleaning lady in one of the rooms. I'm trying to be fast, so I use my diplomacy skill to try and persuade her we're supposed to be there. It works, and we're about to leave, when one of our party members decides we should try to get the girl to come with us.

I quickly try to explain to him that a diplomacy skill is not magic, it won't magically make them act how I want. As such, being in character is damn important, and us as "minions of the big bad" didn't have a good reason to carry her with us. Of course, he didn't care. He had a harebrained scheme involving casting a spell on the servant girl and throwing her at an ogre we spied through a window earlier. The rest of the party wound up siding with him, even though we kinda didn't have the time in-character to drag a captive kicking and screaming through the castle.

My old group drove me crazy so often...
Zarhon 2nd Jun 2012, 5:59 PM edit delete reply
Zarhon
Kidnapping a random cleaning lady like a viking sounds EXACTLY like something the minion of a villain would do, to be honest.
Urthdigger 2nd Jun 2012, 9:58 PM edit delete reply
Urthdigger
...except we were in the lair of the big bad. The cleaning lady rightfully asked why the hell she had to come with us.

To make matters worse, we kinda wound up just forgetting she was with us down the line. So, ruined my diplomacy, cost us time, and didn't even get a payoff.
Zarhon 3rd Jun 2012, 2:52 PM edit delete reply
Zarhon
Couldn't you intimidate her with threats involving the big bad? As in "We're following the boss'es orders and don't have time to argue with you, do you REALLY want to question the boss'es orders?", or something like that?

Lowly servants (especially cleaners, since they probably have to clean after failed minion remains) probably know how nasty the big bad can be when pissed off.
Urthdigger 3rd Jun 2012, 7:47 PM edit delete reply
Urthdigger
Perhaps. If I could have ad libbed that on the spot... and if I was the one doing the interaction. It was the other party member trying to get this girl to follow us, and he had a diplomacy of zip.
Oblivious 4th Jun 2012, 10:58 PM edit delete reply
Oblivious
Don't feel too badly; it seems that everyone in my current campaign keeps forgetting diplomacy is an option, even when I keep suggesting it. So when their plan goes belly-up, they usually blame me for not convincing them to abandon their own antics. It's all completely logical...if you don't think about it at all.
Aurabolt 6th Jun 2012, 7:49 AM edit delete reply
See, that's the sad part; Diplomacy is not an option generally if the group wants to get items and money from dungeons and situations and what-not. I've never seen a game where using Diplomacy in the situation they were in during a Dungeon could do that for them.
Oblivious 6th Jun 2012, 9:43 AM edit delete reply
Oblivious
A dungeon is one thing; whether or not your character is a combat beast or not, you always have to consider fighting as a possible outcome. Attacking and killing an innkeeper because there are no waffles, and subsequently having to fight off the local garrison is another matter entirely. Wish I could say it was the last stupid thing we did... I made up for it later though, using my diplomancy to best a group of ogres that far outclassed us. Have to say, it's pretty satisfying to melt someones mind with words (rolled a natural 20 for Diplomacy).
legomaster00156 2nd Jun 2012, 6:59 PM edit delete reply
Guys, I know why Fluttershy's player is so scared. It's not so much because she's scared of combat, as she's scared that her Diplomacy would fail... because she's built solely for beasts instead of dragons.
Colin 4th Jun 2012, 7:48 PM edit delete reply
My party cancelled on me. I was all ready to give them a big combat setpiece, too.
AABaker 5th Jun 2012, 5:26 AM edit delete reply
As for why battle is such a big part of the game I have another belief, control. Remember, Rarity said it herself. Usually the DM is king. Until you get to combat, then the party takes control...barring cursed dice of course.
Digo 5th Jun 2012, 5:31 AM edit delete reply
In my opinion, dice are always cursed. :)
Oblivious 5th Jun 2012, 8:14 AM edit delete reply
Oblivious
Our party actually has a unique curse related to the dice: Use your dice as an end-around for avoiding combat, or you will fail hard, which is why I'm the party's diplomancer. The one exception to that was during our Eclipse Phase campaign, where we were out numbered two-to-one, completely out-gunned and out-classed in every skill. Unfortunately for the would-be assassins, they botched so hard, they beat themselves up. It was glorious.