Page 795 - Really Unrealistic

25th Aug 2016, 6:00 AM
Really Unrealistic
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Author Notes:

Newbiespud 25th Aug 2016, 6:00 AM edit delete
Newbiespud
Author: Dusk Raven

Guest Author's Note: "I'm not too much of a stickler for realism - I'm more for consistency and internal rationalism. Sure, it may not make sense for Pegasi to fly from a 'realism' standpoint, but once you know how the world works, it makes perfect sense. Of course, in a tabletop game, sometimes players use their knowledge of the unrealistic world to argue, realistically, for more unrealistic things.

"As for the actual comic this was a learning experience on quite a few levels, and this is definitely something I'd like to do again - when I'm not so rusty with Photoshop and when I'm not prohibited from grabbing screencaps for monstrously stupid - even contrived – reasons."

21 Comments:

ANW 25th Aug 2016, 6:08 AM edit delete reply
Pinkie being Pinkie.
Ooh. Idea.
Consent time.
Craziest contraption your characters has ever built.
ANW 25th Aug 2016, 6:09 AM edit delete reply
Contest, not consent.
Digo Dragon 25th Aug 2016, 7:56 AM edit delete reply
Digo Dragon
Well, if you built it, I'm sure that implied consent. ;)

Craziest contraption I've built as a player was taking an old P-38 lightning and replacing the prop engines with rocket engines. The cockpit was rebuilt with a computer pilot (because for some reason no one wanted to test-fly this thing) and it was a good thing for the rebuild--

After take off from the ground, the plane exploded at an altitude of about 5,000 feet when the right engine's fuel pump malfunctioned. This got the attention of a few federal agencies, because apparently there are laws and permits to abide by...
AlexHurlbut 25th Aug 2016, 9:50 AM edit delete reply
P-38? With rocket engines? DOesn't that mean both booms had to be removed along with the elevator and rudders?
Digo Dragon 25th Aug 2016, 10:08 AM edit delete reply
Digo Dragon
...

...That might partially explain the catastrophic failure of it's maiden flight.
Evilbob 25th Aug 2016, 12:02 PM edit delete reply
Evilbob
lol. "Implies consent". Sounds like the beginning of a legal defense or cross-examination in a rape case.

Also lol. Yes. Yes there is quite a few regulations regarding everything from unmanned aircraft to experimental aircraft, to commercial aircraft.
ChrisTheS 25th Aug 2016, 10:18 AM edit delete reply
I built a castle, in a swamp (now, don't start), with a Ring of Elemental Command, which I afterwards fused with the castle (and made the castle intelligent) so it could alter its own shape.

One of the features was a dungeon area which automatically true-rezzed anyone who got killed in it, which we used as an infinitely variable deathmatch arena :)
Masterweaver 25th Aug 2016, 8:17 AM edit delete reply
Masterweaver
Javolt's Electrocape. I have IN DETAIL NOTES on how every level he would alter it to accommodate for the changed gameplay mechanics.
Someone 25th Aug 2016, 11:26 AM edit delete reply
Huh... I didn't know that. Any chance for those notes to go public?
Pablo360 25th Aug 2016, 3:56 PM edit delete reply
Pablo360
Apropos of nothing, there is a South African electrical contracting, maintenance, and design firm called Electrocape.
Boris Carlot 25th Aug 2016, 9:06 AM edit delete reply
Never had a campaign last long enough that we had downtime to craft anything.

:c
Anvildude 25th Aug 2016, 9:52 AM edit delete reply
Pathfinder. Character was a Gnommish Spellslinger.

Now, I've always had a penchant for doing crazy Artifice-style things, but this was the first campaign where the other players were actually eager to go along with it.

We'd managed to take down a Huge-sized spider monster, and happened to have a wagon which we were carrying loot on. I was allowed to clean out the exoskeleton, and along with a bunch of scimitars and crossbows we'd looted from prior enemies, I went about doing the rolls to construct a Spider Tank. All it was waiting for was a magical or steam-powered engine system.

We'd statted it all out, too, using the Pathfinder rules for pilotable stuff and the rules for the Iron Colossus (which is actually a Giant Mecha in Pathfinder- why has nobody used these yet?)

Never did get the engine, but if the campaign had finished, it would have been glorious. 4 mounted Heavy Crossbows, blades on each limb, a grapple system to allow it to climb like the spider-tank it was...
aylatrigger 25th Aug 2016, 10:06 AM edit delete reply
aylatrigger
My character Mei, mad-inventor/pilot, built another one of the characters, the killer robot B-17. B-17 was made from the ship's medbot. He was made because Mei had built another medbot out of the previous ship's security bot. So there was a need for a new security bot and an extra medbot. B-17 hates all humans...all living things really because there are a lot of humans turned fantasy races in the future (because we wanted all Pathfinder things to be allowed). He was programmed with the three laws of robotics...but for crew members instead of humans. We've been adding a lot of people to the crew.
Someone 25th Aug 2016, 11:27 AM edit delete reply
I'm pretty sure Jurri's gonna hop in and remind everyone about Powder Keg's Distractagon so I'll do it before she does.
ANW 25th Aug 2016, 12:00 PM edit delete reply
Explain, so I can see if you win.
Winged Cat 25th Aug 2016, 2:09 PM edit delete reply
Craziest? As in "just one"? Well, a few flavors...

One of my characters, in the epilogue, had a hand in the creation of the universe. This was Exalted's Creation setting, so start with lots of flat Earth (with mountains and oceans), surrounded 2D by unformed Wyld, but up and down are stable out to undefined distances. Bend it into a sphere, such that at all "sides" it now wraps around to itself, and at no point borders the Wyld. Down...go far enough and you wind up coming up elsewhere. Up now stretches to infinity in all directions, as far as can be perceived. The Universe and Everything is "crazy" by some definitions, right?

But perhaps you'd prefer on-screen. I've mentioned that cloudcabin with enough lightning bolts to count as an act of war before, but that was made by my PC's parents. Who, granted, I had some control of, but still.

Then there was a certain tower in a certain city, built by my PC (and a team of laborers) on top of a magical hotspot to make use of the power. (The city was literally built on and in a hill; this tower was at the center.) It fueled a printing office (in an otherwise medieval society), a gatling ballista turret (essentially a giant sprinkler of doom, able to kill an entire army one soldier at a time in the time they could run from maximum range up to the city walls) able to manufacture its own ammunition (including bolts of pure silver, which were once fired at a navy coming down the local river demanding tribute; said navy got the message, took the bolts, and reversed course; in more peaceful times, it whipped up bolts of fertilizer and express-delivered them to the surrounding farms), a workshop for building all manner of magitech, and - once we got other magic hotspots around the city tapped - a control center for the governor (who was another PC). It even had windows, for those visitors who for some reason never wanted to use doors.

Hmm...I think that will do for this. No need to go into detail on the military-grade (and ultimately self-destructing, once the safeties were removed) water rifle carnival booth, nor the ice volcano (my PC just triggered that one, didn't build), nor the mechanization of the sailing sloop. The century-plus-old machine gun handed down in one PC's family was, however customized over time, ultimately just a machine gun (if a powerful one). And using a staff with a couple small contragravity generators as a high tech witch's broom (minus the straw) was just stylish use, not that crazy a build.
TomeWyrm 25th Aug 2016, 6:05 PM edit delete reply
Shocking Grasp + Copper Coil + Dagger = Magic Coil Gun (aka Gauss gun or magnetic linear accelerator. NO IT IS NOT A RAILGUN, that is a different kind of magnetic linear accelerator).

I'll let my friend tell the whole story.

I think the craziest thing I ever made was probably the moonshine powered tank... or the magical flying "laser" platform. It was a flying tower complex with each tower being a partial ritual diagram. When they were "docked" with each other, the diagram was completed and it attracted and concentrated the "free" magic in the environment (think combination magnet and magnifying lens). I chose to funnel that into a disintegrate spell. I am no longer allowed to use ritual magic in any campaigns :-p
Winged Cat 25th Aug 2016, 2:16 PM edit delete reply
So, about that latest episode.

Did anyone else get the feeling the authors took a common fanfiction trope, decided it really was based on true and noble sentiment even if it has been done a lot, and figured to do their own epic take on it (and by doing so, canonize the backstory of quite a few of said stories)?

Also, it's about fine time Spike got his own heartsong! :)

Not to mention Spike earning the title of "hero", after (some might say) merely being given it for his actions before.
Winged Cat 25th Aug 2016, 3:11 PM edit delete reply
Separate post (and thus thread) for the comic itself.

What prohibited you from grabbing screencaps? (Besides, you seem to have grabbed three.) I grab mine from http://mlp.wikia.com/ and I know there are other sources around.

A lot of the inventions we benefit from, might have been taken as exactly this sort of unreality in an RPG. Electronic circuits rely on hacks of conductivity paired (usually) with timed, discrete signals. Electricity itself stemmed from deep investigation into lightning bolts and atomic physics. Guns are this crazy result of explosions happening within small pipes sturdy enough to contain them in all but one direction, with a projectile-to-be that just happens to be in that direction waiting to be pushed out fast. Steam power is much the same, minus the projectile but with components attached to other components (such as in turbines or pistons) such that they can be pushed but will not fall off.

Indeed, one can view our modern world as what happens after literally millennia of munchkinism, building on itself and accelerating as there is more to build on, starting with the stone age or however far before then you want to go. Some prefer RPGs as a venue where perceived limits aren't constantly being pushed or just plain rendered obsolete. (Hello there, "humans will never fly"/"humans will never reach the Moon"/"cable and broadcast TV are the main ways to get live video"/"computers will never be as good as humans at (fill in the blank)"/etc.)

The right kind of PC can break just about any setting (barring railroad-grade GM opposition). The trick is to make sure the PC breaks it in the right way, which often involves the PC only trying to break things in ways that just assist the party and/or are short-lived, rather than permanent improvements that will readily and logically spread through an entire civilization. (Such as Pinkie Pie: nothing is physically preventing her from sharing her designs with other earth ponies, but she's not the type to volunteer them - because she doesn't see it as important - and nopony dares ask her.)

Or, alternately, time the campaign so that the long-term effects take long enough to ramp up that they are at most barely felt within the time span of the game. (One game month and 10 levels into the game, sure, the PC wizard can have a few lackeys armed with prototype muskets. Six game months in, when the PCs are at the level cap and the final boss fight is upon the world, those same lackeys can have early gatling guns to clear away the enemy hordes and explain why the PCs only have to fight the boss - who is, of course, immune to bullets.)

Or be like me, and design whole campaigns around the PCs doing that. (What happens when you give a blastoise sodium injectors on their cannons, so as to cause explosions powerful enough to give high velocity to projectiles they load, and make sure said cannons can stand up to said blasts? The party has already gotten a MissingNo to make a rare flavor of ice cream for them.)
Pablo360 25th Aug 2016, 4:13 PM edit delete reply
Pablo360
Hold on a second.

Are you saying engineers are professional munchkins?

…I don't know what to think about that.
Digo Dragon 25th Aug 2016, 4:22 PM edit delete reply
Digo Dragon
Well, engineering is all about numbers and maximizing their effects, so... kinda.

But in a good way. Cause if I'm driving over a bridge, I want the engineer who designed it to maximize whatever gives that bridge the most pluses to stay standing.