Page 11 - Welcome Wagon

1st Sep 2011, 6:00 AM
Welcome Wagon
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 1st Sep 2011, 6:00 AM edit delete
Newbiespud
In your group, keeping information secret via note-passing or one-on-one conversation might not be cause for concern. But when you're dealing with a new player (or character) whose motivations and intentions are completely unknown to you... that might be a good time to ask what their deal is.

Story time! If you like, leave a comment with a story of a player (not an NPC) who ended up backstabbing the party in some way.

55 Comments:

Marrock 1st Sep 2011, 6:06 AM edit delete reply
Hells, our DM used to have a pair of blank dice he'd use to fake rolls behind his screen... I should know, I still have them. ;)
littlebeast 15th Nov 2011, 11:40 PM edit delete reply
Why not just use real dice and ignore the result?
Majora 1st Jul 2012, 7:30 AM edit delete reply
Because that's no fun.
bobrony 1st Sep 2011, 6:38 AM edit delete reply
Once someone playing a rogue decided to hide in the crowd as a homeless guy, but none of us was informed. Then, as our Chaotic-Evil orc barbarian was robbed by someone, he killed the first homeless in his way - and ofcoure it was that player. (It's not backstabbing the party, I know, he rather backstabbed himself.)
Hmm 28th Sep 2012, 3:05 AM edit delete reply
Thats basically what happened in one of the games my friend was in... Actually, word for word, that's what happened! o.o
PriffyViole 20th Jun 2015, 11:34 AM edit delete reply
Wow. Maybe it was the same game?
SammiRei 1st Sep 2011, 6:51 AM edit delete reply
We had a ranger whose backstory meant he owed a rather large amount of money to someone, possibly as a ransom for a family member. However, he'd kept this secret from the rest of us. First dungeon we looted, guess where the money disappeared to? My character (a sorceress) decided that the best response was to cast magic missile at his face.
Chris 1st Sep 2011, 8:58 AM edit delete reply
Hmm...sadly, I've got too many stories about backstabbing players to count. If you play long enough, it isn't hard to find players who both 1) think that good is cliche and boring, and 2) think that being evil means 'lololol when it's my watch I cut everyone's throats and loot the bodies.'

Sometimes this can be solved with a polite but firm talking-to after the session. Other times, kicking the person out of the group is the only option. As strange as it seems (to me), there are many people, even experienced players, who don't seem to realize that having your character killed by a PC for no reason better than 'because I'm evil' isn't fun. Or maybe they do realize that, and just don't care about anyone's fun but their own.
Pastshelfdate 23rd Jul 2013, 8:01 AM edit delete reply
I know I've been blessed. In ... 17 years of role-playing, I've only experienced this once, in a pickup game with players I didn't know at all. Thankfully I was also playing a one-shot character.

However, I do have a friend who had such a bad experience with one group of players that ever since, he has abused every system as much as he can, to create a character who can take on the whole party, just in case. He has never done so, and both he and his characters are basically Lawful Good, but even though his bad experience is at least 20 years ago, he's still obsessed. And every GM has to spell out character creation rules to keep in check his tendency to overpower the game.
Dadada 12th Mar 2017, 9:57 PM edit delete reply
In a group I was playing in recently I was the only roleplayer and I was playing an evil character (D&D 4e). I attempted to ally with the troglodytes we were fighting and capture everybody for the troglodytes to eat one.

Is this an example of what you're talking about, or not?
Jorlem 1st Sep 2011, 8:59 AM edit delete reply
I once played a game where party betrayal was built in from the get go, and was expected. The basic set up was that we were sent by our religions to gather a set of artifacts that would allow for the summoning of our religions' god to the mortal plane. Problem was, we were all from different religions, and the the artifacts were already in the hands of other religions. We eventually ended up being tricked by one of our party members to try to steal from her religion's High Temple, so she could ambush us by siding with the Temple's defenders. That didn't work out too well for her. But after we had finished fighting and were separated due to a teleport trap into the middle of the ocean, the party cleric (who hadn't been teleported) grabbed the artifacts and ran.
Sogen 1st Sep 2011, 9:45 AM edit delete reply
My gameing group has a bunch of these kind of stories, from rogues pocketing loot before reporting their findings to the party, to one party member using another as an unwilling projectile, as well as numerous literal backstabbings, some willing, some under the effects of possession or mind control.
Soren Kel 22nd Nov 2011, 8:57 PM edit delete reply
Sogen: The "unwilling projectile" comment brings back memories. The group I played with years ago had a thing against mages, and of course that was my class of choice. So, yeah, most of my characters never made it past 5th level. I did have one mage make it to 18th though and if you're familiar with what an 18th level mage can do...well, revenge was sweet.
TheDoomBug 1st Sep 2011, 11:12 AM edit delete reply
I guess half of all sessions of Paranoia feature this, but that's kind of the point.
Astronelson 1st Sep 2011, 11:54 PM edit delete reply
TheDoomBug: If it's only half, you're doing it wrong.
Guest 6th Sep 2011, 6:34 PM edit delete reply
I was backstabbed once in paranoia, the problem was that I was the one running the session
The Red Mage 1st Sep 2011, 8:35 PM edit delete reply
Well, as a DM I like to play tic-tac-toe with one of the players via notes every few months. The look on the other player's faces is priceless.
Pastshelfdate 23rd Jul 2013, 8:08 AM edit delete reply
My reaction;
"Tic-tac-toe? How does that work? Did you tell the player (by private note) you were going to put their character in jeopardy, but it would be worse if they revealed their danger? Was it then a passing of move and counter-move?

"... Oh, wait. No, it can't be. Actual tic-tac-toe?"

LOLOLOLOLOLOL!

Thanks. :D
Kriss1989 2nd Sep 2011, 5:26 AM edit delete reply
Interesting 2-fold story I've got. It involves the death of my favorite character via player stupidity. So there was my cleric of St. Cuthburt (God of Retribution, Common Sense, and Law), who has cleared two mutli-session quests by himself via practical solutions at this point. Burn the abandoned barn down to kill all the Kobolds and disable their traps, collapse the abandoned mine's entrances to kill all the goblins via asphyxiation. After that the DM made it so we HAD to get things from the locations he sent us. Currently we were in an abandoned pyramid in the jungle. I had in that same combat turned a mummy so it was fleeing, thus saving our Monk from Mummy Rot. Well later in combat with Yuanti, I'm injured but not too badly so I go to engage one of the snake's casters in melee. Turns out the panel in front of him triggered a trap that shot an arrow that was coated in Con-damaging poison. He rolled a loss of 12 con, or 6 HP per level. So I took a good bit of damage not even counting the arrow or my earlier, minor wound. I went down at -9 HP. The only one with even a chance of saving me is the Monk, it's now his turn and...he runs by my to beat and kill the mage...so yeah my character died because the Monk was an idiot. It gets worse. They lost the quest (get to artifact before villains do) because of this.

We didn't have enough to revive my guy, so I made of new cleric. Of Olidalmara. And proceeded to Troll the party in vengeance and anger. I never used healing spells and channeled negative so I couldn't turn undead. We, amazingly enough, never died, but we never managed to get any of the artifacts before the villain. So the world is about to end, and the DM is ABOUT to lay all the blame at my characters feet in the final confrontation, when I go "Just as planed." This was back before that was a meme mind you. See, the DM was new. He didn't ask me what my characters backstory or alignment was. I had never intended this, but I decided to just twist the knife in both the DMs ruined campaign and my jerk PCs who let me die and didn't even chastise the Monk. Since my character had NO backstory, I explained that he was actually a plant by the evil organization to sabotage the heroes efforts. I then slew the Monk with a touch attack of Inflict Critical Wounds. The DM, having nothing to refute me, had to agree and so now my cleric is a minor ruler in a dark, corrupted world. Again that wasn't planned but it was fun to derail it so hard. As Retribution. >:)
Comi 2nd Sep 2011, 6:51 AM edit delete reply
The comic is quite good but are you just going to use the same story as in ep1 & 2 ?
Matev 2nd Sep 2011, 3:43 PM edit delete reply
Why not? It's a classic D&D style story.

As to getting back stabbed, I encourage the party to have different goals and motivations, makes for more interesting sessions so long as people aren't being dicks to each other OOC.
DragonTrainer 2nd Sep 2011, 7:38 PM edit delete reply
DragonTrainer
Yes! It's hard coming across another RPG screencap webcomic following in the footsteps of DM of the Rings and Darths & Droids. I've managed to find a few scattered around the Internet (many of which are discontinued (Also found an MLP:FIM one on Dev Art, but it hasn't been updated past the test page for a long while)), though.

I really enjoyed your webcomic and made a link to it on my own. As a fellow RPG screencap webcomicer, I wish you luck and hope to see more from you soon. ^_^
Newbiespud 3rd Sep 2011, 12:42 AM edit delete reply
Newbiespud
HEY, EVERYONE! This guy's doing a Campaign Comic of One Piece! Go check it out!

Thanks for the link and the compliments, man! I really like what you're doing with your comic, though I'll admit I never got into the source anime.

In the near future, I'll have to set up a Links page and give you a plug of your own. And I should probably make a proper banner for myself while I'm at it, so you can have something slightly more readable to put on the sidebar, heh...
McBehrer 2nd Sep 2011, 11:11 PM edit delete reply
I was playing with the one party I've ever actually played with, and we were in this gigantic mineshaft a few miles deep. Grells everywhere. fun fun.

I was on my 4th character, a Hexblade, when all at once my friend's chaotic evil Ninja just grabbed me and jumped down the shaft. We both died. I rolled my 5th character, the familiar-hording Sorcerer (I put 2 feats into "Extra familiar."). He died in literally the first fight he was in. (I got to keep him, but with some disfigurements.)

After he died in the epic Battle for the Front Door (25 minions (can't think of what they're called), 12 human knights, 10 lizard men that smell really bad and I STILL can't remember their names, and 3 separate boss monsters (an Ogre named Tiny, a giant porcupine-lion-thing with an archer mount, and a lizardman-that-smells-really-bad cleric(Parentheception!), all at once. in the front hall of the dungeon we had just entered. They were all there because my party's dumbass scout kicked in the door and yelled at the first person he saw.)
Pig s Feet 7th Sep 2013, 11:43 AM edit delete reply
The Lizards-that-smell-really bad were troglodytes and the Porcupine-Lion was a manticore.
McBehrer 2nd Sep 2011, 11:16 PM edit delete reply
Herp Derp I didn't finish my sentence.

After the epic Battle for the Front Door, in which my Sorcerer died, I rolled a War Mage (which is now my favorite class, period) and he was a complete badass. Whirling Blade with a Magic Great Axe, using charisma to hit. My charisma was 18, and I had a +2 cloak of it. so, it was + 6 to hit on all enemies in a 60-ft. line, and a massive bonus on damage from the War Mage's intelligence. Epic class is epic.

/rambling, incoherent mess of a story
Sutoruu 2nd Sep 2011, 11:24 PM edit delete reply
In this one game we had these two players, a Lawful Good Half-Orc Monk and a *something* Evil Human Fighter, who kept fighting over this one pair of boots, forgot what they did, well after awhile me, a True Neutral Shifter Druid, and the Fighter decided to let him keep the boots but we would take something else. So in the middle of the night we sneak into his room of the inn we were staying in and we start looking through his stuff. The Monk eventually sucesses in his listen check and wakes up, so the Fighter grabs the wooden trinket and I cast Flare and we make our escape. I return to the stable and the Fighter goes to the undercity and hands the trinket off the the first guy he runs into. We finds out later that the trinket is a symbol of leadership among the roaming Orc tribes and who ever is in posession of the trinket commands them. Ah nothing like some harmless revenge and end up causing complete chaos in the process. I do have another great one but thats for another time.
BryanD 3rd Sep 2011, 12:25 AM edit delete reply
Had a fun session one time where the party was taking a week-long voyage on board a ship. The ship was said to be cursed, and there were indeed a series of mysterious deaths in its history, and since the party had nothing better to do they decided to settle the issue once and for all. They started combing the ship for clues.

Median, the party's dragonborn warlock, started slipping me notes. He had decided to start _leaving_ "clues." He wizard-locked a door so that only the ship's crewmembers could open it, leading to a lengthy bit of experimentation by the players to determine who was "allowed" and who wasn't. He enchanted an empty crate to be a +1 weapon so that it would show up on detect magic scans, and when they brought the magic crate to the ship's resident NPC wizard to analyze they concluded that the NPC must be incompetent when he told them what the enchantment on it was (he was actually supposed to be my main _actual_ clue-giver but the party didn't believe a word he said afterward).

Then he put an impenetrable circle of protection around the ship's only barrel of lemons. This is actually what finally clued the party in to the real responsible party; Median had earlier gone on a bit of a paranoid tangent about the dangers of scurvy. So he admitted everything and the party had a chuckle over the wasted day.

Later that night, they were attacked by the wraiths that were really haunting the ship. What fun. :)
Jeez 6th Sep 2011, 10:06 AM edit delete reply
I was once part of a one-shot game that involved two players now just referred to as the Power Elves. The whole thing was supposed to be a murder mystery but these two players decided that everyone moving about at night must be shot at (while inside a city - and no, there was no curfew). And that all players actually investigating the murder were bad roleplayers who were hurting the game. After four hours of them the GM gave up and quit.

A bit later, everyone but the Power Elves convinced the GM to come back and play out one more scene that would at least give some closure to the game - and the Power Elves wouldn't even need to be present. What did we play out? The rest of the party bought two sleep potions, put the Power Elves' characters to sleep and sold them into slavery. And it was one of the most satisfying ends to a game I ever had.
kingkirby 24th Sep 2011, 12:26 AM edit delete reply
In a current pathfinder campaign a group of us are running (3 of us are splitting the rise of the runelords chapters up, so we can get the hang of DMing), I'm playing an alchemist (for those who don't play PF, kind of an unusual mix between combat, with mutagens that boost physical abilities, and magic, with "extracts" that only he can drink) with the clonemaster archetype (basically replaces some of his normal abilities with simulacrum/clone, etc). I'm playing a boggle (basically a good, smart goblin) who runs around with a coffin on his back. My teammates know that I'm an alchemist, but none of them know I'm a clonemaster. I'm just waiting to get to level 10, at which point I'll have the ability to create a simulacrum of myself and implant a bomb in it. When I blow up after rushing a group of enemies, I want to see the looks on their faces :D
Tilmer 24th Sep 2011, 12:50 AM edit delete reply
My first party, AD&D 2e. Our party was, a halfling thief, human barbarian, human druid, half-elf magic-user, human fighter, my my characters, half-elf fighter/cleric, and gnome fighter. Everything was going fine until my Fighter/Cleric found a +1 longsword. First chance he got, the thief took and ran off with it.
Megan 24th Sep 2011, 7:11 AM edit delete reply
Well not quite backstabbing, but when one of our friends joined up with our group mid-campaign, he was passing notes with the DM before he showed up in-game. We were at a tavern (we had met there later, not as an adventure hook), and new guy's Bard was there as well. We had our Shifter Druid in bird form because of racial tensions, and she was sitting on my PC's shoulder. The bard passed a thievery check to snatch the Druid from my shoulder as his way of introduction to the party.
Ikrit 24th Sep 2011, 10:06 AM edit delete reply
I ran a Battlestar Galactica campaign group a while back, in which two of the players (of 8) were Cylons.

The players, kidnapped, imprisoned, poisoned and led revoulutions against each other throughout. I think I used the actual villains about twice in the campaign. The plot they just provided themselves.
It was the easiest thing to write ever. :-)
Matticus 24th Sep 2011, 8:13 PM edit delete reply
I was once in a game that included the living incarnation of every negative stereotype of tabletop gamers: middle-age, single, poor hygene, poor social skills, etc. Nobody in the group liked gaming with him, but since he was the friend of the awesome DM, we had no choice. Now not only was this guy annoying, he also had a knack for making characters that were actually less than useless. Specifically, he would make spellcasters with seemingly random spells that he would employ at the worst possible moment--like, say, casting Stinking Cloud on top of our melee, thereby making the rogue with spider climb fall from the ceiling.

Things eventually got so bad that said rogue ended up poisoning the guy's character in his sleep--and rest of the party didn't care. Sure, it killed the game, but it was totally worth it.

Also, in a different game, this same guy had his character swim out into a harbor alone (against the warnings of the party) to try and sink the ship of the evil cleric we were dealing with. He got eaten by a zombie shark for his troubles. Then he made a new character that accused the rest of the party of murder for letting the other guy go out alone...
Maklak 11th Nov 2011, 5:00 PM edit delete reply
Sounds like a fun guy.
My mage wasn't much better. He usually began combat by shooting our Cleric in the back (due to bad rolls, not malice) with either crossbow or Mel's Acid Arrow, and then casting lightning into melee, even when we wre fighting skeletons, who are immune. But then Cleric wanted to tank anyway, so screw him.

At one time we were fighting in a blizzard. There was shouting, incoming boulders, and party run off to fight them. My mage remained to give them artillery support. I cast sanctuary (or something like that), and then shoot a crossbow in their general direction. Of course, the cleric was hit with it in the head, so according to our tradition the combat could begin.
My character also died a lot to traps, splitting the party and the like, and was resurrected like every other session.

Having players who screw up is not necessarily a bad thing. If you go easy about it, and just laugh at stupidity and failures, it is enjoyable. I played 10 sessions or so of WoD Sabbath, and our party sucked much. We were getting beaten and manipulated all the time, and it was a lot of fun.
Matticus 16th Nov 2011, 3:26 AM edit delete reply
Well, it wasn't that his rolls were bad--heck, they were often very good--it was just that his decisions were terrible. For example, in the game where he got himself poisoned, the party was attacked in the night by a Treant. Everyone expected that he, as a Druid, might try to roll diplomacy to diffuse the situation. Nope--he straight up attacked the party because the Treant was.

In the game where he got eaten by the zombie shark, I was playing a Paladin and had taken a custom prestige class designed by the DM. Basically, this prestige class was designed specifically to fight the half red dragon, half centaur elite mooks that were supposed to appear frequently in the campaign. Sadly, the half-centaurs didn't show up very often, but we did get a chance to fight an evil wizard who had turned himself into a half dragon. Long story short, we chase the wizard into a lair that would require the melee to be able to fly. The bad player (again playing a Druid...but building a "Witch" as he called it) did have a flight spell. He promptly cast it on himself, the Monk...and the min-maxxed Barbarian that had joined the game the previous session.

There's a reason that all of my Rock Band bands have been named after that character's death by zombie shark.

PS: Bonus points--he'd cast Pass Without Trace on himself before swimming out into the harbor, so it was impossible to find his body to rez him.
Steel 25th Sep 2011, 3:57 PM edit delete reply
Hmmm well I had a rather low level Backstabbing done to my Decker in a Shadow Run game, one of the other players hired another decker to hack my deck and upload 30 gigs of Polka music as a Joke..... turned into a running gag as though out the game I would use the music in a verity of fun and painful ways against anybody the party was up against.
Then in a Champs game there was some unintentional backstabbing as a PC who was a HORRIBLE munckin made up a guy who went Berzerk at the drop of a coin and who had a high level fear attack that affected the whole party. So while WE had to make near constant rolls just so we could stay in the fight he got the glory and nearly killed the tank.
Lugbzurg 25th Sep 2011, 8:16 PM edit delete reply
Maybe, Pinkie Pie's just expressing her thoughts on how she won't be alone in breaking the fourth wall?
Bronymous 26th Sep 2011, 5:41 PM edit delete reply
We had a run in with the Deck of Many Things, or whatever it is, and one of our Party members is now scripted into betraying another at a later point in time. This hasn't come to fruition yet, but I think it counts.

Also, due to a miscommunication between the Party and then a Split via teleportation, we ended up hurling Alchemist's Fires at each other, causing a bit of a mess.
DontBother 28th Sep 2011, 2:35 AM edit delete reply
who's DM again???
DashFan686 29th Oct 2011, 7:52 PM edit delete reply
The More it seems like the show was actually a Campaign Session Lauren Faust either ran, or was apart of
Masterofgames 27th Nov 2011, 1:13 AM edit delete reply
I pulled one on my party once... kinda. I was a bard/sorcerer, and had a habit of doing things in a wierd way, usually involving puns, musical refrences, or something nobody would ever expect. So when we went to town to stock up on gear to kill an ancient white dragon in the mountains, and the very first thing I did was go buy a lime and a coconut, everyone was expecting a big musical number in the middle of the battle.

Well, after that we all split up for the day to get our shopping done, everyone but me had a part in the plan, and so everyone but me had specific gear to get. Nobody really cared what else I was getting. All they noticed was that I stopped by a magic shop, a carpenter, and an alchemest.

Well, after we finished, rested up for the night, and then headed up the mountain, we found the dragons cave. Turns out the dragon was asleep. This was not part of the plan. While the rest of the party quickly revised the plan, I just casually strolled up to the sleeping dragon. By the time they noticed, I was right next to it's head. At this point, everyone was expecting a total party wipeout... or a musical number.

I then calmly explained to everyone what I had bought yesterday, and what I had done with it. The coconut had gotten a hole put in it, thanks to the hand drill of the carpenter. It was then emptied and filled with gunpowder and fourteen necklaces of fireball.

Now I want you to think about that for a second. Each bead on a necklace of fireball has a fireball spell stored in it, and they can go off either by pulling a bead off and throwing it, or exposure to great heat. It is listed as one of the few non-cursed items that can, and often does, kill it's user. Each necklace can have up to 9 beads, and a bead can do anywhere from 1d6, to 10d6 fire damage. And I had put FOURTEEN of them in the coconut.

And I had just lit the fuse and stuffed it up the dragon's nose.

Everyone dove for cover.

There wasn't much left of the dragon, much to the anger of the party fighter because he had wanted to make dragon scale armor. He barely had enough for boots.

As for the lime? I ate it.
Crosshair 29th Nov 2011, 7:37 PM edit delete reply
Your mage is the best mage ever.
TaraSwanwing 13th Mar 2012, 3:59 PM edit delete reply
(Jaw drops)
Best. Dragon-slaying. Ever.
TaraSwanwing 13th Mar 2012, 6:13 PM edit delete reply
Oh. Okay, let's see...
Both of these instances were kind of indirect backstabbing, but it did end up rather...well, you'll see.
We were on a ship run by kobolds and goblins, delivering a ship of roosters ( this is our unprepared campaign, so it can be kinda weird).
It's late at night, we havn't been attacked in a while, all is calm. So my rogue decides to wreak some havoc. I go outside wearing my bead of water-walking and try to pry off the gemstone on the bow of the ship, for which the ship was named. I break it into peices.
So logically, I dispose of the evidence in the usual way: I hide it in a cannon. As soon as I duck into my room, the captain goes by "to test the cannons." An explosion, a shout, and pretty soon, there's a ship-wide manhunt going on. Because guess what? This is the worst ship ever, and the builders wasted all their money on that one purple emerald. And guess what else? The sailors think cats are unlucky, and my character's a Tibbit. So they stuck me in with the ship's albatross. Who hates my guts.
So while I'm hiding in my bunk while the albatross shrieks, the entire crew, including the other PCs, is searching for me. And did I metion one of them is a palidan who hates liars and already blames me for the goblin snake's death?
Once again, I do the natural thing. I sneak through the rafters down to the hold, where the cargo of roosters is kept. And I release them.
So there's 50-plus riding size roosters stampeding back and forth down the hallway because they can't climb ladders. The gnome cleric, with a strength of 5,is almost crushed, saved just in time by his pet rust monster. I'm hiding in the rafters, clutching for dear life while everyone just stares at me.
I think I'll leave it at that for now, this is an insanely long post.
TaraSwanwing 13th Mar 2012, 6:27 PM edit delete reply
Next story!
This one's even more indirect, but now there's some amenity in our party, and I can't go back and edit my previous post. So whateva?
In a different campaign, our party, a cleric, a barbarian DMPC, a Druid (me) with my fgiant frog, and a sorceress with a Mina bird are resting after a long encounter. We decide to leave the Mina bird on watch because it's supposedly smart enough to warn us if enemies approach. So we're all asleep for a few hours, then there's this squacking, and the druid wakes up and sees the bird sceeching at the dawn, like an alarm clock. So, also like what you'd do to an alarm clock, I stuff a pillow in its mouth.
In the morning the sorceress, holding the mina bird that still has a pillow in its mouth, claims I attacked her mina bird, but I reply that they can't prove anything. Besides, the bird isn't saying anything.
So now the bird hates my guts.
Destrustor 17th Jun 2012, 3:02 PM edit delete reply
I played a gnoll (can't remember which class) in a mostly evil group, in a campaign best described as "D&D in space" (with a goblin planet, an elf planet and so on). The party had picked me up on my planet as basically a novelty and I was becoming the unnoficial "familiar" of the drow mage. My character's life goal was to "taste every meat in the galaxy"(including and especially people).
Anyway the group, composed of my character, two drows and three humans, was slowly beginning to stir trouble for the mind flayers who basically ruled everything. We were just beginning to become an actual threath when one day the six of us got private messages containing a hit for one of the other party members, promising loads of cash if we killed them.
Of course our entire band of amoral greedy jerks immediately turned on each other, and the entire game fell apart at that point. the session devolved into a pretty big argument, with the DM basically saying "But you weren't supposed to actually do it! You should have talked this out, negotiated and banded together against the guy who gave you those contracts" And us replying "We're an EVIL party containing a cannibal, two arrogant xenophobic drows, a barbarian, and what amounts to a freaking sith lord. Of course we were going to do it!" and trying to explain that making the campaign hinge on an evil party making rational, pacific decisions was kind of stupid.
The game itself died at that point and we never got back to it.
Lady Chaomii 30th Jun 2012, 7:44 PM edit delete reply
I guess I'm lucky to be in a gaming group where this would never happen. The players would never want to do the others harm, both in character and out of character.

We had a game of Maids RPG that fell apart -because- the players couldn't get out of their "Work together, not against each other" ethic.

The closest thing to "Backstabbing" that has ever occurred was when my character went from being a member of the party to an antagonist, after I realized her motivations and goals were in direct conflict with those of the party. Even then, the DM and I decided to make it clear to everyone at the table that this character had turned bad even if the characters weren't aware; so when she did betray the group, there were no hard feelings.

Depending on the gaming group, sometimes it's better that everyone is on the same page rather than keeping people in that dark. Because sometimes the feeling of discomfort from not knowing who to trust outweighs the reveal at the end.

Of course sometimes you -want- to instill a feeling of not knowing what to think. But again, that's up to the gaming group and what kind of game they want to play.
hariman 26th Jul 2012, 10:14 AM edit delete reply
I used to play RPGA 3.5 Edition D&D games. Specifically, Living Greyhawk.

One of the major Core (available to everyone) story lines was the "Bright Sands" storyline.

One of the major plot points was a good paladin (who was a bit of a bitch) was trying to stop the an evil archmage from gaining a huge amount of power and conquering an entire small region.

One ******* aggravating aspect of that choice was that one of the mods featured an opportunity to get recruited by the evil bastard to help him, as his gaining power also meant that a part of the dark god of chaos and destruction, Tharizdun, would stay imprisoned.

Needless to say, when we finished the final mod and it turned out that one party member switched out the "Summon Paladin" token for the "Summon Archmage" token, we were pissed at both that party member AND the writers.

It's a load of BS (Ha! Bright Sands finale = BS. I see what I did there!) because it pits players against each other AND it's a devil's bargain. If we help the paladin, evil corrupts the area. If we help the Archmage, HE corrupts the area.

It's a really stupid end to a good plotline that I wish they hadn't done.

Plus, the whole recruiting this made that characters Druid fight AGAINST the party in a prior adventure, so it was even worse.
Chris Borgars-Smith 9th Jan 2013, 5:56 AM edit delete reply
OH. OH. HAVE I EVER HAD SUCH A PLAYER.

I have had nothing BUT backstabbing bastards.

Let's see. A full third of my Geist campaign was entirely masterminded by one player after going off with me and getting threatened with having his soul forged into a memento if he didn't find a replacement henchman for Orcus. Note: Orcus' henchmen are basically harpies. He came back to the table, waited for the only female member of the party to go to get a drink and went "oh my god, bad news guys, if we don't bring Orcus a replacement harpy he'll kill us all and soulforge us."
She didn't find out until they were halfway up Orcus' tower.

But the best example was from my Changeling game. This involved a Fairest priest called Judas. HIS. NAME. WAS. JUDAS. He was a Loyalist from word one - not a reluctant one, not a blackmailed one, an I-straight-up-believe-my-Keeper-is-an-angel one. He offered himself up as a vessel for Dream-Poison about a third of the way through the first act, and spent our long downtime stacking up Derangements, losing Clarity and Dream-poisoning his entire congregation. The rest of the party discovered the dream-poison a couple sessions before the end of act one... and FUCKING FORGOT ABOUT IT. THEY FORGOT ABOUT ONE OF THE PARTY MEMBERS BEING DREAM POISONED. In the final session, he opened a Gate and led almost a hundred mortals straight to Arcadia. They caught up with him in time to save a single mortal, and to capture him. I think he wound up chained in cold iron in the bottom of a chasm beneath the Autumn Monarch's throne with FAIRY LOVER carved into his face.
Pastshelfdate 23rd Jul 2013, 7:52 AM edit delete reply
I don't know if you can translate this from Shadowrun to D&D, but I think you'll enjoy the story, anyway.

Our team needed to infiltrate a facility by using a night HALO [high altitude (jump from plane), low opening (of parachute)] jump, to minimize our chance of being spotted.

One player didn't want to bother with parachute training. And instead of going with the snug, form-fitting but less protective Kevlar body suit, he wanted to keep his "Secure Long Coat" So he put a parachute harness on over a heavy-duty trench coat.

Came the night of the jump, Mr. I-don't-need-training-for-a-85%-likely-success ... fumbled his parachuting roll. The GM ruled that the harness had come loose, and that he and it were now falling separately.

Another player streamlined himself to bullet-dive, grab the 'chute, then grab the ... unwise person, and reunite them. The trench coat came off, too, by the way.

The harness was reattached in time to save the PC, but the guards below noticed "Oh, look: a trench coat has fallen out of the sky. It was probably tossed out from a passing aircraft. Why don't we take a 'coffee break,' and as we go back inside, press the button for the silent Intruder Alarm."

We still succeeded, but our element of surprise was gone completely.

I don't recall the D&D story as well, but our party was safely on the other side of a chasm from the enemy. The same player decided to swing across to do battle. By doing so, he created a bridge for the enemy.

Our GMs always speak of him as "the GM's best friend."
Notbob 1st Nov 2013, 11:11 PM edit delete reply
Betrayal by party member has somehow defaulted to the standard method of rolling out a character at our table. I know that in about two years we have had no less than 15 or so betrayals. It had become so common that we then had difficult convincing the party to accept any new player characters. Now we meta the hell out of new introductions: "You see a [description of PC] he appears friendly enough and you immediately begin questing with him without question, because he is played by [Player Name].
EmperorSkiratta 4th Feb 2015, 9:31 AM edit delete reply
Oh, some of the stories I could come up with for my groups Dark Heresy campaign. Most weren't actual betrayals, and really just accidents, usually caused by me, the resident psychopathic pyromaniac psyker.

Then there was a custom setting when we played 4e called "Starhammer." Basically, our DM took some inspiration from the old Spelljammer setting, and made it a nerd wish fulfillment setting by mixing just about every sci-fi franchise out there into one. I played a Lawful Evil (we used the old alignment charts) Dragonborn (flavored as Krogan with Tieflings as Salarians) Artificer, basically making me an engineer aboard our ship, since FTL travel was more or less magitech, and some of the only magic still around aside from some of the more primal classes on backwater worlds. Actually, I was Chief Engineer. Anyway, our DM had a PC that was a Warforged and effectively Medabee from Medabots, but with R2's personality. He was also technically my property/assistant on the ship.

Eventually we ran into a human woman who was related to the guy who invented the robots of his kind, iirc. I ended up throwing a fob watch she had into the large pool of water right next to us. I would also screw with the one human in our party, who was an Avenger of the God Emperor of Mankind, basically an Inquisitor from 40k. My backstory is that I was left abandoned on my planet when I was a baby for circumstances I never came up with myself. I was taken in on a ship to be muscle for in the engine room, and my adoptive father was a dwarf. He was the only non-human there, and the only one who treated me decently. So the lawful part of my alignment was my personal code that was basically "don't screw with me, I won't screw with you, unless you're human. Then I don't care what you have or haven't done to me, you're fair game." Long standing grudge against humans.
Dreee 1st May 2016, 5:32 PM edit delete reply
I was playing an Encounters game near my house, and we were all in a bar, trying to convince this dude to sell us info. Suddenly, one dude chopped the table in half, and we had to fight. Even worse, the dude who started the conflict left.
steevee 21st Feb 2017, 12:09 AM edit delete reply
fun fact:
IN SHOW Pinkie was originally scripted to guide Twi around town and meet up with the others. Then this happened. Both hilarious and in character for both Pinkie (throwing the party) and Twi (being annoyed by it)