Page 809 - Flash Forward

27th Sep 2016, 6:00 AM
Flash Forward
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 27th Sep 2016, 6:00 AM edit delete
Newbiespud
"Yeah, I'm sure my readers will remember when this happened. It couldn't have been that long ago... What do you mean over 350 pages?!"

30 Comments:

Masterweaver 27th Sep 2016, 6:02 AM edit delete reply
Masterweaver
Storytime! When has a detail from a previous session been used in an important way? The further back the better!
albedoequals1 27th Sep 2016, 6:31 AM edit delete reply
albedoequals1
I introduced a team of NPCs as adversaries in a dungeon, and the leader managed to abscond with the main prize from the hoard at the end. Later, the players met her again and managed to convince both of her enforcers to defect.

Then later on, one of the players was facing a court appearance for actual crimes and they found out that this nemesis of theirs was somehow the prosecuting attourney. And nobility. Suddenly, they were really worried there would be hard feeling about the two previous encounters.
Sky Stream 27th Sep 2016, 9:07 AM edit delete reply
I'm not the GM of the Campaign, but once before I joined, one of the other players had managed to talk the GM into making the Friendship Cannon a thing so the GM posted blueprints for it in an episode. The following season, we ended up fighting a Megalomaniacal Tyrant who had nuked several of her own towns with said cannon (that she had built in the meantime)
Winged Cat 27th Sep 2016, 11:31 AM edit delete reply
Winged Cat
Some time ago, I ran a campaign with elemental spirits - contrasting magical elements such as fire and earth with, well, the big bad of the campaign was a spirit of gravity, who duped one of the party to try to round up spirits of the magical elements.

Said gravity spirit's first words on screen (during one of the quick introductory sessions before the group got together) were, "You who feed me air and water," referring to a duck (who pushed air and water down to fly and swim, respectively). When the final session happened a bit over three IRL years later...let's just say that air was among the specialties of the one who triggered the ultimate, final blows.

More recently, there was the campaign where, near the end of the first arc, my pegasus woke up a spirit trapped under an ice volcano out of an attempt at compassion, by feeding the spirit energy until it awoke. When, much time later (all the way at the end of the campaign), said spirit had slowly eaten most of Zebrica, my pegasus won the resulting fight by refusing to fight - rather, a combination of talking the spirit out of eating, and overloading the spirit with power. The GM admitted that he had not at first plotted much beyond "field trip to Zebrica", and the campaign's plot essentially wrote itself from PC actions.
Someone 27th Sep 2016, 12:49 PM edit delete reply
"Guys, you do remember that the car was rental, right?"
Digo Dragon 28th Sep 2016, 4:45 AM edit delete reply
Digo Dragon
I once remarked in one adventure how our team was picking out rental vehicles based on how efficiently we could kill NPCs with them.
Darkside 27th Sep 2016, 1:04 PM edit delete reply
It wasn't info, but our group had received a gift from a town in the form of a golden maple leaf. Thing is, it felt and acted in every way like a normal leaf, save that it looked like and was as heavy as gold.

A few sessions later, the party was on a jungle island after a shipwreck, and we discovered a pirate base we could steal a ship from. The pirates caught us and so we decided instead to negotiate passage to our previous destination.

The price the pirates initially asked was more than we had, but then I remembered the leaf. I said "Wait... The leaf!" and everyone at the table (GM included) stared at me, having completely forgotten about that detail.

The pirates accepted the magical golden leaf as payment (along with about a thousand gold, leaving us almost penniless; still less than they had asked before) and we continued on our way.
Dragonflight 27th Sep 2016, 7:31 PM edit delete reply
A BT4100AD game I had running. The first generation was set 1,000 years in the future from the standard Battletech universe. The Great Houses of Steiner, Kurita and Davion had long since united under one family line, and the new Star League was the second largest interstellar government in the galaxy. Naturally the plot involved a war involving the long-forgotten and disused Battlemech technology when they ran into the *biggest* galactic civilization, and wound up in a war against them.

Now, during the storyline, one of the characters had kids, and one of those kinds died in childbirth. Since they had access to regeneration tech and advanced stasis, they arranged to have the child placed in stasis in the hopes that some day the child could be successfully revived. She was given to a Clan doctor who was renowned in the field, and basically forgotten about.

The game was so successful that the players wanted to keep gaming after the story resolved. So I went with Generation Two. Most of them played the children of their previous characters, but that particular player wanted to play someone totally unconnected. By chance, he decided his character was the daughter of a renowned surgeon who had a few black marks on his record for unethical and highly experimental medical research.

About a third of the way into the game, the PC's meet the government representative for the First Lord, who just happens to be the "known" daughter of his previous character. And she happens to be an exact duplicate of his character, if about fifteen years older.

He frowns, says, "That's impossible! They aren't related!" I smirk, and remind him of that little plotline they forgot about, regarding the stillborn twin sister, who was put in stasis, and the doctor who swore to do *anything* to save the life of the child of a respected war heroine.

He started to say something, stopped, and grumbled something while the rest of the players snickered.
Digo Dragon 27th Sep 2016, 6:06 AM edit delete reply
Digo Dragon
"Pit of optimization"? Huh, for me it seems more of a hill. I don't find it easy at all to optimize, let alone just plop down a hole into it. :3

I guess I see more the RP side of the sheet than the mechanics.
Tacticslion 27th Sep 2016, 6:38 AM edit delete reply
Tacticslion
I wasn't sure what kind of "pit" she meant...

- "pit" in the sense of, "it's awful and no one should do it"
- "pit" in the sense of, "it's easy to get absorbed into the task and fall into the minutae and forget about everything else, like recursive bunny holes"
- "pit" in the sense of, "I'm better at it than many, and if I apply my natural talents, I'll likely accidentally outstrip other party members (and so should not)."
- "pit" in the sense of, "It's something that I just don't enjoy, yet feel compelled toward." (as indicated by the other dialogue)

... or something else. Clearly a negative word choice, but I wasn't sure what she meant by it.

To me, though, there's really no wrong way to play. It depends entirely on the group's play-style and collective preferences. You have to make compromises - that's basically Rainbow Dash's entire character arc, after all - but at its essence, there isn't a bad gaming style... just one that doesn't fit with a particular group.

(That's this particular story in a nutshell, it seems.)

((Incidentally, NewbieSpud; whether or not my prediction is correct, I do hope you realize that it has no bearing on whether or not I enjoy how this goes down. "Journey, not destination." and all that. You're a good writer and I like your comic. Thanks! Keep it up! :D))

I've transitioned over time. I used to make up characters whole-cloth and then try to fit them to mechanics, but more and more I find mechanics I like and then take character inspirations from them. This is not an absolute, by any means; if I come up with a concept, and I'm familiar with the mechanics than I can probably pull something together. But I find that if I try to tell a story with a character that my sheet doesn't support it often comes off as really, really weird in the game we're trying to play, and often it happens not just for my characters, but for others' too.

But, as I've said: no truly wrong way about it; it all depends on how you and your group feel about a thing.
Nixitur 27th Sep 2016, 7:20 AM edit delete reply
Nixitur
I'm thinking it's the second interpretation. Certainly, it's that way for me.
For example, recently, when I tried to create an Alchemist in Pathfinder, I spent several days trying to get it just right. Granted, that was the first character I've built from scratch all by myself, but I can definitely see how you could lose a TON of time to the task.
Digo Dragon 27th Sep 2016, 8:27 AM edit delete reply
Digo Dragon
Probably the second, but it still feels like an uphill climb to me. It's okay though, as long as I am assured by the GM that I don't need to be optimized to succeed, I can go around most of the hill.
Evilbob 27th Sep 2016, 3:05 PM edit delete reply
Evilbob
No no. You don't understand. It's both a pit AND a hill. You see, optimization requires work... at first. That's the hill. The activation energy portion. Once you put in that teensiest bit of work and you see those possibilities before you... it's very hard not to go crazy down down down...
The Old One 27th Sep 2016, 9:55 AM edit delete reply
4th ed, much like the mmo's that inspired it, has certain abilities that are generally considered "must have" if you want to be any sort of competent. I think the "pit" she's referring to is the trap of taking the "right" abilities instead of ones that are less effective but more her style.
Tacticslion 27th Sep 2016, 10:12 AM edit delete reply
Tacticslion
I... still don't see the real connection between MMOs and 4E.

I mean, the aesthetic is vaguely similar to a number of them, yes, so I suppose that's where the impression comes from.

But the actual play-style and functional elements are actually substantially more similar to a tactical combat console RPG (like Final Fantasy Tactics or Tactics Ogre) than an MMO, as are the set of numbers, scope, and scale used.

This is one of the reasons I've long said it's a genuine shame that 4E is the only version of D&D (so far; that I know of) that hasn't had a faithful adaptation of its rules system turned into a computer game (or emulated by a non-affiliated party for those express purposes) during its lifetime.

I would have purchased the heck outta that. :)
Winged Cat 27th Sep 2016, 11:36 AM edit delete reply
Winged Cat
There are such things as tactical combat MMOs. That said, most RPGs are close to tactical combat anyway, but within that space, 4E leaned more toward traditional MMOs than most broadly-known RPGs systems.

Put another way: I think the connection you're missing is that the comparison is made relative to other RPG systems, rather than in absolute terms.
TipJay 27th Sep 2016, 10:11 AM edit delete reply
For me it's definitely a pit. I'm in a rather unoptimized party, which consists primarily of fighters and wizards. I wanted to be able to back them up properly, so I made a mystic theurge. I ended up with twice as many spells as the other casters, an ability that let me win initiative 90% of the time, and not a single blast spell (whereas the other casters had fireballs enough to destroy a small village). Not what I was going for, but I'll take it.
Tacticslion 27th Sep 2016, 10:16 AM edit delete reply
Tacticslion
Mystic Theurge is, like, the least optimized method of going that way.

You would have far more spells going as a "pure" caster of any one kind, unless they're very bad at doing the pure caster thing.

That said, if you're group is doing well, and everyone is enjoying, you're certainly not doing it wrong. :D
terrycloth 27th Sep 2016, 11:03 AM edit delete reply
Mystic Theurges get way more spell slots at higher levels, but if you really want more spell slots you can throw money at it, I guess?

You need to throw a LOT of money at it to make up for the 26+stat mod extra spell slots they get, though. (base 80 for a sorcerer/oracle vs 54 for a pure sorc)
Malroth 27th Sep 2016, 3:06 PM edit delete reply
Malroth
usually only the top 3 spell levels matter in a combat situation, compare a Wizard 11 to a Sorcorer 3/Oracle 3 Mystic Theurge 5. A wizard will have before bonus spells, 3 4th lv spells 2 5th lv splls and 1 6th lv spell, while the mystic theurge will have 6 4th lv spells and no spells of higher level at all. Both the theruge and the wizard will also have far more low level slots than they know what to do with, while the wizard actually knows far more out of combat utility spells to make those low level slots meaningful.
TipJay 27th Sep 2016, 11:06 PM edit delete reply
I know, but despite that I'm still the most powerful character in the party. That's why for me it really is a "pit of optimization"; I can't seem to avoid making characters that are more powerful than they have any right to be. Also, you don't lose out on much with mystic theurge, at least not if you go wizard 3/oracle1/mystic theurge 5 like I did. With a SLA from being an incorruptible aasimar, you're only one level behind the wizards, with six levels of oracle spellcasting to back it up with.
ANW 27th Sep 2016, 7:47 AM edit delete reply
I'm guessing by pit, she means min-maxing, right?
Anyone here made the same mistake as Rainbow Dash?
Digo Dragon 27th Sep 2016, 8:29 AM edit delete reply
Digo Dragon
Is it a mistake? Maybe barbarian isn't the best pick, but if it still gets the job done and she's happy with the character than I think no mistake was made. As long as she's happy with her build, right? :3
ShinkuRyuuga 27th Sep 2016, 1:59 PM edit delete reply
Sounds like my group and me. I had a build that was very... fluid, when I was constructing it for my last campaign a few years back. To be frank, it was not that optimal and could've been done better. But I liked it and had fun using it.

The others were somehow in awe of me having fun with this build even though it was kinda not good and I fell behind our other fighter a lot in terms of damage. I also didn't have the talking sword, but that's not quite relevant.
ANW 28th Sep 2016, 3:20 AM edit delete reply
I meant the signing a contract without looking
Digo Dragon 28th Sep 2016, 4:46 AM edit delete reply
Digo Dragon
Signing contracts without looking is a bad mistake, true.
Winged Cat 27th Sep 2016, 11:39 AM edit delete reply
Winged Cat
Anyone else wonder if Pinkie Pie might try generating bugbear PCs for fun, only for the DM to get inspiration from them and rewrite one to an Equestrian race - possibly leading to Iron Will?
IakKereshna 27th Sep 2016, 5:11 PM edit delete reply
So, I joined this one campaign about a year in (both realtime and in-game). Apparently, sometime relatively early on, one of the other players accidentally set a forest on fire. This is bad enough as it is, but it happened to be The Holy Forest of Ehlonna (the GM made a world that was basically split up based on deity and race).

Now, by the time I joined, there was no longer a warrant out for him, though naturally, many Elves rather disliked him (he was VERY well-known). We all took the opportunity to make fun of him for it whenever possible. :P

However, a couple months ago, and note that it has been over two years since the start of the campaign, someone showed up. It turns out he was the mayor or something of a village in Pelor lands (which borders on Ehlonnian lands). The fire had spread into Pelor lands, and destroyed at least three villages, before it was finally stopped (note that, as far as I understand, the players were NOT the ones to actually stop it -_- ). Turns out, he was the sole survivor. And, due to the GM having Pelor basically be feudal Japan, he was honour-bound to avenge the deaths of his people.

So he showed up (finding us due to my character accidentally leaking information to basically every major power in the world), and challenged the guy who burnt down the forest to a duel, telling him to draw his weapon. Note that this survivor was basically a samurai... and the one being challenged was a monk.

The monk... pulled out a sword (which is basically a major plot item and intelligent weapon, so it sort of makes sense, I SUPPOSE). The samurai drew his katana.

Now, the monk probably might have stood a chance, had he not explicitly turned down help from literally everybody else in the party... and followed that up with REFUSING TO DO ANYTHING IN THE COMBAT. He did not attack. He did not really defend. He just stood there and let the guy kill him. I'd *like* to think that he did so to just let his character die... But he absolutely did not. -_-

So yeah... not too surprising, when you basically become an international terrorist (even by accident), IT'S GONNA COME BACK TO GET YOU.
Blueblade 27th Sep 2016, 7:39 PM edit delete reply
Wait that campaign Rainbow Dash was apart of in DnD camp was a horror themed campaign... Where do I even start?
1) It's weird because just this summer I was part of a short Horror themed campaign at video game Camp.
2) What was it like? Seeing how last time I was part of a horror themed campaign one character died to the rest of the party(Long story) 1 was saved by some squid demon God thing(Don't ask) and only 2 people escaped while the rest of us (myself included) got trapped in some black goo and put into what is essentially stasis. Long story short horror campaigns don't end well for most characters.
Pablo360 27th Sep 2016, 8:24 PM edit delete reply
Pablo360
I don't think it was a horror-themed campaign. Just that she told horror stories ABOUT how she got suckered during the campaign.