Page 770 - Hurried Getaway

28th Jun 2016, 6:00 AM
Hurried Getaway
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 28th Jun 2016, 6:00 AM edit delete
Newbiespud
The moral spectrum of player actions is full of broad and diverse shades, but not all of the grays are complex and exciting. Sometimes, when you look back, it boils down to, "Yeah... it wasn't exactly evil, but we were still kinda jerks..."

28 Comments:

Masterweaver 28th Jun 2016, 6:02 AM edit delete reply
Masterweaver
Calling it now: Seabreeze becomes the new archenemy.
Digo Dragon 28th Jun 2016, 6:21 AM edit delete reply
Digo Dragon
Pffft, if the GM hasn't increased their abilities, that'll last a whole 2 minutes. XD
FanOfMostEverything 28th Jun 2016, 6:49 AM edit delete reply
Either him or something the pollen is meant to keep dormant.
Evilbob 28th Jun 2016, 3:09 PM edit delete reply
Evilbob
I like this idea!

Weeks later...
"Lord Tirek has escaped from Tartarus and is now wrecking ruin on Equestria!"
"Uhmm... Wut? Didn't you say he was super-weakened? How did he manage to escape the restraints that were supposed to hold him at his strongest?"
"Well... remember that magical pollen you guys took...? Well... yeahhhhhh... about that..."
j-eagle12212012 28th Jun 2016, 11:06 AM edit delete reply
j-eagle12212012
Plot twist
SeaBreeze becomes Vegeta and destroys the party
XD

Rastaba 28th Jun 2016, 11:46 PM edit delete reply
...now all I can imagine is Sea Breeze screaming "Kakaroooooot!"...it is intensely adorable.
Delta Echo 29th Jun 2016, 3:01 AM edit delete reply
But are they thwartin' his plans?
Digo Dragon 29th Jun 2016, 3:38 AM edit delete reply
Digo Dragon
"I got the thing. Now to grab more things!"
Blueblade 28th Jun 2016, 9:11 PM edit delete reply
Sea breeze will remember that.
ANW 28th Jun 2016, 6:11 AM edit delete reply
Tv troupe time
Heel face turn
To put it simply, someone who was good is now evil, and vice versa.
Basically, they switch sides.
They have to do it willing for it to count. No blackmail, mind control, or kidnapping. Kind of like how Sasuke left Konoha at the end of part one in the manga Naruto.
Any good stories?
aylatrigger 28th Jun 2016, 7:15 AM edit delete reply
My entire party was summoned by Ba'al. He offered them power if we would work for him and one of us would wield the Regalia of Evil, starting with the one he had, a gauntlet. In this world, the Regalia of Evil turned you evil in various ways- cruelty, greed, and dishonesty. Anyway, our GOOD party decided 'sure, we'll do anything for power (also he might kill us if we refuse)', and so became evil. But I, the LG Monk, said no, as I thought it was against my character's personality and alignment to willingly become evil. I told the group that OOC, I was willing, but I just did not see why a LG monk would intentionally go evil. So they forced the gauntlet onto me, turning me evil. Also making me the most powerful character in the group, and the Champion of Ba'al. I now delighted in causing pain when I used to hate people being in pain. Also I somehow convinced the DM to give me a gauntlet for my other hand that healed anyone who touched it 500%...making you explode and reform 5 times while in excruciating pain.

So... Honorable mention for some Face Heel Turns being willing and one non?
Someone 28th Jun 2016, 8:21 AM edit delete reply
A TV Troupe is what you want and you shall recieve: http://bari.repubblica.it/images/2013/02/19/195304438-4e64492f-3a21-4c7f-aaa6-2938f5de205d.jpg
AlexisToran 28th Jun 2016, 9:48 AM edit delete reply
A while back, my regular group had a game in which we were fighting for survival against dangerous creatures from a wide variety of myths after the cataclysmic return of magic to the modern world. In one session, we encountered a Grootslang, a giant elephant-snake hybrid monster from African folklore, which the GM (and the guest player invited to play it) embellished with extra dangerous abilities. We managed to escape by opening a portal to our base camp, but we discovered that it had infected us so that we would at some point transform into Grootslangs. Two of us got the curse removed by Hercules' divine magic, but the third, who was eager to become more powerful whatever the cost, refused without telling the rest of our characters. Even after being reminded that the transformation would come with sadism and a taste for human flesh.

It all turned out well, though, since she happened (by the GM's decision) to transform just in time to save her from being crushed by a shoggoth, which she proceeded to defeat, after which she accidentally lifted the curse and turned herself back into a human by critically succeeding a healing spell before she could turn on the rest of us. So, perhaps not actually a Face-Heel Turn, but the potential was there.

We also once had a thief character in a Viking-themed game who, at the end of his first session, agreed to sell us out to the hitherto-enigmatic villain (mostly because he guessed the villain would just kill him otherwise) and for several sessions afterwards was spying on us for him until we caught him stealing from an innkeeper and, as Lawful Good-type heroes, chased him off. On his way out, he managed to steal one of the plot MacGuffins, and after escaping us he handed it over to the villain.
Digo Dragon 28th Jun 2016, 6:28 AM edit delete reply
Digo Dragon
"Jerk but not Evil" shades were quite common in my shadowrun campaign. Out of a team of 12 players, I think only two were genuinely close to that lawful good type. Everyone else was not above shooting someone in the face for the job. :D

Yet no one was truly evil either. They had their standards. One time the runners even took a job Pro Bono. They defended a neighborhood from a gang, which escalated to the gang's patron hiring a runner team to take out the PCs. It was a really fun fight on the streets and the players felt good for being neighborhood heroes.

Then in contrast their next job was stealing cancer research data. They didn't erase the master copy, but certainly made a mess of the lab which meant delays in research.
richard 28th Jun 2016, 7:21 AM edit delete reply
This is just sad. The main 6 are coming off horribly. That pollen could be critical to the breezies and here they are orchistrating potential disaster for them so a few pegasi can be at faux-peak performance for the tornado.

They are lucky they don't have a paladin in the party.

As a DM I tend to keep track of this sort of thing when I play. Exceptional acts and despicable acts. Good roleplaying and such. It makes for a combination of personal exp bonus and mini hero-point type mechanics.

If My PCs handled things in this manner, Karma would not be amused.
Nixitur 28th Jun 2016, 7:27 AM edit delete reply
Nixitur
It very clearly is not that critical to the Breezies if it was given that freely. The only one complaining was Seabreeze.
Also, it's not "the party" doing it, it's Rainbow Dash who's chaotic evil, so it actually IS good roleplaying in this case.
richard 28th Jun 2016, 7:31 AM edit delete reply
which is why having good and evil characters in a party is generally a bad thing, and yes RD wouldn't be hurt by this, except by the potential view others might see the party.
Nixitur 28th Jun 2016, 8:23 AM edit delete reply
Nixitur
I think you're REALLY blowing this out of proportion. It was freely given by the Breezies, so it's in no way evil. Judging from the fourth panel, NONE of them cared that much about it except for Seabreeze who has no authority.
You could say that Rainbow Dash was a jerk for grabbing it without thanks or waiting until they talked it over. But being a jerk is in no way limited to any section of the good-evil axis. Acting on impulse without waiting for proper judgement is certainly a chaotic thing to do, but again, not necessarily evil.
paradoxical 29th Jun 2016, 6:53 AM edit delete reply
The fact that "Jerk" is not on the good-evil axis demonstrates some of the extreme limitations of said axis.
terrycloth 29th Jun 2016, 11:28 AM edit delete reply
'Jerk' is more of a low-charisma thing. It's an inefficient way to either hurt or help people or, um, be fair? Or whatever neutral people want.
Guest 28th Jun 2016, 7:28 AM edit delete reply
Actually I see a pretty interesting way to go about it here. I could see Twilight, AJ, or Fluttershy having nightmares about this. They are GOOD characters after-all and Fluttershy is also akin to nature.

Fortunately there is one character who is into fending off nightmares of other ponies. In essence this whole fiasco would be getting back to Luna.
ThatOneGuy 28th Jun 2016, 8:09 AM edit delete reply
One campaign we ran into a group of circus folk who ran into a problem. Essentially their cart broke releasing a deadly monster.

Standard save civilians and get out of murder snake range. The party reward was a few coins... mostly because they sort of lost their star attraction reasonable right?

The party didn't take to kindly to this so half of our party split off and ending up killing the monster because it was rare... then more of our party started gravitating towards the death and skinned it, grinded it's bones for magic, chopped it meat up for food, and didn't leave a body left for the circus folk.

They were a little bit miffed that not only did we kill their star attraction... but we didn't even leave them the creature's corpse to show on display.

Techinally we did save their lives... So most of the patry guessed you could call it even.
Someone 28th Jun 2016, 8:30 AM edit delete reply
You know, seeing all this, I kinda want to hear Spud doing a Breezie voice.
Jennifer 28th Jun 2016, 8:47 AM edit delete reply
Just yesterday I had a couple of jerky PCs. They were trying to interrogate a captured, injured thief/arsonist and were forceful enough to catch the attention of Sister Valerie, the huge battleaxe of a nurse, who hollered at them for browbeating her patient then kicked them out.

The party warrior tried to break the door down. He was taken down by a pair of nurse-warders, which involved facebutts on both sides and some slamming into walls. Then he was placed in a straitjacket to calm down, but continued to struggle, rolled off the bed and broke his nose when he hit the floor.

The party thief with mystic abilities had a slightly more subtle approach. He went downstairs, and tossed a grappling hook up to the second-story window. The nurse slammed the window shut. He tried to use magic to open the window, fumbled and shattered the glass, further injuring the patient. The nurse grabbed a knife and cut the rope, causing him to fall two stories onto his head.
setokayba 28th Jun 2016, 12:51 PM edit delete reply
setokayba
Why I can smell something like... "Congratulations... Thanks to giving your pollen to the stupid pegasus, hundreds of breezies are going to have hunger" or "The world is going to be more hard" or something like that

Or maybe she just banish the breeze
redwings1340 28th Jun 2016, 2:08 PM edit delete reply
redwings1340
This is why in general, you have the leader breezy push the other breezies aside before the pollen is actually given over.

Of course, the GM could be playing the long game here. Now he has a character with a grudge.
Jphyper 28th Jun 2016, 7:59 PM edit delete reply
American foreign policy in a nutshell.
Truly Mad Moves 29th Jun 2016, 2:50 PM edit delete reply
Truly Mad Moves
What do you DO when your players are jerks? :/ I'm running a very positive series of events right now, and all I'm getting from the characters is angry backlash. (to be clear, this is definitely from the characters, NOT the players)

The characters have just done their first truly amazing act of heroism, and there's a feast being thrown for them, right? Apparently, that makes them angry. A local child hero-worships them? Angry. A mysterious rich fellow whom they find very entertaining (and who is the love interest of one of the characters, at the player's request) wants to be their benefactor? Angry.

Clearly they're not the slightest bit angry about these things out-of-character; they love the scenes and the NPCs, but I see no in-character justification for why these heroes are so grumpy all of a sudden. ._.