Page 1011 - Henchman Resources

11th Jan 2018, 6:00 AM
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Henchman Resources
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Author Notes:

Newbiespud 11th Jan 2018, 6:00 AM edit delete
Artist: ChrisTheS

Garrett was supposed to have a slightly different exit, almost a background gag, but I ended up cropping it out because it appeared a little too early in how the battle flow turned out. Once ChrisTheS noticed this, he came up with an alternate payoff. I like how it worked out.


Rastaba 11th Jan 2018, 6:11 AM edit delete reply
In spite of the old...whatever you wanna call it, it seems honor among thieves, even of the same guild is a pipe’s dream.

Tell a story of a time you, a party member, or an enemy has had cohorts/companions/mercenaries/whatever basically just walk out on you for any number of reasons.
Digo Dragon 11th Jan 2018, 6:20 AM edit delete reply
Digo Dragon
The PCs were fighting a pirate and his crew at the docks of a port town. Early in the fight the wizard got off the luckiest shot with an Otto's Irresistible Dance spell on the captain (we're talking 5% success rate!) and then this was followed up by the ranger and monk both scoring crits on their attacks against the captain.

So the captain is now on the floor, bloodied, still twitching as he tries to still get jiggy with it. The pirate crew look at the PCs, look at each other, and then decide to just walk away, leaving the captain to the PCs. :D
ChrisTheS 11th Jan 2018, 8:13 AM edit delete reply
During the 3.5 Shadowdale module, a party member and his cohort decided in the middle of a planning session for how to assault a keep that the whole thing was a suicide mission and decided to just leave... ensuring that it would then BECOME a suicide mission if we went through with it.

So next session the GM decided that everything we'd done the previous session hadn't happened.

Incidentally, this is the same player who later, upon being struck by a poisoned needle on the bedroom door of some psycho who kept undead basilisks in his bed, decided to just die and started playing the cohort instead.

I'm still not really impressed by that campaign in general.
Boris Carlot 11th Jan 2018, 8:59 AM edit delete reply
Enemy hitting the "**** this" threshold happens a lot in Shadowrun games 'cause the GM is expected to make them start getting second thoughts once enough buddies hit the deck.
Fire Flyer 11th Jan 2018, 1:15 PM edit delete reply
I imagine the loyalty problem has less to do with them being thieves and more to do with Elusive/Blueblood being... well, Blueblood. I mean, would YOU feel all that loyal to a stuck-up jerk who clearly has no qualms about throwing his own people under the bus?
Joe the Rat 12th Jan 2018, 5:58 AM edit delete reply
"Hey, come back here and die for my fleeting tactical advantage!"
albedoequals1 12th Jan 2018, 12:18 AM edit delete reply
In the campaign I ran, I had a team of three that were supposed to be nemeses to the players. I had a unicorn cleric of the goddess of war, an untouchable pegasus monk, and a homicidal pyrokinetic breezie. The breezie was loyal to the cleric, and the monk was loyal to the breezie.

After getting their tails handed to them in a previous encounter, the players caught the monk by herself as she snuck away from her allies to take a bath in a convenient pond in the forest. Rather than kill or capture her, they asked for her life story.

Turns out she was never into this whole world domination thing, and if she could safely get her breezie friend away from the cleric, they'd go live in the woods and not bother anyone. The players promised to help her, and let her go on her way.

Later, they meet the threesome, the breezie throws a fireball, but the monk eats it, saving the players and horrifying her friend. The cleric suddenly finds herself facing the whole team alone and doesn't like her odds, so she teleports out.

The players healed the monk, gave the breezie some friendship advice, and sent them on their way in peace. Those two eventually became permanent background characters in the players' home town. I was so proud of my players for finding a better way that I forgot to be mad about losing my "unbeatable" nemesis team.
Rastaba 12th Jan 2018, 12:33 AM edit delete reply
@ digo dragon, awe, no anti climatic dance battle?

@ albedoequals1, such is the magic of friendship! I was not the only one thinking it!
aerion111 12th Jan 2018, 12:29 AM edit delete reply
Well, for one, I made a demon-squid run away in fear once. As a level 3 'Male Witch' (I called him a Warlock, but the sheet still said 'Witch' since that's the class) in Pathfinder. Short(-ish) version: Our party was trying to get into a castle the 'back' way through a cave, when we stumbled upon a goddess. A goddess that had no place being in a cave like this, and whose disguise I, and at least one other, saw through. The demon-squid ('Advanced Half-Fiend Decapus', so technically only half demon-squid, probably on their father's side, CR 6) is already terrified just from their cursed existance: They have an inherent sense of doom that's bad enough to send them into panic attacks if they roll a natural 1, and that messes with their fear-resistance. So, being a Witch with Headology (bluff/intimidate, I mean) and Knowledge, I spout a line about how I'm a Warlock leaning towards luck-based curses (and does it really want to risk seeing what a DEATH-curse from one of those can do?), while two of my other compatriots are chosen by the gods. We don't want any trouble, and if it kills us things will get much worse. Apparently, the half-demon believes us, as it runs crying deeper into the cave. The party turns right around, and walks out; Best not stick around for when it gets its courage back. Now, I'm pretty sure it was scripted that it'd run away, as it's a high CR and there's room to justify it, but I'd expect a couple rounds of combat first - like a, 'it runs away when the party gets it to X% of health' clause to use a high-CR monster without causing a TPK.
Composer99 11th Jan 2018, 6:12 AM edit delete reply
It's so... so... so <i>Fluttershy</i>.
Greenhornet 11th Jan 2018, 7:14 AM edit delete reply
Fluttershy: "When did you first become evil?"
Garret: "It was when I was young. All I wanted for Christmas was a sled but my father refused to buy me one. Why wouldn't he buy me a sled, Fluttershy?"
Fluttersy: "I don't know, Garret."
Garret: "Do you think it was because we lived in Florida?"
Needling Haystacks 11th Jan 2018, 9:34 AM edit delete reply
Great resolution And Greenhornet, I'm minded of an episode of Class of 3000 where Santa brought Andre ice skates instead of roller skates. In the episode, he realizes his mistake and says "I should have known. It almost never gets icy in Atlanta."
Greenhornet 12th Jan 2018, 5:05 AM edit delete reply
I "borrowed" the gag from a Get Smart episode, Needling Haystacks.
Needling Haystacks 12th Jan 2018, 11:11 AM edit delete reply
Oh. Heh. Good show, that.
Classic Steve 11th Jan 2018, 8:04 AM edit delete reply
It's the first time this arc I've been overwhelmed by cuteness.
tolich 11th Jan 2018, 7:13 AM edit delete reply
The Movie reference, huh?
ChrisTheS 11th Jan 2018, 8:15 AM edit delete reply
She may have barely been in it, but she got one of the best lines in exchange...
Cliff Robotnik 11th Jan 2018, 7:14 AM edit delete reply
Can't help but notice Angel is pissed he didn't get to dine upon manfle- Ponyflesh this eve.

First fight in EVER and he didn't get to so much as kill a nameless mook.

Devil Bunnies need their protean!
Winged Cat 11th Jan 2018, 11:31 PM edit delete reply
Winged Cat
Maybe he ate one offscreen? Or maybe he tossed a body down to the bushes for later?
Joe the Rat 12th Jan 2018, 6:00 AM edit delete reply
That's what Minions are for.
Wulfraed 11th Jan 2018, 7:16 AM edit delete reply
In a way, the loyalty lack is not too surprising, if any of the minions know the background set-up Elusive ran on Rarity... After all, if he could do that to her, think what he could do to them next...
Hariman 11th Jan 2018, 4:55 PM edit delete reply
They're THIEVES, not hired killers, so it makes sense on multiple levels too.

They probably overheard/know Elusive's plan to make himself king, and don't like it anymore.

After all, what use will the new king have when he can kill off the Thieves' Guild as scapegoats, or on suicide missions?
AchtungNIght 11th Jan 2018, 8:00 AM edit delete reply
Excellent use of Fluttershy's Kindness to defeat an enemy. I always like that in the cartoon.

Discord- "What? She thinks I'll give up being crazy evil chaos for friendship? Can I really do that?... [sigh] Well played, Fluttershy! Well played!"
Space Jawa 11th Jan 2018, 8:04 AM edit delete reply
ChrisTheS 11th Jan 2018, 8:08 AM edit delete reply
Full-res shots here.
Frission 11th Jan 2018, 10:04 AM edit delete reply
Aww, this is great, hehehe.
TheStevest 11th Jan 2018, 3:29 PM edit delete reply
Looks like someone made a good Diplomacy roll
ShenkyeiRambo 11th Jan 2018, 4:28 PM edit delete reply
that's mah girl! you're doing great, fluttershy
Quill Penn 11th Jan 2018, 5:37 PM edit delete reply
Quill Penn
You stole that from the Feature Film and you know it!
Dakkath 12th Jan 2018, 2:53 AM edit delete reply
I spy the edge of a big ball of violence off the edge of the last panel.
Dusk Raven 12th Jan 2018, 11:33 AM edit delete reply
A shame, Isabele looked really happy to be dancing on that railing...
belmontzar 12th Jan 2018, 12:17 PM edit delete reply
Honestly, from what I know of Garett from the games, just talking stuff out would probably have worked just fine logically as well. I mean the dude gives a whole talking bit about unneccesary death to a fellow thief he knew. convincing him he has nothing to gain from the battle, or just talking to him like Fluttershy did, or was willing to try even, would be enough I think.

So yeah true to the characters, and great movie reference ^_^
Dusk Raven 12th Jan 2018, 12:57 PM edit delete reply
I had actually been wondering, "Does Garett go through a lot of crap in his games? This might actually make sense." Though if he's a thief with morals that works as well.
Xelmon 17th Jan 2018, 8:30 PM edit delete reply
Play through Thief 1 and 2, great games with wonderful story...